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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 21st, 2010, 01:29 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.2.0 - July 20, 2010]
* Reverted USB2 changes
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July 21st, 2010, 01:29 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.2.0 - July 20, 2010]
* Reverted USB2 changes
To read more of the post and Download, click here!
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July 21st, 2010, 00:13 Posted By: wraggster
The rumors were true: The latest version of EA Sports Active is going to get you ready for some football! EA Sports Active NFL Training Camp for the Wii uses Active 2.0's heart rate monitor and the Wii's motion interface to lead players through "authentic NFL football drills."
Guided by a virtual coach, players will perform more than 70 drills and challenges in an effort to "improve strength, power and conditioning, as well as reaction skills, agility and first step quickness, which are key areas NFL players focus on." Trainees will be able to work out in their favorite teams' stadiums, alongside recreations of their favorite players. And then, on game day, when the real players take the field, you get to rest! Or play Madden!
NFL Training Camp will touch down November 16 for $100.
http://www.joystiq.com/2010/07/20/ea...this-november/
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July 20th, 2010, 23:58 Posted By: wraggster
Mr.X] added support for four controllers to his Super Nintendo (Google translated) by internalizing the multi-player adapter. In the video after the break you’ll notice that he also added some bling to the case by positioning the power LED beneath the logo and adding a two-digit display. There is a switch on the back that allows him to choose PAL or NTSC standards with the current setting shown on that display. While most people are going with emulators, [Mr.X] ended up with a custom piece of hardware with a clean finish.
http://hackaday.com/2010/07/20/4-player-snes-and-more/
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July 19th, 2010, 23:01 Posted By: wraggster
News via http://forum.gbadev.org/viewtopic.ph...c50c220e806c83
Hi,
I found this today : a french newcomer on the DS homebrew scene is starting a port of Spelunky, the infamous "Rick Dangerous-like with chunks of Rouge-like" freeware indie game gem by Derek Yu.
http://www.guillaume-saby.com/spelunky-ds (in french in the text)
For the v1.0, he aims to implement :
- Randomly generated levels (cave theme only)
- Simple treasures (coins, gold, gems)
- Basic enemies (snakes, bats...)
He's now on v0.1.8 which already contains :
- Collision engine
- Basics movement (no climbing though)
- Random generation almost complete
Let's wish him the best luck possible : Derek Yu released the source code, but being made with Game Maker make it hard to convert unless starting from scratch.
http://code.google.com/p/spelunkyds/
DS homebrew Overlords please hear my prays and help this guy achieve this divine task : having Spelunky on DS would be the promise of tons of hours filled with fun !
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July 19th, 2010, 22:58 Posted By: wraggster
TetriCycle v0.4b released by calvinss4.
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle is freeware, can be distributed freely and should never be charged for.
v0.4b
4th Release: 7/19/10
Shadow option -- see where the current piece will drop.
Preview option -- see what the next piece will be.
Multiplayer looks better. Each playfield is drawn from the same perspective, but with a shifted viewport.
http://wiibrew.org/wiki/TetriCycle
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July 19th, 2010, 22:55 Posted By: wraggster
getwiinandkey 0.1 released by Peter.
PC utility to extract the NAND AES key from a BootMii beta 4 NAND or key dump, and write it to a new file ready for further use (e.g. Segher's Wii.git).
Changelog
v0.1 Initial release
Only known to work with dumps created by BootMii beta 4
Retrieved from http://wiibrew.org/wiki/Getwiinandkey
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July 19th, 2010, 20:49 Posted By: wraggster
When it was announced for Japan, Square Enix set Kingdom Hearts Re:coded for fall, and the Nintendo DS game’s release is right on target.
Kingdom Hearts Re:coded appeared in V-Jump and an info box has the game’s release date, October 7. Square Enix unveiled Kingdom Hearts Re:coded at E3, but didn’t set a release date for North America.
