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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 9th, 2010, 17:53 Posted By: wraggster
Nintendo’s official unveiling of its brand new 3DS handheld will undoubtedly be one of the highlights of next week’s E3, but could Nintendo be planning a truly unexpected show-stealing surprise?
In his summary document for the LA event, Lazard Capital Markets analyst Colin Sebastian claims:
“We note that Nintendo is widely expected to deliver a Wii refresh in 2011, well before Sony and Microsoft come to market with new platforms, although this is unlikely to represent the launch of a new generation.
“Instead, we expect Microsoft and Sony to leverage their growing online content and services platforms, along with new motion sensing controllers, and to a lesser extent 3D and Internet-enabled televisions, as three pillars for growth over the coming 2-3 years.”
Sebastian has also heards good things about the 3DS, adding: “3DS could emerge as an E3 winner. Our conversations with industry contacts suggest the Nintendo 3DS is an impressive device, and is garnering support among third party developers.”
As for other possible announcements from Nintendo, the analyst expects a greater focus on software than ever before as strong games are currently, in his opinion, the platform holder’s best bet of halting its shrinking year-on-year sales.
“We also expect Nintendo to announce enhancements to the online capabilities of the Wii and DS,” he concludes.
“While another price reduction on the Wii is unlikely at E3 this year, we believe it remains a possibility before the end of the year depending on unit sell-through trends.”
http://www.mcvuk.com/news/39363/Anal...-Wii-2-in-2011
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June 9th, 2010, 01:54 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2824 2010-06-07 20:40:21
Author: plombo
Log message:
Fixed compile errors I introduced in 2823. Sorry!
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June 9th, 2010, 01:15 Posted By: wraggster
Newly released:
The Mega Man Zero series is comprised of all four Mega Man Zero titles previously released on the GameBoy Advance onto one cartridge for the Nintendo DS. In the tradition of most Mega Man games, the Mega Man Zero Collection is a fast-paced, 2D action side-scrolling platform game. For the first time, it will be available for Nintendo DS complete with all new modes.
First launched on the GameBoy Advance in 2002, the Mega Man Zero series follows Zero, originally introduced in Mega Man X. Players will be able to use Zero’s arsenal of weapons which include his Z-Saber and Buster Shot. Also adding new flavor to the series are the additions of devices such as the Chain Rod and Zero Knuckle, giving Zero the advantage.
The series begins with our hero waking up 100 years after the events of Mega Man X. Zero finds himself in a world where innocent reploids (robots) are being hunted down by the government of “Neo Arcadia.” A resistance group finds our hero and asks Zero to fight alongside them against the evil regime. The series follows Zero on his adventures as he battles the government of Neo Arcadia and his fight for peace!
http://www.play-asia.com/SOap-23-83-...j-70-3qe0.html
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June 9th, 2010, 01:04 Posted By: wraggster
Well, that didn't take long. Less than two months after the North American release of the DSi XL, Nintendo has announced a new color variation for the handheld -- and it's one that doesn't make us think of a Cadillac at all! On July 11, the large-screened handheld will be released in Midnight Blue, which appears to be the same as the "blue" color announced for Japan this month. It'll retail for the normal $189.99 price Nintendo has set for the DSi XL in North America.
Though Nintendo doesn't mention it in the press release, the timing of this new handheld coincides perfectly with Dragon Quest IX. The publisher is likely hoping to entice customers to pick up both together -- a Midnight Blue DSi XL at a midnight launch of the game, perhaps?
http://www.joystiq.com/2010/06/08/ds...ue-on-july-11/
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June 9th, 2010, 01:03 Posted By: wraggster
2K Play is ready to introduce you to New Carnival Games this fall on Wii and DS. Sure, the "new" portion of the title is a bit of a misnomer, considering the game features 30 classic carny activities such as "Fish Bowl Bounce," "Bumper Cars" and a "Haunted House," but a title like Even More Carnival Games For 2K to Bank On came across as a little cynical.
New Carnival Games will support the Wii MotionPlus for numerous activities, including "Lucky Toss, Gone Fishin' and Speed Bingo." The game also has over 300 carnival "prizes" to collect like "Moon Rocks, Eye-Bots, Decoder Rings and Wacky Wearables." It's the sort of clean, insulated carnival your whole family can visit without fear of picking up someone's disease from a grimy ball.
http://www.joystiq.com/2010/06/08/ne...-ds-this-fall/
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June 9th, 2010, 01:01 Posted By: wraggster
Activision has announced that DJ Hero 2 will be released this autumn for PS3, Wii and Xbox 360.
