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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 15th, 2010, 23:53 Posted By: wraggster
Dop-IOS v9 released by Marcmax
Dop-IOS lets you download and install any IOS from Nintendo servers. You can also apply the trucha bug to them.
Version 9
added IOS selector at start (you don't need cIOS249 anymore)
added an IOS version to download selector
updated to all new IOS versions
http://wiibrew.org/wiki/Dop-IOS
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February 15th, 2010, 23:43 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14613.html
A new version of the Nintendo 64 emulator Mupen64Plus has been released. It´s the first version, that supports linux and windows.
Quote:
The latest Mupen64Plus code, version 1.99.3, is now released! For those of you who haven´t been following our development saga, I´ll spill some bytes explaining the re-archeticture that Mupen64Plus has undergone. The biggest change is that Mupen64Plus is no longer an application; it is now a library, just like the plugins. All of the user interface code has been removed from the emulator core and all of the plugins. With the latest versions of Mupen64Plus, and extra component called a Front-end application is required; this program makes use of the Mupen64Plus emulator and attached plugins, and controls all non-game aspects of the User Interface. This design has some big advantages: the user-interface application can be developed independently of the core emulator, the emulator itself is much simpler, and the code is more portable. In fact, I have ported the emulator and plugins to Windows and it all builds perfectly in Visual Studio.
There are also a couple of temporary downsides to this re-design. First, all of the old GUI code was completely removed (though it is still available through SVN). The only Front-end application which I am releasing in the Mupen64Plus bundle is mupen64plus-ui-console, which is a command-line only program. Fortunately it is quite usable, because the input plugin now supports auto-configuration for controllers that it recognizes, and even cheat codes are supported in the new command-line front-end.
The other side-effect of our re-architecture is that Mupen64Plus is no longer compatible with the older plugins. The plugin API was changed and improved and going forward any plugin must be compatible with our improvements in order to be usable with Mupen64Plus. I have upgraded and will be maintaining the following plugins: an SDL input plugn, an SDL audio plugin, the Hacktarux/Azimer RSP-HLE plugin, and the Rice video plugin. These are all included with the Mupen64Plus release bundles. Wahrhaft has also ported the Arachnoid, Z64, and (old) Glide64 video plugins, which are available in source form at: http://bitbucket.org/wahrhaft/.
I feel very confident about the quality of this Mupen64Plus release. I believe that it´s ready for general use by everyone and packaging for linux distributions. I was ready to call this one 2.0, but I decided to hold off because there are a few longer-term developments still going on which may end up requiring changes in the API. Since I want the final "2.0" API to be very stable, I thought it would be best to hold back and get this one out the door as another 1.99.x release, even though I feel it´s read for the 2.0 name. Here are the major changes since the last ´user´ release, which was 1.99.1:
Core Emulator Library
New feature: support for Gameshark 3.3 patch codes
Lots of minor bugfixes
Upgraded Plugin API to better handle errors and avoid crashes
Win32 support
Audio Plugin
Completely re-wrote buffering/synchronization code to fix chopiness problems, allow better user control, and fix speed controller
Win32 support
bugfix: SDL volume control will always be used on systems without OSS support
Input Plugin
New feature: auto-configuration uses an .ini file instead of hard-coding the controllers in the source code
Many new controller auto-configs, including original & 360 X-box, PS3, and others
Better rumble support; several important bug fixes
Win32 Support
Console Front-End Application
New feature: command-line option --set for setting arbitrary configuration variables
updated MAN page for all the changes made in the 2.0 re-architecture
Win32 support
Rice Video Plugin
New feature: compile-time option for opengl debugging
bugfix: Many hi-res texture fixes
bugfix: in ConvertImage.cpp none of the 4-bit conversion functions could handle 1-pixel wide textures
Win32 support
Several important makefile fixes
Detailed changelogs are available in the RELEASE files
Quick start (Linux)
The easiest way to start running and testing this release is to download a binary bundle package from the Google Code site (link below), unzip it into a directory, and run it with this command: "./mupen64plus m64p_test_rom.v64". You can run it directly from this directory, or to install it to your system, simply do "sudo ./install.sh". Likewise, to un-install it, "sudo ./uninstall.sh"
Quick start (Windows)
For Windows users, download the bundle-win32 zip file from the Google Code site (link below) and unzip it to a directory. Bust out your DOS prompt (Start->Run->cmd.exe or the "Command Prompt" in Start->Accessories). Once you have the command-line window, ´cd´ to the directory where you unzipped the win32 bundle. Then run "mupen64plus-ui-console.exe mupen64plus.v64" to start up the test ROM. Press Escape to exit. Use the ´--help´ command-line option to get a list of all available options. The last argument is always taken to be a path to an uncompressed N64 ROM image to run. Sorry but there is currently no Windows installer available.
