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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 20th, 2010, 21:04 Posted By: wraggster
After its recent win against mod chip piracy in the Australian Federal courts, Nintendo is now on the prowl for other companies to sue. 'Nintendo will pursue those who attempt to jeopardise the gaming industry by using all means available to it under the law. In particular, Nintendo is currently contemplating bringing further actions against other sellers of game copying devices in Australia.' The game company said since 2008 it had pursued over 800 actions in 16 countries to stop game piracy, confiscating 'well over' half a million game copiers for the Nintendo DS. The company said piracy affected sales, the price of video games, and employment in the video game industry."
Reader daria42 sends in a related piece asking whether Nintendo is being too harsh over this and the recent $1.5 million judgment against a man who leaked New Super Mario Bros. Wii.
http://games.slashdot.org/story/10/0...or-More-Scalps
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February 19th, 2010, 19:27 Posted By: Shrygue
via Eurogamer
WiiWare is updated with new episodes in the sagas of Phoenix Wright and Monkey Island today, while DSi receives a port of Firemint's touchscreen classic for the iPhone, Flight Control.
Phoenix Wright Ace Attorney: Justice For All, the second in Capcom's beloved series of legal intrigues, appears on WiiWare for 1000 Wii Points (£7 / €10). So does the fifth and final chapter of Telltale's episodic Tales of Monkey Island: Rise of the Pirate God.
Also for 1000 Wii Points, you can pick up Rising Star Games' Brain Cadets, a party game featuring "mind-boggling, mind-strengthening training". A Big Brain Academy "homage", then.
DSiWare is graced with the superb Flight Control, an arcade game which asks you to draw flight paths for aircraft on to the screen to bring them home safely. It costs 500 DSi Points (£4.50 / €5), quite a lot more than its asking price on Apple's App Store but probably still worth it if you don't have an iPhone or iPod Touch.
Also released at 500 DSi Points are the Flips interactive book for kids, Terror in Cubicle Four; Puzzle to Go Wildlife, a jigsaw puzzle compilation; and EA's Downtown Texas Hold 'Em poker game.
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February 19th, 2010, 01:06 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4555349e960bad
dsicook presents its website specially designed for the DSi, "www.dsicook.com".
Hello food lovers,
I am writing this message to you about a little project that I developed specifically (and volunteer) for the Nintendo DSI. This is a site featuring several recipes from the Internet. With different "sets" of revenue available to average cost on this console, I think this site free for users to gain awareness. One advantage is obviously the frequent updates of the site, for both these recipes, for use in general. Also, cooking with the ISD on the counter is much better than a book or a printed recipe. What a great argument for a child trying to convince his parents to have a Nintendo DSi.
You can view the "demo" site on http://www.dsicook.com.
Note that DSICook has been developed for the browser used by the Nintendo DSI. It may therefore be differences of view with other browsers. I advise you to experiment with the console.
Then voila!
Bon appetite! Smiley
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February 19th, 2010, 01:05 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4555349e960bad
While we are still waiting impatiently for a playable version of Patapon DS, E-Eragon we met again the mouth water with the announcement of an adaptation of Left 4 Dead being developed for the DS, "Left 4 Dead".
Hello there,
so, I hope you've enabled cookies: p
but no, to the point now:
Finally an update, but wait not a regular update!
It's not a release or something, it's an announcement!
Ladies and Gentlemen, I present to you: Left 4 Dead
A 2D-shooter TopView-that's, obviously, based on The Game Left 4 Dead.
It's made with a fresh, new engine Which can be used for many other shooters: "U2-engine"
it infected all special features of the first game, weapons, events, ...
It's currently in alpha version 0.78, I've to polish the AI of the enemies and implements FAT-map reading.
I've included 2 screenshots: One of the initial screen with the logo I've made myself and the second one is a screeno of the map called "Training Map", it's used to test the AI zombies, weapons, ... , a bit like garry's mod.
Patapon DS've expected, but no, Patapon DS will be released AFTER L4DS, and technically, L4DS was started just 2 months before Patapon DS, so to lighten the confusion ...
Now you know what I did last night: p, and the last 4 months: I was developping another game!
I know, this information sounds ridiculous after so much noise about Patapon DS, but HEY!