The sequel features a new "Empire" career mode, new multiplayer modes including DJ Battles, and vocal support for singing and rapping.
There are new social multiplayer game modes too, a Guitar Hero 5-style jump-in/jump-out Party Play mode, and a freestyle option.
Producer Deadmau5 has been drafted in as a new playable character, and Dr Dre, Chemical Brothers, Kanye West, Metallica, Lady Gaga, Rihanna and "over 85" other artists are among the more-than-70 mashups on the disc.
The game will be sold in several bundles - Party will include the game, two turntables and a microphone; Turntable will feature the game and a turntable; and the game will also be sold separately.
To celebrate the announcement, DJ Hero 1 owners on PS3 and 360 will be able to download a mashup of "Just Dance" by Gaga and Deadmau5's "Ghosts 'n' Stuff" from PSN and Xbox Live from 8th-14th June.
Look out for more on DJ Hero 2 during E3 next week.
http://www.eurogamer.net/articles/dj...ut-this-autumn
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June 8th, 2010, 23:47 Posted By: wraggster
Capcom CEO Haruhiro Tsujimoto believes Nintendo is paying close attention to Apple's success in mobile gaming, anticipating the upcoming Nintendo 3DS handheld for more than its 3D capabilities.
"What we're more looking forward to is the offering of a new business model," he said in an interview with Nikkei. "Nintendo has been in the hardware business for a long time, and I believe they must be looking closely at Apple's recent success."
"We believe third parties are paying attention to Nintendo's E3 3DS announcement because of this point as well."
This may be a hint that Capcom hopes Nintendo is readying a service akin to Apple's App Store for their new handheld - perhaps allowing a greater range of third-party, independent and micro-payment content than does the existing DSiWare store. There has also been speculation that the 3D-enabled handheld will offer 3G capabilities.
Nintendo has previously confirmed that it will reveal the 3DS at this year's E3. GamesIndustry.biz will be documenting Nintendo's June 15 press conference on the day.
http://www.gamesindustry.biz/article...osely-at-apple
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June 8th, 2010, 00:08 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Metatarsal has issued "A Pirate's Life", excellent engine for RPG combat system.
"A Pirate's Life"
Working title for RPG styled game year
I Have Been HAVING Ideas For An RPG game for a while now, and little engines built to boost Many skills and test Things Here and There. A while back someone in the forum enquired about RPG battle engine making year, and I Gave example of how year to make a simple one off the top of my head, They Only Derwent and tried the code two days ago, found it Had a hiccup Two gold and PM'd me. Quickly I fixed it up, and commented it out working the left soft feel 'em up piece of work. Half and half curiosity excitement I Decided to add a few "Things That Were they floating in my noggin '; soon That Became a Lot of Things, and That Led to Two Days of Much time and dedication to Produce this, STI working with graphics from scratch . The idea RPG Piratey Settled in and I created a battle system, Which Is What I Am Currently the presenting;
It Will Likely Be a while before i continue to progress with the RPG, this Was a side project to focus my hand at the moment. Hope you enjoy!
Features:
Attribute-points to divide your stats Amongst Which influence your character in battle
-My take was turn based battling system, Which includes live action elements of attack and defense (Malthus requiring skill as well as "smarts When planning attack)
-Health and Stamina bars for You and Your Enemy
Quite complex, AI, Which Allows For An unpredictable, 'smart' Enemy Who Reacts to-many gameplay elements, from Who can defend your attacks, and enraged Be in Despars Into Stronger attacks
The IS-engine-Prepared for future Allowing amendment of armor items, and more primary weapon
http://dsgamemaker.com/forum/viewtopic.php?f=27&t=4692
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June 7th, 2010, 23:58 Posted By: wraggster
News via http://www.wii-addict.fr/forum/index...howtopic=20195
The pace of releases has slowed to WiiXplorer but here is the R171 of the file browser on the Wii made by dimok and r-win.
Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny
WiiXplorer:
- Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
- View the properties of a file or folder
- Do a search on SD / USB / SMB / DVD / WiiDisk
- Launch a file .dol / .elf
- See the videos of Wii and GameCube
- Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
- Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
- Slideshow and zoom images
- Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. GD /. GD2
- Making screenshots
- Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
- Read file. PDF
- FTP Client and FTP Server
- Text Editor
- Support with USB2 cIOS202
- Support for file system FAT and NTFS
- Address bar with road access
- Multi-language
- Support for different fonts
- AutoUpdate
QUOTE
R171
- New Feature: Support RAR Extract with password support.
