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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 18th, 2010, 23:30 Posted By: wraggster
Pate has posted some new WIP News of his excellent Dos emulator for the Nintendo DS, heres whats posted:
The past week I have been focusing on fixing bugs that make some games behave erratically. I have also added many missing opcodes based on the debug logs you have been sending, thanks for those! I have downloaded various games that seem to have some more severe problems, and have been debugging and testing those. Oh, and I also noticed that my version of Windows 2.03 had been hacked to run on DOS versions above 4.00, which is why it runs fine here, but if you use the original version it won't run in your DSx86. Sorry about that.
The next version of DSx86 will have several new built-in commands:
VER command can have a parameter to change the reported DOS version number, like "VER 4.00" or "VER SET 4".
SETVER command works like VER command with a parameter.
LOADFIX command can be used to launch games that otherwise would give "Packed file corrupt" problems. This still does not seem to work for games that consist of several executables. I hope to get this working as well. However, this fixes also the unsupported opcode problem in Jimmy White's Whirlwind Snooker.
DEBUG command can be used to start the game and immediately go to the debugger. That is mainly for my own use.
So, Windows 2.03 should run properly in the next version if you give "VER 4" command before "WIN". Or, if you want to make Windows 2.03 run in the current DSx86 0.12, you can also hack it yourself. This is what the DOS FC /B command reports for my hacked version:
Comparing files WIN200.BIN and ..\WIN2\WIN2\WIN200.BIN
0000A926: EB 76
That is, if you replace the byte 0x76 at offset 0xA926 with byte 0xEB, Windows 2.03 will run on DOS versions above 4.00.
Last Thursday was a holiday, so I spent it working on DSx86. I had gotten Microsoft Flight Simulator 3 mostly working, but it had a problem where it never cleared the previous position of the instrument panel needles, so that the instruments got full of the needle images after a little while. I debugged and debugged this problem, compared the drawing between DSx86 and DOSBox for hours! At some point it looked like the EGA Read Mode 1 was not working properly, but I had just fixed this in the previous version, so I ignored that and looked for the problem elsewhere. After almost 6 hours(!) of debugging, I finally got to a point where the problem could not sensibly be anywhere else than in the EGA Read Mode 1 handling. And when I finally figured it out, it was one of those hit-your-head-with-your-palm moments: When I did the Read Mode 1 handling fix, I had fixed the 8-bit version, but forgot that I had a separate 16-bit code version, which also had the same problem! So, if you are a programmer, don't copy the same code for two different routines like I did, but make it a separate function, or at least a macro!
Well, after this fix FS3 seems to be working fine now. It is one of the nostalgic games for me, as way back when I had an Amstrad PC1640 (which was not quite fast enough to run it) my father had a laptop with a 286 processor, so I used to play FS3 on his machine whenever he did not need his PC for something more useful. :-)
This weekend I have continued studying games that behave erratically. I know I have sort of promised to improve the mouse features and possibly implement better scaling functions for the next version, but I have been somewhat distracted by these misbehaving games. I find it more interesting finding problems in my core emulation code than adding or improving features that already mostly work. I'll try to focus on these mouse and scaling issues during the next weekend before I release the next version.
Couple of other games that had mostly graphics problems are Star Control 2 (which had a wrong palette) and God of Thunder which displayed a garbled title screen and had graphics issues in the game itself (after I had added the missing graphics opcodes). The palette problem in SC2 was caused by it using the VGA Palette Read Index register to setup the VGA Palette Write Index! I only noticed from the DOSBox sources that the read index actually affects the write index as well. So, now the palette is OK in SC2 intro.
God of Thunder in turn used several different Mode-X modes, for example the title image uses mode 320x400, for which I hadn't coded support for the VGA Offset register (as the game actually sets the screen up as 328x400 pixels). The main game screen uses 320x240 mode, where I had a bug in the VGA Line Compare Register handling so that the split screen handling (the lower part with the health etc) did not work properly but showed a copy of the top of the actual game area. These both will be fixed in the next version. To keep the aspect ratio somewhat sensible I actually prescale the 320x400 screen down to 320x200 when displaying it (which is why the title screen image below is smaller than the game image).
