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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 5th, 2010, 19:21 Posted By: wraggster
It’s the surprise hit that no-one saw coming and arguably the biggest success story of 2010, and now Ubisoft’s Just Dance has reached another important milestone – it has sold 1m units in the UK.
It achieved the same feat in the US last month. In total the game has now sold well over 2m units worldwide, becoming the publisher’s most successful ever Wii title in the process.
“Fans love the simple gameplay of Just Dance,” Ubisoft’s UK MD Rob Cooper told MCV. “The game is engaging and fun and provides huge entertainment for all age groups as well as good value for money.
“To reach 1m units in the UK market is a huge achievement and special thanks have to go to the Ubisoft UK team for their amazing work in building this success and also to Nintendo for their support in reaching this milestone.”
Earlier this year Just Dance managed the unthinkable in toppling the then number one Call of Duty: Modern Warfare 2 from the top of the ELSPA GfK Chart-Track All Formats Top 40. It has now claimed the title of UK no.1 a total of four times.
http://www.casualgaming.biz/news/301...1m-in-UK-sales
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May 5th, 2010, 19:15 Posted By: wraggster
Official Nintendo Magazine will make a "world exclusive" Nintendo reveal in its 57th issue, released June 16.
The mag says: "Speaking of the future, you may want to mark Wednesday 16 June in your diary. We'll be revealing world exclusive details on a top secret new game in the next issue of ONM. We had to make sure we cover this new game which is why ONM 56 and 57 are both being released on a Wednesday rather than a Friday as usual."
For the record, June 16 is slap bang in the middle of E3 - so you know it's going to be good.
Speculate away, kids.
http://www.computerandvideogames.com...VG-General-RSS
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May 5th, 2010, 00:53 Posted By: wraggster
News via nmax
Pokemon Battle is an RPG with Pokemon.
You can fight your Pokemon with a map.
Charizard, indivisible and JOLTEON are available.
INSTALLATION:
The installation has been simplified.
Just put the folder and lua pokemon battle.nds directly into the DS.
Start myluads400.nds.
Voila! The game starts!
NOTE: For those who would microlua, just take the file and launch.lua pokemon battle in lua / scripts and run launch.lua.
VERSION 0.72
The addition of English, Spanish, German and the Italian (By Google)
If there are errors of translation, thank you to contact me by mail (eliottm@hotmail.fr) or here.
http://microlua.xooit.fr/t552-Pokemon-Battle.htm
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May 5th, 2010, 00:48 Posted By: wraggster
News via http://drunkencoders.com/2010/05/ang...rce-available/
Following up on our posting of the various Nethack variants on the Nintendo DS, we have uncovered a version of the popular roguelike Angband, as well as a working variant called FAAngband for the NDS.
For those not aware Angband is a dungeon-crawling roguelike computer game derived from Umoria. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth.
FAangband is based on Oangband. Changes have been made principally with the intent of immersing the player in the world of Tolkien’s Silmarillion late in the First Age. While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.
As well as the binaries for the NDS, source is also available for FAAngband, for homebrew coders to tinker with.
http://moonbooks.net/download-homebr...-variants.html
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May 5th, 2010, 00:45 Posted By: wraggster
s_hansse has posted a new release of his game for the DS
I started right now to programm Glace DS.
It will be a remake of Glace by Tommy Visic. You can find the orginal Glace by searching for Glace Tommy Visic.
After I solved the problem with the collisions, here's now the final glacedemo6 (now I'll code glacedemo7 )
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May 5th, 2010, 00:13 Posted By: wraggster
Heres an Openbor Mod that should be compatible with the Dreamcast, Wii, Gp2x/wiz and PSP
Formally know as Sega Genesis Mega Brawler, Sega Brawlers Megamix is now the latest release since november. The roster now as 50+ characters, including new ones. One of the biggest updates of this mod is the new feature which is battle-mode. Once you start it, you will set in the hub stage, where there are 4 TVs. Hit them to change the channel of the stage shown, and walk into it to warp to that stage. Much thanks to Bloodbane for his help with this. Before playing the game, make sure to go to the options and set your controls for all the attack commands.
Download at Lavalit Here --> http://lavalit.com/index.php?action=tpmod;dl=item342
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May 5th, 2010, 00:09 Posted By: wraggster
Nintendo has sold through an astonishing five million Wii consoles this year alone, NOA boss Reggie Fils-Aime has told CNBC.
The ever confident Fils-Aime pointed out that this tops total sales that both PS3 and 360 have clocked up over the past 12 months.
"What we're seeing is that as long you provide the consumer great products at great value they're going to buy," he said. "In the last four months consumers have bought over five million Wii consoles - that amount is equal to the entire amount that our competitors have sold over the previous 12 months."
Netflix, a movies-on-demand service that went live in US on Wii in March, has also been a success on the console. "What we've seen so far is that almost a million consumers have participated in the service and right now everything is going very well," revealed Fils-Aime.
http://www.computerandvideogames.com...VG-General-RSS
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May 4th, 2010, 22:50 Posted By: wraggster
Nintendo’s first 3D system, the Virtual Boy, wasn’t a home run, but Reggie Fils-Aime, President of Nintendo of America, is optimistic about the Nintendo 3DS.
"We’ve mentioned that this coming E3, in June, we’ll be showcasing a new 3DS with 3D capability in a handheld product. We think the consumer is going to be very interested in that news,” Fils-Aime said in a televised interview with CNBC.
The Nintendo 3DS is a handheld system with a 3D screen that does not require special glasses. Rumored features include a 3D joystick and force feedback. But, will the consumer “pay up for it”, the reporter asked.