- Some Fixed bug with empty ZIP archive opening
- Reverted usb2 source. The new one Caused a few "problems.
- Updated language files
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June 7th, 2010, 23:55 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Gravi...ha-t20194.html
ThatOtherperson, The famous game developer Wii homebrew has yet found an idea called Gravity Glide.
The game, which is not one yet, is to pull or push objects (those white spots?) On the screen has buttons A and B and the pointer of the Wiimote.
The author does not really know how to adapt this concept into a full game and waiting for your return and / or ideas!
QUOTE
I'm not sure how to DESCRIBE this and a screenshot Still Does not do Much to communiquer Anything. It is more of a toy Then a game. You create momentum to move areas "of Things with. Its really just a continuation Of That Improved browser of the same name Thing That I made a little while ago. Use the wiimote to aim, the A button to pull in and Things to push the B button.
I'm really happy with how it Turned out Somewhat goal I'm still undecided about whether or not I should "build on it anymore and Actually make a game out of it. If you like it and want to see more of it Then let me know it.
http://thatotherdev.wordpress.com/
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June 7th, 2010, 21:25 Posted By: wraggster
The widely-rumoured deal between graphics card-maker NVIDIA and Nintendo, which was thought to have seen technology from the former company make its way into the forthcoming 3DS handheld, is no longer going ahead.
That's according to a report in videogames tech blog Digital Foundry, which claims that Nintendo has opted for a Japanese partner instead - and that the new platform is "almost certain to be revealed at E3" next week.
"According to our two independent, unconnected sources, the Nintendo 3DS features a design totally divorced from the NVIDIA Tegra SoC (system on chip) initially thought to have been powering the DS successor," it reports. "It's now thought that Nintendo has instead chosen a Japanese partner for the 3D acceleration hardware within the 3DS.
"Sources also confirmed that the 3DS' development codename is 'Nintendo CTR', meaning that this motherboard picture we ran a couple of weeks back, sourced from the FCC website, is indeed something akin to a development or test station for the new handheld.
"This strongly suggests that 3DS does feature a widescreen "glasses free" stereoscopic 3D display, along with a more conventional 4:3 2D display beneath it. Interestingly, it appears that the images of the board published on the FCC website were uploaded in error: they were supposed to have been made public 10 months after the submission in April this year, presumably after the 3DS itself ships."
E3 action itself kicks off next week, with the Nintendo press conference set to take place at 5pm BST on June 15.
http://www.gamesindustry.biz/article...s-dead-article
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June 7th, 2010, 21:19 Posted By: wraggster
Long-running children's franchise Sesame Street will be making its Wii debut this autumn with two games that use none of the Remote’s buttons. The games – entitled Elmo’s A-To-Zoo and Cookie’s Counting Carnival – will be packaged with plush covers for the controller in the shape of Elmo or Cookie Monster. These will cover all buttons and triggers, making the game more accessible for younger gamers.
“This is the first time anything like this has been developed and licensed for Nintendo,” said Sesame Workshop’s senior vice president of media distribution Scott Chambers.
“We will be the first to introduce such an aid. We’re doing it so that preschoolers can play learn from these Sesame Street games without feeling frustrated with the controller.”
The games will be published by Warner Bros, and will also be available on PC and DS – with a larger stylus for the latter included with each title.
http://www.casualgaming.biz/news/302...-Sesame-Street
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June 7th, 2010, 02:13 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...70-t20169.html
The pace of releases has slowed to WiiXplorer but here is the R170 file explorer on the Wii made by dimok and r-win.
Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny
WiiXplorer:
- Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
- View the properties of a file or folder
- Do a search on SD / USB / SMB / DVD / WiiDisk
- Launch a file .dol / .elf
- See the videos of Wii and GameCube
- Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
- Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
- Slideshow and zoom images
- Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. GD /. GD2
- Making screenshots
- Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
- Read file. PDF
- FTP Client and FTP Server
- Text Editor
- Support with USB2 cIOS202
- Support for file system FAT and NTFS
- Address bar with road access
- Multi-language
- Support for different fonts
- AutoUpdate
QUOTE
R170
- Updated usb2 source to the same as Wii ™
- Fixed bug in shift with i OnScreenKeyboard Implemented in R169
- Fixed slow write for SD in the New libfat. Using a custom now till the end libfat IS fixed it devkitpro the trunk. This should "fix the 0 byte result.
