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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 8th, 2010, 22:08 Posted By: wraggster
via nmax
Hi, these days I have started to work a little XD and I made another version of something more complicated and time of Where is the Star?, Which has the following improvements:
-New mode added difficulty (Hard)
-Three new levels added.
-Fixed bug saying that it had in the credits.
"For the next level you have to play the star, not worth dragging the stylus to find it.
"I've also changed the position of the star in the Eiffel Tower, so you can see.
http://magicblack.wordpress.com/2010...-the-star-2-0/
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May 8th, 2010, 21:55 Posted By: wraggster
Updated Release from Gamer4Life
After much time, my project is now finished. When you play this, compare it to the original. Many, many much better changes. Each time you touch the diamond, you earn one point. Every 100 points you gain one life. There are 3 difficulties, each varying with base lives and score needed to up the speed.
Ok, here's the final version. James, Eldude, I took you guys; advice, and implimented it into the game. There's now a timer, explained on the rules screen. I also made it so that no matter what diamond you touched it makes the beep sound. Makes it look better, I think. Anyway, here it is. James, if this is to your liking, go ahead and slap it up on the games page. ^_^
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May 8th, 2010, 21:48 Posted By: wraggster
News/release from Cobalt
So yeah. Touched up my Easter Competition entry a bit, added saving and a couple of other minor fixes, made it a bit easier (although I still cannot beat Ultimate difficulty myself), and here we are. I know that the easter comp thread is only fresh in the grave but this is really my first finished DSGM creation and I wanted to make a thread for it.
One of the old screenshots still applies and I don't feel like taking new ones.
A warning- it may seem like you pass through power ups - remember that you have to hit them directly, aiming too high means you miss. Something to do with sprite collisions.
For those of you just tuning in (and for a new description on the site):
Bunny Run is a simple but solid platformer/arcade game. Navigate the bunny across flying platforms in an attempt to reach the end as fast as possible, grabbing powerups and avoiding powerdowns and head-on wall collisions.
Try to set high scores, or unlock 5 unique (and somewhat odd) trophies!
Controls:
D-pad - Move (Press down to drop through floors)
A - Jump
Start - Pause
Select - Return to menu (when paused)
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May 8th, 2010, 21:44 Posted By: wraggster
News/release from relminator
Well, it has been almost a month since I started DS coding(Most of the time coding half-blind because I don't know the hardware that much.)
This is an old-skool SHMUP type of game.
So far this is only a basic engine.
* sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3d Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.
Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.
Download(with source):
http://rel.betterwebber.com/junk.php?id=101
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May 8th, 2010, 21:41 Posted By: wraggster
News via http://www.wii-addict.fr/forum/DeSmu...83-t19805.html
DeSmuME is a Wii emulator for the Wii Nintendo DS Developed by Castlevania
The R154 is the first official release!
The emulation is quite slow!
To see if your games work, see Compatibility List
You must put your ROMS in. Kts in x: / DS / ROMS
The backups are going into x: / DS / SAVES /
If you want to use a BIOS put it in x: / DS / BIOS / appointed and biosnds9.rom biosnds7.rom
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May 8th, 2010, 19:18 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2562
modrobert writes: "I just got word from garyopa that there's a new Wii drive out there, check the forum over at wiinewz.com for the original post. According to ToroXL this drive works ok to swap (full drive swap, not PCB), and has been tested successfully with Sundriver and WODE jukebox. BTW: This looks like the drive ModchipCentral found back in March 2010, however, now there shouldn't be any doubts about what to call it. As seen on the image below the desoldered chip reads 'GC2-D4' on the bottom side (facing the PCB).
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May 8th, 2010, 19:13 Posted By: wraggster
MPlayer CE r590 released by Extrems and rodries
MPlayer CE is a homebrew media player for the Nintendo Wii. It was initially created as a fork of Team Twiizers' port of MPlayer, combining elements of MPlayerWii, GeeXboX and other great homebrew contributions.
Changelog
0.77 (on-going)
Upstream sync. [MPlayer r31139 / FFmpeg r23040]
Improved performance and quality.
Added support for mono audio output.
Added Dolby Surround mixing on any 4/5.1 channels sources.
Added disc light VU meter.
Any synchronized Wiimote or connected GameCube controller can now be used.
Added support for USB keyboards.
Added hardware analog volume control.
Added blip.tv playlists.
Extracted DVD encryption keys are now cached on the local storage device.
Added support for AMR narrowband and wideband audio using opencore-amr.
Wiimote timeout now depends on the battery level.
Improved resume accuracy.
Improved video scaling.
New VI initialization.
Added support for the title element of some playlist formats.
Added support for international text encodings on file systems.
Cache and memory information have been moved to a new OSD level.
MPlayer's messages are now available over USB Gecko.
Removed Nintendo Channel content.
Deprecated gx_zoom, hor_pos, vert_pos and horizontal_stretch.
Fixed crash when stopping while using libdvdnav.
Fixed crash when stopping while a scaled DVD subtitle is displayed.
Fixed crash related to text subtitles.
Many more bugs fixed.
http://wiibrew.org/wiki/MPlayer_CE
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May 8th, 2010, 19:07 Posted By: wraggster
A man who police say bit his mom in the ankle, broke out a window with a BB gun and hit a pedestrian and a tree with his car was arrested Thursday evening.
Colorado Springs police went to Meadows Mobile Home Park about 5 p.m. Thursday in response to reports of a disturbance with a bat and a gun. According to police, James Williams had gotten angry over a Wii game and went on a rampage. At some point, he got into his car and rammed several other vehicles as well as hitting the pedestrian and tree. Several residents in the park followed him and when they confronted him, he got out of his car and used his BB gun on another vehicle.