Upgrading from previous 1.99.x releases
Several of the configuration parameters have changed in the video and input plugins, so if you are upgrading from a previous 1.99.x release, you must delete your config file (located at ~/.config/mupen64plus/mupen64plus.cfg).
You can help
The Mupen64Plus team is focused on improving the quality and user-friendliness of our N64 emulator, and there are several important ways that people can contribute to this goal.
Testing
For simple problems or help getting started, you can post here or join the developers in the #mupen64plus channel on irc.freenode.net. For more serious problems, please report bugs on the Google Code Issue Tracker.
Packagers
Packagers for Linux and BSD distributions are encouraged to help us reach your users by preparing Mupen64Plus packages for your distro. We currently have packagers for the Arch Linux and Debian-based distributions. I would particularly like to see packages for Gentoo and Fedora as well, though all others are welcome. The 1.99.3 release includes quite a few changes to the build systems of the modules to assist packagers, and I believe that this release is ready for distribution.
Front-end authors
The new Mupen64Plus architecture allows any interested developer to build their own front-end user interface application, using the language and GUI toolkit of your choice to drive the Mupen64Plus emulator. Currently we have new GTK and Qt GUIs in the works, but they are very preliminary and have not been released. If anyone would like to resurrect the old GTK or Qt GUIs from Mupen64Plus v1.5, I can give direction on the steps necessary to start this work. This would be much easier than writing an entirely new GUI from scratch, but anyone wanting to build any front-end or application using Mupen64Plus is welcome. The 2.0 API is fully documented at: http://mupen64plus.emuwiki.com. The Console front-end is also quite simple and provides an excellent reference for understanding the operation of the new modular architecture. All of our Win32 users would undoubtedly be eternally grateful if someone created a native Win32 GUI for them. This could even be done in C#.
Joystick configurations
We have added a new auto-configuration feature to the SDL Input plugin which will automatically setup the joystick configuration for any joystick which is recognized. If you have a joystick which is not recognized yet, please follow the instructions in this emutalk post so that we can add support for your controller.
Windows developers
All of the packages in the Mupen64Plus source code bundle will now build directly in Visual Studio 8 (2005) and 9 (2008); the build instructions are in this thread. Windows C/C++ developers are encouraged to get involved. Currently there is no Win32 installer for Mupen64Plus. It would be very helpful if someone could set up a installer project to create an installer.
To download Mupen64Plus v1.99.3, just grab the package that you want:
mupen64plus-bundle-linux32-1.99.3.tar.gz
mupen64plus-bundle-linux64-1.99.3.tar.gz
mupen64plus-bundle-win32-1.99.3.zip
mupen64plus-bundle-src-1.99.3.tar.gz
OSX: coming soon
The MD5 sums for these packages are:
fd2114c5fc5548c92d5dd35ff61be0e6 mupen64plus-bundle-linux32-1.99.3.tar.gz
ef293c3f17aea7ae404609c24b111040 mupen64plus-bundle-linux64-1.99.3.tar.gz
cc3cb29ac082649f8d197c3f9e3ca9d5 mupen64plus-bundle-src-1.99.3.tar.gz
f01deb5f3e1766c5f140260652ad9dd3 mupen64plus-bundle-win32-1.99.3.zip
Mupen64Plus has a Home Page over at Google Code, with lots of useful information, screenshots, a bug tracker, a discussion forum, etc. The new Mupen64Plus API is documented at http://mupen64plus.emuwiki.com/.
http://code.google.com/p/mupen64plus/
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February 15th, 2010, 23:32 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
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February 15th, 2010, 21:15 Posted By: wraggster
PlatinumGames' space RPG Infinite Space will be released on 26th March.