I am currently looking into problems in Abandoned Places and Jumpman 2, which both attempt to execute data instead of code. I haven't yet figured out the problem, but as this type of a problem is pretty severe and can affect various games, I really want to get this fixed. After those fixes I'll probably start working on the mouse support and scaling stuff.
http://dsx86.patrickaalto.com/DSblog.html
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May 18th, 2010, 23:19 Posted By: wraggster
News via http://www.wii-addict.fr/forum/PriiL...88-t19902.html
PriiLoader is developed by Homebrew DacoTaco & phpgeek that can save you from a brig if you do not have it as BootMii boot2.
Is the direct continuation of the project Preloader Crediar OpenSource past.
You can configure via the Priiloader Setting Editor , and the possibility of adding a password and launch WW / VC (If patch ES).
You can choose to be charged by the hacks priiloader thanks to Hacks.ini Generator.
The Installer / Uninstaller allows you to install or update your current Priiloader without deleting the old version:
Press (+) to install or update.
Press (-) to remove and Priiloader remmetre your system menu.
Press (B) with an option whether to use the above IOS249 (CIOS Waninkoko).
Press (HOME) to exit the installer.
To start or configure Priiloader, press RESET when starting the console.
QUOTE
v0.4 (rev88)
- Fix an error in the list of channels.
- Fix for bugs causing a Green bar on the system menu
- Fix code dump
v0.4 (rev86 rev87 &)
- No modification of the homebrew
v0.4 (rev85)
- Small code cleaning
v0.4 (REV84)
- Fix loading string.
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May 18th, 2010, 23:13 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...63-t19896.html
The pace of releases has slowed to WiiXplorer but here is the R163 of the file browser on the Wii made by dimok and R-win.
Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny
WiiXplorer:
- Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
- View the properties of a file or folder
- Do a search on SD / USB / SMB / DVD / WiiDisk
- Launch a file .dol / .elf
- See the videos of Wii and GameCube
- Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
- Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
- Slideshow and zoom images
- Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. RM /. GD2
- Make screen captures
- Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
- Read file. PDF
- FTP Client and FTP Server
- Text Editor
- Support with USB2 cIOS202
- Support for file system FAT and NTFS
- Address bar with road access
- Multi-language
- Support for different fonts
- AutoUpdate
QUOTE
R163
- Fix ugly bug with the file extensions
R162
- Removed all library sources from the source (Including mupdf) and Them Into compiled binaries. You can find the source to the libraries in the branches.
- Added a Setting to adjust the file extension. You can enter the extension There Separated with a ',' and decide how to file With That Should Be Gold started "just add missing extensions.
- Made the controls of the app configurable. Added a WHERE Setting You Can adjust the buttons of a WiiPAD, Classic Controler or GC PAD.
R161
- A few "optimizations for the PDF Viewer
- Removed compile warnings
- Set fallback make for pdf viewer to Be the default one ("useful for CJK support)
- Added messages Proper prompt and proper shutdown of App When the viewer is out of memory and gets a fatal error.
- Better memory usage for just one colored image (memory none at all now)
R160
- PDF Viewer
Source: http://code.google.com/p/wiixplorer/
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May 18th, 2010, 23:07 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Pong-v10-t19895.html
That Other Person continues to distribute games this week and here That Other Pong, a remake of the famous game Pong.
QUOTE
Other People Have Already Made (what Presumably Must Be Some boxes in at least better) home brew pong games for Wii. Then this is Just Another one to add to the list. Its single player only and you use the Wiimote D-pad to move your paddle up and down.
It uses the Sami have home menu 1bit goal Invaders Realized That I Was not updating 'the clock (It was just sitting at whatever time it Was When the game started "up) so I corrected That. Also I added the flexible loan to shut off your Wii using the power button (the button on the console not the one in the menu, Which Was Already working) or holding down the power button wiimote And Also The flexible loan to restart your Wii with the restart button all of Which I Had forgotten to do with the stuff I could Recently out.
Source: http://www.nintendomax.com/viewtopic...=11848&start=0
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May 18th, 2010, 23:04 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Scape-v021-t19894.html
Scape is a little puzzle game / adventure created by Sheeft at the development competition organized by Nintendomax.
This is the moment a draft which consists of two levels!
The goal of the game to reach the sun the doll by cutting the son who connect.
