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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 2nd, 2010, 22:16 Posted By: wraggster
Given the crazy sales and, no doubt, small budget of Ubisoft's Just Dance, it seems obvious that the company would follow up with another Wii dancing game. However, the next game in Ubisoft's dance series isn't a simple Just Dance sequel (though we're sure that'll happen too) -- rather than licensing a few pop hits and a few really embarrassing dance songs from the early '90s, the next game is about ... showtunes.
Dance on Broadway features a selection of 20 songs from Broadway musicals, including "All That Jazz,""Fame" and "Time Warp" (it's just a jump to the left!) The full track list is available after the break.
Ubisoft has announced a June 24 release date for EMEA territories, but none yet for North America. The ESRB rating on the box art would suggest that a North American debut isn't far off.
http://www.joystiq.com/2010/06/01/ub...eat-white-wii/
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June 2nd, 2010, 19:28 Posted By: wraggster
UK retailers are selling Nintendo's DSi console for £119.99 following the announcement of a price cut earlier today.
CVG has been told by senior retail sources that £129.99 is the widely 'agreed' retail price for the device following the drop - but that certain chains have already sliced another £10 off.
The standard price for the console at the likes of HMV, GAME and Amazon is already £119.99 online and at various High Street locations.
Nintendo's announcement said that the new trade price would come into effect on June 18 - but it appears UK retail isn't shy in jumping the gun.
Nintendo maintains that - unlike other hardware distributors - it doesn't set a 'suggested retail price', rather letting individual retailers set their mark-up.
http://www.computerandvideogames.com...VG-General-RSS
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June 2nd, 2010, 19:27 Posted By: wraggster
Emergent has revealed its Gamebryo Lightspeed engine has been licenced to a studio working on a WiiWare title.
The announcement is, as Emergent planned, a demonstration of the degree of scalability that the Gamebryo LightSpeed engine benefits from.
Emergent’s latest platform was used in the development of Bethesda title Fallout 3 – a high-profile title available on PS3, Xbox 360 and PC.
Yet Polish studio Bloober Team will hope to make the most out of the engine for Last Flight; a downloadable action-adventure horror game available via WiiWare.
“We were shopping for a fully featured game engine and tool chain ready to use out of the box, and Gamebryo was the only development platform that met our standards,” said Pawel Lewandowski of Bloober Team.
“In contrast to other engines available for Wii, Emergent’s tech is really well documented. Not only is there a standard API documentation, but all tools are documented as well. Provided examples are useful and commented with great detail.”
http://www.develop-online.net/news/3...ns-to-Gamebryo
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June 2nd, 2010, 15:44 Posted By: wraggster
Nintendo has today revealed a new culinary DS title, 1000 Cooking Recipes from Elle * Table. Created in conjunction with the the titular luxury lifestyle magazine that is itself part of the famed Elle brand, the 'software' promises to guide aspiring foodies through the finer points of creating everything from light meals to three course feasts.
Taking a more high brow approach to interactive recipes than Nintendo's own Cooking Guide: Can't Decide What To Eat? - which was released in 2008 - 1000 Recipes includes features such as a cheese and wine guide by Master of Wine Jancis Robinson and John Farrand, Guild of Fine Food.
That considered, it appears the package is aimed at the older audience attracted by the DSi XL's larger screen and Nintendo's continued drive to welcome more senior demographics.
As well as its four-figure collection of recipes, the new package also boasts voice recognition for hands-free navigation, and a number of special seasonal and camera-based social features.
Released on July 2nd this year 1000 Cooking Recipes from Elle * Table will give users recommendations based on different ingredients, country or season, and promises to add a touch of class to their capabilities in the kitchen.
http://www.casualgaming.biz/news/301...ith-Elle-Table
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June 2nd, 2010, 15:38 Posted By: wraggster
In its first strategic reposition ahead of the arrival of the 3DS some time later this year, Nintendo has cut the price of its entire DS range in Japan.
From June 19th the super-sized DSI XL will see its price drop from YEN 20,00 (£150) to YEN 18,000 (£132). The DSi will drop from YEN 18,900 (£140) to YEN 15,000 (£110).
In addition, the platform holder has confirmed that it will no longer issue guidance prices for the DS Lite. The expectation is that retailers will significantly reduce the current YEN 16,800 (£125) asking price.
Nintendo is also releasing three new colours for its current top-of-the-range DSi XL – yellow, blue and green. These will sell alongside the existing wine red, dark brown and natural white.
