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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 11th, 2010, 21:51 Posted By: wraggster
News via http://www.wii-addict.fr/forum/UFO-R...03-t20540.html
ThatOtherPerson no more stops , he starts up again in one of his former projects .
UFO Racer is a racing game in which control flying saucer like Mario Kart or Excite Truck ( the accelerometer)
This starts to resemble a racing game ! ^ ^
QUOTE
Here ya une update to UFO Racer . Actually Its Beginning to resemble a racing game now.
There Is now a track selection screen. Its simple and ugly goal ITS has really only placeholder for the moment . There Are Two tracks included . There Are Two Other UFOs That race around the track with you. There Is A progress bar shows how That Much of your current lap and bellow You Have Completed It Is What text displaying lap you are number one . After Completing Three period you are feeling back to the track selection screen .
Before You Have the two use to Accelerate button and you steer by tilting the Wii remote ( just like in Mario Kart or Excite Truck ).
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July 11th, 2010, 21:45 Posted By: wraggster
News via http://www.wii-addict.fr/forum/DeSmu...90-t20530.html
DeSmuME Wii is Nintendo DS emulator for the Wii developed by Castlevania
The R185 is the last official release !
The emulation is quite slow !
To see if your games work , see Compatibility List
You must put your ROMS in. kts in x : / DS / ROMS
The backups are going in x: / DS / SAVES /
If you want to use a BIOS put it in x : / DS / BIOS / appointed and biosnds9.rom biosnds7.rom
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July 11th, 2010, 21:40 Posted By: wraggster
News via http://www.gbadev.org/
Dear visitors,
Today, GBADEV.ORG celebrates it's 10th anniversary!
krom and myself would like to thank all of our visitors throughout the years for making the site such a big hit. Even though gba development has slowed down a lot the last few years since the release of the DS etc, we hope that our site and forum will still provide a valuable source of information for those of you who still develop for the GBA.
Thanks everyone, it's been 10 really fun years for us!
/krom & SimonB
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July 10th, 2010, 01:20 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...1dad80bbb7b66f
ThatOtherPerson carries the 0.1 version of its latest homebrew for the Wii to date, "The Video Game". It is a run and gun with no specific target for the time being .
I've Decided to name it The Video Game . A surly furious title That Will anyone Attempting to Discuss It or search for it . Enjoy .
I Had Been neglecting That run and gun Wii game started " I Had a while ago. So I DID Derwent and a bunch of work on it Scrapped Then MOST of It And Then started " working on it again .
Originally I Was going to use sprites ripped Directly actual character from classic games recognizance and Have Both TVs in the background and foreground with images of playing games on 'em . But It Looked just like shit . So now There are no TVs ( Though I'm considering HAVING game screen shots Embedded Directly Into the walls) and I'm making unreasonably high pre 3d Models Of The Enemies ( Currently hand -only the invader from Space Invaders ) Constructed out of cubic Which I think looks less out of place in the game .
The game is FAR from done in a semi ITS goal playable state now so I figured I would post a download for it and you can test it out if you want to.
In the Future There Will Be multiple enemies with different kinds of movement patterns and power-ups and Things . The Game Will Also serie actual ending Which Many if not "any of my games really do .
http://thatotherdev.wordpress.com/20...he-video-game/
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July 10th, 2010, 01:16 Posted By: wraggster
News/release from tombot
Cell is a horror-escape game built around the Mindwave adventure game engine.
Drag the action icons to interact with items, and use the D-pad to move your view.
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July 10th, 2010, 00:28 Posted By: wraggster
Square Enix posted a video of Kingdom Hearts Re:coded’s battle system and this Nintendo DS game uses something similar to the deck system introduced in Kingdom Hearts: Birth by Sleep.
A new meter next to Sora’s face appears to grant bonuses. At level 1, Sora has attacks like “land crash” and “slide dash”. After pummeling some Shadow heartless the meter changes to level 2 and Medic (in Japanese) pops up above the menu. When Sora reaches level 3 the words Spirit Attack pop up and finally when the meter is maxed out it says Attack Boost.
Kingdom Hearts Re:coded is scheduled to come out in Japan this fall.
http://www.siliconera.com/2010/07/09...ttles-decoded/
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July 10th, 2010, 00:21 Posted By: wraggster
New from Divineo USA
Combine the high quality of smooth XCM cases for NDS Lite with advanced overclocking functions with XCM Hyber Gear Lite. Twice the fun, double the challenge!
This is a Nintendo DS Lite case replacement that also adds an overclocking feature to speed up games.
This will allow you to play games faster and experience a new level of gameplay not previously available. Imagine playing super mario in hyper mode or playing RPGs at almost twice the speed as normal.
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July 9th, 2010, 23:13 Posted By: wraggster
Nintendo believes that all-new anti-piracy tech in 3DS will be foolproof to cracks from illegal downloaders.
That's according to THQ's executive VP of global publishing Ian Curran, who told CVG that that piracy had scuppered his firm's ability to produce more games for DS Lite in the past.
