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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 25th, 2010, 22:37 Posted By: wraggster
Deus Ex and Epic Mickey mastermind Warren Spector has been blogging about E3, and in his latest update, he delivers a frothing love letter to the Nintendo 3DS, declaring himself "blown away".
"Nintendo got 3D right - righter than anyone else. Ever. By far," Spector wrote.
He first points to the fact the machine doesn't require glasses, the lack of image degradation comapred to 2D displays and the way the user can adjust the 3D effect themselves, before going on to praise the machine's packed feature set.
"As each new 3DS feature was described, my jaw got closer and closer to the ground... I swear if they'd said it was a phone, too, I would have dashed back onto the stage and snatched the prototype and run like the wind! I half expected to hear it would tuck me in at night!"
The veteran designer loved the line-up of content, too. "Every title – movie or game – was a hardware-selling brand, each one looked cool and each was genuinely enhanced in some way by the 3D effect." And the effect itself? "The 3D effect is basically perfect. I mean PERFECT."
Spector said the machine changed his mind about 3D altogether - he'd thought it was a fad, but 3DS has convinced him it's here to stay. He was also excited about the possibilities for game development.
"As a consumer, I'm in. Sign me up. Price no object (or not much of one). As a game developer, well, sign me up for that, too… I mean, how could anyone NOT want to play with this tech?
"I've been hoping something like this would come along since Origin and Looking Glass supported VR headsets in Wings of Glory and System Shock back in the mid-nineties, but I never actually believed it would happen. Well, it's happened. The Nintendo 3DS changed everything for me.
"The 3DS was - dare I say it? - almost Disney-like in the magical feeling it evoked in me and I suspect you’ll have a similar reaction when you get your hands on it."
http://www.eurogamer.net/articles/sp...y-nintendo-3ds
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June 24th, 2010, 23:41 Posted By: wraggster
News via Nmax
ThatOtherPerson Version 0.2 offers the Wii for the adaptation of his own zombie game for PC "They Do Not Die.
I know ITS Been over a week and I sorta I Had Ruined That streak going of frequent posts . I Was not really in the mood for programing and replaying Deus Ex Is a constant Timesink . Goal I got it working back Into They Do Not Die ( the Wii version ) yesterday and DID bit more today .
Now You Have a Set Amount of health Which Obviously you lose your Whenever harmed by zombies . You Also Have Which you can use energy to move faster (just hold down the A button) end if You Do not Have "any energy left running Then Will INSTEAD consumes health. Both your health and energy regenerate .
The cameras zoom in and out based on How Much = remaining health you have. There Is Some Darkness Around the borders of the screen turns red Which When Your losing health .
The iconic sprites arrow from the PC version are now in the game And They rotate and everything. There Are Also Now That Corpses get left behind When you kill someone .
When your health hits zero Then your feel back to the New Start Menu from Which you can can choose to Begin playing again with 'everything reset.
http://thatotherdev.wordpress.com/20...%E2%80%93-wii/
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June 24th, 2010, 23:36 Posted By: wraggster
News/release from yoshi123
Rules are simple:
1. You select a sprite by tapping it with the stylus
2. You tap somewhere on the screen
3. That sprite will go to the position of the stylus very slowly
4. During the procsess of step 3 a cactus will follow a random sprite
5. When the sprite you selected reaches the stylus position the round is over and the cactus will stop
6. The cactus chooses a new random target
7. Repete the process
The aim of the game is to make sure the cactus doesnt touch a block for as long as posible.
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June 24th, 2010, 23:34 Posted By: wraggster
News/release from Michoko
Hi!
Against all odds, and after a one-year break, I finally decided to revive the LoneWolfDS project. I updated my development environment to the latest DevKitARM and Palib, and after some weeks of work, here it is: Caverns Of Kalte. For those who had missed the first two volumes, "Flight From The Dark" and "Fire On The Water", this is an attempt at porting good old paper gamebooks to the DS console.
So what's new in this third book?
- A new and exciting adventure in the Icy Wastes of Kalte!
- Improved the game engine for handling more complex events
- Made 2 new musics for even more variety
- Now uses the latest development libs so the compatibility with all new linkers should be improved.
As with "Fire On The Water", you can continue your game from the last book. For this, you need to have the "Fire On The Water.xml" file at the root of your linker, and this saved game must contain at least one slot saved at the end of book 2.
You can get the game here : http://www.projectaon.org/staff/frederic/index.php
(please don't host the ROM on your site but use this link instead, as required by the Project Aon licensed)
Because of the change of my development tools, I hadn't the possibility to test compatibility on many linkers. So this is a Release Candidate. If you encounter a problem or a bug, please tell me your linker model and I'll try to investigate. Thank you for your feedback!
