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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 23rd, 2010, 23:31 Posted By: wraggster
Nintendo President Satoru Iwata has said that piracy on the DS has "reached a threshold where it is no longer easy for (Nintendo) to completely put a stop to", before suggesting that security issues will be improved on their next handheld, the 3DS.
When asked how Nintendo is planning to tackle the "serious issue" of piracy with 3DS, Iwata replied:
"I am in complete agreement with you that piracy is a serious issue. Unfortunately, the piracy issue has reached a threshold where it is no longer easy for us to completely put a stop to now.
"Naturally, we are taking a two-pronged approach, from both a legal and a technological angle, to try to do what we can to combat the piracy issue.
"Although we have made some progress, unfortunately, it's kind of like a game of "Whack-A-Mole" where you hit one over here and it pops up over there, and it has been a bumpy ride."
It's been widely reported that piracy on Nintendo's handheld is running rife on a global scale, with programmable carts freely available to buy and fake carts frequently sold to unsuspecting customers through online channels like eBay.
However the company's hopeful that things won't be quite so bad for the 3DS.
"On the Nintendo 3DS, when the new hardware is launched, various measures can be taken. So, we'll continue to take advantage of technological attempts. In the case of Nintendo DS, the pirates work to find ways to then overcome that and enable it, but we'll continue to try to do what we can to limit the amount of piracy that's going on. We will pursue these two routes."
Nintendo 3DS is expected to launch worldwide before April 2011.
http://www.gamerzines.com/ds/news/ds...t-to-stop.html
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June 23rd, 2010, 22:59 Posted By: wraggster
Metroid: Other M designers Yoshio Sakamoto and Yosuke Hayashi have spoken to Eurogamer about their desire to leave their own mark on the famous series, which they hope to do by approaching familiar elements in new ways and investing in the character and story of protagonist Samus Aran.
"While we're trying to do these things that people have been clamouring for, we also don't want to do things the way people expect, because then there's no surprise," Sakamoto, from Nintendo, told Eurogamer in an interview published today.
"On top of that, we have to make it accessible for anybody to play."
One key point of difference will be the game's story focus, which we suggested might lead to a less "lonely" game than some of its series predecessors.
"I think the essential Metroid design is something that's very beautiful, but in each game, I think it's had a slightly different manifestation," Hayashi, of Team Ninja, explained.
"For example, if you think about Super Metroid, that was a game that was really characterised by silence. This time for Other M, the scenario that Mr Sakamoto has written for us is really that of a robust adventure game, with a story that makes players want to see more."
Sakamoto revealed that the team had researched the public perception of Samus as part of their development.
"I think a lot of people who have been playing Metroid certainly have developed an idea of Samus as a loner," he acknowledged. "It certainly seems hard to get a sense that Samus would ever work with team members.
"But because that image is so prevalent, we've decided to play with it a little bit. So you'll find that she does have team members fighting alongside her, but, at the same time, the focus, from the narrative perspective, is going to always be on what she's thinking. We want people to get to know Samus this time around."
Hayashi said that "sense of solitude" would remain, though. "But it's expressed within Samus's character. I think you'll find that Samus is a character who can feel alone even while surrounded by others."
http://www.eurogamer.net/articles/ne...e-expectations
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June 23rd, 2010, 21:36 Posted By: Shrygue
via MCV
The digital distribution offering for the 3DS will be different to that seen with the likes of DS or Wii, Nintendo president Saturo Iwata has stated.
“I can’t go into detail on what the plans are today, but of course, with a device like Nintendo 3DS, we do intend to offer some type of digital distribution,” the exec told investors.
“What I can say is that if that type of digital distribution is not something that is very new and fresh compared to what we have done with Nintendo DSi, then I think we’re going to have a hard time reaching out beyond the audience that actively seeks out that type of digital content.”
The crux of the changes will be finding new ways of getting users interested in the machine’s digital offering without the need for huge marketing spends – the potentially low returns of digital titles don’t allow for that.
“I think that it’s very difficult to devote significant marketing dollars to individual titles,” he added. “So I don’t think there is a whole lot of reality behind the idea of us doing a lot of TV commercials for specific DSiWare or WiiWare titles.
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June 23rd, 2010, 18:29 Posted By: wraggster
Nintendo's 3DS handheld has the potential to attract an older, broader audience to handheld gaming, according to Sega West's president Mike Hayes.
Speaking in an interview published today on GamesIndustry.biz, the publisher boss suggested a number of mature Sega franchises could work on the 3DS, if the handheld appeals to a wider demographic than previous Nintendo consoles.