That's the same developer responsible for Bayonetta and MadWorld.
But Infinite Space is a DS game, one that lets players pilot a ship to the far reaches of two galaxies in ambitious 3D environments.
Ships can be tweaked and customised to the nth degree to hit harder or take more punishment because yes, there will be fighting.
There's a story played out in 2D character dialogue screens, too.
http://www.eurogamer.net/articles/pl...pace-rpg-dated
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February 15th, 2010, 00:10 Posted By: wraggster
Neoflash have today announced that their twice a year coding contest is now just a once a year coding contest but the really awesome news is that they are now taking entries from any console and that for a network like DCEmu makes it extremely interesting and great for coders from any homebrew scene, heres the newspost:
2010 Neo Compo announcement
From now, we change the Neo Compo to annually model, something changed:
1. the compo time set to every year Aug.20th annually
2. have 2 divisions : homebrew GAME zone and APP zone
3. the platform not limit to GBA/NDS/PSP anymore, every platform are welcome,like NES/PC-E/SNES/N64 ...... without any limit
4. the No.1 winner can win $500 cash, No.2 winner can win $300 cash, No.3 winner can win $200 cash.
if you have any idea, let me know
Original Link --> http://www.neoflash.com/forum/index....ic,6008.0.html
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February 14th, 2010, 23:00 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=287
New cool releases from DogP!
Firstly, a tool called "Dictionary Word Finder" for doing relative searches through VB ROMs for specific words, e.g. "Debug". Hopefully this will lead to some interesting discoveries. Forum Link.
Second, and most interesting, is some tools to generate maps of ROMs, This is a great opportunity for ROM hackers and those trying to reverse engineer commercial games. There's a new Reality Boy build with support for automated ROM map generation, as well as tools to e.g. merge individual maps into a master map. Forum Link. Did anyone just say VB Wario Land level editor? Mario's Tennis 2 Player mode restauration?
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February 14th, 2010, 22:59 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=288
I have finally replaced all those Virtual Boy promo videos with near perfect rips, which are totally unresized from their Laser Disc/VHS sources now, at 700x468 pixels, and only "lightly" encoded in Xvid to preserve their original image quality. If you want the full image quality, download them instead of watching them online. Links below.
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February 14th, 2010, 19:58 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...ffe5af654f0eea
imacnds We offer a first public version of his game platforms "Hector Castor"(Peter the Beaver) he has done with 3 other developers. The game is made in 3D but it moves on a 2D plane, some bugs are present but the game authors have corrected quickly.
Hello.
We have four has done a little game (three weeks of development time).
This is a "mario-like" in 2.5 D (ie that a large part of the game is in 3D, but the action takes place on a 2D plane). It is playable with the stylus, and as usual mario. Unfortunately, we had a great handling pen, and it is a little less fluid since then we have to address that.
Everything is done with the libnds, efs and Maxmod.
We also achieved a level editor in flash and php we have quickly put online for anyone to get his level.
The major difficulties were in textures and 3D. To animate a character for example, we had to create our own file format (the md2 hurt the DS Azn).
This is our first post and first DS game, so be lenient Azn.
We are aware of three bugs that we have quickly corrected:
- A freeze in entering into a wall, sometimes
- Me on advancing his own times
- The personal can not skip some
Globally too, we have better graphics (but the DS is pretty damn demanding!)
It also lacks animations, sounds, a whole set of things that make the game is still developing. We intend to improve with all the time we have, and as quickly as possible.
This, we hope that you enjoy and we welcome your opinions and advice with impatience!
http://www.dev-fr.org/index.php/topic,4587.new.html#new
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February 14th, 2010, 19:50 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...ffe5af654f0eea
PypeBros updates its game engine through the demo "Bilu in Green Woods". You play Bilou is must harvest all the apples on the level.