"What excites me even more [than 3DS games] is that there's technology built in that device to really combat piracy," said Curran.
"The problem with the DS market in the last few years, particularly with the DS Lite, is that it's just been attacked by piracy. It's made it almost impossible to shift any significant volume. The DSi combated it a little bit, but the 3DS has taken that a step further."
"I actually asked Nintendo to explain the technology and they said it's very difficult to do so because it's so sophisticated," he continued. "They combated the piracy on Dsi, which they don't believe is cracked yet - but they know they've been hurt across the world and they believe the 3DS has got technology that can stop that.
"Therefore the opportunity for people to invest more in product development [on the system] and bring more 3DS products to market comes out of that. It's going to probably cost us more to do it all in 3D - so we want to make sure we get a return on our investment when we do it."
When Curran says piracy has "attacked" DS, he isn't kidding. Rampant illegal activity has killed revenues for publishers on the device - driven by the release of re-writable cartridges, particularly the R4 cart, which has been outlawed in Japan.
http://www.computerandvideogames.com...VG-General-RSS
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July 8th, 2010, 23:16 Posted By: wraggster
Bplus, the creators of Bit Boy for WiiWare, are adapting one of their Wii projects for Nintendo 3DS. Last year, the Austria based studio announced Vektor Tank and released a teaser video of it.
Today, the studio re-announced their tank game as Vektor Tank 3D+ for Nintendo 3DS. Vektor Tank 3D+ takes place in the future where was is fought in colorful cyber worlds. Bplus says the style of their game was inspired by early 3D classics such as Star Fox, Virtual Racing, and Vortex.
In addition to 3D graphics, Bplus changed the control system. Vektor Tank 3D+’s 3D+ control scheme recognizes a player’s movements by using the handheld’s motion sensors and cameras on the Nintendo 3DS.
Vektor Tank 3D+ is scheduled to come out in the second quarter of next year in Europe.
http://www.siliconera.com/2010/07/08...-nintendo-3ds/
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July 8th, 2010, 22:06 Posted By: wraggster
Wii exclusive Metroid: Other M will be released in Europe on 3rd September, Nintendo has confirmed.
The Team Ninja/Nintendo collaboration blends Ninja Gaiden-style gameplay with Metroid's well-known platforming and puzzle-solving.
You can switch from third-person to first-person views by changing the way you hold the Wii Remote.
And, of course, you can turn into a little ball.
The story begins immediately following the events of classic platforming shooter Super Metroid, when a baby Metroid gave its life to protect Samus. The game's got English voice acting and more than one hour of rendered cut-scenes.
http://www.eurogamer.net/articles/metroid-other-m-dated
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July 8th, 2010, 22:04 Posted By: wraggster
Successors to the Wii and Xbox 360 are more likely to arrive before the release of the PlayStation 4, according to a top Sony exec.
“Looking from the outside, it was Microsoft that released the first of this generation of consoles. Naturally, in my opinion, Microsoft will make the first move," Sony Worldwide Studios boss Shuhei Yoshida told Develop.
“Or, because Nintendo’s approach was not to upgrade much on its basic hardware – Wii doesn’t even support HD resolution – so they might be the first to move."
http://www.mcvuk.com/news/39917/Xbox...-PS4-to-market
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July 8th, 2010, 01:25 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=2869
dimok publishes a new version of its project named WiiXplorer . LibwiiGui Using this program offers many functionality and a sleek design ( done by Neorama ) .
Features:
- Copy / move / delete files / folders present on SMB / USB / SD .
- Ability to rename files
- Information about the files / folders
- Exploration SD / USB / SMB
- Address bar with the path
- Boot files .dol / .elf via a double click
- New style / images Neorama
- Support files TXT/PNG/JPEG/MP3/OGG
- unzip the ZIP file (do not work via SMB )
- Image Viewer (functions : next , previous , zoom , zoom out and roation )
- Support USB 2.0
- FTP Access
- Support PDF
etc. ...
New / fixed:
- Added GlyphCache all FontSize FreeTypeGX instead of an array fontSystems (this helps keep the memory)
- Increase the size of the arrows and the clickable area of the scroll buttons in the StartMenu
- Added the ability to zoom in / out buttons with the Over / Under on the image viewer and PDF ( the buttons are configurable)
- Fixed a bug with the TextEditor which did not display the last line .
- Added an option to sort the list of applications and chains of StartMenu ( sorted alphabetically)
- Fixed the clock alignment
- Update sources Disk Drive with those Wii ™
- Updated language files
Modification of the allocation of buttons by default :
- Button 1 : sets the selected item
- The remains of a button for 0.5sec : mark all elements of the current folder
- Button 2: apart the selected item
- Button Less: all elements apart
You must perform a reset of the control parameters in order to use this new allocation of buttons . Otherwise you will keep the old award .
