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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 20th, 2010, 23:39 Posted By: wraggster
News/release from Ryan
Ok. Just a game I made. Tell me what you think.
Objective:
Don't fall off the screen. Simple, right?
Controls:
Left and Right move.
Start pauses.
Credits:
Todoakaio for the song, "Put Your Hands Up for the Vallred"
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June 20th, 2010, 23:35 Posted By: wraggster
Pate has today released a new version of his Dos emulator for the nintendo DS:
This version has the following major changes:
No more need for the LOADFIX command! See the previous blog post for more info about how I changed the code to enable this, if you are interested.
EGA horizontal smooth scrolling fixed. The horizontal scrolling was very jittery in games like Supaplex, Heimdall and Crystal Caves, for example. Again more info in my previous blog post.
The BIOS window scrolling functions (up/down) are now implemented for each supported graphics mode and for both directions.
Removed the check for running zeroed data, as this prevented the Great Escape game from starting. Now you won't get an Unsupported Opcode error in this situation, the game will probably just hang.
Fixed a bug in MOV SP,SReg opcode. For example a game called Berlin 1948 used SP as a loop index with SS as the initial value, and the buggy opcode caused SP to get zeroed, which in turn caused the game to fill the entire screen when it only wanted to write a few pixels.
Various game-specific fixes, as mentioned in my previous blog post.
All the missing opcodes (that weren't caused by the game executing data) in the debug logs I have received have been implemented. So quite a few games should now progress further than before.
Since the last blog post I have also debugged a couple of new games. I spent many hours (including the whole of yesterday) debugging the memory allocation problem in Abandoned Places, but still could not figure out why it skips allocating a 64KB block of memory (that it does allocate in DOSBox) and then crashes when it clears this block that it never allocated in the first place! It is quite difficult to trace something that does not happen, so I still need to think up new ways to approach this problem.
Another game that I only started debugging today is Gods. It seemed to hang at the beginning with a black screen, and it didn't even respond to the user breakpoint request. Luckily this was not a problem when running it in iDeaS, and with it I was able to find out that my VGA Display Status Register emulation was still not correct. The bit that returns whether the display is in Horizontal Blank should also return the Vertical Blank time. When I added that, I got Gods to progress up to the start menu, but the graphics were completely garbled. After some debugging I noticed that it goes to 640x350 EGA mode, but then directly writes new values to the CRTC registers so that the display size is actually 320x200! My screen blitting functions are based on the graphics mode byte, so the game used the graphics memory like it was 320x200 pixels while my blitting routines used it like a 640x350 layout. Btw, the game does not look correct on DOSBox either (at least on my rather old version), but as DOSBox uses the real CRTC registers it is not as broken as it was in DSx86.
I added a quick hack to the CRTC register setting so that if the mode is 640x350 but the new CRTC register value tells the horizontal size to be 320, I change the graphics mode to 320x200. This allowed the game to display a properly-sized screen, but there are still some severe problems with scrolling and paging, so the game is not playable yet. I believe I need to change my blitting method completely to read the current CRTC register values instead of the graphics mode, to properly handle situations where the game accesses the CRTC registers directly.
Anyways, this version is yet another fix version without any major new features. My summer vacation starts within a week (Yippee!), so after next week I'll start working on the bigger issues, like improving the AdLib emulation, implementing the missing SB DSP commands, adding better screen scaling methods, improving the mouse emulation etc etc. I am very much looking forward to being able to really focus on adding the missing features to DSx86.
Thanks for your interest in DSx86, and please send me debug logs and update the Compatibility Wiki as you test games on this new version! Here below are pictures of the Great Escape and Berlin 1948, which should now run in DSx86.
http://dsx86.patrickaalto.com/DSblog.html
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June 20th, 2010, 23:03 Posted By: wraggster
News via http://emu-russia.net/en/
CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Ultra). Changes:
- UNIF NTD-03 - new dump "ASDER 20-in-1 (Unl)[U][!]";
- UNIF KS7012 - new dump "Zanac (KAISER)(FDS Conversion)(Unl)[U][!]";
- mapper 210 - savestate fixed;
- fixed "Young Indiana Jones Chronicles, The (U) [!]" problem, thanks to nesdev people.
http://cah4e3.shedevr.org.ru/
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June 20th, 2010, 23:01 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: plombo
Log message:
Added 16-bit and 32-bit scalescreen functions and updated zoomscreen.
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June 20th, 2010, 22:35 Posted By: wraggster
Consoles are not only the portal to fun, but they are fashion accessories as well. Get the Nintendo DSi™ LL that suits your wardrobe and your personality. The new versions include a cool blue, a sunny yellow and a lively green, perfect for the summer season.
