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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 20th, 2010, 23:31 Posted By: wraggster
Tantric has released a new version of his emulator for the Wii, heres the details:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.7 - May 19, 2010]
* DVD support fixed
* PAL/NTSC timing corrections
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes
http://code.google.com/p/fceugc/
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May 20th, 2010, 23:28 Posted By: wraggster
We can't say for sure what's new here but that wireframe outline is most definitely a Wiimote. The Nintendo-branded Bluetooth device just passed through the FCC courtesy of Hon Hai Precision, aka Foxconn. There's very little in the way of detail here other than a new RVL-036 model number reminiscent of the console's "revolution" roots. Perhaps the new Wiimote finally integrates the MotionPlus add-on? Who knows, but it certainly makes sense given Miyamoto's recent comments. At least we can be certain that it's exactly 12 times better than the model RVL-003 Wiimote shipping today.
http://www.engadget.com/2010/05/20/n...lears-the-fcc/
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May 20th, 2010, 23:02 Posted By: wraggster
News/release from Ant512
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Woopsi 0.99 is now available:
http://www.sourceforge.net/projects/woopsi
This version has had a significant version bump because it is considered complete. I'm holding off from releasing version 1.0 partly to ensure that the documentation is done and partly to allow time for any bug reports.
Changes in this version include some minor cosmetic improvements to the ProgressBar, bugfixes to the slider gadgets, and some more gadget test projects. Full changelog is below. Additionally, I'll be uploading some early documentation to my blog soon:
http://ant.simianzombie.com
Fixes:
- ProgressBar text greyed out when disabled.
- SliderVertical and SliderHorizontal ignore double clicks by default.
- SliderVertical and SliderHorizontal only fire value changed event if value has really changed.
- SliderVertical and SliderHorizontal getValue() methods are considerably more efficient.
- Added libfreetype.a file to libs/libfreetype/lib folder.
New features:
- Added progressbar test.
- Added slidervertical test.
- Added sliderhorizontal test.
- Added scrollbarvertical test.
- Added scrollbarhorizontal test.
- Added superbitmap test.
- Bumped version number to indicate feature completeness.
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May 20th, 2010, 22:58 Posted By: wraggster
News/release from Tavin
I made a little app about Rock Paper Scissors Lizard Spock, it was inspired by the series "the big bang theory"
It's not very pretty, but playable.
I'll add the source later
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May 20th, 2010, 22:49 Posted By: wraggster
Tecmo Koei CEO Kenji Matsubara has said that he suspects core gamers will be the first to accept Nintendo's new 3DS hardware and that they will only followed by a casual audience if the content is right.
Speaking during an interview with Nikkei BP, translated by Andriasang, Matsubara responded to a question asking who he thought Nintendo's new hardware was targeting, saying: "3D games don't have a sales record yet, so I don't know. However, I suspect it will be more accepted by core gamers rather than casual players.
"When you bring something new to the market, the core player group first finds it interesting and then it expands from there. I believe current DS core gamers who like new things and core gamers who don't have a DS will be the first to jump in. After that, it will be up to the content."
When quizzed on his company's release plans for the coming fiscal year, Matsubara said that he couldn't share details yet, but added, "there are game that are yet to be announced. Whether or not those will be shown to the world around the timing of E3 is to be determined."
Tecmo Koei was created from a merger in 2009. In February of this year the company announced losses of $20.3m for the three months ending December 31 and lowered its full year profit estimates by 97 per cent following delays of key titles Trinity 0'll Zero, Troy Musou and Quantum Theory.
http://www.gamesindustry.biz/article...r-the-hardcore
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May 20th, 2010, 22:17 Posted By: wraggster
While UK Nintendo fans sit tight for Super Mario Galaxy 2's June 11 release, the US is just days away from its May 23 arrival, and Nintendo's ramping up hype with these cool new TV ads.