I will release a trailer Saturday 20 February 20:00 GMT +1 on youtube.
And a real, real real release will be released when all the special infected will work perfectly, PERFECTLY I said, yes, that will be another 2 weeks of waiting, but after watching the trailer, you'll change your mind!
E-Eragon
http://left4dead-ds.blogspot.com/201...t-4-deads.html
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February 19th, 2010, 01:01 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4555349e960bad
Quent42340 v2.2 achieves its bookstore Micro LUA DS"libSDZ, Which can create tutorials like Site of Zér0.
Color Color.mod (r, v, b)
void screen.drawPixel (screen, x, y, color)
void Tuto.newParagraph (screen, x, y, width, height, background, text, color)
void Tuto.newQCM (choixmax, choixok, question, text1, text2 [, text3 [, Texte4]])
void Corner.drawRight (cheminResult)
Void Corner.drawLeft (cheminResult)
Void SDZ.printTags (screen, x, y, text, color, fontWidth)
Void SDZ.clear ()
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February 19th, 2010, 00:57 Posted By: wraggster
DOSBox Wii 1.2 released by Tantric
DOSBox Wii is a port of DOSBox to the Wii using SDL Wii. It also features a Home menu powered by libwiigui.
Features
USB Keyboard and mouse support
Wiimote pointer support
SD/USB mounting
Most DOS games are playable
Home menu, with onscreen keyboard
History
1.2 - February 18, 2010
Updated to latest DOSBox SVN
http://wiibrew.org/wiki/DOSBox_Wii
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February 19th, 2010, 00:40 Posted By: wraggster
news via http://emu-russia.net/en/
NES emulator has been updated recently. Changes:
- Fixed broken color emphasis calculation.
- Fixed a bug on APU reset.
- Fixed bitmap/screen clearing.
- Fixed keyboard buffer clearing call time.
- Fixed keyboard key status, immediate poll shouldn't occur.
- Added a fix to make Famitracker NSF files compatible, no crashing.
- Added NSF header display information.
- Minor additions to the APU savestate, plus bug fixes.
- Changed the video timing system to something MUCH easier.
- Updated color emphasis' table of coheficients.
- Cosmetic changes, minor fixes and cleanups.
- Documentation updated.
http://rocknes.net/
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February 19th, 2010, 00:35 Posted By: wraggster
SX Messaged me about the release of a new Openbor Mod thats the first of its kind with Completely hand-drawn graphics, music and sound.
Author: Demitri
Description: An unknown disease scourge a little town on the mountains...
Platform: SecurePAK Edition
Notes: Please note this is just a BETA demo, the final product may be slightly different. This mod works fine on OpenBOR v3.0 Build 2397 or less. Any build above that show bugs.
Should work with Openbor on Dreamcast, PSP, GP2x, Wiz, Wii and Dingoo.
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February 19th, 2010, 00:13 Posted By: wraggster
If, like us, you were surprised by how much fun Dragon Ball: Origins for DS was, prepare to be delighted once again. Namco Bandai announced that it is publishing Dragon Ball: Origins 2 in North America, with a summer release in mind.
The sequel features the same kind of Phantom Hourglass-esque, stylus-controlled action, with the option to switch to buttons. This time, a two-player co-op mode is included, so Goku and a non-Goku friend can beat up the Red Ribbon Army over local wireless. The Japanese release also includes an emulated version of what we know as the NES's Dragon Power -- there's currently no word if that awful game will be a bonus in the American version.
http://www.joystiq.com/2010/02/18/dr...d-this-summer/
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February 19th, 2010, 00:06 Posted By: wraggster
Mario & Sonic Winter Games has sold over six million copies worldwide since launch last October on Wii and DS.
"The original Mario & Sonic at the Olympic Games was a huge success for Sega," said Sega CEO Mike Hayes. "Mario & Sonic at the Olympic Winter Games is one of the leading third party games for Wii and DS and we were confident the title would have longevity within retail.
"The start of the Vancouver 2010 Winter Games is a perfect time to ensure Sega is at the forefront of the consumer`s mind when it comes to recreating that Olympic Winter Games feeling in living rooms everywhere."
http://www.computerandvideogames.com...VG-General-RSS
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February 18th, 2010, 23:06 Posted By: wraggster
With Sony and EA recently unveiling bold new moves to counter what publishers see as the threat posed by the pre-owned market, Nintendo has refused to rule out taking similar measures with its own products.