Download Here
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July 8th, 2010, 00:33 Posted By: wraggster
At E3 2010, Konami presented a rather impressive stereoscopic 3D tech demo of Metal Gear Solid: Snake Eater running on the Nintendo 3DS. You can read our impressions of this here. Following the expo, Konami’s official stance on the “game” was that they weren’t certain what direction Metal Gear on 3DS would take, and that the tech demo was in no way indicative of what a potential title on the system would be like.
At the time, Konami representatives stated, on behalf of series director, Hideo Kojima: “We’re going to see what people think and feel. What [Kojima] is going to do, is decide the right direction. This was more of a 3D depth presentation. The real game won’t be like that. Your eyes get tired.”
In a recent interview with JeuxVideo, however, Kojima confirms that a new Metal Gear is indeed in the works for 3DS and that it will make full use of the system’s 3D technology. He also reveals that the Naked Sample demo at E3 was put together in two months.
“The sample of the 3DS game we showed at E3 was only an experiment combining MGS with a handheld console with 3D,” Kojima stated. “I only had 2 months to create that. That’s one of the reasons we called it “The Naked Sample”. That being said, I can assure you that the 3DS will have its version of MGS, which will make full use of the naked eye 3D technology. But for now, I can’t tell you the exact title.”
The Naked Sample demo had hands, rocks and tree branches reaching out of the screen, and flower petals flying out at you during a fight with The Boss. Perhaps KojiPro are aiming for a graphically impressive title that makes use of the 3D effect a little more subtly?
http://www.siliconera.com/2010/07/07...-3d-after-all/
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July 7th, 2010, 23:29 Posted By: wraggster
The Nintendo 3DS and Sony's next PSP system may feature constant connections to the internet via 3G networks, according to a report.
Video game platform holders are apparently in talks with wireless phone carriers over the possibility of including 3G internet connections in new portable systems.
This is according to the president of Japanese wireless carrier NTT DoCoMo Inc, Ryuji Yamada, who's told the Wall Street Journal: "Videogame makers know that in order for portable game machines to take the next step forward, they need wireless communication."
He added: "We are discussing this with various players," although he refused to specify the 'players' to which he refers. But WSJ highlights Nintendo's interest in wireless improvements on 3DS, and Sony's netbooks and e-book readers that already feature 3G connections. Both companies declined to comment on the story.
WSJ notes that Nintendo's Hideki Konno said during E3 that there will "probably be discussions" with carriers in future, while president Satoru Iwata last year expressed interest in Amazon's e-reader Kindle, which bundled 3G wireless costs in with downloadable purchases so that users never needed to pay a monthly connection fee.
iPhone and iPad both use 3G networks to provide online-anywhere multiplayer gaming experiences (such as in games like Archetype - a competent FPS that features 10-player online matches playable anywhere via 3G).
Can Nintendo and Sony, the gaming specialists, afford to allow Apple's increasingly competent gaming systems to keep such a significant advantage over its dedicated console?
http://www.computerandvideogames.com...VG-General-RSS
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July 7th, 2010, 23:23 Posted By: wraggster
Nintendo is considering whether to allow Miis to appear on other formats, such as 3DS, according to Shigeru Miyamoto.
"We need to keep in mind how we evolve the Miis and how we think about compatibility with Miis between different systems," Miyamoto told IGN.
"But that's something that we're definitely giving consideration to and want to continue to try to allow people to use their Miis on different Nintendo systems going forward."
Miis were introduced with the Wii and allow users to create cutesy little renditions of themselves that can be used across various games including Wii Sports and Wii Fit.
Nintendo has been having a big old think about its online strategy in general, as Satoru Iwata explained in an investor relations interview last month.
"I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those," he told the group.
"On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product.
"Instead, I think that Nintendo’s ability to create an offline experience that feels incredibly unique and compelling is a particular strength that we have."
http://www.eurogamer.net/articles/ni...-than-just-wii
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July 7th, 2010, 01:09 Posted By: wraggster
News/release from gallosai
Duyumania: Platformer/brain teaser made for Scenery Beta 2010
Duyumania: Platformer/brain teaser made for Scenery Beta 2010
http://www.megaupload.com/?d=0R8G54J4
Sinopsis:
Quote
Once upon a time, a long, long, time ago, at the begining of the world, there wasn't night, during the day the sun
shone and in the sunset so did the stars. Santa Claus lived in a cabin in the middle of the forest with their elves, called Duyus,
and all of them keep protected the spirit of Christmas that gave light to the stars.
One day, Santa went to fishing, and the moon, dying of envy for not being able to shine in the sky decided to steal christmas and replace
the stars. To make sure that nobody was able to found them again she hide them around the world.
When Santa returned home that day he stared horrorized that not only the Spirit of Christmans had been stolen, but whithout the light
of the stars the Duyus becomed petrified and turned into little blocks.
Can Santa Regain the christmas stars? Make sure to help him using Duyus and your wit!
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July 7th, 2010, 00:36 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2851 2010-07-05 14:06:25
Author: plombo
Log message:
Fixed fillcolor in 16-bit and 32-bit color modes.
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