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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 10th, 2010, 22:51 Posted By: wraggster
Newly released today
features
Players start with a solid block of cubes marked with numbers on the end of each row. If the number five is marked on the end of a row of six blocks, for example, one of those blocks must be eliminated. But which one? Players must deduce the answer based on the numbers marked on other rows
Players tap a chisel to eliminate blocks they think don’t belong or use a paintbrush to mark ones they think should stay
Once all the appropriate blocks have been chipped away, a fun object will be revealed. There are more than 350 objects to discover in the game
Picross 3D lets players create their own customized puzzles. Players can either share their creations with other Picross 3D players via a local wireless connection or use their broadband Internet connection and Nintendo® Wi-Fi Connection to submit their puzzles into a weekly contest. Winners will have their puzzles featured in free weekly downloads available to all Picross 3D players
If multiple people want to play Picross 3D, game owners can also send a few sample puzzles to others via DS Download Play without the need of a second game card
description
Picross 3D™ is the sequel to the popular Picross DS™ puzzle game. The original game was a number-based grid puzzle that challenged players to reveal a hidden picture. Picross 3D moves the action into three dimensions. Picross 3D blends the logical challenge of a Sudoku puzzle with the excitement of discovering the hidden images within.
http://www.play-asia.com/SOap-23-83-...j-70-3r20.html
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May 10th, 2010, 22:49 Posted By: wraggster
Newly released today
features
The ultimate horror atmosphere, created with high-intensity sound effects, foreboding corridors, blood-strewn walls, and nightmarish environments
Revamped equipment system allows for quick and easy access to weapons and items
Three difficulty settings - weak, able, or strong - separate the victims from the victors
New gameplay mechanics create an all new experience in horror on DS™
description
You are William Redmoor, recent recipient of a radical brain operation intended to cure psychosis and current inmate at a clandestine treatment center for the criminally insane. Your memories are fuzzy, but it appears that your wife was murdered, and the evidence pointed toward you as the killer. Here at the Bright Dawn Treatment Center you are under the care of an enigmatic figure known only as The Doctor.
Whatever the Doctor’s methods, they appear to work—your psychosis is gone… or is it? Demons you once battled have appeared once again. Worse, it seems that the Doctor has some diabolical scheme to perform experimental operations on scores of other inmates. You must not only survive an onslaught of horrific beasts but also stop the Doctor from achieving his goal. With all the insanity that surrounds you, you can’t tell if it’s you or the world around you that has truly lost it. Just how demented are you?
http://www.play-asia.com/SOap-23-83-...j-70-3ip0.html
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May 10th, 2010, 22:47 Posted By: wraggster
Newly released today
Fighting Fantasy: The Warlock of Firetop Mountain follows a lone adventurer on his travels through the old Dwarven keep within Firetop Mountain. Now the residence of an evil warlock and hordes of foul creatures, the keep is a mysterious and dangerous place from which no one has returned in many years. As players guide the adventurer through the many passageways and dungeons, they develop the character’s abilities and attributes to suit their play style. Enemies will fall before the player’s brute strength with sword and axe, power of the arcane arts, nimble quickness or custom combination of skills. A wealth of weaponry, armor, potions and enchantments are equipped through an intuitive drag-and-drop inventory system while helpful (or not-so-helpful) NPCs provide guidance, quests, trade goods and skill training.
http://www.play-asia.com/SOap-23-83-...j-70-3ia9.html
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May 10th, 2010, 22:31 Posted By: wraggster
Sorry, retro heads, no old-school loving for you. Not on Virtual Console at least. But if you own a DSi you should get on DSiWare and check out Earthworm Jim.
It's one of our favourite Super NES games - you play as a worm wearing a super suit with a little red gun that works and sounds like a giant assault rifle, and blast your way through a twisted world of mutants and snot monsters.
What's happened to Virtual Console anyway? It's weekly updates used to be exciting.