Recent and upcoming EA releases Mass Effect 2 and Battlefield: Bad Company 2 will use a redeemable code to allow those who buy the game to access free and additional content. Those who buy the pre-owned version must either do without or pay for a new code.
Sony has now also adopted the model for upcoming PSP release SOCOM Fireteam Bravo 3, as well as requiring internet validation to unlock the multiplayer component of the game.
When asked by MCV if it is planning to do the same, a spokesperson for Wii and DS platform holder Nintendo stated:
“Nintendo has, and will continue to take steps and examine new ways to technically protect our hardware and software products in an effort to foster and encourage the development and creativity of new games on our handheld and console systems.”
The firm is no stranger to aggressively protecting its IP. In the last month alone it has successfully prosecuted two men found guilty of selling or supplying DS piracy device R4 and won major damages from a man who uploaded an illegal copy of New Super Mario Bros Wii to the internet prior to its release.
http://www.mcvuk.com/news/37617/Nint...pre-owned-move
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February 18th, 2010, 20:43 Posted By: wraggster
Having made its name on iPhone and subsequently becoming the headline title of Sony’s PSP Minis digital game push, Subatomic Studios’ popular handheld tower defence game Fieldrunners has made the move to Nintendo’s DSi.
New to the dual-screened versions is what is being called the Command HUD, a new display layout that allows gamers complete control over their resources and enemies.
The game is already available on the North American arm of DSiWare and is due to arrive shortly on the European portal.
“We are excited and proud to bring Fieldrunners to the Nintendo DSi,” Subatomic Studios COO Ash Monif stated.
“Subatomic Studios has partnered with DoubleTap Games to create a 100 per cent genuine Fieldrunners experience on the Nintendo DSi that we feel is incredibly fun and addicting.”
DoubleTap co-founder and production director Kurt Bickenbach added: “DoubleTap had a great time working on Fieldrunners for the Nintendo DSi and we think it is one of the most visually appealing games on DSiWare. I want to thank Subatomic for working with us to come up with some great features that really take advantage of the dual screens.”
http://www.casualgaming.biz/news/298...unning-for-DSi
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February 18th, 2010, 16:18 Posted By: wraggster
Two new Pokémon revealed by Nintendo last week have received mixed reaction from the bustling Pocket Monster community (and yes, it is bustling).
Zorua and Zoroark are the first of the fifth generation of Pokémmon to be revealed, and while some fans on the Official Nintendo Magazine forum like the look of them, others aren't happy.
A fan going by the name of GeDe said: GeDe: "Good to see that Pokemon are being based on traditional Japanese monsters (or Yokai) again, like in the 2nd Generation. Anyone else think that Zorua & Zoroark wouldn't look out of place in Okami?"
However, Tib-Z commented: "Please stop adding new Pokémon. I much preferred the original amount and at most the selection from Gold/Silver. Ever since Ruby/Sapphire it's just become ridiculous."
Join this, as well as other debate on the war, price of bus fairs and global warming, over on the ONM forums.
http://www.computerandvideogames.com...VG-General-RSS
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February 18th, 2010, 16:14 Posted By: wraggster
Nintendo awarded over half a million Australian dollars for sale of DS piracy device
Nintendo is celebrating another victory in the war against the R4 card with news that an Australian distributor has been heavily fined for selling the device.
ITnews reports that RSJ IT Solutions has been ordered to pay AUS$520,000 to Nintendo as a result of offering the R4 to customers. It has also been instructed to stop selling the R4 through one of its ecommerce portals.
The owners of the company have also been banned from selling the R4 in any Australian territory and must name the suppliers from which it obtained the device by the end of the week.
It’s the third major piracy victory for Nintendo in the space of a month.
In January a UK court sentenced a man found guilty of importing thousands of R4 cards to a year behind bars. Earlier this month an Australian man was fined $1.3m after it was discovered that he uploaded a copy of Super Mario Bros Wii to the internet before the game was officially released.
http://www.mcvuk.com/news/37609/AUS-...tor-fined-520k
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February 18th, 2010, 01:36 Posted By: wraggster
ThemeMii 0.3 released by Leathl
ThemeMii is a manager for Wii Themes.
