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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 3rd, 2010, 22:08 Posted By: wraggster
Newly released today
features
Official Nintendo Licensed
4 different kinds
Please order a box of 8 pieces to receive a factory sealed container
Limited availability
description
The party with Super Mario Brothers Wii is still ongoing, besides figures and plushes, we have puzzles that feature the fun moments in the game and all the different monsters etc.
Put the jigsaw together with your child or younger siblings, and soak up the colorful Mario fun. You can also get a frame and mount your finished work on the wall as a poster.
There are four sets, most of them are scenes from the game and one of them is a collage. The two of them, the yellow and the green versions are in portrait dimensions and the blue and red are landscapes.
http://www.play-asia.com/SOap-23-83-...j-70-3tfb.html
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May 3rd, 2010, 22:02 Posted By: wraggster
New from Divineo china
A hands free horizontal or vertical stand for game play for your NDSiLL/DSi/DSL/DS console while storing the game cards, stylus, and micro SD/SD cards!
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May 3rd, 2010, 22:00 Posted By: wraggster
New from Divineo china
All-in-one novel design based on human hand shape, the new hand grip pad for DSiLL manufactured by Dragon is suitable for longer time use. With angle adjustable hands free stand, you can direct open console without any interference and enhance your game play experience. Storage box allows you to store 2 pieces of game cards.
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May 3rd, 2010, 21:48 Posted By: wraggster
Nintendo's Wii has been available in black overseas for quite some time now, and while there were ways to get one in North America, those ways weren't exactly cheap -- nor legitimate. Now Ninty is finally giving us a color option, releasing a black Wii to American consumers for $199.99 on May 9. In other news, you'll have a copy of Wii Sports Resort included and a MotionPlus adapter to match, along with the controller and nunchuck that were previously included. In fact that looks to be the standard bundle going forward on the white models as well, which equates to something of a soft price drop assuming new Wii owners were going to buy Wii Sports Resort. And of course they were, because who can resist bopping their friends over the head with pretend wooden swords?
http://www.engadget.com/2010/05/03/n...s-sports-reso/
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May 3rd, 2010, 21:41 Posted By: wraggster
Politicians in the Australian state of Victoria are currently locked in a debate about whether an injured man should be able to claim the cost of a Nintendo Wii for rehabilitation purposes under worker's compensation. The man's doctor apparently recommended he use the Wii Fit exercise device, but both insurance companies and the Government itself have blocked the payment and have now ridiculed the idea as paying for video games. But with the Wii Fit increasingly being used for rehabilitation purposes internationally, does the man have a fair case?
http://games.slashdot.org/story/10/0...jured-Mans-Wii
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May 2nd, 2010, 23:46 Posted By: wraggster
News/release from Bobbyloujo
Sorry it took so long. You can blame my absence on snowboarding season. Anyway, here's my finished game.
PS- I through in a few easter eggs. See if you can find them.
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May 2nd, 2010, 23:43 Posted By: wraggster
Pate has posted some new WIP news of his excellent Dos emulator for Windows, heres the details:
Last week I decided to finally look into the INT03 anti-debugger technique used by games like Castle Master. It took a lot of debugging and comparing the emulation progress opcode by opcode between DOSBox and DSx86, but I finally figured out the problem in DSx86. The major issue was that I did not support the Trap Flag properly, and after I added that (which was not all that simple), there still remained some issues with the possible hardware IRQ happening in the middle of a trap interrupt etc, but I finally managed to implement all the features that anti-debugger trick needs to work. Thus, Castle Master should be running in the next version, same as many other games that have so far given "Unsupported Opcode" errors where the opcode is "INT 03".
This weekend was spent fixing various bugs and adding missing graphics opcodes and some INT functions. Nothing major, but a lot of minor fixes. I did start work on supporting VGA 640x480x16 mode, though, and I remembered that my earlier tests with Windows 2.03 halted when it wanted to use that graphics mode. So, I coded just the essentials for that mode and used the 640x200 -mode screen refresh routine (so only the top part of the 640x480 screen will be visible) and then tested how far I can get with Windows 2.03. Somewhat to my surprise, after adding a couple of new EGA graphics opcodes I got Windows to load!