H.a.n.d., the makers of Kingdom Hearts 358/2 Days, are developing the remake. Yes, remake. Kingdom Hearts Re:coded adds elements from Kingdom Hearts: Birth by Sleep’s battle system to a 2009 mobile phone game where a digital version of Sora explores Jiminy Cricket’s computer bug-filled journal.
http://www.siliconera.com/2010/07/19...ed-in-october/
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July 19th, 2010, 00:20 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12049&f=19
miguel28 offers us the demo 6.5 of its adaptation of the famous fighting game Super Smash Bros. for the DS, "Super Smash Bros. Crash! DS.
google translation wrote:
improvements Demo 6.5 :
1. Fixed a bug in Konoha now , if the soil is
2 . Fixed problems as in Konoha momemto Ko Un presisamente the problem above
3. Somewhat improve the starting position after a ko of CPU1 on the scene of Hyrule Temple
4. fixed block of music in the menu screen to change
5 . bug crash during the selection phase
6. Cumulative effects of stroke
7 . The Smash Ball is now 20 % smaller
8. Almost all conventional system.
http://ssbcrashds.blogspot.es/1279065297/
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July 19th, 2010, 00:19 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12054&f=19
Fantasix provides a demo of "ZeldaLua" like a zelda coded lua , thus requires the interpreter Micro Lua DS to start .
Hey hey Ladies and Gentlemen !
And yes , I put one little BMA aside because of problems with MicroLua , and I threw myself into something more "simple " and lighter in resources: a Zelda -like * o *
This version still " Alpha " , but I been made a little demo , just for you = D
What is done :
* Travel Link
* Changes Maps
* Attack the sword
* Effect of the attack on the grass
Management * Life
* Effect of "Camouflage " when you're in the grass
* A MapEditor ( Not yet public for now )
The demo contains 10 maps functional.
Installation:
* unzip the file script MicroLua
* Run MicroLua
* Press the A button on the " ZeldaLua OR Enter the folder " ZeldaLua " and run index.lua .
Update remedy [ 0.17 ]:
* Changed sprite of Link
Fixed some positions
* Replacement of the official file grass_sup.png *
http://microlua.xooit.fr/t627-A-RPG-ZeldaLua.htm#p9482
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July 19th, 2010, 00:13 Posted By: wraggster
News via http://www.wii-addict.fr/forum/PriiL...-4-t20620.html
PriiLoader is developed by Homebrew DacoTaco & phpgeek that can save you from a brig if you do not have it as BootMii boot2 .
Is the direct continuation of the project Preloader Crediar OpenSource past .
This version 0.5 beta 4, just as the beta 3 does not match the rev98 after the official website of the Homebrew , nevertheless we have no information other than the rev98 .
You can configure via the Priiloader Setting Editor and the ability to add a password and launch WW / VC ( if patch ES ).
You can choose to apply the hacks by Priiloader thanks to Hacks.ini Generator Orwell (Including hacks for 4.3).
The Installer / Uninstaller allows you to install or update your current Priiloader without deleting the old version :
Press (+ ) to install or update .
Press (- ) to remove and Priiloader remmetre your system menu .
Press ( B) with an option whether to use the above IOS249 ( cIOS Waninkoko ) .
Press ( HOME ) to exit the installer.
To start or configure Priiloader , press RESET when starting the console .
QUOTE
v0.5 ( rev98 )
- Added info about bootstate 4 .
- Applied the dol / elf loading installed to fix file .
- Changed variable type has to fix the shit of your warnings about dolstart .
v0.5 ( rev97 )
- Fixed dol / elf loading FINAL this time .
- Made binaries load from memory ( just loads BootDolFromDir fraud Into the memory and passes it on to BootDolFromMem ).
v0.5 ( rev96 )
- Memory leaks , got to love them > _ >
v0.5 ( rev95 )
- Changed online updating ' AGAIN. This time you get a list ( Which updates are available and SUCH ) & IS changelog added .
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July 19th, 2010, 00:10 Posted By: wraggster
News via http://www.wii-addict.fr/forum/index...howtopic=20608
ThatOtherPerson we propose a new version of its game Dance Clone This is a clone of Dance Dance Revolution .