Though the XL has been well received, it was always going to struggle to match the market impact of previous revisions such as the DS Lite or DSi. The launch of these colours appears on the surface to be an attempt to tap into the DS’ naturally younger demographic.
http://www.mcvuk.com/news/39229/JAPAN-DS-gets-price-cut
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June 1st, 2010, 23:01 Posted By: wraggster
Sure this ain't the first time we've seen Mario Kart step outside the game console, but we'll be damned if Tomy's Japanese line of RC cars don't inspire a serious case of gadget lust. In addition to the usual remote controlled shenanigans, these guys have the ability to "shoot" virtual shells and bananas at other cars; power-ups are indicated on the controller via LEDs; and cars contain infrared sensors so you know when you've been hit with a weapon (which causes you to rumble and slow down) Cars are available from Amazon Japan to the tune of ¥2,730 (around $30) each.
http://www.engadget.com/2010/06/01/m...r-living-room/
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June 1st, 2010, 11:59 Posted By: wraggster
Nintendo has said that it is committed to ethical manufacturing in the wake of reports that staff at Chinese partner Foxconn are committing suicide amid poor working conditions.
New reports suggest Foxconn has put up protective safety nets around its buildings to prevent more suicides at its main Chinese plant, as further stories emerge of inhumane working practices.
The plant, which makes a wide range of consumer electronics - including the PlayStation 3, Xbox 360, Wii, iPod, iPhone and iPad - has recently come under intense scrutiny following 12 attempted suicides and 10 deaths, most involving staff jumping from roofs.
The company has already pledged to increase salaries by 20 per cent and to offer counselling for its over 350,000 employees.
However, a recent Guardian report suggests an even darker background to some of the deaths, with the family of the first victim alleging that he was murdered by security staff and his dead body thrown from the rooftop.
Other staff though have pointed out that conditions at the factory are in fact better than average for the Guangdong province. Particularly after the first death in January, some have theorised that many of the deaths may have been intended to benefit the victim's families with conciliatory payments from Foxconn.
With the facts of the matter under such dispute many of the Western clients of Foxconn have instigated their own investigations, with Nintendo joining the increasing long list of concerned parties on Friday.
"We take our responsibilities as a global company very seriously and are committed to an ethical policy on sourcing, manufacture and labour," said Nintendo in a statement to GamesIndustry.biz.
"In order to ensure the continued fulfilment of our social responsibility throughout our supply chain, we established the Nintendo CSR Procurement Guidelines in July 2008. We require that all production partners, including Foxconn, comply with these guidelines, which are based on relevant laws, international standards and guidelines."
Also speaking to GamesIndustry.biz, Institute of Business Ethics research director Simon Webley commented: "Organisations need continual reminders that no matter how good their products, their reputation can be seriously damaged by events and practices throughout the length of their supply chain,"
"Companies should make sure that their suppliers have similar values and ethical practices to their own. This would include respect for human and labour rights covering such issues as health and safety standards, pay rates and use of children," said Webley.
http://www.gamesindustry.biz/article...p-suicide-nets
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June 1st, 2010, 11:56 Posted By: wraggster
Treyarch are promising to blow Wii owners away with a version of Call Of Duty: Black Ops that's similar to the 360, PS3 and PC versions.
Treyarch were behind the rather rough-looking Modern Warfare Wii port last year but, according to the company's Studio Head Mark Lamia, players won't believe that Black Ops is running on Wii.
"We do everything we can to make the two as similar as possible," Lamia told ONM.
"Whereas we're able to create the same assets that can be displayed on the PS3, PC and the 360, we actually have to do quite a bit of work both on the technology and the assets and the investment is heavy to get it working on the Wii but we're committed to it as we were with World At War and Call Of Duty 3 which was a Wii launch game.
"What we want to be able to do is create the most intense, the most cinematic 'you can't believe this is running on the Wii' situation that you could imagine. That's what people expect from Call Of Duty. They expect to be blown away. We're going to blow you away."
http://www.computerandvideogames.com...VG-General-RSS
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May 31st, 2010, 23:48 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=11914&f=54
We're the Nintendomax Wii Dev Competition 2010 is officially closed to all new entries. We record eight original entries, we égalons the number of entry games last year. I confess that I expected to see more entries, but 8 is still very good. I want to thank all the authors for their participation projects, thanks to you we can organize competitions.
Here is a list of all entries:
- 24 points per skyfrog (France)
- Alien Puzzle Wii Gemis (USA)
- Wii JellyCar by Drakon (Poland)
- Nanomech by EvilTroopa (France)
- PixelMerge by evilynux (Canada)
- PixelPlot by Morukutsu (France)
- Scape by Sheeft (France)
- SwingBall by ThatOtherPerson (Canada)
I invite all members of the jury to download the archive above to reach their scoring, scoring system identical to last year.
