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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 7th, 2010, 22:12 Posted By: Shrygue
via Computer and Video Games
12 months as Hoshi No Kirby (Kirby Of The Stars) has appeared on Nintendo's latest release schedule.
The new schedule was released as part of Nintendo's Financial Results Briefing and Hoshi No Kirby appears alongside the Legend Of Zelda (Temp) in the list.
However, the release dates for both games are listed as TBA and neither appears in the Europe or US sections of the schedule. It's also worth pointing out that Hoshi No Kirby also appeared in last year's Financial Results Briefing.
Still, his return is long overdue as there hasn't been a Kirby adventure on a home console since 2001 when Kirby 64: The Crystal Shards was released for N64. A Kirby platformer was in the works for GameCube but was never released.
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May 7th, 2010, 21:18 Posted By: wraggster
We recently checked out the Game Gripper, which quickly turns a Motorola Droid keyboard into a gamepad, and when it comes to simplicity and cost it doesn't get much better than that. But, it isn't quite the same as a real controller, not not like this creation from Bacteria, creator of many a wonderfully hacked console. Here he took an MSI BGP100 Bluetooth GamePad and stuffed it into a classic SNES controller shell, enabling all the buttons except, sadly, the lowly Select. It's all demonstrated in a thrilling video after the break that features action, gameplay, and nearly a minute of screw-turning excitement. The best part? He was hired to do this, meaning if you ask nicely (and write a check) he might just make one for you, too.
http://www.engadget.com/2010/05/07/b...martphone-gam/
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May 7th, 2010, 21:15 Posted By: wraggster
For whatever reason, the last great game console to utilize a cartridge over a disc is finding itself in yet another portable form factor, and of course, the Nimbus 64 has been crafted by one of Ben Heck's most loyal followers. One cndowning is responsible for this beaut, and it's actually his second homemade portable; this particular miniaturized Nintendo 64 uses a custom vacuum formed case, D-pads and control sticks from used Game Cube controllers, a Zenith PS1 display and plenty of nuts and bolts that only the hardcore modders in attendance would understand. Per usual, we'd recommend heading down to the links below for more details and images, the latter of which are likely to make you exceedingly envious of the DIY skills exhibited here.
http://www.engadget.com/2010/05/07/n...rtable-n64-mo/
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May 7th, 2010, 21:13 Posted By: wraggster
Backing away from a previous position, are we Nintendo? Just a month after Nintendo of America president Reggie Fils-Aime claimed that the iPhone OS (you know, that operating system used on the iPod touch, iPhone family and the iPad) wasn't a "viable profit platform for game development," along comes the company's president to say that, in fact, Apple is the primary "enemy of the future." That's according to Times Online, who says that the Big N's CEO (Satoru Iwata) feels that the battle with Sony is a "victory already won," and who clearly believes that the next wave of gaming won't be of the traditional sit-on-your-coach-and-slam-buttons variety. 'Course, the PSP never has been able to hang with the DS family, but even the Wii has aways to go before it catches the mighty PlayStation 2 in terms of global sales. Going forward, the company is purportedly looking to revive the element of "surprise" in Nintendo products, but it might be best served by simply catching up to the competition and supporting this wild concept known as "HD gaming" over "HDMI."
http://www.engadget.com/2010/05/07/n...he-enemy-of-t/
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May 7th, 2010, 20:03 Posted By: wraggster
Michael Pachter's ongoing spat with Nintendo regarding the Wii 2 is well documented. Pachter is sure it's coming, Nintendo says it's not. Now the analyst has gone one further by claiming that the declining sales of the Wii documented in the platform holder's recent financial statements will only get worse unless it speeds up attempts to get its successor to market. He said, 'The reason for this is clear: the software being created is just not interesting enough or compelling enough to drive Wii owners to buy more than two [games] per year, and most of those purchases are first party software. We can blame the third party publishers for making shovelware, or for misjudging the Wii market, but the simple fact is that the publishers have to develop completely separate games for the Wii because its CPU is not powerful.'
http://games.slashdot.org/story/10/0...rting-Nintendo
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May 7th, 2010, 20:00 Posted By: wraggster
Nintendo has announced it is currently developing Wii Party, a new title that has been designed to shake up an oversaturated genre on the best-selling console.
The game was revealed by Nintendo president Satoru Iwata during a recent financial briefing, who claimed the platform holder will “aim to make it a marquee party game or Wii”, according to 1up.
Wii Party looks to be an mixture of previous first-party titles Wii Play and Mario Party 8, whereby players move around a game board and take on a variety of motion-controlled mini-games.