From the manufacturer: Graphics quality of NDS games are increasing and it's much easier to appreciate the beautiful animations through a big screen.
The NDSi LL has two 4.2 inch screens with an enlarged viewing angle. Gather your friends and family together when you need help with a puzzle or simply to show them a cool AMV sequence, everybody could get a view now.
Camera, DSi menu, music player and the DSi Ware functions remain the same, the console already comes with two brain training games and a dictionary.
The three new versions are available for:
Nintendo DSi LL (Blue) JPN US$ 239.00
Nintendo DSi LL (Green) JPN US$ 239.00
Nintendo DSi LL (Yellow) JPN US$ 239.00
Two Nintendo DS™ games arrive today, test out your new console's capabilities with them:
Egokoro Kyoushitsu DS JPN US$ 34.90
Ghost Trick JPN US$ 48.90
http://www.play-asia.com/SOap-23-83-...-2gq-84-n.html
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June 20th, 2010, 22:33 Posted By: wraggster
A large majority of people today identify 3D gaming technology with the Virtual Boy, a semi-portable device released by Nintendo in 1995. The Virtual Boy used parallax imaging — as seen in the above screenshot of Red Alarm — to create an impressive illusion of depth in its games, but ultimately, it failed in the market. The problem with the device was three-fold.
For one thing, the Virtual Boy could only display games in a monochromatic red colour. For another, the head-mounted display that it came with was a clumsy solution at best. And finally, prolonged use of the device had a tendency to lead to headaches. With so much working against it, it’s no surprise the Virtual Boy wasn’t a runaway success.
But the subject of 3D technology at Nintendo goes back even further than the Virtual Boy. It goes back over 20 years, to the days of the Famicom Disk System in Japan, in a game called Famicom Grand Prix II: 3D Hot Rally. The game was compatible with the Famicom 3D System, which was an accessory that took the shape of specialized 3D goggles that allowed you to experience stereoscopic 3D imagery in games programmed to support it. At the time, these goggles used the primitive “shutter glass” method of conveying a 3D experience. Two other games that supported the 3D System at the time were
Highway Star and Falsion.
Full article here --> http://www.siliconera.com/2010/06/19...ry-of-the-3ds/
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June 20th, 2010, 22:27 Posted By: wraggster
Here's the surprising thing about the Innex Rapid Shot: It's good. Like, really good. The pseudo sub-machine gun not only bundles the functionality of the Wiimote, Nunchuk and MotionPlus into one controller, it also looks and feels great. In fact, it's being marketed as the first controller made solely for adults. All marketing nonsense, but it tells you a lot about what kind of audience they're targeting.
What feature does the Rapid Shot (which retails for $49.99) not include? Well, for starters, it doesn't keep you from being stupefyingly uncomfortable when a man in camouflage shouts at you about protecting your brain from zombies. Perhaps in version two?
http://www.joystiq.com/2010/06/19/th...y-be-too-real/
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June 20th, 2010, 22:23 Posted By: wraggster
Hello, Virtual Console fans. Are you ready to re-buy all those retro NES and SNES games you've already bought half a dozen times? They're coming out on 3DS with enhanced 3D effects and, possibly, new features. Yeah, we thought you'd be interested.
Nintendo revealed an overwhelming amount of 3DS content at E3 last week. One rolling demo in particular showed several NES and Super NES games, including Yoshi's Island (!), Mega Man 2 and The Legend of Zelda running on the new machine with pop-up book-style 3D effects that split each of the sprite layers used in those old non-polygonal games.
You might assume it was simply a tech demo, but Nintendo America boss Reggie Fils-Aime has confirmed all these titles, and more, will see a proper release on 3DS.
He went on to say not to think of them as ports, but as enhanced versions of classics which could contain new features that take advantage of the 3DS hardware's many other cool tricks (motion control, camera support, analogue control possibly).
Castlevania, Urban Champion, Kid Icarus, Smash Ping Pong, Mario Bros., Super Mario Bros., Tennis, Metroid and Mystery of Murasame Castle were other games shown off in the demo.
And you'll be re-buying every one of them. Again. Sucker.
http://www.computerandvideogames.com...VG-General-RSS
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June 20th, 2010, 22:22 Posted By: wraggster
Ubisoft has confirmed, via the snazzy trailer below, that Just Dance 2 will be on shelves and ready to sell by the truck load from October 14.