The .NET Framework 2.0 is required to run this application!
It's currently able to:
Load mym files and edit them
Create new mym files
Create a csm from any mym
Create a mym from a csm
Browse through base app's for path's (including TPL preview)
Download base app's from NUS
Automatically manage source's and image width and height
Changelog
Version 0.3
Added a little tutorial on how to change the health screen (in the ?-menu)
Added ability to drag a mym file onto the window to open it
Window location and size will now be saved
Added option to save the nand backup path
Added option to take image width and height from the selected TPL
Fixed some bugs when saving/creating mym
Fixed "No Entries Left" error when files have no extension
Fixed base app downloading to different locations than the app directory
Fixed base app browsing
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February 18th, 2010, 01:34 Posted By: wraggster
SpaceBubble v0.94 released by wplaat :
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl).
http://wiibrew.org/wiki/SpaceBubble
The following changes were made:
17-02-2010 Version 0.94
GUI:
- Improve game settings screen.
- Added donate screen.
- Update main menu screen information.
- Improve bubble graphics.
Core:
- Extend user name from 3 to 6 characters.
- Default user name is based on Wii nickname.
- Increase http buffer size from 8kb to 10kb.
General:
- Added source code to Google Code Repository
- Added source code documentation (Javadoc style).
- Added Doxygen (automatic documentation generation tool) config file.
- Build game with devkitPPC r19 compiler.
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February 18th, 2010, 01:19 Posted By: wraggster
Somebody had to be the first to start it up again. Last year, analysts clamored for months about the need for a Wii price drop, a din Nintendo quelled by actually dropping the price of the Wii to $200. On Industry Gamers, Janco Partners analyst Mike Hickey has kicked off the next round of calling for a discount, declaring that Nintendo needs to cut the price of the console to $150 to stop the declining sales and fill out as much of its install base as it can before its competitors' motion controls hit the market.
"We believe they also need to generate strong hardware sales momentum into their competitors release," Hickey said, "or face the draconian consumer perception of the Wii having a dramatically reduced entertainment value proposition over a faded technology innovation; Rock Band anyone?" In other words, with compelling motion control devices on the way from Microsoft and Sony, Nintendo needs to do something drastic to prevent the Wii from slipping from #1 to #1 by a smaller margin.
http://www.joystiq.com/2010/02/16/an...ii-price-drop/
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February 18th, 2010, 01:08 Posted By: wraggster
We've already had a pretty clear indication that Nintendo's inevitable DS successor would have at least some form of motion control, and an unspecified third-party studio has now offered some additional confirmation of that, and some downright glowing impressions of the device itself. According to CVG, an "insider" that's currently using a DS2 development kit says that the DS2 is "genuinely the best thing I think I've ever worked with," and that it has "a 'tilt' function that's not dissimilar to iPhone, but does a lot more." The source further added that The Pokemon Company is getting "special attention" with it (rest easy, everybody), and that Nintendo likely won't be showing off any hardware at GDC next month. Yeah, that sound you just heard was the rumor mill being cranked up a notch.
http://www.engadget.com/2010/02/17/t...on-sensing-ni/
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February 18th, 2010, 01:04 Posted By: wraggster
Nintendo has seeded the DS2 development kit to a few selected companies, including the hardware itself. According to one developer, Nintendo said the DS2 was the first version and not final, but he is very impressed with the new controls:
It's genuinely the best thing I think I've ever worked with. I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more. We know that The Pokemon Company are getting special attention with it.
I wonder if this move was always on the cards or if it's just a reaction to Apple's huge success in the gaming arena, a success that has turned upside down both the idea of games distribution and some of the conceptions for mobile gaming previously set by Nintendo and Sony, especially when it comes to the importance of physical controls. Would the new DS2 include capacitive screens too? How could Nintendo one-up the sudden and serious threat that Apple now represents? We will have to wait a long time to discover the answers. Probably too much, probably way after the iPad and the next iPod/iPhone generation appear.
http://gizmodo.com/5473894/next+gene...-tilt-controls
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