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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 17th, 2010, 19:28 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...3765424ecc0267
Spinal v1.0 offers its new loader file. kts "DSision3"Navigation is done by visualizing the covers in Cover Flow.
update 14/02/10
=- -= Windows app
Fixed bug in color reduction that caused low to convert color images to greyscale.
Changed filename legth limit from 32 to 256 characters
-= DS =- app
Added favorites menu
Added Add Remove from favorites +
Will jump to last game loaded on startup
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February 17th, 2010, 19:25 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...3765424ecc0267
miguel28 Another new demo of its adaptation of the famous fighting game Super Smash Bros. for the DS, "Super Smash Bros. Crash! DS. After Super Smash Bros. Clash and Super Smash Bros. RumbleIs the 3rd different adaptation but not the worst, actually this demo offers 9 figures, 4 scenarios, good music, 2 modes of play and a very good artificial intelligence.
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February 17th, 2010, 19:23 Posted By: wraggster
News/release from podote (very basic first game)
this is a game I made. Thanks to sprite master for the sprites.
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February 17th, 2010, 19:20 Posted By: wraggster
News/release from metalkakkarot
Hi,
This is my first FINISHED homebrew...i made it in like 5 minutes
There are 3 levels...basically you cant touch the green balls
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February 17th, 2010, 18:46 Posted By: wraggster
News/release from genecyst
hi,
i've updated my game holy hell,
not a big update but...i hope you enjoy it.
change log:
- 3 characters/ship disposable with different speed
- 40 levels
- new graphics background and objects
- simply animated intro between levels
- improved animations
- no more slowdown in almost any part of the game
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February 17th, 2010, 18:22 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dop-Shop-v2-t18660.html
Dop-Shop Marc is the little brother of Dop-IOS except that he uses to update the chain store.
Homebrew Shop based install Sutton.
Note: The installation of the chain store is very slow!
For offline installation, you must respect the architecture sd: / 00010002/48414241/vXX (XX is the version you want)
QUOTE
v1 (13/12/09)
- First version
v2 (16/02/10)
- Added a selector IOS at boot time (no need to use the mandatory cIOS249)
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February 17th, 2010, 18:18 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=289
The latest issue of japanese gaming magazine "Game Labo" contains a rumour about a "Virtual Boy 2", which is under development not as a standalone system, but rather as a peripheral to the Wii. It's said to be released around the end of this year.
So, not really a "Virtual Boy 2" as they call it, but stereoscopic goggles for the Wii? Game Labo are known for their fishy rumours, but if there's any truth in this, we might learn more on Game Developer's Conference 2010, held in San Francisco from March 9th to 13th.
Source: http://www.neogaf.com/forum/showthread.php?t=387820
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February 17th, 2010, 18:04 Posted By: wraggster
Newly released today:
features
Starring Miles Edgeworth, the popular rival of attorney Phoenix Wright
Gameplay moves out of the courtroom and onto the crime scene
New investigative style using the Nintendo DS stylus to uncover evidence
Several unique cases to solve with over 15 hours of gameplay
New technique, such as “logic” mode assists you in uncovering the crime
Unique dialog trees and interrogation techniques let you question witnesses to discover the truth
description
Ace Attorney Investigations: Miles Edgeworth takes the Ace Attorney series from the courtroom to the crime scene, leaving the legal battle behind while bringing the action to various crime scenes.
This time around, the player takes on the role of famed prosecutor Miles Edgeworth, a memorable rival of charismatic legal eagle Phoenix Wright. Edgeworth actively investigates crime scenes in order to pursue the truth behind each case. By solving the challenging puzzles presented him, Edgeworth will work with the police to bring criminals to justice.
Users will be able to directly control the character avatar’s movement on the scene with the arrow key or touch screen and investigate the crime scenes freely. If, during the course of an investigation, users find contradictions, they will be able to obtain new information by presenting decisive evidence. In some cases, users will identify clues and conduct examinations of material witnesses. On these occasions, users will have to uncover the truth behind the crimes using collected information, the evidence, and logic.
