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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 4th, 2010, 23:57 Posted By: wraggster
News/release from Sam kitsune
It did take me a while to make, but I finally created a demo of a game I thought of half a year ago. If you know me, or at least heard my name somewhere in cyberspace, then you know my devotion for a certain Sonic character, Cream the Rabbit. What inspired me was to create a game that pretty much represented her in a way that the game can be fun. So yeah, it was hard, but I thought of about having to control both Cream and her chao friend, Cheese. Thus, the concept of "Cream And Cheese" was born . . . in a nutshell.
This game took full advantage of the DS's controls and touchscreen to another level. You control both Cream and Cheese! Cream is controlled in the top screen by the control pad, and Cheese is at the bottom screen where the touchscreen is his controls. The goal is to travel though a maze and reach to the teleporter together. Using teamwork is critical because there are obstacles that will get in their way.
As of now, this game provides animations for both characters, added objects, background, level design, a timer, and a demonstration on the focus of the game. It doesn't have sound and music, a splash screen, enemies, some kind of particle system, custom fonts, or any features that feels like a real game. You can only play one level.
Controls
(Cream)
Left/Right - Walk
"A" - Jump
"A" while falling - Double Jump
"A" while falling from Double Jump - Fly
Down in midair - Ball Pound
Up when near ladder - Grab Ladder
Up/Down while Grab Ladder - Climb
Down when on top of ladder - Grab Ladder
(Cheese)
Hold the touchscreen - Fly to the direction of the stylus
Tap Cheese - Fall
Have fun!
Oh! If you press "Start" while playing, the GUI for the timer will grow or shrink. Tell me which size is not distracting.
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July 4th, 2010, 23:53 Posted By: wraggster
SuperTux Wii v1.1 released by Arikado
SuperTux Wii is a port of SuperTux, using SDL Wii.
1.1 - July 3, 2010
Added USB support
Cut Classic and Nunchuk Controller Support
Reversed the 1 and 2 button
Fixed Video Display Issues
Cut the level editor (way too difficult to get working, just use it on another platform to make levels)
All crashing and load time issues should be fixed
Personalized the port for Wii
Fixed Saving
Various other fixes and tweaks
http://wiibrew.org/wiki/SuperTux_Wii
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July 4th, 2010, 00:50 Posted By: wraggster
WiiSCU v0.25 released by Wack0
WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.
Changelog
v0.25:
Tidied up code (again)
Added some colour
Removed support for IOS16 and IOS60
Added IOS58
Removed support to patch the trucha bug into IOS61
Fixed meta.xml at long last
http://wiibrew.org/wiki/WiiSCU
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July 4th, 2010, 00:46 Posted By: wraggster
The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:
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July 4th, 2010, 00:46 Posted By: wraggster
The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:
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July 4th, 2010, 00:23 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2847 2010-07-01 13:04:40
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
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July 4th, 2010, 00:04 Posted By: wraggster
The online Wii and DSi shops have been refreshed.
There's not much to go bonkers about, but Shin'en Multimedia's Jett Rocket looks interesting. You're an all-action hero who must boat, parachute, snowboard and pilot aircraft to thwart an evil enemy power.
That game costs 1000 Wii Points. Loads more information on the official website.
Virtual Console only has one offering today: rare NES platform adventure Ufouria: The Saga by Sunsoft. It's the one with a little white character that wears a bobble hat. Ufouria costs 500 Wii Points.
On the DSi shop there are five new games. Interplay's pacey platformer Prehistorik Man is the most expensive at 800 DSi Points. That's followed at 500 DSi Points by Neko's musical platform game Maestro! Green Grove, Teyon's puzzle game Ball Fighter and Other Ocean's underwater game Puffins: Let's Fish!.
Extreme Hangman costs just 200 DSi Points. The "extreme" twist puts Hangman in various precarious settings, either moments away from being shot, strangled, erased or hung. Guess the words correctly to save his bacon.
http://www.eurogamer.net/articles/on...hops-refreshed
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July 4th, 2010, 00:04 Posted By: wraggster
The online Wii and DSi shops have been refreshed.
There's not much to go bonkers about, but Shin'en Multimedia's Jett Rocket looks interesting. You're an all-action hero who must boat, parachute, snowboard and pilot aircraft to thwart an evil enemy power.
That game costs 1000 Wii Points. Loads more information on the official website.
Virtual Console only has one offering today: rare NES platform adventure Ufouria: The Saga by Sunsoft. It's the one with a little white character that wears a bobble hat. Ufouria costs 500 Wii Points.
On the DSi shop there are five new games. Interplay's pacey platformer Prehistorik Man is the most expensive at 800 DSi Points. That's followed at 500 DSi Points by Neko's musical platform game Maestro! Green Grove, Teyon's puzzle game Ball Fighter and Other Ocean's underwater game Puffins: Let's Fish!.
Extreme Hangman costs just 200 DSi Points. The "extreme" twist puts Hangman in various precarious settings, either moments away from being shot, strangled, erased or hung. Guess the words correctly to save his bacon.
http://www.eurogamer.net/articles/on...hops-refreshed
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July 2nd, 2010, 23:39 Posted By: wraggster
Nintendo's DS console claimed over 86 per cent of the handheld hardware market in the US during the month of May.
The data comes from Nintendo, which sold over 383,000 units during the month, according to numbers from the NPD Group.
Hardware units sales for all three home consoles were flat for the month, but revenues were down 20 per cent due to lower prices. However, Wii sales still beat Xbox 360 and PlayStation 3, with over 334,000 units sold.