Spread the word and have fun!
Frédéric
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June 24th, 2010, 23:30 Posted By: wraggster
Hexxagon 1.1 released by Tantric
Hexxagon is a classic DOS board game. The object of the game is to have the majority of your colour discs on the board at the end of the game. This release demonstrates using DOSBox Wii to directly load a DOS game.
http://wiibrew.org/wiki/Hexxagon
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June 24th, 2010, 23:25 Posted By: wraggster
The DS may have been swamped by casual software over the years, but Nintendo president Saturo Iwata is confident the 3DS can retain its focus on the core audience.
Speaking to Japanese news service Nikkei, Iwata said that he plans to work more closely with both first and third-party developers in order to “expand into elaborate games targeting serious gamers”.
He added that the current DS and its software only caters for non-gamers and that the 3DS will rectify this thanks to its advanced graphics and gameplay, according to GameSpot.
Nintendo has already announced a stunning line-up of third-party 3DS titles, encompassing several traditional video game franchises such as Metal Gear Solid, Resident Evil, Street Fighter, FIFA and Ridge Racer.
Iwata said: “These partnerships are good for both Nintendo and the software developers.”
http://www.mcvuk.com/news/39746/Iwat...serious-gamers
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June 24th, 2010, 23:24 Posted By: wraggster
News via http://hackmii.com/2010/06/system-menu-4-3-update/
It’s been a quiet few months around here — Nintendo seems to have been neglecting the Wii. We expected to see a firmware update bundled with Super Mario Galaxy 2, but found no such thing — however, a few weeks later, we have ourselves a brand new 4.3 update. As usual, Nintendo describes the update as:
June 21, 2010
Wii Menu 4.3
Unauthorized Modifications
Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.
If you are seeing “Error:004,” please click here.
What a disappointment… this is just a rehash of, well … every update in the past 2 years, except for the 4.0 update (which actually added some features). The only thing that will drive people to install this update will be the broken Shopping channel and hypothetical future games which will come with this update on disc.
Anyway, here’s the technical changelog — much of this can be seen in the last few Wiimpersonator reports.
IOS
Fixes in all versions — the 2 exploits we were using in the HackMii Installer, as well as the /tmp bug that has existed forever and a half and been used by everyone else to downgrade IOS. Updated existing IOSes (9, 12, 13, 14, 15, 17, 21, 22, 28, 31, 33, 34, 35, 36, 37, 38, 53, 55, 56, 57, 61)
Added two new IOSes — IOS80 and IOS58. IOS80 continues the trend of a new IOSx0 for each system menu, and IOS70 was stubbed out. IOS58 was previously only found on one disc, and is interesting because it contains an EHCI (USB2.0)
Added a stub IOS that will finally overwrite BootMii/IOS with a higher version number.
System Menu
Updated to block title IDs — HAXX, JODI, DISC, DISK
Updated to *really* block Bannerbomb – shows Error 004 now
So there’s nothing interesting at all in this update. Just the usual bugfixes. They do get credit this time to actually block exploits. The Bannerbomb block seems to be stable this time and they didn’t leave our privilege escalation exploit unfixed like in the last update.
We’re currently working on new exploits and a new release of the HackMii installer but we’ll spend some more time to obfuscate our exploits this time to make it harder for ninty to find and fix them. It might therefore take some more time until our next release.
Just don’t update – there’s nothing interesting in this update anyway.
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June 24th, 2010, 23:22 Posted By: wraggster
Tantric has released a new version of the port of the Dos emulator for the Nintendo Wii
A port of DOSBox to the Wii using SDL Wii.
-=[ Features ]=-
* USB Keyboard and mouse support
* Wiimote pointer support
* SD/USB mounting
* Most DOS games are playable
* Home menu, with on-screen keyboard
-=[ Update History ]=-
[1.3 - June 24, 2010]
* Updated to latest DOSBox SVN
* Updated to latest libwiigui
* Improved on-screen keyboard
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June 24th, 2010, 22:57 Posted By: wraggster
In April, Shinji Hashimoto tweeted about Final Fantasy V and Final Fantasy VI for the Nintendo DS. Neither game was announced by Square Enix, but Hashimoto said the titles had “technical problems”. That piqued my interest and I figured the Siliconera crowd was curious too. So, I asked Hashimoto about the unannounced remakes when I met him at E3.
“As you saw from Nintendo’s press conference yesterday, there is new hardware coming out,” Hashimoto replied. “We knew that was coming. We had to make decisions understanding that there were hardware changes in the near future and where want to put our resources.”