QUOTE
v0.2.1:
Correction of the character jumps
-Fixed an error in selecting the level that it takes proper account of the world
V0.2
- The time, the number of shots and the score is calculated at the end of a level (whether we can beat her)
- Ability to restart the level by clicking on "replay"
- Management of the backup (it is automatic at the end of each level) in three different files
- It unlocks the next level by completing a (two levels available, but the 2nd is copied several times to test)
- Consolidation of character displacement (best crashes)
- Added limits on the sides, we can not get out of the screen
- The wings of small insects (sceep) are moving
- Menu selection worlds with generic score display (Chapter 2 is available)
- Adding music to the world 2, the first music is redone (thank you Synthesis!)
- And then of course new gfx ...
Source: http://www.nintendomax.com/viewtopic...=11845&start=0
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May 18th, 2010, 22:59 Posted By: wraggster
News via http://www.wii-addict.fr/forum/24-Po...01-t19890.html
24 Points is a card game developed by reflection Skyfrog at the Nintendomax Wii Dev Competition 2010.
QUOTE
A deck of cards (without figures) is shared between the player and the Wii.
At each turn, players place two cards on the table.
Then use the four cards and put the symbols +, -, x, / to calculate 24.
To understand the solution, the game offers a formula editor in 3 lines.
example
-> Maps: 2 8 3 1
Line1: 8-2 = 6
line2: 3 + 1 = 4
Line3 6 x 4 = 24
It was good (8-2) x (3 +1) = 24.
If you find how to make 24 before the end of the lap, you get 4 cards of the table.
Otherwise it's the Wii which retrieves the cards.
Then we start a tour.
A player wins the game if it retrieves all the cards.
Source: http://www.nintendomax.com/viewtopic...=11844&start=0
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May 18th, 2010, 22:18 Posted By: wraggster
Newly released today
features
6 specialists, 6 gameplay types—Try your hand at general diagnosis, where a keen, analytical mind comes in handy, or put yourself on the edge as a paramedic, where every ticking second could mean the difference between life and death! Tons of variety means everyone can find a specialty they like.
Incredible, dynamic story sequences—Taking inspiration from Japanese animation and comics, each dramatic chapter comes vividly to life with a style seen nowhere else! Hand-drawn art, innovative animation, and quality voice acting perfectly capture the intensity that sets medical action apart!
More realistic, more balanced, more fun—Taking years of experience and tons of user feedback into consideration, the Trauma Center team elevates the medical action experience with cooperative play, unlockable rewards, and selectable difficulty levels.
description
The makers of the acclaimed medical action series Trauma Center blow the genre wide open with Trauma Team for Wii™, bringing not one, but six exciting and creative gameplay modes! Play as a general surgeon, diagnostician, EMT, orthopedic surgeon, endoscope technician, or medical examiner. With improved game balance and a completely original approach to story cutscenes, Trauma Team delivers the thrills and drama of the best medical entertainment.
http://www.play-asia.com/SOap-23-83-...j-70-3eve.html
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May 18th, 2010, 22:05 Posted By: wraggster
CTA strikes again! The company known for its unorthodox (and rather silly) game controllers is back with a plastic drawbar / foot pedal combo that is supposed to be "very similar to a rowing machine you would find at the gym," although we highly doubt it. Designed for games like Wii Sports Resort and Jillian Michaels' Angry Sports Resort, this is something that would probably only enter your home as an ill-considered Christmas gift before gathering dust in the back of a closet, alongside your Bowling Ball and Football controllers. But we must admit, even if the company's products are dubious, its infomercials are an endless source of entertainment. See for yourself after the break. As for the rowing machine, it's up for pre-order now at Amazon, as if you care.
http://www.engadget.com/2010/05/18/w...lly-laughs-vi/
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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May 18th, 2010, 21:49 Posted By: wraggster
When asked about the final name of the Nintendo 3DS, Nintendo President Satoru Iwata replied, “the final product name shall be announced in the not-so-far-away future.” OK, but the final name of Nintendo’s new hardware might actually be Nintendo 3DS, if trademarks filed in Japan are an indicator.
Nintendo registered Nintendo 3DS, N3DS, and two more curious terms – 3DSPlay and 3DSWare. The latter sounds like the Nintendo 3DS’ version of DSiWare, a downloadable game service Nintendo introduced with the Nintendo DSi. Perhaps the Nintendo 3DS is getting its own shop with downloadable games. 3DSPlay is quizzical. Could it be a WiiPlay equivalent?