Ace Attorney Investigations: Miles Edgeworth is composed of several lengthy episodes. In the first episode, an argument in Edgeworth’s office results in a mysterious murder. Edgeworth, coming back from a one-month business trip, enters his office and encounters the body of the man who was shot. He is then threatened by someone who is presumed to be the suspect with a gun from behind. In the second episode, Edgeworth wakes up after being knocked out due to an air pocket accident inside a luxury airliner flying through turbulence. Shaken by the flashback of nightmarish past memories, he opens the onboard elevator’s door, only to find a male corpse. At this very moment a cabin attendant witnesses the scene and Edgeworth is made a suspect of murder!
Miles Edgeworth will have to confront suspects and get to the bottom of his cases by collecting information and evidence through detective work between key locations. Also, in the “logic” mode that symbolizes Edgeworth’s logical inferences, users can discover new information and evidence by combining two pieces of information out of the collected pieces. The real culprit that will be revealed through investigations and witnesses will be confronted in a ‘battle’ similarly fought (Testimony – Pursuit – Press – Confront) to that of the ‘Court Battle’ in the Ace Attorney series (Testimony – Cross Examination) to expose the contradictions.
http://www.play-asia.com/SOap-23-83-...j-70-3cz8.html
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February 17th, 2010, 18:02 Posted By: wraggster
Sonic Classic Collection is heading to the Nintendo DS, but the Genesis-era Sonic games are only designed for one screen. What did Sega do with the other?
They used it for story sound bytes and a mini-menu. Icons let users pause, quit, and more importantly load and save. Sonic Classic Collection has a quicksave feature and it looks like you can use it anytime Sonic is under your control. Notice how the save icons are gone when Sonic is being swept away in Hydrocity Zone.
http://www.siliconera.com/2010/02/16...save-controls/
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February 17th, 2010, 00:49 Posted By: wraggster
Banana Patcher v2 released by Marcmax
Banana Patcher is able to apply on-the-fly Preloader patches to System Menu without installing anything to the NAND. Some of the code was taken from Waninkoko's Menu Patcher.
Useful for:
Play your GC imports
Copy your copy-protected saves to SD easily
Move Disc Channel
Banana Patcher needs an IOS with trucha bug (any cIOS will work).
http://wiibrew.org/wiki/Banana_Patcher
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February 17th, 2010, 00:48 Posted By: wraggster
Dop-IOS v10 released by Marcmax
Dop-IOS lets you download and install any IOS from Nintendo servers. You can also apply the trucha bug to them.
History
Version 10
fixed IOS selector at start
http://wiibrew.org/wiki/Dop-IOS
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February 16th, 2010, 20:08 Posted By: wraggster
Rising Star Games has announced a European release date for Fragile Dreams: Farewell Ruins of the Moon.
The Wii-exclusive RPG will launch here on 19th March. The game is already out in Japan, where it scored a healthy 31/40 in Famitsu magazine.
Fragile Dreams is set in a post-apocalyptic Japan where no human life appears to exist. Apart from Seto, a young boy who is searching for survivors. Along the way he'll need to fight off ghosts and monsters, obviously.
The Wii remote is used as both a weapon and torch. It can also be pointed in the direction of sounds to find key items and locations. Just to spook things up a bit, you'll hear ghostly sounds echoing from the remote's speaker.
http://www.eurogamer.net/articles/fr...wii-next-month
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February 16th, 2010, 17:48 Posted By: wraggster
Claims that select Japanese developers already have access to Nintendo’s handheld prototype
Development kits for Nintendo’s successor to the world-conquering DS handheld not only exist, but they’re also in the hands of key Japanese studios – that’s the claim being made by CVG.
The website states that The Pokemon Company, amongst others, was the first outfit to get their hands on the prototype tech, though apparently Nintendo has stressed to all involved that the hardware is still work-in-progress, with future revisions dependent on the feedback it receives.
“It's genuinely the best thing I think I've ever worked with,” the unnamed source is said to have claimed. “I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more.”
The source adds that Nintendo is unlikely to unveil the rumoured tech any time soon, ruling out a GDC reveal.
When asked about the rumours by MCV, a Nintendo spokesperson told us that the company – as we’ve become accustomed to – does not comment on rumour or speculation.
http://www.mcvuk.com/news/37580/DS2-...ing-the-rounds
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February 16th, 2010, 17:46 Posted By: wraggster
Reef Entertainment will release Sniper Elite on Wii in the summer.
