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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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April 29th, 2010, 19:20 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=299
The second Planet Virtual Boy Coding Competition will start in three days. It will then run for exactly 6 months, after which a secret PVB community vote will find the winners.
First prize will be a FlashBoy plus a PVB shirt, second and third will get a PVB shirt. Plus the first 10 participants will receive a high quality printed A3 (297mm x 420mm) copy of the competition poster.
For detailed rules and more info, have a look at the Competition Forum.
There's a few rule changes this year:
- Supplemental tools are allowed for submission as well
- Entries have to be open source
Unleash the Power, gentlemen, November 1st is your deadline.
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April 29th, 2010, 19:15 Posted By: wraggster
Alekmaul has released a new version of his Amstard CPC emulator for Nintendo DS
Changes:
- updated DevKit and libnds;
- updated emulator's engine;
- minor interface changes.
Source emurussia
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April 29th, 2010, 18:05 Posted By: wraggster
If using the Wii Remote and MotionPlus to control a sword sounds like the sword of thing you'd be into, you should consider Majesco's new game Swords -- because that's basically the whole game.
Swords, developed by Panic Button, is a time-traveling arena combat game in which you fight sword practitioners from different cultures and time periods, including a Viking and Sir Lancelot. Then, having sufficiently disrupted the timeline, you take a new sword from your defeated opponent Mega Man-style, using its new abilities against your next historical adversary. When not hacking away at people, you can train with your sensei or perform drills -- like fighting zombies.
If the idea of a MotionPlus-based lightsaber dueling game excites you, this seems like a pretty close substitute. Plus, it's got the most hilariously straightforward title in recent memory. Swords will be thrust into stores this September.
http://www.joystiq.com/2010/04/29/sw...-about-swords/
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April 29th, 2010, 18:03 Posted By: wraggster
As jaded as we are, we just can't bring ourselves to criticize this. Produced by CTA Digital, authors of other questionable gaming accessories, the Puppet Pouch acts as a superfurry (and annoyingly cute) case for your Nintendo portable console. Coming with a felt interior and elastic straps to keep your Ninty nice and minty, it also offers a zipped compartment for storing games and accessories, as well as "puppet functionality." That last bit means you can shove your hand inside it and use the little fella as part of your awesome ventriloquist act. Priced at $19.99, it's available now, but we've just got one oustanding question -- what animal is this supposed to be?
http://www.engadget.com/2010/04/29/p...peoples-faces/
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April 29th, 2010, 18:00 Posted By: wraggster
Nintendo has announced this week's line-up of Wii and DSi digital downloads due Friday.
Top of the list is WarioWare D.I.Y. Showcase, a WiiWare accompaniment to the DS make-your-own-microgame game which also hits Europe Friday. The WiiWare Showcase will allow players to download show off various DSi microgame creations on the big screen. This costs 800 Wii Points (£5.60/€8).
Also hitting WiiWare on Friday are Mega Man 10 DLC - Endless Attack mode (300 Wii Points - £2.10/€3) and Special Stage 2 & 3 (100 Wii Points - £0.70/€1 each), and Nordcurrent's imaginatively titled budget release 5 Arcade Gems (700 Wii Points - £4.90/€7).
DSiWare downloaders get a bevy of releases this week. Electronic Arts' Surviving High School (800 DSi Points - £7.20/€8) - an education-themed mini-game collection that promises to let you "cause all the drama!" - seems the most potentially interesting of the bunch.
Also available are touch-screen controlled VT Tennis (500 DSi Points - £4.50/€5), dinosaur adventure game DodoGo! (800 DSi Points - £7.20/€8), environmentally-themed puzzler Save the Turtles (500 DSi Points - £4.50/€5) and Simply Solitaire (200 DSi Points - £1.80/€2), which we sure hope provides just what it says on the tin.
Classic fighting game fans can also enjoy a Virtual Console version of SNK's The King of Fighters '95 for 900 Wii Points (£6.30/€9) this week.
http://www.eurogamer.net/articles/wa...endo-downloads
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April 29th, 2010, 17:59 Posted By: wraggster
Nintendo has published an official translation of its "Iwata Asks" feature about Sin & Punishment 2, in which president Satoru Iwata and men from Treasure discuss how bats*** difficult it was to make anything work on the N64.