As the trailer also shows, the Wii-exclusive sequel will feature new modes such as an exercise-focused 'Just Sweat' mode, new Dancing Duets, Dance Crew Face-offs and will cater for up to eight players. Ornament-smashing stuff.
It'll also don over 40 'hit tracks' from "all styles of music". We'll be looking out for the dubstep, then...
We're pretty sure that even Ubisoft itself was surprised by the huge success of the first game, which blasted past the 1million sales mark in UK last month.
http://www.computerandvideogames.com...VG-General-RSS
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June 20th, 2010, 12:37 Posted By: wraggster
Newly released
features
Use the Touch Screen to cast spells! Help your friends, solve puzzles, and uncover secrets!
description
Vicky wants more than anything to be a witch, but in her town, only rich girls can go to witch school. Her dream seems hopeless until she meets a mysterious girl who shows her how to unlock her remarkable magical powers. She has to learn fast, as a dark force threatens to tear her town apart. Can her magic unite the town and save the day?
http://www.play-asia.com/SOap-23-83-...j-70-3qg1.html
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June 20th, 2010, 12:28 Posted By: wraggster
The Nintendo 3DS isn’t limited to games with 3D models. A proof of concept video shown on Nintendo’s upcoming handheld had classic games – Punchout, Tennis, Mega Man 2, and Super Mario Bros. running in 3D.
All of the games retained their original sprite graphics with a newly applied 3D filter. Tennis had a blocky ball bounce towards the player from an opponent who was far away. Nintendo’s Table Tennis game had a floating hand that looked like was stacked on top of the screen.
The clip from Mega Man 2 was taken from Wood Man’s stage. See the fire? It appeared as if it was on its own plane in front of Mega Man. The robot wolf and Mega Man were on their own plane and the background was behind.
Super Mario Bros. in 3Dmay be the easier to explain. The 3D filter appeared to create layers – one with Mario and goombas, one for pipes, and another for background objects like bushes in the distance. The 3D effect made the pipes appear smaller, but in the distance when 3D was on.
Turning 3D off with the depth slider would revert Super Mario Bros. back to a regular NES game shown in a letterbox on the Nintendo 3DS.
http://www.siliconera.com/2010/06/18...ird-dimension/
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June 20th, 2010, 12:26 Posted By: wraggster
Ever since the announcement of the 3DS and Pokémon Black & White, we’ve wondered if the two would be compatible with each other in any way. Then, not too long ago, Game Freak and Nintendo pulled the curtain back on Black & White, and confirmed them as regular DS games.
However, this doesn’t mean they aren’t thinking about how the 3DS could enhance the Pokémon experience. The Nintendo 3DS includes a feature dubbed “Tag Mode,” by which the 3DS can download information either via Wi-Fi hotspots or from other 3DS systems you pass by, while closed. The major evolution here over the DS Lite is that you don’t have to be in any particular game for the 3DS to download data for it — the process happens automatically for every game you own.
Discussing the Tag Mode (around the 3:23 point) with the head of the company’s EAD1 group, Hideki Konno, Nintendo president Satoru Iwata stated, counting off on his hand: “So, if I play Nintendogs, Mario Kart, Animal Crossing and Pokémon, and if all these games support the new functionality, regardless of what game I’m playing, communication can occur for all of them.”
It isn’t a remark that pertains specifically to Black & White, but obviously Nintendo are thinking of how Tag Mode could enhance different games. However, while tech demos for 3DS versions of Mario Kart, Animal Crossing and Nintendogs + Cats were at E3 earlier in the week, Pokémon wasn’t.
Given how close the game is releasing to the 3DS launch, programming Tag Mode compatibility into it would give Nintendo an opportunity to gauge the kind of features that resonate with the Pokémon audience, and build upon them in the next game. Whether or not they choose to go down this route, we’ll have to wait and see.
http://www.siliconera.com/2010/06/19...-nintendo-3ds/
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June 20th, 2010, 11:52 Posted By: wraggster
New from Divineo China
Compatible with all versions of NDSi-LL consoles. This airfoam pocket offers maximum protection against scratch and shock. Its mega capacity lets you store the console and the crystal case inside.
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June 20th, 2010, 11:39 Posted By: wraggster
Sony is actively encouraging developers to make stereoscopic games for PS3 - but it's not interested in handheld 3D content, unlike rival Nintendo.
In an interview with the FT, SCE boss Kaz Hirai has talked down the innovation of 3D handheld displays, despite the fact Nintendo impressed the games industry with the reveal of its 3DS portable at E3 last week.