This editor's been trying to avoid SMG2 videos and spoilers as much as possible before the game's out, but if you want to gobble up as much Mario goodness as possible, the game's rewards and worlds have been revealed here, and you can see a special retro stage in action right here.
http://www.computerandvideogames.com...VG-General-RSS
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May 20th, 2010, 01:27 Posted By: wraggster
The guys over at emulatemii has posted a video and wip news of their PSX emulator for Gamecube/Wii:
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May 20th, 2010, 01:27 Posted By: wraggster
The guys over at emulatemii has posted a video and wip news of their PSX emulator for Gamecube/Wii:
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May 20th, 2010, 01:14 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10847.html
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Mario 64 Level Importer 0.8b (Level Editors)(N64)
PVV (Graphics Viewers)(PSX)
upset (Patching)(NA)
FF6LE (Level Editors)(SNES)
Solar Magic Advance (Miscellaneous)(GBA)
PSound (Sound)(PSX)
BRRTools (Sound)(SNES)
Nintendo Game Genie Encoder/Decoder (Miscellaneous)(NES)
Metroid Password Generator (Game Specific)(NES)
MegaMan II Password Generator (Game Specific)(NES)
NES Mapper Reader / Rom Fixer / Rom Splitter (Assembly Tools)(NES)
Addams’s Family Pugsley Scavenger Hunt Password Generator (Game Specific)(NES)
BomberMan II Password Generator (Game Specific)(NES)
Relevant Link: http://www.romhacking.net/utils/
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May 20th, 2010, 01:09 Posted By: wraggster
News via http://www.aep-emu.de/
The Linux version of Nintendo DS and Game Boy Advance emulator iDeaS has been updated.
Quote:
Final version 1.0.3.5, here´s the changelog:
Fixed a bug in debug window.
Fixed a bug in dmas latency.
Fixed a bug in cpu emulation.
Fixed a bug in OAM rendering.
Fixed a bug in Mode0 rendering.
Added Use DMAs latency option.
http://ideasemu.biz/
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May 20th, 2010, 01:09 Posted By: wraggster
News via http://www.aep-emu.de/
The Linux version of Nintendo DS and Game Boy Advance emulator iDeaS has been updated.
Quote:
Final version 1.0.3.5, here´s the changelog:
Fixed a bug in debug window.
Fixed a bug in dmas latency.
Fixed a bug in cpu emulation.
Fixed a bug in OAM rendering.
Fixed a bug in Mode0 rendering.
Added Use DMAs latency option.
http://ideasemu.biz/
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May 20th, 2010, 00:51 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo DS emulator for Windows has been updated recently. Changes:
- This release focuses on emulation bugfixes and features of interest
to homebrew developers. Most users will find that the compatibility
is increased substantially.
- Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.
http://sourceforge.net/projects/desmume/
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May 20th, 2010, 00:27 Posted By: wraggster
No More Heroes and Killer 7 creator Suda 51 is thinking about what he'd like to do with Nintendo's 3DS -- and, naturally, the designer's first idea manages to be both movie-inspired and kind of insane. Speaking to Official Nintendo Magazine, Suda offered one of his "many ideas" for the 3D handheld: "I hope for the realization of a training remote like Luke Skywalker used for force training in Star Wars Episode IV: A New Hope."
"I would love to try to develop a game for 3DS if I have a chance," Suda added. Perhaps he'll get his chance after completing the mysterious project he's making for EA with Shinji Mikami. By then, he'll probably have changed his mind about making a DS game about being shot with lasers while blindfolded.
http://www.joystiq.com/2010/05/19/su...ideas-for-3ds/
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May 19th, 2010, 19:10 Posted By: wraggster
Nintendo, who are publishing Dragon Quest IX: Sentinels of the Starry Skies in North America, revealed today that the game is scheduled for a July 11th release. They also confirmed that the game will feature downloadable quests, just like its Japanese build. Here’s the official website.
Dragon Quest IX has a somewhat interesting history. We went from Square Enix saying they were “considering” an overseas release to Nintendo president Satoru Iwata pledging marketing support for the game, to Nintendo of America eventually announcing that they would be publishing the game themselves. In bringing the game over, Nintendo hope to preserve its connectivity functions, which allow you to passively communicate with other players that own the game while your DS is closed, and acquire parts of a large treasure map in the process. For the overseas release, this feature has been renamed “Tag mode.”
Whether or not Tag mode or even Dragon Quest IX itself will take off remains to be seen. Historically, the series hasn’t been as popular as Final Fantasy or Kingdom Hearts overseas and IX’s connectivity features are tailor-made to suit Japanese society. Still, if there’s anyone that can raise mainstream awareness of a product, it’s Nintendo.
http://www.siliconera.com/2010/05/19...-on-july-11th/
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May 19th, 2010, 00:27 Posted By: wraggster
Newly released at Ishopvideogame.com
The Supercard DSTWO Card for Nintendo DS, DS Lite, DSi & DSi XL is a high-end slot-1 flash cart solution that allows you to launch games, run applications and play media directly from the device. Simply place your files onto either a micro SD or SDHC memory card (sold separately), insert the micro SD into your Supercard DSTWO, your cart into your DS, and turn the system on. Playing games and media has never been easier!