I followed up and asked Hashimoto if Square Enix has plans to bring Final Fantasy V or Final Fantasy VI to the Nintendo 3DS. Hashimoto stopped typing or maybe tweeting on his laptop, laughed, and said, “No decision has been made.”
“Rather than creating [Final Fantasy] V or VI for the current DS we want to take a look to see how 3DS does, how it evolves, and then make a decision.”
http://www.siliconera.com/2010/06/24...on-ds-and-3ds/
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June 24th, 2010, 22:52 Posted By: wraggster
We've read (and written!) some positive write-ups on Nintendo's recently revealed, extra-dimensional handheld, but nothing quite so glowing as the latest blog post from developer extraordinaire Warren Spector. "The 3DS changed my life," Spector explained on his personal blog. We're still trying to tell if he was being sincere, or if he was just trying to come up with a title for the nerdiest Lifetime Original Movie ever made.
"I can be pretty stubborn and when I decide I know something or I'm right about something, I don't often change my mind," he added. "Well, I just want to say I've been completely wrong about 3D all my life. I never got it before. Until now." The reason behind Spector's lack of 3D experience? He lost his ears in a tragic childhood biking accident, and has had no appendages upon which to perch special spectacles. Now we totally understand his enthusiasm.
http://www.joystiq.com/2010/06/24/wa...anged-my-life/
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June 24th, 2010, 16:57 Posted By: wraggster
It's no secret that Marvel vs. Capcom 3 draws heavily from Capcom's other crossover fighting game franchise, Tatsunoko vs. Capcom. So it's a little strange that the company isn't keeping the community they've established happy with a Wii release of the former.
However, all hope may not be lost. In an interview with Joystiq, MvC3 producer Ryota Niitsuma suggested a Wii version of the fighter may appear in the future, depending on the success of the PS3 and Xbox 360 versions.
"Well, we can't get into any specifics, but all I can is that the game we made right now, as it is, it's for Xbox 360 and PS3," he said. "We want to see how it does and maybe see where we'll take it from there."
Street Fighter IV is not only available on the iPhone but was recently announced for the Nintendo 3DS. Capcom looks like they're pushing the genre as much as possible so it could be that MvC3 shows up on the 3DS or the Wii. Here's hoping.
How do you guys feel about a Wii version of MvC3?
http://www.computerandvideogames.com...VG-General-RSS
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June 24th, 2010, 15:17 Posted By: wraggster
“In all of the games we will be releasing going forward, some kind of multiplayer element will be incorporated one way or another,” Yoichi Wada, CEO of Square Enix, said to Forbes. "What we will encourage them to do is to incorporate some kind of multiplayer element even in single player games."
In addition to games like Lara Croft and the Guardian of Light, and Front Mission Evolved, both of which are natural fits for multiplayer game design, Square Enix has been adding mulitplayer elements to their RPGs for the past few years.
Kingdom Hearts: Birth by Sleep has a Monster Hunter Freedom-esque ad-hoc mode. Dragon Quest IX has local Wi-Fi and tag mode, an option where players can passively share treasure maps. And Final Fantasy XIV will follow in the footsteps of Final Fantasy XI, a full-blown MMORPG.
Interestingly, Deus Ex: Human Revolution, one of the most talked about games in Square Enix’s lineup, has no multiplayer modes. Deus Ex: Human Revolution is strictly a single player game.
http://www.siliconera.com/2010/06/23...n-their-games/
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June 24th, 2010, 13:26 Posted By: wraggster
The GPU for the Nintendo 3DS has just been revealed, and it's not made by Nvidia, ATI, or even Imagination Technologies. Instead, Nintendo has signed up Japanese startup Digital Media Professionals (DMP) in a deal that sees the company's PICA200 chip churning out the 3-D visuals. For the first time in Nintendo's history, the 3DS will feature a GPU with programmable shaders, rather than a fixed-function pipeline, meaning the 3DS is more graphically versatile than the Wii. Among the PICA200's features are 2x anti-aliasing, per-pixel lighting, subdivision primitives, and soft shadows. As well as featuring DMP's own 'Maestro' extensions, the PICA200 also fully supports OpenGL ES 1.1. The architecture supports four programmable vertex units and up to four pixel pipelines."
http://games.slashdot.org/story/10/0...S-GPU-Revealed
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June 24th, 2010, 13:25 Posted By: wraggster
Super Mario Galaxy 2 has sold nearly 1 million units in the US.
The game has shifted over 900,000 copies since its release one month ago. Nintendo revealed the impressive sales figure in a Q&A on their Investor Relations site, according to 1up.