Nintendo president Satoru Iwata unveiled his company's 3D device in Los Angeles, saying it was the first time a commercial product has offered 3D content to the mainstream. 3DS doesn't need glasses - unlike 3D content on TVs, something Sony is actively pushing across the entire corporation, from its movies business to its hardware and games ones.
That latter strategy is "coming together really well" for Sony according to Hirai - but the firm doesn't think its suits handhelds.
In fact Hirai says that there are severe usability issues with 3D handheld displays at the moment.
He said: "We want to make sure we get it right as opposed to being there first and - with portables - there's still a lot of tweaking that needs to happen from a research and development perspective.
"We've looked at a lot of the current technologies available and all of them have an issue of perception where you have to hold the console in exactly the right place to get the 3D effect and it's a bit of a challenge to maintain that 3D experience."
3DS was detailed just hours before a Sony press conference that failed to offer any major detail, software aside, on what might lay ahead for the PSP, Sony's handheld games device. It is widely thought the firm is working on a PSP2, but it has yet to officially confirm the device's development.
http://www.develop-online.net/news/3...P2-development
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June 18th, 2010, 18:37 Posted By: wraggster
Market analyst firm Lazard Capital Markets has predicted a late 2010 launch for the Nintendo 3DS portable in Japan, followed by a North American launch in March at $249-$299.
"We have little doubt that the 3DS will prove successful for Nintendo and quite possibly third-party software publishers, as the 3D effects will give reason for consumers to upgrade from their current devices, as well as potentially reduce the cannibalistic impact from smartphones and tablets," said analyst Colin Sebastian in comments provided to website Gamasutra.
Nintendo's only comment on the launch date of the 3DS has been that it will be released before the end of its financial year in March 2011, although this may refer only to Japan. New hardware is often released in Japan in December, ahead of the New Year gift-giving season, with some iterations of the DS released first in Japan and others debuting in the West.
No indication on the price of the device has ever been given, but the current RRP of the Nintendo DSi XL in the U.S., the most expensive DS variant so far, is $189.99.
Sebastian also commented on the other major hardware platforms at E3, suggesting that the Wii could see its market share eroded by Kinect and Move. However, he felt high costs for the HD peripherals and a strong software line-up for the Wii, "should keep core fans engaged with the platform until there is a platform refresh, as early as 2011, in our view."
A price point of $100 to $150 was predicted for Kinect, which yesterday Sebastian forecast would ship 3 million units worldwide. Both GameStop and Amazon are currently listing the device with a $150 price tag. Microsoft is set to reveal the official price at the gamescom event next month.
Sebastian also commented on Sony's E3 performance, saying: "While initially marketing the PS3 as a core game platform, we believe that Sony has turned a new page and now is developing a broader digital entertainment platform."
In terms of third party publishers Sebastian felt that Activision came out ahead at E3, referencing a "robust Blizzard pipeline, new online business models, and growth in Asia" and concluding that "We believe that Activision is well positioned to maintain its industry-leading margin profile with multiple opportunities for growth in coming years."
http://www.gamesindustry.biz/article...-price-for-3ds
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June 18th, 2010, 18:27 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said that the 3DS has "no health issues" - except maybe for kids under seven.
"We will recommend that very young children not look at 3D images," Fils-Aime said at E3 yesterday.
"That's because, [in] young children, the muscles for the eyes are not fully formed."
"This is the same messaging that the industry is putting out with 3D movies, so it is a standard protocol. We have the same type of messaging for the [1990s Nintendo virtual reality machine] Virtual Boy, as an example."
With much of Nintendo's portfolio being very kid friendly, this could come as a surprise to some.
http://www.computerandvideogames.com...VG-General-RSS
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June 17th, 2010, 23:58 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
jam_888 offers "Quake Arena DS" port for the DS FPS Quake 3 Arena. Attention expansion of ram is required for its operation.
well i made the thing IS quake arena Run on ds but i Used to use the normal version of RAM quaked not have the former version is faster comme au goal now it wont run oh you can find it here: http://www.mediafire.com/?ew5ivywuzyv
(Its Practically quake 3 arena ds)
QUAKE ARENA DS
wear: Jame Williams aka jam_88
i take no credit for quake ds j by simon hall or arena gold quake quake DID i just really simple thing anyone could "do and make it run Quake Arena DS
if you want quake ds look it up on google
feature | regular / wifi build | build exram |
Speed | 85% | 65-75% |
Bots \ players | 2 | a lot |
WFI | Build depends witch quake ds | yes |
Known bugs
if you use the build with non exram exram There is a high cahnce of freezing When You gib someone
how to install simply put the folder Q1A the text file and all the quake qdsopts ds files in the root of your DS apprprioute Then run the one to play
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