Here's the full list of DSiWare, thanks to Shacknews:
Nintendo DSiWare
Photo Dojo
Publisher: Nintendo
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) - Violence
Price: Zero Nintendo DSi Points through June 10, 2010; 200 Nintendo DSi Points starting June 11, 2010
Description: Welcome to Photo Dojo, where you create a dojo filled with ruthless (or humorous) fighting machines using images of you and your friends. Use the Nintendo DSi system's built-in camera to take pictures of yourself and your friends in various poses, then use the built-in microphone to record sound effects and dialogue to give your warrior a voice. Choose one of the four available fighting styles, name your character and you're done. Better yet, repeat the simple, step-by-step process and create a lineup of up to eight fighters. Complete your game setup by customizing backgrounds and choosing from three awesome soundtracks, then prepare for battle. Two players can share one Nintendo DSi system to face off against each other in a one-on-one grudge match, while single-player mode offers the chance to pick your favorite fighter and take on relentless opponents of your own creation. If you're ready for some seriously offbeat kung fu action, Photo Dojo's unique twist on the side-scrolling beat-'em-up genre lets you use your imagination to set the stage for a fun-filled fight to the finish.
Earthworm Jim
Publisher: Gameloft
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence, Comic Mischief
Price: 500 Nintendo DSi Points
Description: The classic action platformer you used to play on the Super NES system is back in a remake that offers the essence and core game play of the original, plus a never-before-seen feature available exclusively on the Nintendo DSi system. Play as the grooviest earthworm in the galaxy. Run, gun, swing from hooks with your head, launch cows, bungee jump and rocket through speed levels in a dozen crazy universes. Earn bonuses with facial-expression-based challenges that track your face using the system's built-in camera. Put on a smile, frown or make a variety of other faces to mimic Jim.
Chess Challenge!
Publisher: Digital Leisure Inc.
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Patience will be key if you want to score big in Chess Challenge! Perfect your chess skills by playing against the computer in multiple difficulty modes, or play against your friends in either shared or wireless play via DS Wireless Play. Start by practicing with some casual games, then work your way up in fully Elo-rated matches. You'll even be able to track all of your game-play stats - win, lose or draw. Chess Challenge! will keep both novice and expert players glued to the screen for hours.
Flips: The Enchanted Wood
Publisher: Electronic Arts
Players: 1
Price: 500 Nintendo DSi Points
Description: Jo, Bessie and Fanny move to the country and find an Enchanted Wood right on their doorstep. In the wood stands the magic Faraway Tree, and in that tree live the magical characters that soon become their new friends: Moon-Face, Silky the fairy and Saucepan Man. Together they visit strange lands (the Roundabout Land, the Land of Ice and Snow, Toyland and the Land of Take What You Want) that lie at the top of the tree. Get ready for exciting adventures - and narrow escapes! The Flips series brings modern classics to the Nintendo DSiWare service. Readers can collect, solve, interact and learn as they progress through the various stories and challenges.
WiiWare
Phoenix Wright Ace Attorney: TRIALS AND TRIBULATIONS
Publisher: Capcom Entertainment, Inc.
Players: 1
ESRB Rating: T (Teen) - Mild Blood, Mild Violence
Price: 1,000 Wii Points
Description: Phoenix Wright is back as the third game in the popular Ace Attorney hand-held franchise comes to the WiiWare service. As Phoenix Wright, you'll play through five shocking new cases in first-person perspective. The game features two unique modes of play. In Investigations Mode you'll survey crime scenes, interview witnesses and gather evidence. You'll then present findings, listen to testimonials and examine witnesses in Court Mode. TRIALS AND TRIBULATIONS also includes the "Psyche-Lock" feature that allows Phoenix to use a line of questioning to reveal inconsistencies in witness testimony.
Chess Challenge!
Publisher: Digital Leisure Inc.