The game is based on the original 2005 release, which debuted on PS2 and has since launched on other formats.
Reef’s CEO Peter Rezon said: “Sniper Elite represents our most ambitious project yet. We have taken a game that has been called ‘the Gran Turismo of war games’ and improved it. We believe this will be one of the most fun shooters launched in 2010.”
Sniper Elite will take full advantage of the Wii’s Remote to make the action more immersive. The game puts players in the role of a sniper tasked with a series of missions in 1945 Berlin.
The title is also compatible with the Wii Zapper and has been developed with add-ons such as this in mind, targeting Wii owners with gun-based peripherals. It also contains new levels and content that was not available in the original Sniper Elite.
Added Rezon: “Following on from our recent launches of Free Running and Rogue Trooper: Quartz Zone Massacre, we are incorporating features that ensure Sniper Elite will be an essential purchase.”
TV presenter Charlie Brooker told MCV last year that the 2005 original was one of his favourite titles.
http://www.mcvuk.com/news/37576/Snip...te-targets-Wii
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February 16th, 2010, 00:06 Posted By: wraggster
News/release from Dragonminded:
So I got tired of scrolling through a flat text file to see if I had a particular game before buying it at a swap meet. A few weeks ago I buckled down and threw together a program that can load SQL dumps and display them on the DS. Included is the ability to load multiple tables and filter down based on the text of one or more columns. Since everything visual is gathered from the database it should be compatible with just about any SQL dump you throw at it.
Should support:
- CREATE, INSERT instructions
- As many entries or strings until memory runs out
- SQL style character escapes ('' not \')
Known issues:
- No scrolling for more than 9 tables in a database.
- Only handles "text" (should handle integers but I never tested it).
- Hacky UI.
- No support for multiple databases.
- "Contains" option is not implemented.
Possible additions or updates:
- Contains, group select, greater/less than support
- Better string handling to take less memory and run faster
- Your idea here!
To use this, DLDI patch with your particular card driver. Create a directory named database at the root (can be hidden if you want). Every file inside /database/ will be loaded and treated as a SQL table dump.
The file itself is available here. http://www.dragonminded.com/ndsdev/SQLDisplay.nds
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February 16th, 2010, 00:00 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...10-t18627.html
Updating rev110 in the file explorer on the Wii made by dimok and r-win.
Forwarder v3 always available
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
QUOTE
R110
- Changes in graphical bar spot FTP.
R109
- No changelog, but many files updated
R108
- Updated language file
R107
- Code tidying and fixes
- Removed all compile warnings
- Improved memory usage of libtiff
- Improved memory usage and copying of files loading up
- Made a little speed up due to that for copying
- Added forgotten loop mode for background music
- Added the AutoConnect setting back to the Settings Because for connecting LAN seems to cause a crash (You need to turn it on you first start)
- Added missing translations in some places
- Proper use of ogglib (vorbisidec) no more tremor (thx to Tantric)
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February 15th, 2010, 23:55 Posted By: wraggster
ThemeMii 0.2 released by Leathl
http://wiibrew.org/wiki/ThemeMii
ThemeMii is a manager for Wii Themes.
The .NET Framework 2.0 is required to run this application!
It's currently able to:
Load mym files and edit them
Create new mym files
Create a csm from any mym
Create a mym from a csm
Browse through base app's for path's (including TPL preview)
Download base app's from NUS
Automatically manage source's and image width and height
Version 0.2
Made the window resizable
Added some basic instructions "? -> Help"
Added ability to install a theme directly to a nand backup (Tools menu)
Added option to Lz77 compress containers for smaller csm's (enabled by default!)
Added option to keep the extracted base app (enabled by default!)
Added save prompt when closing application (can be turned off)
Added I4, I8, IA4 and IA8 as TPL formats (not compatible with MyMenu!!!)
Fixed TPL formats (all images were RGB5A3 before, didn't matter what you selected)
Fixed a bug when downloading base app
Fixed previewing of Lz77 compressed non-tpl images (base app browsing)
csm to mym: Fixed errors with Yaz0 compressed files
csm to mym: Fixed forgotten containers in mym.ini
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