It was interesting that Windows did not actually need any more files than what you see in the picture above (the TEST.COM is my own small tester program that I use with the actual test programs), so I could test it in No$GBA with the bundled version of DSx86. I doubt Windows will run in any usable way yet in the next version, but it should start at least. Certainly it sounds funny to state that "I can run Windows on my Nintendo DS"! :-)
After I got Windows to start I decided to study the SB digital audio problems in Master of Orion. I got the audio to play correct data instead of noise (I had assumed a certain order of the DMA commands that start the SB digital audio DMA transfer, and MOO used a different order, so the start address got corrupted) and I also spent quite a bit of time getting the Port I/O problem fixed. The game actually reads the DMA ports to determine how far the current DMA transfer has progressed, so after some thought I decided that it might be best if I use the FIFO to send that information from ARM7 (which actually performs the the SB DMA audio transfer emulation) back to ARM9 at some suitable intervals. That was a bit difficult to get working reliably, but now it seems to work. There is still a strange problem where MOO stops the animation in DSx86 waiting for the complete audio to finish, while in DOSBox it starts new digital audio playing as soon as the animation reaches the suitable phase. I suspect it has something to do with the DMA progress check, but that works fine now as far as I can tell. This I still need to debug further.
I have also received many new debug logs, thanks for those! Many of the issues will be fixed in the next version, but some will still remain for future versions.
http://dsx86.patrickaalto.com/DSblog.html
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May 2nd, 2010, 23:26 Posted By: wraggster
New N64 Homebrew released
News via http://www.64scener.com/
Sanni over at neoflash' forum has a little game in the works called "Penguins Luv Melons" and I belive this is a quick preview of the mini-game :-)
I have tested this on real hardware and it works great, however Project64 was unable to show anything on the screen.
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May 2nd, 2010, 21:30 Posted By: wraggster
For those that haven’t heard of it, the Elminage games are a series of oldschool first-person dungeon crawlers, developed by Starfish-SD. The latest in this line is a DS port of Elminage II – originally on the PSP — titled Elminage II DS Remix, which includes the features present in the PSP version, and then some.
For the DS game, Starfish included new dungeons, monsters and items. Additionally, it would appear that, after you complete certain dungeons, you can dive back in to seek out further adventures. The combat interface has also been tweaked, and you can now choose the order in which your characters attack, making your offense more efficient. Also, if you own a copy of the first Elminage game for DS, you’ll be able to input a password in Elminage II that nets you a bonus of some sort.
The coolest feature, though, is being able to replace the ingame character icons in the battle menus with a portrait of your own face, using the onboard camera, if you choose to play the game on a DSi. While this feature was present in the PSP version as well, you had to store a picture of yourself on the memory stick and import it into the game that way.
Elminage II DS Remix is scheduled for a July 1st release.
http://www.siliconera.com/2010/05/02...era-functions/
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May 2nd, 2010, 00:14 Posted By: wraggster
source nmax
Fridge Magnets is a little game that lets you move magnetic fridge letters about, bit of fun and learning for children.
Version 0.12 - 30/04/2010 Added up to 4 controllers, Added Sound, Added Bye Screen, Changed Intro screen & Detection of wiimote soft or hard shakes.
http://wiibrew.org/wiki/FridgeMagnets
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May 2nd, 2010, 00:12 Posted By: wraggster
News via http://www.gameblabla.netai.net/index.php?p=1_11
blabla offers Sonic RPG console.
As its name suggests, is a game console RPG mode, just look at the interface to be afraid ^ ^
You play as Sonic and Shadow you have to beat, with only four actions:
- Attacking
- To Defend
- Care
- Spin Dash (Néssecite 25 PM)
and here's your stats:
Sonic:
ATC 100
PV: 999
MP 100
Shadow:
ATC 120
PV: 999
source nmax
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May 2nd, 2010, 00:00 Posted By: wraggster
News/release from Gamerlife
After much time, my project is now finished. When you play this, compare it to the original. Many, many much better changes. Each time you touch the diamond, you earn one point. Every 100 points you gain one life. There are 3 difficulties, each varying with base lives and score needed to up the speed. I'm really proud of this, and I hope it makes it on the games page. If it needs improvements, I'll gladly do whatever is needed to make it. Please play and rate!
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May 1st, 2010, 23:57 Posted By: wraggster
News/release from Dav09
I have finally finished my first game for the ds that i made in dsgm(which I upgraded to pro). Its a very basic game just a simple maze where you start off going through a maze but in the end you eventually you will get many flags in one round and if you guess the wrong one, you might go back a round or two or you might not do anything when you touch it or you will go forward, so remember what flag was right, or you will keep going back.
I know its a basic game but at least its a start to using dsgm
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May 1st, 2010, 23:52 Posted By: wraggster
News from Jovin
Hi,
This is a video of my next homebrew release.
It's a racing game controled by the Stylus.
What do you think about it?
I have release a Beta version so that you can play.
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May 1st, 2010, 23:48 Posted By: wraggster
News/release from Platinum Windows
We are no longer called PlatinumWindows anymore we are now
StudioPlatinum - Developer.
This is our second DS application
from the developer of MunchiToy brings you
The Stiff Man X: The Parcel DS.
well its not actually a “Game” its an competition application where people can download
the latest news and competitions that are running or not through a server.
this application is a competition promotion for a 15 minute film we produced.
The Stiff Man 10.
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