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Patience will be key as you face the best players from around the world in Chess Challenge! for the WiiWare service. Perfect your chess skills by playing against the computer in multiple difficulty modes, or use Nintendo Wi-Fi Connection to start climbing up in the worldwide rankings (broadband Internet connection required). Win online matches and see how your rating stacks up against competitors around the world by viewing the online Leaderboard. If you don't have time to play your friends in a live chess game, Chess Challenge! also lets you play with up to five different Wii Friends using WiiConnect24. With full Mii character support you can really bring your games to life. Start by practicing with some casual games, then work your way up in fully Elo-rated matches. With all of these game-play options, you're in for some serious chess action.
http://www.computerandvideogames.com...VG-General-RSS
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May 10th, 2010, 21:08 Posted By: wraggster
It was pretty much implied when "backward compatibility" was listed as a feature of Nintendo's new 3DS handheld back in March. But it's good to hear that 3D gameplay can be easily switched off, direct from Nintendo president Satoru Iwata, when headaches or nausea set in during marathon sessions. This should also ease concerns from parents over any adverse effects that long term exposure to parallax barrier gameplay could have on their children's developing eyes. Besides, a 2D mode is desirable in that we expect it to offer a brighter image (especially when viewing off-center), better text reading experience, and a wider angle of view for sharing the display.
Now, we know what you're wondering: what about that new 3.4-inch glasses-less 3D touchscreen display from Sharp, is it 2D switchable? Yup, lending more credibility that we'll see it on the 3DS when the handheld gaming console is fully revealed at E3 next month.
http://www.engadget.com/2010/05/10/n...de-thankfully/
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May 10th, 2010, 21:02 Posted By: wraggster
Nintendo president Satoru Iwata has said that his company needs to improve hardware distribution in Europe and the US and put an end to retailer inventory shortages.
Speaking during a financial presentation following the release of Nintendo's latest financials, Iwata said: "In January this year, I explained to you that the sales of Wii hardware in December 2009 renewed the monthly historical sales record by a large margin, according to NPD.
"As a result, however, Wii console and Wii Fit Plus with Wii Balance Board, whose transportations from the manufacturing facilities to the retailers take longer, have suffered from serious inventory shortages.
"In the United States, since it takes a long time for us to deliver our products to the retailers, when an inventory shortage takes place, it significantly impacts the business momentum. This is one of the areas we need to make improvements."
Iwata added that Europe too had suffered stock shortages at the start of the year.
"Also in Europe, Black Wii hardware experienced an inventory shortage in January and February, except in the UK. Although we had some black Wii inventories for the UK market, due to the different power plug configurations, we were not able to flexibly reallocate the supply. This is another area in which we must make an improvement," he stated.
Nintendo's fiscal 2010 profits dropped by 18 per cent - a drop that the company attributed to the price reduction in Wii hardware, fewer strong Wii releases over the first half of the year and the appreciation of the yen.
http://www.gamesindustry.biz/article...ibution-needed
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May 10th, 2010, 18:56 Posted By: wraggster
It is becoming increasingly more likely that Nintendo is using Sharp's parallax 3D tech for its upcoming handheld, the Nintendo 3DS.
The 3D display tech allegedly used in Nintendo’s new DS system has been researched by tech firm Sharp for nearly twenty years, official documents show.
Key to Sharp's parallax 3D system is how the technology can be turned on and off at the flick of a switch - a core feature which Nintendo president Satoru Iwata has now confirmed will be used in the upcoming 3DS handheld.
In a recent interview Iwata said that the 3DS “will be easy to turn off the 3-D function on the new machine, allowing people to play games, with or without 3D.”
The quote effectively shows that Sharp's parallax 3D tech has been chosen for the device.
Develop recently published documents outlining Sharp’s parallax 3D tech. The illuminating research paper on 3D parallax barrier displays – republished here – says that the 3D technology can be used in a number of applications “including 3D games, amusements and image capture”.