The platform holder also announced New Super Mario Bros Wii has been “the best-selling game so far in 2010”, followed closely by Wii Sports Resort. The pair are “two of only four titles which has sold more than a million units from January through April according to NPD”.
Finally, Nintendo said that the Black Wii bundle has sold more than 300,000 units since it was released.
http://www.mcvuk.com/news/39737/Mari...rs-1m-US-sales
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June 23rd, 2010, 23:41 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...05f47994b822f3
Update Criminal "South Africa World Cup 2010 Manager DS" which is now in version 1.02, manager / agenda of the World Cup Soccer 2010 Nintendo DS with graphics signed by Lobo. Calendar, which allow you to anticipate , monitor and perform all the match scores and some info on the stadiums and the teams and the 5 languages . This update fixes bugs and adds text to the calculation of qualified default since before it was imperative to take a turn in the section for the skilled group is taken into account in the playoffs.
Installation:
* Unzip the archive and copy the file on your flash card South_Africa_World_Cup_2010_DS_Manager.nds .
* Copy the folder / SAWCMDS at the root of your flash card .
-------------------------------------------------- -------------
Version 1.02 ( 23-06-2010 )
- Fixed various bugs .
Version 1.01 ( 10-06-2010 )
- Correction of the Spanish translation of the application loading via wifi .
- Updated photos of the 32 teams .
Version 1.00 ( 28-05-2010 )
- Support DLDI.
- Automatic backup .
- 5 languages ( English, French , German, Spanish and Italian ) .
- Manual management scores .
- Hours , dates and locations of 64 games .
- Automatic classification of hens .
- Automatic qualification ( hens and finals ) .
- Update the results via a WiFi connection .
- Photos and information ( city , capacity , construction , architects ) of the 10 stages.
- Photos and information ( Coach, founded in , number of holdings , number of title world champion , fifa ranking , color jerseys ) of 32 teams.
Known Issues
- Delete the outcome of a match a team that has played a test can create a higher overflow structure . (Example : I am in the quarterfinals , it is logical at this stage does not delete or modify the results of hens)
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June 23rd, 2010, 23:40 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...05f47994b822f3
pichubolt090 Version 1.14 offers a game of skill "DSmash" in which he must touch the black dot that keeps moving in all directions .
Log Change
- Even more file shrinking
- All MP3s Now Have a 64 kbps bitrate, WHICH IS recommended
- Changed title graphic, DS top screen it Did not look too well .
- Edited graphics are
- A couple of bug fixes challenge
- A popup window Will Now If You Have Completed a challenge ( like in brawl ^ ^)
- Changed Some sound effects
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June 23rd, 2010, 23:39 Posted By: wraggster
News/release from http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4973
I made this game for my own use.But perhaps some people like to play sudoku anywhere too.
It is a collection of 68 puzzles to solve by my playing way: no help, no rubber, when you poke a number you must be sure of it, however you are allowed to make 4 mistakes.The best is to never unlit any star.
When you win, the following puzzle is loaded.The current puzzle number is written on the bottom left corner of the upper screen.It is saved when you stop your DS.
When you lose, you must replay the current puzzle from the start.So it is if you stop your DS during a not ended game.
In the lost situation (thumb down) a hidden command with pad Right-Left can change current puzzle, usualy not to be used!
Hope you'll like it.
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June 23rd, 2010, 23:35 Posted By: wraggster
Riivolution v1.03 updated for System Menu 4.3 by AerialX
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
http://wiibrew.org/wiki/Riivolution
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June 23rd, 2010, 23:32 Posted By: wraggster
At a recent investor relations meeting held on June 16, Nintendo of America President Reggie Fils-Aime commented on how Nintendo hopes to combat the rising sales of the PlayStation 3 and its new motion controls.
When asked about how they are going to respond to PlayStation Move, Reggie was confident in saying that they have a clear path in front of them. “We want to provide compelling experiences for the consumer. We want to do that in a way that has tremendous value for the consumer and that one-two punch, we believe, is going to continue to drive our business. The consumer today can get a Wii configuration that has two fantastic pieces of software and a Wii MotionPlus for $199, and the consumer is responding. We believe that the consumer will respond to Metroid: Other M, Wii Party, Kirby’s Epic Yarn, Donkey Kong Country Returns, and to all of these fantastic franchises that we’re bringing to bear.”
While it remains to be seen whether or not Nintendo can have another successful holiday period like that of 2009, Reggie commented that if they manage to execute their goal, they will be able to widen the gap versus the other home consoles despite the availability of their new motion controls. He also went on to say that by driving the console's install base, software sales will increase as well
http://www.nintendoworldreport.com/n...fm?artid=23483
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