Well, this is not updated very impressive, but I have a new online version that introduced (finally) the "berrybats" pixilated last year. For now, it does not hurt, and he is invincible .. but it will not last.
Meanwhile, I also added support for slopes that are not yet very impressive. I hope that with the integration of the positioning of monsters in the level editor, I get to produce a nice game p'tit shortly.
(well, when the job permits).
There. You know everything. In addition, dev'eurs.
http://sylvainhb.blogspot.com/
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February 14th, 2010, 19:46 Posted By: wraggster
News/release from Mark-io
This game is my take on the classic Mastermind board game with a retro-spacey setting. It's my second release, but the first game i've ever created. I learned quite a bit from this project !
Some features:
Touch screen only interface
Background music and sound F/X can be switched on / off
High score table saved to cartridge
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February 14th, 2010, 19:37 Posted By: wraggster
PCSX-Revolution rev50 released by Firnis
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, for the Nintendo Wii and Gamecube
Changelog
Rev. 50:
Reworked recompiler. Fixed some bugs. Still buggy.
New GTE. Closer to documentation, but needs more testing. Many bugs fixed, but some new added.
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February 14th, 2010, 19:37 Posted By: wraggster
PCSX-Revolution rev50 released by Firnis
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, for the Nintendo Wii and Gamecube
Changelog
Rev. 50:
Reworked recompiler. Fixed some bugs. Still buggy.
New GTE. Closer to documentation, but needs more testing. Many bugs fixed, but some new added.
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February 14th, 2010, 19:33 Posted By: wraggster
OpenTyrianWii 1.5.0 released by Molokai
A Port of the rail shooter OpenTyrian to Wii
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Changelog
1.5.0 - 14 February 2010
Massive core update finally completed. This core update includes many improvements, such as:
Joystick configurations now savable. No corruption has yet occurred through dozens of saving/loading cycles.
Game is much more stable. Random crashes seem nonexistent.
Sound distortions are at an all-time low. Pops/crackles hardly noticeable, if at all.
This core update also includes all previous improvements, such as the on-screen keyboard and menu exclusions/changes to avoid any possible problems resulting from settings incompatible with the Wii.
http://wiibrew.org/wiki/OpenTyrianWii
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February 14th, 2010, 19:31 Posted By: wraggster
ComixChannel Beta1 released by Tiamattia
Comix Channel is an application that allows you to download comics from the internet and displays them. Now I've not yet implemented the download of comics, but it has a superb GUI and allows you to browse the comics simply. Now it display only PNG images into ZIP archives made by a windows program (Please there is someone who can create it for MAC and Linux?)
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February 14th, 2010, 18:24 Posted By: wraggster
ninchdl-listext 1.1 released by Yellows8
ninchdl-listext by yellowstar6 is a utility to decrypt, decompress, read and dump info and URLs from Nintendo Channel download lists, either locally from HD, or directly from the servers. ninchdl-listext requires libiconv.
Changelog
v1.1
Added proper UTF-16 to UTF-8 conversion with libiconv.
Fixed endian bug with dumped title IDs.
Added dumping of dl list header info: dl list ID, dl list version, country, language, and region.
Fixed crash that occurs when dumping outdated dl lists. A warning is written to the dump file and to the terminal when outdated dl lists are used, however these dl lists can still be parsed.(Outdated meaning old version.) Local outdated dl lists from HD can't be used.
Fixed crash that occurs when any of the executed software fails by immediately exiting.(wc24decrypt, wget, and curl.)
v1.0 Inital release.
http://wiibrew.org/wiki/Ninchdl-listext
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February 14th, 2010, 18:22 Posted By: wraggster
ThemeMii 0.1 released by Leathl
ThemeMii is a manager for Wii Themes.
The .NET Framework 2.0 is required to run this application!
It's currently able to:
Load mym files and edit them
Create new mym files
Create a csm from any mym
Create a mym from a csm
Browse through base app's for path's (including TPL preview)
Download base app's from NUS
Automatically manage source's and image width and height
http://wiibrew.org/wiki/ThemeMii
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