"With the quality of the device they've got it's possible they can expand their audience into an older, broader audience," he said.
"It was interesting to see games like Saint's Row on the device. If we could bring, let's say, a House of the Dead or an Aliens title, if the audience for 3DS is much broader it could give us much more scope in that market, and that's as exciting as well as Mario & Sonic and Monkey Ball games."
Publishers are already committing triple-A franchises to the 3D console, with Capcom's Resident Evil, Ubisoft's Assassin's Creed and Konami's Metal Gear Solid projects already in development.
A number of publishers, most significantly Sega, Capcom and Electronic Arts, tried to reach a mature audience on the Nintendo Wii with mixed results, eventually abandoning efforts to reach hardcore game consumers on the home console.
But Hayes sees new potential, and praised Nintendo for its vision of 3DS, highlighting the fact that while many manufacturers can jump on the home 3D bandwagon, Nintendo has created its own unique, self-contained technology.
"The 3DS is Nintendo through and through, this is Nintendo's brilliance," he offered. "They're almost in their own technological world, doing their own thing.
"Whilst 3D TV is quite an amazing technology advancement, and many companies will get into that, Nintendo will now create this huge business with their own unique piece of technology that very few if any, will be able to copy. That's Nintendo over and over again, it's fantastic. For us as a third-party it's a great leg up in terms of the portable business."
http://www.gamesindustry.biz/article...andheld-gaming
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June 23rd, 2010, 18:28 Posted By: wraggster
Satoru Iwata has said that there is no "immediate need" to launch a successor to the Wii because Nintendo still has lots of cool things left to do with it.
"When we run out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology we have, that's when we will launch the new hardware," Iwata told the BBC at E3.
"But do we need to launch a successor to Wii right now? I don't think so."
Iwata also told Forbes that the decision to launch Legend of Zelda: Skyward Sword in 2011 "shows that we are not in a hurry to launch the next generation of home console".
That all tallies with Iwata's message to analysts last week.
"I do not think that there is an immediate need to replace the Wii console, but of course, at some point in the future, that need will arise," he said last Wednesday.
"So I will answer your question from the perspective that we currently do not have an answer as to what point in the future that need will come."
Iwata, who began life at Nintendo working in development, also spoke to analysts about the prospect of bringing 3D to the next Nintendo home console.
Nintendo has yet to launch a console that supports high-definition 720p and 1080p displays, so it wasn't too surprising to hear that - despite announcing a 3D handheld at the trade show, and despite competitor Sony's investment in 3D - there are no plans to incorporate 3D into a home machine any time soon.
"Considering the current penetration rate of 3D television sets in ordinary households, we don't think that there's much reality in creating a new hardware system that would support 3D visuals as a home console," Iwata explained.
"Of course, at some point in the future, when the installed base for 3D televisions is such that it's no longer a rarity for people to have one, then certainly, when that point in time comes, whichever console Nintendo would release at that point would most likely take advantage of 3D technology."
Iwata was also asked about Nintendo's digital distribution plans, and while his answer ostensibly related to 3DS it offered an insight into how the Japanese platform holder is approaching the online marketplace overall.
"Up until now," he said, "much of the digital distribution focus has been on more of a 'pull type' where the consumer goes out, gets the content and pulls it to themselves. With Nintendo 3DS, we're looking at a model that would be more focused around the 'push type', where we're able to push information or content out to the device."
That, Iwata explained, was what he was talking about when he revealed that 3DS would automagically download content when it was within range of other 3DS users or relevant access points.
"With a model like that, what it means is that because the consumer doesn't have to actively seek out the information themselves, it gives us a venue for creative new ideas of our company or of our developers to reach consumers much more easily.
"And ideally, if it is possible, we would like to try and find ways to customise that functionality as much as possible to meet our consumers' tastes.
"Unfortunately, we can't go into detail on that today because there's still a number of questions about the degree to which we'll be able to do that. But I would like to say that we are thinking seriously about strengthening digital distribution."
Nintendo 3DS is due out before the end of the company's financial year - something that Iwata also said in his analyst chat.
http://www.eurogamer.net/articles/wi...n-out-of-ideas
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June 23rd, 2010, 18:23 Posted By: wraggster
The 3DS may add new functions to the robust Dual Screen Nintendo handheld platform - but that comes at a cost.
And according to Nintendo president Satoru Iwata when it comes to making games for the device development costs will be comparable to making a game for the Wii.