“Well, we certainly do, and again as long as you provide great new experiences and great value we’ve seen in this category the consumer is willing to participate,” Fils-Aime answered.
What kind of “great new experiences” would the Nintendo 3DS need to have for you to participate in buying it?
http://www.siliconera.com/2010/05/04...o-3d-interest/
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May 4th, 2010, 22:36 Posted By: wraggster
As predicted by analysts late last year, Nintendo is forecasting a drop in annual profits for the first time since the Nintendo DS's 2004 introduction. It's not a loss, just a reduction in profits -- Nintendo is still forecasting profits of ¥230 billion ($2.43 billion), compared to fiscal 2009's ¥279.1 billion ($2.95 billion). The AP's Yuri Kageyama notes that the Wii price drop, as well as slower sales early in the fiscal year (reflected in the first half earnings report), negatively impacted Nintendo's profits.
Analyst Yuta Sakurai thinks Nintendo is being too pessimistic (or just not optimistic enough, considering that the subject is enormous profit). "We are expecting the results to be better than the company forecasts for the Wii," the Nomura Securities analyst said. "Christmas shopping was strong." Nintendo did have an extraordinary December, with both the Wii and the DS breaking three million units each just in the US. It then went on to break sales records in the first two months of 2010. Perhaps Sakurai is correct, and Nintendo is just being modest about its profits. We'll find out on Thursday when Nintendo releases its annual earnings.
http://www.joystiq.com/2010/05/04/ni...r-fiscal-2009/
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May 4th, 2010, 19:41 Posted By: wraggster
Almost 1 million Wii owners have "participated" in the Netflix movie streaming system in the US, according to comments by Nintendo of America president Reggie Fils-Aime.
Speaking on CNBC, as reported by Yahoo! Finance, Fils-Aime's figure implied a faster sign-up rate than the Xbox 360, which took around three months to reach the same figure.
This success flies in the face of analyst predictions that the Wii launch of the service would have only a limited impact. Previously Webush Securities' Michael Pachter predicted that "the Wii installed base will embrace the Netflix service only gradually".
Pachter estimated that less than 20 per cent of Wii users were connected online, compared to 75 to 80 per cent for the Xbox 360. However, a recent study by The Diffusion Group suggested that the figure for the Wii was actually as high as 54 per cent.
With more than 30 million Wii consoles sold in the US though, the take up so far for Netflix is still only a small percentage of the total possible audience.
The Wii service was launched on April 12 and unlike its implementation on the Xbox 360 requires a disc provided by Netflix and does not display films in HD. The PlayStation 3 also required a Blu-ray disc to run the software at launch.
http://www.gamesindustry.biz/article...x-users-on-wii
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May 4th, 2010, 19:37 Posted By: wraggster
2K Games has announced that Sid Meier’s Pirates! will be released for Wii this Autumn.
The game is being developed by 2K China and is seemingly based on the 2005 PC and Xbox title developed by Firaxis – itself a remake of the 1987 Sid Meier title.
For the Wii edition, 2K has added motion controls, new character and ship customisation options and two exclusive mini-games: Lock Picking and Bombardment.
“We are big fans of the Wii and think Pirates! is the perfect game to bring to that platform,” said Sid Meier.
“We’re sure Wii fans will enjoy the timeless adventure of being a pirate captain on the high seas as much as all of our other fans have.”
http://www.mcvuk.com/news/38815/Sid-...ounced-for-Wii
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May 4th, 2010, 19:35 Posted By: wraggster
Nintendo's confirmed that Super Mario Galaxy 2 will come with a bonus DVD, which is meant to help players master the mini-plumbers skill set.
In a masterstroke of impracticality, however, the disc won't work on the Wii itself. How's that for a massive slice of inconvenient cake?
If you do happen to have something else that the disc will play on though, you'll gain valuable information about the plumber's planet jumpy approach to life, how to use the Wii Remote and nunchuck together, starbits, navigating between worlds and everything else you need to be a master of the galaxy.
We brought you the news that Super Mario Galaxy 2 will feature a two player mode back in April.
http://www.computerandvideogames.com...VG-General-RSS
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May 3rd, 2010, 23:57 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=301
It's finally done! With the help of our new member Kitaro, it was finally possible to build a good ROM of Bound High!
After all, it was neither a bug in the ISX converter, nor one in the game's source, but a faulty code optimization routine of the VUCC compiler, which could be circumvented with a very small change to the source. Such a little thing, so much hassle!
I'd like to say thank you to everybody who was involved in this and helped to work towards this release, you guys rock!
And now, enjoy this fine release!
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May 3rd, 2010, 23:56 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=300
Only few days after the new coding competition started, we already saw the first entry. "PongInvaders" by our new member usch (have a look at the User ID ) combines Pong/Arkanoid and Space Invaders into a fun new game concept. You'll be able to follow further development of this project in the release thread. Welcome to the community, usch!
In other news, a new Virtual Emulator has been released. It's called VBjin and is a merge of the PCEjin emulator with the Virtual Boy core from Mednafen 0.9, so it's basically Mednafen with a nice GUI. You can download and follow the project on its Google Code page.
One thing that I've missed is that a new version of GoodVBoy has been released some weeks ago. Version 3.1415 adds most of the newer homebrew releases, but for some reason misses BLOX 2.
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May 3rd, 2010, 23:35 Posted By: wraggster
News via http://ideasemu.biz/
Actarus has released a new version of the DS Emulator for Windows
Final version 1.0.3.5, here's the changelog :
Fixed a bug in debug window.
Fixed a bug in dmas latency.
Fixed a bug in cpu emulation.
Fixed a bug in OAM rendering.
Fixed a bug in Mode0 rendering.
Added Use DMAs latency option.
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
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Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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