DS Sound, DS Name Card, DS Magazine, DSMovie, DSCamera, DSCinema, DSMessage, DSMusic, and DSAlbum are also newly added to Japan’s trademark database with Nintendo is the registrant. These could be services, but they are most likely protective trademarks. Nintendo registered “Manga no Ma” or Manga Room in Japan and never used that.
http://www.siliconera.com/2010/05/17...e-and-3dsplay/
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May 18th, 2010, 21:41 Posted By: wraggster
During their investor call earlier today, Ubisoft management were questioned regarding how significantly they felt 3D games like Avatar on the PlayStation 3 and Xbox 360 would contribute to their revenue in the future. While the company refused to give revenue estimates, citing unpredictable factors such as the price of 3D TVs, they did confirm that 3D was an avenue they were interested in pursuing on consoles.
Not so mysteriously, they added: “Maybe also on portable machines.”
Ubisoft estimate that 15-20% of their console games will be 3D compatible by next year, and that the figure could rise to 50% the year after that.
http://www.siliconera.com/2010/05/18...s-development/
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May 18th, 2010, 00:16 Posted By: wraggster
A British sports star has become possibly the highest profile name ever to be jailed for the piracy of video games.
Gareth Raynor, a winger for rugby league team Crusaders, was sentenced to 15 months after being found guilty of selling counterfeit DS and Game Boy games, as well as fake ink cartridges, on auction site eBay.
Using the name ‘Genuine-Ink’, Raynor would import pirated cartridges from the East and then sell them on to UK buyers, advertising them as legitimate products. Over 1,500 transactions were found to have taken place between May 2007 and August 2008.
He pleased guilty to 14 charges of trademark infringement and fraudulent trading. He received nine months in jail for counterfeiting offences and an additional six for breaching the conditions of a prior offence.
“You were not saying that your product was cheap and shoddy when advertising them via eBay and as such any purchaser was buying based on trust,” Judge Roger Thorn ruled.
“You breached that trust. The buyers could not inspect the product until after the deal had been done. Thus both the buyer is a victim and also the producer of the product is the victim in loss of sales.”
ELSPA director general Michael Rawlinson added: “We would like to thank the efforts of East Riding of Yorkshire Council's trading standards service in their attempts to protect legitimate local traders and remove illegal products from the marketplace.”
http://www.mcvuk.com/news/39026/Rugb...r-DS-eBay-scam
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May 17th, 2010, 22:12 Posted By: wraggster
MTV Games boss Scott Guthrie has indicated that he expects Green Day: Rock Band to sell more than The Beatles: Rock Band.
While the Fab Four's videogame debut last year was critically acclaimed - Eurogamer's resident Beatlemaniac Johnny Minkley awarded it 9/10 - sales worldwide were reportedly well below two million.
That's more than Guitar Hero 5, also released late last year, but far fewer than Rock Band 2 or Guitar Hero: World Tour 12 months ealrier.
"We were pleased with the performance of Beatles: Rock Band but we were expecting higher sales," Guthrie told MCV.
"Our core audience of 16 to 34-year-old males are much more familiar with Green Day music than The Beatles."
"Green Day probably has a much higher awareness than perhaps The Beatles did."
Green Day: Rock Band is due out for PS3, Wii and Xbox 360 on 8th June.
http://www.eurogamer.net/articles/mt...utsell-beatles
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May 17th, 2010, 20:42 Posted By: wraggster
According to a story at ABC News, the upcoming announcement being made by Nintendo of America and the American Heart Association involves an AHA logo of sorts being printed on Wii packaging in the future, in an attempt to encourage more Americans to be physically active.
According to the AHA, their logo is one of the most respected brands in America, and has been proven to boost sales of the products it appears on. As part of the partnership, Nintendo provided the AHA with a gift of $1.5 million, which will go toward their heart care initiative.
Asked if he was concerned over his company’s endorsement of the Wii hurting the organization’s integrity, AHA president Dr. Clyde Yancy said that he was more concerned “if we don’t engage the millions of people who are physically inactive right now.”
“The logo’s not for sale. What we’re doing is promoting a message that’s incredibly important,” he added. Still, according to ABC, opinions are divided amongst physicians they communicated with, over whether or not it is appropriate for a medical organization to endorse any single product without concrete evidence of its benefits.
http://www.siliconera.com/2010/05/17...wii-packaging/
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May 17th, 2010, 20:39 Posted By: wraggster
Videogame revenue was down across the board in April 2010, compared to the same time last year. While the factors contributing to the decline are many, it would appear the handheld segment of the market was the real culprit.