The 3DS is set to be shown at next month’s E3 in Los Angeles, before going on sale sometime in the fiscal year “through March 2011.”
In an interview with Forbes, Iwata did not go into details about other functions - such as anti-piracy tech - that will be implemented in the new handheld, but confirmed that the device will fight against a more piracy-tolerant market.
"We fear a kind of thinking is become widespread that paying for software is meaningless," he said. "We have a strong sense of crisis about this problem."
http://www.develop-online.net/news/3...irmed-by-Iwata
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May 10th, 2010, 00:31 Posted By: wraggster
Bugiin 1.4 released by brunette_redhead
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
V1.4 - 05/09/10
Changed the menus
Better hit detection
Different game over and level complete screens
Improved stability.
http://wiibrew.org/wiki/Bugiin
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May 10th, 2010, 00:24 Posted By: wraggster
SandTraps 2.3 released by flarup
Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 2.3 (2010-05-09)
Added "Sand Madness" levels
http://wiibrew.org/wiki/SandTraps
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May 10th, 2010, 00:19 Posted By: wraggster
WiiMC 1.0.2 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Changelog
1.0.2 - May 8, 2010
Significant changes to improve stability
Significant improvements to video performance
Frame dropping now disabled by default (change it to Disabled in the Video settings to improve performance if you are updating from a previous version)
Corrections to device mounting code (fixes crashes on startup)
Translations to the following languages: Japanese, German, French, Spanish, Italian, Dutch, Chinese (Simplified), Chinese (Traditional), Korean, Romanian, Estonian, and Brazilian Portuguese
Video scaling issues fixed
Audio static bug at EOF fixed
Fixed issues with radio streams
Fixed DVD issues
Improvements to settings loading code
FF/RW time is now configurable
Friendly names now shown for playlists
Radio stream information now shown in the now playing area
Allowed file extensions list expanded
ASS subtitle file support added
Added settings for subtitle language and codepage
Other various bugfixes and improvements
http://www.wiimc.org/downloads/
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May 9th, 2010, 23:34 Posted By: wraggster
The original Super Mario Galaxy has been very successful, with 8.84 million units sold worldwide as of March 2010. However, if you divide those sales up by region, Japan only accounts for 1.01 million units, while the overseas markets account for the remaining 7.83 million.
New Super Mario Bros. Wii, on the other hand, has sold over 3.6 million units in Japan, and is still selling. By now, it’s fairly common knowledge that 2D Mario games tend to be better-received in Japan than their 3D counterparts, but one has never managed to settle on any one single explanation for the phenomenon. A popular theory is that 3D platformers in general tend not to be popular in Japan, due to that audience’s well-documented tendency to develop motion-sickness from fast-moving games.
Nintendo president Satoru Iwata has another theory to add.
“As we see it, one reason why a number of people who love 2D Mario do not want to play 3D Mario appears to be because they are afraid to be lost in the 3D world by not knowing the exact directions, while they feel that they can play with 2D Mario with no such issues,” Iwata explained to investors, during a financial results briefing.
“One of the development themes of the original Super Mario Galaxy was to create a 3D world where people may not be easily lost, and the spherical shape was adopted as the game play theme for this reason,” he continued.
While not brought up at the briefing, development team EAD Tokyo also struggled with making Galaxy accessible to those with motion-sickness. Takao Shimizu, the game’s producer, suffered from motion-sickness himself, and personally playtested the game frequently, advising the team on how to change camera angles in a way that would reduce the effect.
Unfortunately, there was no way to eliminate the effect entirely, given the nature of the game, and it would appear the same applies to Galaxy’s world design. “However, when we look at the Japanese sales, I do not think that we were able to effectively tackle this challenge with the original,” Iwata concluded.