The Supercard DSTWO, with its beautiful Evolution (EOS) operating system and a powerful on-board processor offers unique and exciting features that you won't find anywhere else. Features such as full GBA emulation, a powerful new GUI, a real-time guide, an integrated auto-patch database, as well as being one of the few flash carts that allows users to upgrade the core firmware. If you're in the market for a sleek and feature-rich flash cart for the Nintendo DS, DS Lite, DSi or DSi XL, the Supercard DSTWO is the one for you.
The exact feature list for the Supercard DSTWO has not yet been made available, but from previous announcements we know the Supercard DS TWO will feature the following:
-RealTime Functions: RealTime Save, RealTime Game Guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and DSTT now)
-Multi Saves (Up to 4 slot), Easy to backup and restore saves.
-Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
-Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
-Built-in GBA & SNES Emulator.
-Action Slow Motion (4 levels,).
-File Management System (Copy, Paste, Cut and Delete, long file name support).9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
-Perfect support for long file names.
-Real-time save slot increase to 4 slots. (Exclusive built-in automatic detection of 3D game engine technology, stability, greatly enhanced).
-Give up cheat-code slow motion game play method, improved use of CPU to do operations, "precise control of CPU speed" Achieving the action slowed down, stability / compatibility and better.
-Real-Time Game Guide will support txt formats without conversion, beautify the font is more beautiful; -New UI interface design. Easier-to-use.
-Advanced multimedia playback: native DivX/XviD playback as well as other major formats, similar to the iPlayer.
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May 19th, 2010, 00:01 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Enno proposes an initial public draft of its clone of light synthesizer " Psychedelia "for the Wii entitled" Psycho ".
v1.1
* Released May 14th, 2010
Known Issues / Missing Features
* Currently only works from year SD card.
* GameCube Pad, Classic Controller not supported
* Features found in Psychedelia, but not in Psycho:
o Record, Play Back, Save and Load the light shows you create
o Create your Own Patterns and Color Palettes
o Load / Save Custom Settings (thesis and to assign keyboard keys)
http://enno-blog.blogspot.com/p/wii-games.html
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May 18th, 2010, 23:52 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Dopefish has an updated port of Hexen for the DS, "dualHexen. Directed by last December, but went unnoticed on the stage, this project was first developed by Rich Whitehouse Sektor and then finally adding the backup Dopefish etc. ...
My exchange include:
* Saving / Loading games (howeve savegames are not compatible with the PC version
* Inventory manipulation via the touchscreen:
o Touch the image of the active inventory item to use it.
o Touch the empty area just to the right of the item to Bring up the inventory bar.
Item No. annually Touch In The inventory bar to make it the active item.
o If you Have More Than 7 items in inventory, select the one at the edge to scroll, then return to your inventory.
o This interface could "stand to Be Improved, It Is functional purpose.
* Altered Control Panel:
A = Fire
B = use (ie open doors)
Y = jump
X = Cycle Weapons
L = strafe left
R = strafe right
D-Pad = move forward / backwards, turn left / right
Touchscreen = mouselook, inventory
http://gtamp.com/DS/dualhexen.php
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May 18th, 2010, 23:33 Posted By: wraggster
News/release from dheart88
Here's my DS game.. the title is blitz kart. The idea is to make a 3D racing kart game like mario kart but It' for free. Here is the list of the feature:
- It has story mode, so the player will understand the reason of each character's will to win.
- There are 8 playable character and 1 NPC boss
- 10 thematic arena
- items and powerups
- multiplayer support (by connect DSes to AP first)
- BGM and SFX.. (of course)
- Minigame(s)
- logo editor (in mario kart, it's called emblem)
Here's the screenshot of the last month progress (sorry I have to put the old screenshot here since the latest one is in my notebook and It still in one big problem because I can't combine the main gameplay class with the menu class, well I'm still working on it):
[Images not permitted - Click here to view it]
it's still 30% of all.. and now, I can only post this demo:
http://www.mediafire.com/?tyjzz5og4au
This demo only show the second map ("waterheaven" is the name of the map..and the minimap you see on the lower screen is actually designed for 1st map "loop arena").. There's no map collision at the moment because I put the 2nd map apart with the main project.. I hope for the feedback..
http://cupu2cupu.drunkencoders.com/
Any feedback is appreciated.. and sorry for my bad english
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