Speaking during an analysts Q&A at E3, he said that the actual implementation of 3D functions to games that are already 3D/polygonal experiences has minimal impact on costs – but the advanced features of the 3DS graphic chip mean the cost will rise due to asset creation.
"As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye," said Iwata.
http://www.mobile-ent.biz/news/37577...ely-to-be-high
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June 23rd, 2010, 00:45 Posted By: wraggster
SifJar updated WiiSCU to v0.24
WiiSCU by Wack0 (updated by Illinialex24) (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.
Remember to be careful with IOS60 if you are on 4.0-4.1, the new version (0.22) fixes the stub issue but it still can be dangerous if your internet or power goes off.
The new version has the source included because of the copyright.
Changelog
v0.24 (unofficially contributed by SifJar
Allows choice of Shop Channel version
http://wiibrew.org/wiki/WiiSCU
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June 23rd, 2010, 00:44 Posted By: wraggster
Armin Tamzarian released FreeTypeGX v0.3.0
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
http://wiibrew.org/wiki/FreeTypeGX
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June 23rd, 2010, 00:43 Posted By: wraggster
Armin Tamzarian released Metaphrasis v0.1.1
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
http://wiibrew.org/wiki/Metaphrasis
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June 23rd, 2010, 00:37 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15257.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
Here´s the changelog:
Fixed a bug in swi 4 (ARM9), swi 4 and swi 6 for ARM7 (DS Mode).
Fixed a bug in Alpha Blending between 3D Layer and OAMs. (DS Mode).
Fixed a bug in reading Palette Memory (GBA Mode).
Fixed a bug in reading Vidoe Memory (GBA Mode).
Added swi 10 (GBA Mode).
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June 23rd, 2010, 00:37 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15257.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
Here´s the changelog:
Fixed a bug in swi 4 (ARM9), swi 4 and swi 6 for ARM7 (DS Mode).
Fixed a bug in Alpha Blending between 3D Layer and OAMs. (DS Mode).
Fixed a bug in reading Palette Memory (GBA Mode).
Fixed a bug in reading Vidoe Memory (GBA Mode).
Added swi 10 (GBA Mode).
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June 23rd, 2010, 00:34 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: damon_caskey
Log message:
Added "log" parameter to loadsample(char file, int log) script function:
0 (default) = Log error if file not found.
1 = No error logged.
This enables modder to evaluate sound files without making a mess of the log.
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June 23rd, 2010, 00:27 Posted By: wraggster
During E3, Nintendo gave a presentation to analysts about the company's new offerings and its current status. Reggie Fils-Aime presented the above slide, which shows the startling truth about the Wii's installed base in the United States: in its fourth year on the market, it's larger than the ubiquitous PlayStation 2's installed base at the same point in its life, by a margin of almost five million units. Of course, the PS2 has had a spectacularly long lifespan after that, with Sony announcing 7.2 million units sold just last year.
Later in the presentation, Reggie revealed that around 300,000 units of the black Wii console have been sold since its May 9 introduction in North America, and Super Mario Galaxy 2 is "approaching 900,000 units here in the U.S."
http://www.joystiq.com/2010/06/22/wi...than-ps2s-did/
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June 22nd, 2010, 23:28 Posted By: wraggster
At a post-E3 conference Q&A session with various analysts, Nintendo president Satoru Iwata commented on the hardware upgrade from Nintendo DS to 3DS, and how developers should expect the new device to affect their costs of development.
“As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye,” said Iwata. “From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect.”
For those who couldn’t quite wrap their heads around yesterday’s 3DS GPU specifications, what this means is that every game running in 3D is rendering its visuals twice. This is why the 3DS’s “effective” resolution while running 3D software is horizontally doubled to 800×240 px, instead of 400×240 px, which is the device’s standard screen resolution.
“On the other hand, because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is also expected to rise,” Iwata continued.
“Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software. “
http://www.siliconera.com/2010/06/22...ch-wii-levels/
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June 22nd, 2010, 22:49 Posted By: wraggster
Le sigh. For years now, Nintendo's online efforts have quite clearly lagged behind those of Sony and Microsoft, both of which have placed a priority on nailing online multiplayer and making it part of the draw for prospective buyers. Xbox LIVE is a entire universe of online goodies, and it's the exception rather than the rule to see a major title launch on the 360 sans online play; in many ways, Sony sings a similar tune. Nintendo, meanwhile, seems to keep online play on the back burner, occasionally throwing it in where it's easy enough to add but never really going out of its way to make sure the latest AAA title will allow Bobby and Jacky to play from across the street. During an investors meeting last week at E3, Nintendo president Satoru Iwata confessed that he's "not currently satisfied with the online efforts that we have made so far," and that the Big N is "working at ways to improve those." In an episode of corporate double-speak to end all corporate double-speak, he followed up with this gem: "On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product." Seriously, Iwata? You can't think of a single reason why the next installment of Balls of Fury could benefit from online support? For shame.
http://www.engadget.com/2010/06/22/n...no-big-change/
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June 22nd, 2010, 22:45 Posted By: wraggster
Nintendo president and CEO Satoru Iwata has indicated that the company does not intend to sell the new 3DS portable at a price below that of its production cost, ensuring a profit on hardware from day one.
Unlike Microsoft and Sony, Nintendo has traditionally always sold hardware at a profit from launch, allowing even modestly successful consoles such as the Nintendo 64 and GameCube to turn a significant profit for the company.
Speaking to website VentureBeat, Iwata commented that, "We believe we will produce enough value worthy of the production cost. We do not think we have to sell the products below cost."
However, Iwata would not be drawn on the price of the console, indicating that no final decision has yet been made. He did admit though that, "What I can confirm is that, in terms of the production costs, it will cost more than the costs for the Nintendo DS today."
Iwata was not asked about the release date of the portable, although the company has previously stated that it will be released worldwide before March 2011. He did however indicate that all pending issues in terms of supply and manufacture of the 3DS's special LCD screens "have been fixed".
Also in the interview, Iwata revealed that the company had produced working 3D demos with both GameCube launch title Luigi's Mansion and the Game Boy Advance in 2001. Although the GameCube test had an "appealing" result Nintendo's earlier portable was not deemed powerful to produce a useful effect.
Iwata also indicated that that 3DS, which was not originally designed with 3D imagery in mind, was not a direct reaction to Apple's iPhone or iPod, despite plans for a degree of e-reader functionality.
http://www.gamesindustry.biz/article...launch-article
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June 22nd, 2010, 21:42 Posted By: Shrygue
via Computer and Video Games
The Legend Of Zelda Skyward Sword won't be easy. That's the word from Nintendo's Eiji Aonuma who reassured fans after Shigeru Miyamoto had previously spoken of the need to make Legend Of Zelda games more accessible.
"I do not want to make Zelda easier," Aonuma told Game Informer. "Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there's that feeling of accomplishment. That's something that's really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you've done something worth doing. If the game is too easy, the accomplishments aren't valuable."
Miyamoto's comments had led many gamers to believe that the new adventure may pander to casual audiences who couldn't get into Twilight Princess but Aonuma believes his partner's comments were misunderstood.
"When Mr. Miyamoto says easy, he doesn't mean simple. He means easily - this is the difficulty of the language here. It's accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it's not difficult to accomplish what you need to do."
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June 22nd, 2010, 21:35 Posted By: Shrygue
via Computer and Video Games
Capcom's released a trailer for its just-announced Nintendo 3DS game, Resident Evil Revelations - and it looks frickin' gorgeous.
Despite 73 games being announced for 3DS at E3 last week, Nintendo only released one trailer for Kid Icarus: Uprising.
Pitch black rooms and static environments might have something to do with it, but Resi 3DS - and its character models in particular - looks just as good as the excellent Resident Evil 1 remake on GameCube - and it'll be in 3D.
We probably shouldn't make final judgement from a carefully edited trailer, but... ah bugger it, this is going to be amazing.
Trailer at CVG
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June 22nd, 2010, 19:57 Posted By: wisinx
NEW Wii System Update 4.3
DO NOT UPDATE
Nintendo released a new Wii firmware update that brings the system menu 4.3U.
The update removes cIOS (Hermes and Wanin), removes all traces of Homebrew (CIOs, Priiloader, cIOSCORP, BootMii) in the Nand and improves the performance of the Wii.
Nintendo's official website confirms that the update is to remove all traces of piracy on the Wii.
"Unauthorized Modifications
Unauthorized Because of impaired May channels or firmware or the game play the Wii console, updating to the Wii MENU Version 4.3 will check for and Such Unauthorized Files Automatically remove. In Addition, There Are Some behind the scenes enhancements That Do Not Affect Any prominently-used features or menus But will Improve system performance. "
Even BAnnerbomb exploit is damage by this update-
source: Thankz DRAXOs
ohh and my 101 post!!!
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