So, how are Nintendo changing Super Mario Galaxy 2 to accommodate this discomfort with wide-open 3D spaces? For starters, they’re including a DVD titled “Super Mario Galaxy 2 for beginners” with every Japanese and European copy of the game. While it’s not the most streamlined approach, they hope the videos included on the DVD will show people “how to enjoy playing with Mario in the 3D world.”
http://www.siliconera.com/2010/05/09...to-3d-mario-2/
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May 9th, 2010, 23:27 Posted By: wraggster
Nintendo president Satoru Iwata has admitted that a decline in DS hardware sales in Europe show the platform is in urgent need of a "big hit" title.
The problem, he says, not just for DS but Wii too is a lack of big games this year. "Also similar to the U.S., 2010 has not seen a strong software lineup thus far for the Wii platform, while big titles were launched for other companies' platforms one after another," he admitted in a recent financial briefing.
"In the U.S., Xbox360 has been keeping the lead over PS3 this year. In Europe, on the other hand, while Xbox360 was showing the decline, PS3 has shown increase since the fall of 2009. It appears that the benefit of third party publishers' big multiplatform titles has been mainly contributing to PS3," elaborates Iwata.
"On the other hand, the sales of Nintendo DS hardware in Europe are showing a year-on-year decrease, unlike the United States market," he added, saying: "While Wii has been embracing big hit titles since the latter half of 2009, not many strong titles to significantly drive hardware sales have been launched for Nintendo DS for a while.
"So, we recognize that we are coming to the stage where we need to offer a hit title that can gain social phenomena and catch our customers' attentions," concluded the Nintendo boss.
Pokemon Black/White was revealed last month. That should do it.
http://www.computerandvideogames.com...VG-General-RSS
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May 9th, 2010, 20:48 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Author: sumolx
Log message:
Final update to ramlib for all currently support platforms.
Without rewritting scriptlib... access to ramlib will return KByte values instead of Bytes.
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May 9th, 2010, 20:20 Posted By: wraggster
Nintendo boss Satoru Iwata has revealed that the new Nintendo 3DS - its next handheld, capable of displaying 3D without the need for glasses - will feature the ability to deactivate the 3D effect.
Speaking in Tokyo recently, via Forbes, Iwata said Nintendo is aware of concerns over the affects of 3D screens on children's eyesight.
Acknowledging this, the Nintendo president said it would be easy for users to deactivate the 3D mode, giving you the choice of playing games for the new console in either 2D or 3D.
UK industry sources told CVG that the platform holder is readying an October launch for the system - which Nintendo promises to reveal in full at E3 next month.
Nintendo announced the 3DS back in March, confirming only its ability to display 3D without glasses, and saying it would be out before March 2011.
http://www.computerandvideogames.com...VG-General-RSS
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May 9th, 2010, 20:18 Posted By: wraggster
New footage from Sonic The Hedgehog 4: Episode 1 has leaked onto YouTube, and you can check it out below.
The video shows Mad Gear Zone - Act 2 in full. The music itself rewards a play through.
It also shows off the rather splendid prospect of Super Sonic in its later stages.
Sega's 2D episodic title is due for release on PSN, WiiWare and XBLA this summer.
http://www.computerandvideogames.com...VG-General-RSS
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May 9th, 2010, 11:50 Posted By: wraggster
We knew the Wii Controller Demo app (now known as "Wii Controller IME") was close to being able to interact with Android in a meaningful way, but we certainly didn't expect to see Average Joes playing Donkey Kong on their Nexus One devices this soon. Not that we're kvetching or anything -- and in fact, we'd argue that this landed at a perfect time for you hard-workin' Android owners to give this all a spin over the weekend. Jump on past the break for a look at the setup procedure as well as bona fide proof that a Wiimote and Android can indeed work together for the greater good. Mind those coconuts, though.
http://www.engadget.com/2010/05/09/w...e-handle-donk/
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May 9th, 2010, 11:42 Posted By: wraggster
Nintendo says when its new handheld game device with 3-D technology comes out, it will have beefed-up anti-piracy measures. For obvious reasons, the company is keeping tight-lipped on the specifics. Nintendo President Satoru Iwata says they're not only concerned about software piracy, but also a growing tolerance for it. He said, 'We fear a kind of thinking is become widespread that paying for software is meaningless.