Thank you and good luck to all participants, the results will be posted no later than June 30, 2010.
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May 31st, 2010, 23:45 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=11910&f=19
blabla offers version 0.80 of its RPG with Pokemon, "Pokemon Battle".
Pokemon Battle is an RPG with Pokemon.
You can fight your Pokemon with a map.
Charizard, indivisible and JOLTEON are available.
INSTALLATION:
The installation has been simplified.
Just put the folder and lua myluads400.nds directly into the DS.
Start myluads400.nds.
Voila! The game starts!
NOTE: For those who would microlua, just take the file and title.lua pokemon battle in lua / scripts and run title.lua.
POKEMON BATTLE 0.80
Changelog:
Change the fighting engine, it is much better than its predecessor but
you will not have translations.
In addition, the sound effects are not yet set and the opponent has only one attack.
But this time I master completely the VRAM and therefore you will receive better graphics.
Expect version 0.8 beta and see!
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May 31st, 2010, 23:42 Posted By: wraggster
Hillbilly posted this over at palib
Hello again. It's been a while since I've posted anything so I thought this would be an appropriate time to catch up with you all and share what I have been working on. Throughout the course of around 1 week of total programming, I have made a simple engine for a top-down shooter in a third-person perspective. The engine, itself, is pretty efficient and I hope to expand it a little more to include more items and triggers for events such as text to appear on the top screen. The only reason why I really posted here though is because I need more levels for this game. Currently, I have one level total and, although it looks decent considering my art skills, it lacks the ability and creativity of a true spriter/graphic artist. So, I guess I'm formally making a call for any spriter/graphic artist to make some levels for this game. I can provide you with all the information you could possibly need via replies to this post. But for now, I'll just share the demo for you all to get the feel of what this game (I hope) will be.
http://palib-dev.com/forum/index.php/topic,584.0.html
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May 31st, 2010, 23:35 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...66-t20040.html
The pace of releases has slowed to WiiXplorer but here is the R166 of the file browser on the Wii made by dimok and r-win.
Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny
WiiXplorer:
- Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
- View the properties of a file or folder
- Do a search on SD / USB / SMB / DVD / WiiDisk
- Launch a file .dol / .elf
- See the videos of Wii and GameCube
- Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
- Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
- Slideshow and zoom images
- Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. GD /. GD2
- Making screenshots
- Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
- Play files. PDF
- FTP Client and FTP Server
- Text Editor
- Support with USB2 cIOS202
- Support for file system FAT and NTFS
- Address bar with road access
- Multi-language
- Support for different fonts
- AutoUpdate
QUOTE
R166
- Language files update
- Fixed Positions of Buttons and List on MusicPlayer
- Added Effect Slideout from behind for the PlayList in the MusicPlayer
- Added Scrollbar to MusicPlayer
- Fixed bug When Selecting multiple files with Tooltips
- Added a Trashcan you can delete the ImageViewer Which viewed: current queue.
- Added fade out / in on Changing Images / PDF Slideshow IS active sites while
- Maybe some more stuff i forgot
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May 31st, 2010, 23:31 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Alien...06-t20038.html
Alien Puzzle Wii is a game developed by Gemis. It is a port of the game NDS of the same name. This is in the Nintendomax Homebrew Wii Dev Competition 2010.
QUOTE
v0.6
Final Update Before the end of the competition. Includes a fix to a video problem, and Some shiny new graphics. The graphics are not all done yet, goal MOST of the hand ones are Including the menu and the in game ones. The original ones Will Be available as a download on the DLC shop soon.
V0.5
- New mp3 player layout! Now features a pause feature, playlist support, and more!
- Two new multiplayer modes, Vs Mode and Co-op mode!
- Object and packs for use as DLC! This Allows you to customize the game play graphics.
- An options menu
- 5 Difficulty settings now: Very Easy, Easy, Normal, Hard, and Very Hard
- Bug fixed
- Nicer looking text thanks to True Type Font support!
- Some graphical Improvements
As of this release, There are a few "new DLCs. There are single player Three New downloads:
- World
- Choices
- Bus
one new multiplayer level:
- Racer
and the first object pack for download:
- InvisibleWalls
http://www.nintendomax.com/viewtopic.php?f=54&t=11911
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May 31st, 2010, 23:29 Posted By: wraggster
News via http://www.wii-addict.fr/forum/NanoM...05-t20037.html
EvilTroopa and Olyfno propose "Nanomech" Multiplayer action game for Wii that participates in the Nintendomax Wii Dev Competition 2010.
QUOTE
In the year 20XX, the aliens landed on Earth to invade us, we humans.
Rather than a demonstration of artillery, they sent us viruses to infect and kill any people.