As with all previous Wii-branded titles, such as Wii Fit and Wii Sports Resort, the game will use players’ Mii characters. Iwata added that the Living Party game mode will promise “unique gameplay only available with the Wii remote”.
According to the Nintendo president, Wii Party will be an important title for the company in the current financial year, confirming it will arrive on shelves before March 31st, 2011.
http://www.mcvuk.com/news/38888/Nint...nces-Wii-Party
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May 7th, 2010, 17:00 Posted By: wraggster
Nintendo supremo, Shigeru Miyamoto has said that the Wii house needs to decide whether or not to introduce a paid subscription model for its online gaming service.
Online-compatible Wii and DS games are currently free to play using Nintendo's Wi-Fi Connection service, but in an interview with Edge Miyamoto suggested this could change.
"... Probably the other thing that we are desperate to realise is the core [online] business structure," Nintendo's Entertainment Analysis and Development boss told Edge.
"Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be."
Despite this admission, the Mario daddy rejected the idea that Nintendo's not taking enough steps in the online space.
"To be honest, I think it's rather unfair whenever I hear such comments - that Nintendo isn't proactive when it comes to its online strategy," he said.
"The fact of the matter is that we always want all Wii consoles to be connected online, all the time, so Nintendo has never been less than proactive in that kind of endeavour.
"It is true, though, that Nintendo hasn't been very proactive in developing such online activities as an MMOG.
"But when it comes to our endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well-received. And that attitude won't be changed at all in the future."
http://www.computerandvideogames.com...VG-General-RSS
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May 7th, 2010, 17:00 Posted By: wraggster
Nintendo supremo, Shigeru Miyamoto has said that the Wii house needs to decide whether or not to introduce a paid subscription model for its online gaming service.
Online-compatible Wii and DS games are currently free to play using Nintendo's Wi-Fi Connection service, but in an interview with Edge Miyamoto suggested this could change.
"... Probably the other thing that we are desperate to realise is the core [online] business structure," Nintendo's Entertainment Analysis and Development boss told Edge.
"Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be."
Despite this admission, the Mario daddy rejected the idea that Nintendo's not taking enough steps in the online space.
"To be honest, I think it's rather unfair whenever I hear such comments - that Nintendo isn't proactive when it comes to its online strategy," he said.
"The fact of the matter is that we always want all Wii consoles to be connected online, all the time, so Nintendo has never been less than proactive in that kind of endeavour.
"It is true, though, that Nintendo hasn't been very proactive in developing such online activities as an MMOG.
"But when it comes to our endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well-received. And that attitude won't be changed at all in the future."
http://www.computerandvideogames.com...VG-General-RSS
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May 7th, 2010, 02:58 Posted By: wraggster
BlastGuy is a Bomberman-clone for 2-4 Players. The goal of the game is bombing the other players, so that you are the only one left! To gain an advantage over the other players, you can pickup various power-ups. A version is also available for PC on the homepage of the game.
V3 Changelog
--fullscreen
--Replace a big part of the tile engine (improve speed a lot)
--Correction of memory leaks
--Betters GFX (flames have a direction and alpha bending)
--Source code more simple and faster
--Wiimotes now uses the SDL joystick events instead of wpad lib
--Merge PC and Wii code
--z index blitting use qsort instead of a home made sort
--Reduce the size
--Cool pause screen
http://wiibrew.org/wiki/BlastGuy
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May 7th, 2010, 02:51 Posted By: wraggster
FluBBa has released a new version of his PC Engine emulator for the DS, heres whats new:
Finally added CD-ROM audio through the use of .bin/.cue files, make sure to read the CDROM_readme.txt file for how to rip your CD games correctly.
*Added support for CD-ROM images in .bin/.cue format.
*Added support CD audio playing.
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May 7th, 2010, 02:23 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Log message:
int i = getentityproperty({ent}, "mapdefault") Returns map index entity began play with.
Note: MVS is once again not compiling - New screen functions appear to be the culprit.
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May 6th, 2010, 22:53 Posted By: wraggster
Ubisoft has just announced that it's about to start combing the globe, looking for the hottest dancers and choreographers that it can include in the follow-up to surprise smash hit Just Dance. As detailed by the press release, the auditions will begin in France before moving to London and, eventually, the US. The game's Facebook page has all the details.