"That was because Nintendo 64 drastically changed how things were made up through the Super NES system," Iwata explained in the piece, reminiscing about his time at HAL Laboratory. "We ran up against how to make the best use of 3D graphics, and the team had quite a hard time."
Overall it was worth it, he told an assembled group of Nintendo and Treasure staff brought together for the feature. "Nintendo 64 had a number of restrictions, but it truly was a full-blown 3D machine. Nonetheless, the limits it had were such that, unless you used it right, it wouldn't run well."
And on he went. "With the Nintendo 64, the size of textures was severely limited. If you didn't contrive something clever when making the data, the processing speed would drop dramatically."
He wasn't the only one who struggled with Nintendo's last cartridge-based home console though, as his conversation with Atsutomo Nakagawa later on reached the point where he remarked: "It seems your experience developing Sin & Punishment for N64 was so painful it still causes you to sigh loudly."
The original Sin & Punishment was a headache for Treasure to make for a number of reasons, apparently, one of which was its unorthodox use of the N64's three-pronged controller. But another difficulty was the, er, difficulty.
"When I said, 'It's too difficult. I can't do it,' they responded, 'Then you're not good enough to be in charge of this project,'" Nintendo's Hitoshi Yamagami explained. "When I said, 'But normal people can't do this!' they said, 'Everyone in our company can do it. Anyone who can't do this can't be on our team.'"
Treasure president Masato Maegawa replied: "We wouldn't be worth much if we crumbled just because we were ordered to do something.
"If you do something just because you're told to, even though you don't agree, the game will fall apart. But Yamagami-san was persistent in continually hammering away at our staff."
"If I had really laid on them," Yamagami continued, "we probably could have brought the game out before 2000, but I told them I wouldn't order them to make it easier. I kept saying, 'I won't order you to do it until you understand. I'll keep talking to you until you understand.' If I hadn't, there would have been no point in working with them."
Iwata went on to quiz the developers about Sin & Punishment: Successor of the Skies, which is due out in Europe on 7th May for Wii. Look out for our European review of that soon.
http://www.eurogamer.net/articles/iw...dev-challenges
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April 29th, 2010, 01:27 Posted By: wraggster
Super Mario Galaxy 2 has at least two brand new suits: Rock Mario and Cloud Mario. The rock suit lets Mario roll over his enemies.
What exactly does Cloud Mario do? He can create a mini-staircase out of happy clouds. Cloud Mario can make up to three cloud platforms.
Mario also has a planet turned spaceship, Starship Mario, which is unlocked after completing the first level. Once you jump into Starship Mario you can fly around a map, that takes inspiration from classic Mario games. As you play through Super Mario Galaxy 2, Starship Mario gains new features and picks up inhabitants.
A Luma is one friend that follows Mario around. When a friend picks up a remote they can control the Luma in Co-Star mode. Luma can grab enemies, stun nuisances with a spin move, and pick up coins. That’s a lot more than the star shooting second player option in the previous game.
http://www.siliconera.com/2010/04/27...wers-detailed/
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April 29th, 2010, 01:21 Posted By: wraggster
Square Enix producer Shinji Hashimoto was in the question-answering mood yesterday, responding to a handful of queries thrown his way via the Square Enix Partners Twitter account. After explaining to his curious followers that the company is "undecided" about downloadable ports of Seiken Densetsu 3 and mobile RPG Ever Heart Odyssey, Hashimoto addressed the possibility of DS remakes for Final Fantasy V and VI, stating (according to Andriasang's translation), "for FF5 and 6, there are technical issues as well, so at present these are also undecided."
We're not quite sure what that means. The only technical issue we can see in this situation is that Square Enix could put the original versions of both games on a single DS cart, and we would still pay $40 for it, making us technically insane.
http://www.joystiq.com/2010/04/28/sq...f6-ds-remakes/
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April 29th, 2010, 01:20 Posted By: wraggster
Sometimes, we wonder what it would be like if versions of ourselves from the past could be magically transported to today and have their minds blown by all the technological advances in video gaming technology. We have a feeling that they'd be disinterested in our "movement controllers" and "big definition graphicals," and would instead become entranced by a new Flash game by Exploding Rabbit that's sweeping the nation at terrifying velocities: Super Mario Crossover.