When an officer arrived, Williams ran at his police cruiser and jumped on the hood. When he jumped off, Williams was tased by the officer and arrested.
http://www.gazette.com/articles/thur...olice-mom.html
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May 8th, 2010, 12:49 Posted By: wraggster
Nintendo may have seen its first slide in net profits in over half a dozen years recently, but that's not to say all is depressed in the Mushroom Kingdom. To the contrary, in fact. The outfit's CEO has the troops fired up and aimed squarely at Apple, and its little-handheld-that-could has just surpassed its earlier-handheld-that-could to become the best selling portable gaming machine in history. While belting out numbers during the latest quarterly earnings report, Nintendo confessed that the DS family (DS, DS Lite, DSi and XL) had sold around 129 million units, and at last check, the Game Boy crew had peaked at around 118 million. We're hearing that Sony's world-beating PlayStation 2 still leads the way when looking at all gaming devices at 140 million, but with that 3DS hitting in the near future, we might just see a new all-around champion crowned in the numbers game.
http://www.engadget.com/2010/05/07/n...ndheld-in-his/
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May 8th, 2010, 12:09 Posted By: wraggster
Nintendo President Satoru Iwata has revealed that the 3D function on the upcoming Nintendo 3DS handheld will be easy to turn off.
The revelation, which came via a Forbes interview with Iwata (thanks GoNintendo), was offered in response to concerns that 3D games might have possible health effects on children's eyesight, Iwata said.
Nintendo has had direct experience with the potential health effects of 3D gaming - the company's 3D Virtual Boy was reported to cause headaches for many players after prolonged play.
The announcement of the 3D off switch gives some credence to rumours that the 3DS will utilise Sharp's parallax barrier technology to achieve its glasses-free 3D effect. That technology allows for quick switching from 2D to 3D display via a simple cutoff to the electrical current going to the parallax barrier above the LCD screen.
http://www.eurogamer.net/articles/ni...-3d-off-switch
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May 8th, 2010, 12:06 Posted By: wraggster
A listing from a Nintendo financial document suggests the company plans to release a new Kirby game for the Wii in the future.
A launch schedule included in Nintendo's recent Q1 financial results report lists a game called "Hoshi no Kirby(Temp.)" for release on the Wii in Japan. The title doesn't list any other regions for the release, which is dated "TBA".
Kirby's last headline appearance on a home console was 2003's Kirby's Air Ride, a racing spin-off for the GameCube. A more traditional GameCube Kirby game was planned at one point but never saw the light of day.
Kirby's latest portable release, Kirby Super Star Ultra, sold an impressive 2.3 million copies, suggesting the pink puff still has some drawing power among Nintendo fans.
http://www.eurogamer.net/articles/wi...ndo-financials
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May 7th, 2010, 23:09 Posted By: wraggster
Nick Hagman knows how to use his feet for a most unconventional purpose: completing games using a Dance Dance Revolution pad. He's done it before with Castlevania, and now he's used his talent to finish another classic, the original Super Mario Bros.
It took Hagman 14 attempts and plenty of practice to complete the classic. The 11-minute video documenting the feat can be found after the break, with certain sections sped up for sanity's sake. Now Hagman wants to know which game he should finish with his feet next: DuckTales or Mega Man 2?
http://www.joystiq.com/2010/05/06/de...using-ddr-pad/
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May 7th, 2010, 22:44 Posted By: wraggster
As an addition to its overall earnings report, Nintendo has released a list of first-party million-sellers from its last fiscal year (ending March 31). Many of these games, including Wii Sports and Wii Fit, have been out for years, but still managed to sell more than a million units over the last four quarters!
On DS, Pokemon HeartGold and SoulSilver have sold an astonishing 8.4 million copies -- 3.78 million in Japan, where the game's been out since September, and 4.62 million outside of Japan in just a few short weeks of availability before the close of the fiscal year. Nintendo's Japan-only Tomodachi Collection sold 3.2 million copies, and Professor Layton and the Diabolical Box moved a respectable 2.43 million copies outside of Japan. Even Style Savvy, which has a somewhat low profile in North America and Europe, sold 1.21 million copies in those territories. As for two perennial bestsellers, Mario Kart DS and New Super Mario Bros. each sold over three million copies outside of Japan in the last fiscal year.
Nintendo's marquee 2009 Wii titles, Wii Sports Resort, Wii Fit Plus and New Super Mario Bros. Wii, sold more than 10 million units each in North America and Europe alone; and worldwide, those titles sold 16.14 million, 12.65 million, and 14.7 million copies, respectively, through the fiscal year. But if you think those are big numbers, think again. Thanks to Wii Sports being bundled with the Wii system outside of Japan, the game now totals 63.46 million units sold. Heck, even Link's Crossbow Training (bundled with the Wii Zapper) broke a million sold in the last fiscal year.
http://www.joystiq.com/2010/05/07/po...-million-sold/
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May 7th, 2010, 22:17 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Log message:
Screen.c: Moved frame's declaration up to make VS happy.
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May 7th, 2010, 22:13 Posted By: Shrygue
via Joystiq
Afraid that the jump-off-the-screen 3D effects promised by Nintendo's next handheld (code-named the 3DS) will become tiresome and overly gimmicky? Addressing concerns that there may be possible health consequences with 3D gaming, Nintendo president Satoru Iwata assured Forbes that the 3D function can be turned off easily, allowing players to enjoy games in a more traditional 2D manner.
While little else is known about the device, it seems like a smart move to ensure Nintendo's next system is attractive to as wide of an audience as possible. Of course, we may change our minds after its E3 debut -- perhaps the 3D effect will be so captivating that we'll be unable to think of gaming in any other way.
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