Before you get too excited, know that the official Joystiq dance team, Jamaretto, will be participating and -- against contest and federal regulations -- we'll be breaking out all our signature moves like the Grand Crunk Railroad, the Gogurt, the Sprained Cankle and the Spin Around Really Fast. So ... yeah. Bring it.
http://www.joystiq.com/2010/05/06/ub...sequel-talent/
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May 6th, 2010, 22:36 Posted By: wraggster
Nintendo's profits dropped by 18 per cent year-on-year for fiscal 2010, according to the company's financials released today.
The company's net income for the year ending March 31, 2010 was JPY 228.6 billion (£2.4 billion / £1.6 billion) - a decline of 18 per cent on last year.
Meanwhile, net sales declined by 22 per cent to JPY 1,434 billion ($15.3 billion / £10.17 billion).
Nintendo attributed the drop to the negative impact felt by a price reduction to Wii hardware, fewer strong Wii software releases over the first half of the year and appreciation of the yen.
Overseas sales accounted for 84.1 per cent of overall sales and the total number of employees increased over fiscal 2010 from 4130 to 4425.
Nintendo's forecast for fiscal 2011 was a further 2.4 per cent drop in net sales and a 12.5 per cent decline in profit.
The new Nintendo 3DS hardware - which it confirmed will be compatible with DS and DSi software - will be released during the year, as will Pokemon Black / White.
"Through the expansion of 'Nintendo Zone', a service utilising the wireless function of Nintendo DS, Nintendo will continue to provide unique content such as free downloadable Nintendo DS software and Nintendo Wi-Fi connection, which enables players to enjoy games together with their distant friends," said Nintendo.
"In addition, Nintendo's strategy is to achieve the ultimate worldwide objective of 'must-have for everyone' rather than 'must-have for every family'. Nintendo will enrich consumers' daily lives with features such as information services at cultural facilities, commercial establishments and more."
http://www.gamesindustry.biz/article...cent-over-2010
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May 6th, 2010, 22:31 Posted By: wraggster
Nintendo has announced this week's Virtual Console, WiiWare and DSiWare offerings, with highlights including Final Fantasy on the NES and a music program for the DSi called Rytmik.
Yes, Virtual Console owners are invited to endure [surely "enjoy" - Ed] another Hanabi release - this time in the shape of the first instalment in the ageing Final Fantasy series.
Legend has it that the game was so named because developer Hironobu Sakaguchi was planning to retire after its completion. In the event the game came out and did amazingly for Square, and the rest is history.
It's probably rubbish these days, but hey. It will cost you 600 Wii Points to find out.
The other Wii option this week is Pub Darts, which has less historic value but only costs 500 WP. It's "just like throwing a real dart", apparently, and there are variants like 501, Cricket, Around the Clock, Killer and Baseball to choose from.
Meanwhile, the DSi benefits from four releases, with Rytmik - at 800 DSi Points - the most expensive and potentially the most interesting.
It's an application for "creating rhythmical and melodic themes for composing whole songs", apparently, with classic drum machines, popular trackers and a "modern sound library" of 170 samples.
"It consists of musical notations for up to four instruments that you may transpose, select their location in the stereo field, and modify their volume, polyphony and echo," apparently.
"You may combine up to 128 such clips in four tracks and create complex pieces of music. A rhythm library and varied collection of 16 pre-made compositions at your disposal allows you to quickly compose your own pieces."
Hot. Other options are Flips: Silent But Deadly, an interactive book for kids; Metal Torrent, a vertical shoot-'em-up with high scores on the internet; and Bounce & Break, an "innovative break-out game taking place in a Zen Japanese universe". Those three all cost 500 DP.
http://www.eurogamer.net/articles/fi...sole-this-week
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May 6th, 2010, 17:35 Posted By: wraggster
DS sales have surpassed Game Boy's, according to Nintendo's latest financial report.
The company sold 27.11 million DS units in the year ended March 31, 2010, taking life-to-date sales to 128.89 million.
"In spite of lower unit sales versus last year, Nintendo DS life-to-date sales have surpassed the Game Boy series, which was released in 1989 and became the biggest selling handheld gaming device worldwide," the firm said.
Notable performers over the 12 month period were Pokemon HeartGold / SoulSilver, Tomodachi Collection and The Legend Of Zelda: Spirit Tracks, which shifted 8.4 million, 3.2 million and 2.61 million copies respectively.
Nintendo also sold 20.53 million Wiis during the year, pushing lifetime sales to 70.93 million.
"This is the largest cumulative unit sales performance for console hardware in our company's history," the company said.
During the financial year, Wii Sports Resort, New Super Mario Bros. Wii and Wii Fit Plus moved 16.14 million, 14.7 million and 12.65 million copies respectively.