The premise of the game is simple: It is the original Super Mario Bros., only your choice of playable characters isn't just limited to squat, Italian plumbers. You can also wreck Goombas while playing as Link, Mega Man, Samus, Simon Belmont or Bill (you know, from Contra). You could also just be Mario, but why would you do that, when you could be Bill from Contra? Stop being so silly.
http://www.joystiq.com/2010/04/28/su...ed-us-in-1989/
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April 29th, 2010, 01:18 Posted By: wraggster
If you've been waiting for a chance to buy one of those lovely black Wii systems that every region in the world except for North America has, your chance may come soon. An image of a purported GameStop display ad acquired by Kotaku shows a bundle, containing a black Wii, a Wiimote and MotionPlus, and both Wii Sportses, for $200. Kotaku asserts that this ad was not to be placed in stores until May 4.
Earlier rumors suggest that the black Wii would be released in the U.S. on May 9 and in Canada on May 23, a timeline that roughly fits in with the supposed timing of the GameStop ad. When we spoke to Nintendo yesterday about those rumors, the company told us only that it "does not comment on rumors or speculation." Additionally, an Amazon rep told Joystiq, "There has been no official announcement from Nintendo" about the black system's release date in North America.
http://www.joystiq.com/2010/04/28/ru...ck-wii-bundle/
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April 29th, 2010, 00:45 Posted By: wraggster
Best Buy arrives in the UK this Friday with the grand opening of its Thurrock store – and it has been confirmed that the retailer will be selling the black version of Nintendo’s Wii for just £99.99.
The price will run from April 30th to May 3rd.
Other offers include FIFA 10 and Aliens vs Predator for £24.99 each and DJ Hero for £49.99. There will also be an Xbox 360 Elite console bundle including Battlefield: Bad Company 2 and Splinter Cell: Conviction for just £199.99.
Non-gaming specials include Avatar on Blu-ray for £9.99 and £300 off the price of both a 32” Samsung 1080p LED HDTV and a 50” 1080p LG Plama.
MCV revealed earlier today that Best Buy will also be buying and selling pre-owned games in the UK.
http://www.mcvuk.com/news/38749/9999...ii-at-Best-Buy
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April 27th, 2010, 22:47 Posted By: wraggster
[Shu Uesugi] is filling a controller void that Nintendo has yet to address. He picked up a golf glove from Target and incorporated it into an air guitar interface. Give the video after the break a chance, you’ll start to see the full potential of this build about three and a half minutes into it. Using an Arduino, a Wii nun-chuck, and his flex-senor adorned glove [Shu] can play individual notes, strum cords, and play around with sound effects such as distortion.
So come on Nintendo, the Power Glove was one of your greatest ideas, where’s our 21st century version? I guess we’ll just have to make our own like [Shu] did. Perhaps we’ll even build our flex sensors from scratch.
http://hackaday.com/2010/04/27/the-wii-golf-glove/
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April 27th, 2010, 21:44 Posted By: wraggster
The quest to build the perfect portable Nintendo 64 continues, but we imagine we'll stop seeing so many disparate designs soon. That's not because Bacteria's latest bulbous handheld has achieved perfection -- far from it -- but rather because he's provided a 2.5-hour, step-by-step video guide to help you build it from the ground up. And hey, the system isn't too shabby, either. The "iNto64" portable features integrated Controller, Rumble and Expansion Paks for complete N64 functionality, built-in speakers and a headphone jack, rechargeable batteries for up to three hours of play, even a video-out port if you get tired of staring at the ubiquitous 5-inch Sony PSone LCD. The only obvious oversight is controller ports for more inputs -- seems our buddy Bacteria wasn't a big fan of GoldenEye. See it play some of N64's other best games after the break, while we dust off our gamebit screwdriver. Obvious though it may seem, know what you're getting into before you do likewise; ripping up classic cart-based consoles isn't for the faint of heart.
http://www.engadget.com/2010/04/26/b...-how-to-guide/
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April 27th, 2010, 21:33 Posted By: wraggster
Until we reach the time when tattoos make checking blood glucose levels cool, we're going to need another way to keep kids with diabetes healthy. And hey, kids love videogames, right? Bayer's Didget is based on the company's Contour glucose meter, but instead of connecting by USB it's shaped like a Game Boy cartridge, enabling it to slot into a Nintendo DS or DS Lite. When kids upload their scores to a custom game (the less than thrilling sounding Knock 'Em Downs: World Fair) they'll unlock new characters and items, but there's one fatal flaw in this plan: the system necessarily isn't compatible with the DSi (or its XL brother) and we're guessing the big cartridge slot isn't due for a comeback in the 3DS. In other words, this meter is on a fast-track to obsolescence.
http://www.engadget.com/2010/04/27/b...ouble-duty-as/
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April 26th, 2010, 23:53 Posted By: wraggster
News/release from Preussie:
White Dwarf is my second Homebrew project for the Nintendo DS. It is a small Arcade style shooter. You can move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next ( of cause ) more difficult level.