Some people could hide in the underground to prepare for the cons-attack. Scientists created the Nanomech to fight infections in the body of infected individuals.
Once their NanoArmée is ready, they will kill the aliens from the inside.
Controls:
Nunchuk Stick: Move your Nanomech
Wiimote Pointer: Aim
B: Fire your laser gun
A: Slash your sword
Home: Back / Quit
http://www.nintendomax.com/viewtopic.php?f=54&t=11909
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May 31st, 2010, 23:27 Posted By: wraggster
News via http://www.wii-addict.fr/forum/24-Po...09-t20036.html
24 Points is a card game developed by reflection Skyfrog at the Nintendomax Wii Dev Competition 2010.
QUOTE
A deck of cards (without figures) is shared between the player and the Wii.
At each turn, players place two cards on the table.
Then use the four cards and put the symbols +, -, x, / to calculate 24.
To understand the solution, the game offers a formula editor 3 lines.
example
-> Maps: 2 8 5 1
line 1 => 5 1 = 6
line 2 => 6x8 = 48
Line 3 => 48 / 2 = 24
It has ((5 +1) x8) / 2 = 24.
If you find how to make 24 before the end of the lap, you get 4 cards of the table.
Otherwise it's the Wii which retrieves the cards.
Then we start a tour.
A player wins the game if it retrieves all the cards.
http://www.nintendomax.com/viewtopic.php?f=54&t=11906
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May 31st, 2010, 23:22 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Scape-v05-t20035.html
Scape is a little puzzle game / adventure created by Sheeft at the development competition organized by Nintendomax.
This is the moment a draft which consists of two levels!
The goal of the game to reach the sun the doll by cutting the son who connect.
QUOTE
v0.5
- Early Renewal movements of Me is now heavier than before.
- Correction of accents in some levels
- Latest levels redone
v0.4
- Creation of a new type of static platform
- Fixed the end zone level
- Fix release level
- Recalibration of certain physical properties
- Added a background for the World 2
- Added a message when you unlock a world and return to the menu selection of worlds
- Added levels
Remember to keep files slot1/2/3 in the data of the game if you want to keep your backup folder, replacing the old version the new one and place them in the right place!
http://www.nintendomax.com/viewtopic.php?f=54&t=11905
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May 31st, 2010, 23:18 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Pixel...00-t20034.html
MorukutsuThe winner of the contest Nintendomax Wii Dev competitions last year, participating again this year with his new homebrew PixelPlot.
QUOTE
Short Description: For the survival of the kingdom Pixel, you must help the king find pixol Pixel, its favorite food. Browse through a few levels in search of that rare commodity!
Controls: (Wiimote horizontally) The Pad to move, to jump one, two to shoot fireballs.
For those who would continue the adventure, a level editor is available, it can create more or less intuitively levels.
http://www.nintendomax.com/viewtopic.php?f=54&t=11904
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May 31st, 2010, 23:03 Posted By: wraggster
DiiLC 1.0 released by Conanac
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko's savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert four DLCs (for US, EU, JP, and KR regions) and one HDLC that are available at the time when the application is running. It will process item, design and associated chosen letter from the downloaded file (either DLC or HDLC). User could choose to directly store the letter with item or design pattern into either the chosen player pocket and design slots (including global design slot in Able Sister's shop) or ask Wendell and Pete to deliver those.
31 May 2010 (v1.0)
Release version along with several additional new features
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May 31st, 2010, 22:40 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Windows has been updated recently. Changes:
- Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone;
- Fully implemented "bulletproof" read-only;
- Movie code now fully conforms to the Savestate section of the Laws of TAS;
- Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording;
- Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added.
- Faster loading of Movies and Savestates;
- New lua functions;
- fixed zapper.read() crash on movie finished;
- Fix PlayMovieFromBeginning when using a movie that starts from savestate;
- New and improved input display;
- Autohold display fixed with 4 player support;
- Win32 NTSC Filter Video options;
- Win32 - Many feature enhancements to the Cheats dialog;
- Win32 - Debugger - many crash bug fixes and breakpoint handling fixes.
News source: http://fceux.com
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May 31st, 2010, 22:28 Posted By: wraggster
We rarely, if ever, write rebuttals to stories posted on the esteemed, list-friendly publication known as Time, but we've got more than a few bones to pick with its recently posted "50 Worst Inventions" list. Around every turn, the list seems to get it wrong. For instance: FarmVille? There are 70 million people who'd disagree with that one. And Virtual Boy? The world's first fully-3D game console/amateur LASIK surgery machine? That's about as progressive and brilliant as inventions get.
http://www.joystiq.com/2010/05/30/ti...st-inventions/
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