Nevertheless, Nintendo reported a drop in annual sales and profit. Sales fell 22 per cent to £10.1 billion, while profit declined 18 per cent to £1.6 billion.
http://www.computerandvideogames.com...VG-General-RSS
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May 5th, 2010, 23:58 Posted By: wraggster
Konami is finally starting to consider the DS a viable option for its Bemani series of games, as evidenced by the February 2010 release of the music game Utacchi!!. Think of it as a sort of light version of Pop’n Music, with some of the same songs but touch screen controls and different gameplay mechanics.
In Utacchi!!, players hold the DS sideways as though it were a book. The touch screen is where you’ll be playing along with the music, and the opposite screen will show a dancing character and the touch screen will have notes falling from the top to the bottom of the screen. You can alter the settings to choose how many rows there’ll be (between 1-5) and how difficult the experience will be.
Since it’s a music game, I’d guess it’d be pretty import friendly. As long as you keep track of what color note requires what kind of tapping motion, you should be fine. Plus, think of it this way – if you import you know you’ll be getting a game with classic Bemani songs. If Konami did decide to release Utacchi!! overseas, the company would probably fill it with English-language tracks.
http://www.siliconera.com/2010/05/05...-with-utacchi/
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May 5th, 2010, 23:41 Posted By: wraggster
In the run up to Super Mario Galaxy 2's big launch later this month, Nintendo has been releasing a steady stream of nostalgia-caked media on the game. And while we don't tell you about each and every one (there's a handful of trailers right here, for instance), we do try and point out the ones that are particularly enticing. For instance, today's trailer features the once-again-playable Luigi as he gets in on some Power Star collecting action himself.
It's not clear whether if the other Mr. Mario is playable from the get-go -- in the first Super Mario Galaxy, Luigi only became playable after collecting all 120 stars -- but he will clearly be a character that players can control.
http://www.joystiq.com/2010/05/05/ne...l-about-luigi/
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May 5th, 2010, 23:38 Posted By: wraggster
Typical, isn't it? A full four days before these things are supposed to go on sale to the North American masses, an image of Nintendo's black Wii console has leaked from none other than Best Buy. This here shipment was actually received in the Great White North, but we're more than confident that similar packages are hitting the shipping docks of Best Buy stores everywhere here in the US, too. You'll notice that giant "Do Not Sell Before 05/09/2010" sticker there in the lower-right, but as we've seen in the past, all it takes is a pinch of airheadedness, a touch of charm and false sense of urgency to snag one early. Godspeed, Earthlings.
P.S. - The "old" Wii bundle is now on sale at Best Buy for $179.99 ($20 less than yesterday), and we suspect this will be a trend that continues to other retailers as the new packages roll out. Thanks, David!
http://www.engadget.com/2010/05/05/n...y-at-best-buy/
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May 5th, 2010, 19:26 Posted By: wraggster
Reggie Fils-Aime has said that Nintendo hasn't experienced any decline in DS sales following the vastly successful launch of the iPad a month ago.
Nintendo's COO told CNBC that the platform holder had in fact set two new sales records for the year so far, adding that it was still experiencing great momentum with the handheld, despite the iPad selling one million devices in a month.
"We have not seen any impact on our DS business. In the first three months we've set two new sales records for the Nintendo DS," said Fils-Aime.
"We think that through April, we'll have the best four month time period to kick off a new calender year that we've ever had with the device. So certainly we're seeing momentum, they're seeing momentum - I think two products can succeed at the same time."
He added that Nintendo was constantly looking at how it could expand its products, and highlighted several incentives coming from the company this year - notably the 3DS.
"What we see with consumers is that they certainly do want something new. We're constantly looking at what else we could do with our products," he said.
"We've mentioned that at this coming E3 in June we'll be showcasing a new 3DS so 3D capability with a handheld product. We think the consumer is going to be very interested in that news."
In order to keep driving Nintendo Wii sales, Fils-Aime drew attention to a new Wii bundle in the US, incorporating the new black console, Wii Sports Resort and the Wii Motion Plus controller.
"We're looking to continue driving [...] momentum by adding more value to the package," he said.
"Over the last four months consumers have bought over five million Wii consoles. That amount is equal to the entire amount our competitors have sold over the previous 12 months."
Fils-Aime said that over a million customers had now signed up to the new Netflix service, which would be aggressively marketed throughout May.
He added that software too would keep driving demand for the Wii - "We've had great software and we've got great software coming," he said.
http://www.gamesindustry.biz/article...ct-on-ds-sales
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