http://games.slashdot.org/story/10/0...-Piracy-In-3-D
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May 8th, 2010, 22:46 Posted By: wraggster
via nmax
Flames Of Courage KOF V4 was supposed to be the latest revision of the King Of Fighters made by SNK fans those youngsters back in 2005. However, the V4 but becomes quite playable, has a rather poor finish with a number of bugs that spoil and blend all the good ideas and the work we put into the game. Moreover, old div2 limitations (and later Phoenix), we could not program the game so that it could be enjoyed with two pads at the same time. And to be honest, a fighting game in which one player is forced to play with the keyboard is pretty lame.
And that's the main reason that, after five years since your last release, we have encouraged to make a further review taking advantage of new platforms and GEMIX BENNU. Especially the latter, promising 100% compatibility with div2, made us think that a conversion to add functionality to play with two controls (and the new Windows the way) would be a breeze. Big mistake.
KOF Flames of Courage to V4 stop being div2 platform, which support the hypothetical left adrift for many years. Even so the port was rather more simple version of Hardcore Fight GEMIX, reaching very quickly start rescheduling. However once the process an idea began to haunt our minds: Raising the framerate to 60 frames per second of a ****ing time.
The famerate was another of the weaknesses of the old Flames Of Courage. Initially started with 20 fps. Why? Two of the three components of EGS at that time had a 486, and anything that got a few processes resented.
Up the framerate to course work and subsequent rescheduling polishing bugs about a month. But another half a month for new media in the options, and a best finish of the game, but most likely continue to have a good bag of hidden bugs, compared with its previous version is much better done, is much more playable and much more showy.
At first, he planned to do BENNU version, but again in no time and got to do boot code originally was to be only for GEMIX in BENNU also demonstrated that with care can be fairly compatible code between these two platforms. Not only BENNU infiltrated what was going to be an exclusive title GEMIX, but also has become the best version of long, allowing the use of different palettes and features 8-bit 16-bit color mode (while not GEMIX is specified, so the game had to be in 8 bit color for this release). Because of this we have put new graphics to the stage with more tight and paddles similar to the originals and use graphic effects like transparency additive. When we make a game for GEMIX to 16-bit color can really see what this platform has to offer but currently handling 8-bit graphics, BENNU gets the upper hand.
This will very likely the last version for ever and ever. There will only be revised if serious bugs found in the short term. There will be no V6.
http://sites.google.com/site/egstudi...-of-courage-v5
Download Here
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May 8th, 2010, 22:42 Posted By: wraggster
via nmax
From the user's hand Disgepia of our beloved community reaches Metroid Gravity a Homebrew something unique that makes me remember when Homebrew of The six Sages ZeldaThe Homebrew is still in Beta version since the author promises much better than expected as possible. Here only can see some functions or movements most famous bounty hunter in the galaxy and also to include two items of the saga Metroid would come to be: the subject of Ridley and the subject of Metroid Prime Hunters.
Version 2.0
Graphics Enhanced.
Added on / off light.
Fixed some bugs in sprites.
Added a more (bow)
Aggregate tester of buttons.
Add the time (Touch screen).
http://nds.scenebeta.com/noticia/metroid-gravity
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May 8th, 2010, 22:33 Posted By: wraggster
via nmax
DSCovered is based on the look of Apples very popular coverflow system, where you can see the cover art from your media flick past as you select something to load. The poor DS can barely manage this, but I think I did a very good job with this one.
Homebrew games and applications should be able to load on ANY cart, as the internal loader is specifically designed for that in mind. Extra functionality, such as soft-reset is only available on certain slot-2 cards through a secondary loader. These secondary loaders and not available from here, however there are full instructions included in the download.
http://spinalcode.co.uk/ds/dscovered/
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