This game is not too complex, but you can have some fun flying around, shoot and kill…
via nmax
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April 26th, 2010, 22:06 Posted By: wraggster
The Personal Mobility Robot (PMR) has a chair for a passenger and balances on two wheels like a Segway. Now the clever folks at the University of Tokyo have added Wii remote control to the platform in a full-sized version of the Segwii. We understand that adding Wiimote control to anything isn’t exactly groundbreaking at this point. That being said, if using stock hardware can increase the quality of the user interface on something like a wheelchair, while decreasing the production cost at the same time, we’re all for it.
http://hackaday.com/2010/04/25/wii-r...g-wheel-chair/
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April 26th, 2010, 20:48 Posted By: wraggster
Nintendo UK has told Eurogamer that changes to US release dates for Metroid: Other M and Sin & Punishment 2 won't be felt in Europe.
"Currently this will have no impact on our plans," a spokesperson said today.
Metroid: Other M had been down for release on 27th June in the US but will now launch on 31st August. Sin & Punishment 2 was down for 7th June but will now be out over there on 27th June.
Metroid is currently listed as "Q3" in Europe while Sin & Punishment 2 is due out here on 7th May.
http://www.eurogamer.net/articles/me...ates-unchanged
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April 26th, 2010, 19:36 Posted By: wraggster
In 1981, tiny Nintendo of America was getting ready to release Donkey Kong. When the company's landlord, Mario Segale, demanded back rent, Nintendo staffers named the game's barrel-jumping protagonist after him. Almost thirty years later, neither Nintendo — which continues to crank out Mario games — nor Segale — now a wealthy, secretive Washington State real estate developer — like to talk about how one of video games' iconic characters got his name and Italian heritage. Technologizer's Benj Edwards has researched the story for years and provides the most detailed account to date.
http://games.slashdot.org/story/10/0...o-Got-His-Name
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April 26th, 2010, 17:09 Posted By: wraggster
Nintendo has renewed a licence agreement with graphics chipset firm S3 Graphics, allowing the Kyoto-headquartered giant to use new S3 Texture Compression (S3TC) technology.
S3 Graphics’ new texture compression technologies can achieve up to six-fold compression the group states, making the tool particularly useful for software written onto cartridges.
The partnership between Nintendo and S3 Graphics dates back to the N64 era, where such compression tech was used in the console’s cartridges.
It is believed, though not confirmed, that the new S3TC tech will be used for Nintendo’s range of handheld systems.
The company is set to unveil its new handheld, the 3DS, at E3 in June.
“This agreement furthers our dedication to providing our game developers with leading compression technology to enable them to deliver the best possible gaming experience," said Genyo Takeda, general manager at Nintendo's Integrated Research and Development Division.
“We look forward to continuing our licensing arrangement with S3 Graphics."
http://www.develop-online.net/news/3...mpression-firm
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April 25th, 2010, 20:54 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
News/release from BlaBla
Hey everyone!
This is my new homebrew, Pokemon Battle!
DESCRIPTION:
Pokemon Battle is an RPG with Pokemon.
You can fight your Pokemon with a map.
Charizard, indivisible and JOLTEON are available.
INSTALLATION:
The installation has been simplified.
Just put the folder and lua myluads400.nds directly into the DS.
Start myluads400.nds.
Voila! The game starts!
NOTE: For those who would microlua, just take the file and launch.lua pokemon battle in lua / scripts and run launch.lua.
CHANGELOG:
VERSION 0.7
Multiplayer mode available.
Two Pokemon were added and the sprites for Pokemon Pearl / Diamond returned.
You should not encounter any errors in RAM.
The game has its own icon.
The WiFi support has been removed because it is buggy.
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