R169
- The new IS libfat causing a major slowdown write SD. So going back to old libfat for now.
- Added support for up to 10 shares SMB / FTP Client mounts (like Wii ™)
- Added SD Gecko support. Not sure if it works because i do not have one goal it Should Be.
- Changed Configurable keyboard quick access button to shift has Caps button while holding it
R168
- Added Keyboard Shift and Backspace quick access buttons to control settings
- Made Backspace quickbutton holdable onscreenkeyboard it. The delete delay (speed) IS configurable in the settings.
- Made Some paths scroll INSTEAD of dotted
- Added a path for browse option for custom paths. Either you can type in or browse for 'em' em now.
- Fixed line Being Played after going to homemenu Even If It Was Stopped
- Made Browser return to the path That Was the settings from last browsedir Wherever gold
- Raised level optimization compiles
- Source cleanup
- A few "fix ups
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June 7th, 2010, 02:10 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Jzint...00-t20149.html
JzintvWii Intellivision emulator is focused on Wii jenergy.
QUOTE
Instructions:
* Copy the application folder in the "apps" directory of the SD card
* Create directory "/ jzintvWii / Roma" on the SD card
* Put all your roms (. Int. Bin. Itv gold. Rom) I'm his bios directory Including Roma (exec.bin, and grom.bin ecs.bin)
* Boot the emulator from the Homebrew Channel
* Follow instructions, or press the "A" button to play a rom
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June 7th, 2010, 02:03 Posted By: wraggster
POWDER 114-1 released by insin
A port of POWDER to the Wii using SDL Wii.
114-1 - 6th June, 2010
Updated to version 114 of POWDER, see the POWDER releases page for changes.
This version contains a new version of the Akoi Meexx 10 tileset with a larger font, in addition to the "distorted" version which is the default tileset for this port (screenshots to follow later). Try it out and see which you like best.
http://wiibrew.org/wiki/Powder
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June 7th, 2010, 02:01 Posted By: wraggster
WiiMC 1.0.4 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features
Attractive libwiigui-based interface, designed with the Wii in mind
Most essential difference from MPlayer CE and the like: completely GUI based, no fiddling .conf files should ever be necessary (except for on-line media)
Picture viewer
Music player
On-line media support
FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
Network playback via SMB, HTTP, and FTP
Multi-language support: Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish
Changelog
1.0.4 - June 3, 2010
Subtitle color/size adjustment
Added checkmark next to viewed files
Added sleep timer
Improved device mounting
Improved stability
Fixed artifacts issue with online media files (VP6 codec)
Synced to MPlayer r31303
Added option to auto-play next video
Add GIF image viewing
More codepages added
Thumbnail support for online media (Navi-X)
Hide folders beginning with '.' and '$'
Added screensaver
Add ability to view PNG's over 1024x1024
Added theme color options
Add more seek time options
Language updates
http://wiibrew.org/wiki/WiiMC
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June 7th, 2010, 01:47 Posted By: wraggster
News/release from bluepickles
ok, i'm guessing there are some kirby fans out there, so i thought i'd post one of the only projects i've made that you could really call "finished". my "Samurai Kirby" is a clone of that old mini game in kirby super star for the Super Nintendo, which is called Samurai kirby, lol. but in my version, you can face not only waddle doo's and Metaknight in a game of quick draw, but some vicious Gameboy's too (and one of my original characters, Echo. i know his sprite sucks, but it was all i could do...) to face the gameboy's, hold select and press B, or to face Echo, hold select and press A, or just press start for the easy mode. when the opponent shows a sign of movement, quickly press A, then press start to go to the next challenge if you've won (if you lose, just press start to go to the GAME OVER screen and press start to return to the title screen. i hope its not too short to call a"finished project"... lol, for every 15 times i face Echo, he beats me atleast 14... i'm too slow
by the way, to make the opponent attack at a random time, i used the PA_RandMinMax function with 2 timers. once one timer ran out, (the "draw timer") the other one counted down (the "attack timer") and if that timer reached 0 and you didn't draw, GAME OVER! the bad guy sprite will animate just before he attacks, and that is you chance to press A. (don't press it too soon, however) hope you guys like it!
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