“The portable side of the industry contributed more than its fair share to the industry decline,” according to NPD analyst Anita Frazier. “The portable business across hardware, software and accessories accounted for 25% of total industry dollar sales in April but declines in portable sales compared to April ‘09 accounted for 61% of the total industry decrease”.
In April 2009, the Nintendo DS sold over a million units of hardware. In April 2010, of all the platforms that declined compared to last year, the DS accounts for 71% of the overall hardware decline. Meanwhile, the PSP suffered an equally great drop in hardware sales, down from 116K units in April ‘09 to 65.5K units in 2010.
An important point to note here, however, is that the NPD group don’t track iPhone and iPad sales in their report, both of which certainly count as portable platforms for gaming.
http://www.siliconera.com/2010/05/16...ined-in-april/
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May 17th, 2010, 20:08 Posted By: wraggster
Leaked images and a filing made to the US Federal Communications Commission has indicated that Nintendo has begun tests on its new 3DS and that the console will come with one 3D widescreen display and one traditional 4:3 one.
A leaked image published by WirelessGoodness has shown a new console's circuitry, believed to be the 3DS, and clear indication that it will come with one widescreen display - Sharp's auto-stereoscopic 3D tech - and one traditional 4:3 screen.
Commenting on the image, Eurogamer blog Digital Foundry added that the most telling aspect of the leak could be the new hardware's codename, CTR.
Each of the DS revisions has been given a three-letter codename, it noted. The Nintendo DSi is referred to internally as TWL, while the DSi XL is known as UTL.
The use of CTR, which hasn't been used before, along with the new screen configuration would suggest a brand new kind of DS.
The filing for a "Nintendo CTR Target Board" was made in order to get the Wi-Fi card used by the system approved for use in the US.
Other features shown on the motherboard were standard stereo speakers, a slot for DS cartridges and the usual SD card port.
Nintendo has said that it will showcase its full plans for the new 3DS console, which will let users view 3D games without the need for special glasses, at this year's E3.
http://www.gamesindustry.biz/article...s-dev-hardware
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May 17th, 2010, 20:04 Posted By: wraggster
An FCC filing today by Mitsumi exposed what appears to be a Nintendo DS testing platform. As you can see, the board above has all of the components of a Nintendo DS, including two screens, controller, and camera. However, these components are installed on a spacious mother board, presumably to facilitate testing.
It’s unclear if if this testing board is being used for a new version of the DS, or if Mitsumi is simply updating their existing WLAN card in the current iteration of the DS. It’s also possible that this isn’t a testing board at all and Nintendo is just planning to release a ridiculously large version of the DS. Either way, it’s an interesting look at the DS and the testing process Nintendo’s suppliers go through.
http://www.wirelessgoodness.com/2010...vealed-by-fcc/
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May 17th, 2010, 19:55 Posted By: wraggster
Warner Bros has announced that the sequel to its 2009 DS hit will be named Super Scribblenauts.
The game was originally announced as Scribblenauts 2 back in March and is due to hit shelves this autumn. It will the structure of the original Scribblenauts, which has sold more than 1.1 million units worldwide.
Once again, players will be challenged to collect Starites by summoning any object they can think of. In addition to new puzzles, Super Scribblenauts features upgraded controls and more options when creating items.
Most notably, gamers will now be able to use adjectives to create more varied objects, allowing them to change the colour, size, style, behaviour and other aspects of their tools.
Creations can range from gentlemanly, flaming, flying zombies to purple, obese winged elephants, according to Warner.
http://www.mcvuk.com/news/39023/Warn...lenauts-sequel
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May 16th, 2010, 22:31 Posted By: wraggster
Nintendo's DS looks set to become the best-selling console in videogaming history before you tuck into your Crimbo mince pies this year.
Earlier in the month, Nintendo announced that it had sold 27.11 million DS units in the fiscal year ended March 31, 2010, taking life-to-date sales to 128.89 million. That figure is must now be over 129 million.
According to NPD analyst Anita Frazier, the DS could overtake the current record owner, the PS2, as the biggest-selling console ever "by October, November". The PS2 has sold "more than 140 million units worldwide", according to a Sony press release earlier this year, and that number is still growing.
DS sales have already surpassed Game Boy's - previously the best-selling handheld ever - despite a recent decline in sales.
http://www.computerandvideogames.com...VG-General-RSS
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