"These May results show that consumers are really responding to the value proposition of our new Wii configuration that now includes Wii Sports Resort and a Wii MotionPlus accessory," commented Cammie Dunaway, NOA executive vice president of Sales & Marketing.
"May also saw the launch of two great games: Super Mario Galaxy 2 for Wii and Picross 3D for Nintendo DS. They preface the steady drumbeat of big games for the second half of 2010 we announced at the E3 Expo that will keep fans engaged and having fun.."
http://www.gamesindustry.biz/article...andheld-market
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July 1st, 2010, 22:06 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
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July 1st, 2010, 21:43 Posted By: wraggster
Wii action game Metroid: Other M will be out in the UK in September, Nintendo has confirmed.
The news was first reported by MCV, which spotted the release window in an advert in its own magazine. Fancy that.
Nintendo told us the September release window is accurate, which makes it all official like.
It means European gamers will be able to get their Samus Aran freak on only a few weeks after our American gaming cousins; Other M is out in the states on 31st August.
Metroid: Other M is the first game in the popular series to be developed by a third-party developer, Team Ninja.
In truth it's more of a collaboration between the Ninja Gaiden developer and IP-owner Nintendo.
Last week designers Yoshio Sakamoto and Yosuke Hayashi told Eurogamer about their desire to leave their own mark on the famous series, which they hope to do by approaching familiar elements in new ways and investing in the character and story of Samus Aran.
http://www.eurogamer.net/articles/me...-date-narrowed
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July 1st, 2010, 21:42 Posted By: wraggster
Shigeru Miyamoto has said that he thinks a players' relationship with a game world, "bond" with the game's creators, and ability to play creatively are more important than story and emotion in gaming.
"More than story, what's really important is the connection between the person creating the game and the person playing the game," he said. "And what's very important is that the person playing the game be able to feel naturally accepting of the world that's been created for them to play in."
The Nintendo design legend had been posed a question from IGN reader starmin76 in a video interview on the site: "What is your view on emotion and story in games?"
Although he didn't quite answer the question directly, Miyamoto embarked on a brilliant distillation of his game design philosophy that is such essential reading, we reproduce it in full here.
"Then what happens is if they have a natural acceptance of the rules and of what's happening in this world that's been created, then that bond between creator and player becomes that much stronger and that much more important," he continued.
"And then what happens is as the player begins to understand the world that they're playing in, then they're going to begin to think about ways that they can play within that world; they use their own creativity and their own imagination to tell the story or to come up with their own parts of the story, and at the same time they come up with new ways to play in this world that has been created for them."
Predicting and encouraging creative play within a game world was at the heart of good game design and that sense of connection with the game's creators, Miyamoto explained.
"As a developer then, we have to try to predict some of the ways that players will try to play in that world, and give them reactions or responses or rewards for using their own creativity for finding new ways to interact within that environment," he said.
"And that to me is really what is the most important element - the connection between creator and player in a videogame."
In the interview, Miyamoto also discusses Nintendo's online service ("I can't really speak in any detail about what our precise plans might be, but Nintendo's ultimate goal is to have every Wii connected to the internet") and the possibility of a version of Super Mario World for the 3DS.
Asked what he would change or add to the SNES classic, he said, "The question gets me thinking about what fun it would be to create a Super Mario World game in the Nintendo 3DS and how we could use the depth and the sense of distance offered by 3D visuals on the world map and on the maps in that game, so that you have Bullet Bills flying at you from a distance and popping up off the screen."
Was that a hint, he was asked? "I don't know... Maybe!"
File that one under speculative musing then - although it would hardly be the first time Nintendo had remade one of its classics to give a boost to a new portable.
http://www.eurogamer.net/articles/mi...story-in-games
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July 1st, 2010, 18:18 Posted By: wraggster
Dutch online shop Bart Smit has told Eurogamer its date and price for the 3DS are internal expectations.
Nintendo hasn't sent anything official, the retailer told Eurogamer (via Eurogamer Benelux's Erwin Vogelaar), so Bart Smit made something up.
The shop guessed that the 3DS will be released on 15th March for the price of €169.95 (£140/$208).
A Nintendo spokesperson banged the final nail in the coffin, telling Eurogamer the price and date were "pure speculation".
Nintendo hasn't priced or dated the 3DS. The Mario maker wanted to harvest reaction from E3 before finalising strategy - product design included!
However, Nintendo of America's Reggie Fils-Aime has said the handheld will be out in all "major markets" by 1st April 2011.
The 3DS was Eurogamer's pick of the hardware on show at E3 - no small feat, considering Move, Kinect and the new Xbox 360 all made an appearance.
http://www.eurogamer.net/articles/re...te-price-guess
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July 1st, 2010, 17:52 Posted By: wraggster
Shigeru Miyamoto has confessed that Nintendo's ageing line-up of mascots and franchises could use some fresh blood - and hinted that we might see new characters from the company next year.
"We need new game characters soon, maybe we can move forward on that next year," the designer and R&D chief told a stockholders' meeting in Japan this week, as reported by the Sankei Shinbun newspaper and 1UP.
Miyamoto had been asked what Nintendo's "next game" might be. His comment comes two weeks after Nintendo unveiled new Zelda, Mario, Kirby and Donkey Kong games at E3, even exhuming 8-bit hero Kid Icarus as a standard-bearer for 3DS.
GoldenEye and Golden Sun were among the other elderly (if much-loved) series whose return to Nintendo platforms was announced in LA two weeks ago, while Nintendo will be launching Pokemon Black and White for DS in Japan this year.
The last new character designs from Miyamoto's own pen - if you don't count virtual puppies or customisable Miis - were probably Captain Olimar and the Pikmin in 2001.
http://www.eurogamer.net/articles/mi...ters-next-year
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