QUOTE
v0.5
I Made Some Changes to That score new page ( the One That You See When You Complete a song ) and now it Actually record your high score for EACH Difficulty of Each Mode song . Those high scores Recorded Also gets displayed at the Difficulty Selection screen .
The scoring system is Different from How It Is in the official DDR games and StepMania . You get 7 points for Every Step That You get a good rating for 10 points for Every Step You Get with perfect and you get extra points Equal to howeve along your longest combo WAS. Your final score Though Is a percentage based on how many years you got points out of over how many points you Could Have gotten .
It Might SEEM like a pointless feature order something else That Is New Is That You Can Now Fully navigate the home menu and the in game menu using multiple wiimotes . When It Comes To Actually playing the game Though You Still use the dpad is the first wiimote, classic controller is connected to the first wiimote gold gold gamecube dance pad controller plugged Into the first GameCube controller port.
Aside from Its Just That small fixed and Things . Not much has changed.
http://thatotherdev.wordpress.com/20...lone-v0-5-wii/
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July 19th, 2010, 00:07 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...88-t20597.html
The pace of releases has slowed to WiiXplorer but here is the R188 of the file browser on the Wii made by dimok and r-win.
Are also available Forwarder v5 and alternative Forwarder The Leathl & Jeanny
WiiXplorer :
- copy / move / delete / rename files and folders from SMB / USB / SD / DVD
- View the properties of a file or folder
- Do a search on SD / USB / SMB / DVD / WiiDisk
- Launch a file .dol / .elf
- See the videos of Wii and GameCube
- Open files. TXT /. / XML . MP3 / .OGG / .wav / . SNB / . AIFF
- Read the images formats . PNG / . jpeg / . GIF / . BMP / . BPD / . TGA /. TIFF / . GD /. GD2
- Slideshow and zoom images
- Convert images to formats . PNG / . jpeg / . GIF / . BMP /. TIFF / . GD /. GD2
- Making screenshots
- Explore and decompress archives in formats. ZIP /. rar / zip .7 / . BNR / . U8Archive / . RARC
- Read file . PDF
- FTP Client and FTP Server
- Text Editor
- Support with USB2 cIOS202
- Supports the FAT file system and NTFS
- Address bar with road access
- Multi-language
- Support for different fonts
- AutoUpdate
CITATION
R188
- Reduced memory usage on recursive copy/move/delete/md5check. The memory is now freed after a process directly and not at the end of all the processes. This leaves more memory for further operations and so for further sub-folders. This should fix the crash on copy/move/delete/md5check of large directories and/or directories with many sub-folders.
- Language files updated
R187
- Fixed CodeDump with Properties of empty paths and empty root directory. Shows now the path, the devicesize and free space instead.
- A lot internal ListMode Browser changes
- Added FileSizes to the right of the ListMode Browser
- Added "Time left" to the ProgressBar. I placed it right now under the first bar and might move it later when i got new graphics if i find a better place for it.
- The new libfat is causing more problems than it is actually fixing. Reverting to the old one.
- DI source update
R186
- New MD5 Logger added.
You can find it in the context menu. You can do the MD5 Check of several files/folders at once. If you do the check on one or more folders, all the sub-folder and it's contents will be checked as well (recursive check). The result is written to an MD5.log file with all information about the process (Errors/Files/Folder...). If the file already exists, the new log will be appended. Be aware that the log is using the Unix '\n' linebreaks if you are using Windows. Just use a proper editor and not Notepad.
- Added multiple file support for Properties. If you select more than one item (folder/file) they will be all counted in the Properties.
- Fixed bug with ProgressBar Color not being saved
- Added Total ProgressBar. The code from R184 is now used. Now there are two ProgressBars each time. I used the current graphics and rescaled them a bit. This is temporary till NeoRame is ready with the new images.
- Changed the speed calculation to overall process calculation.
- Some optimizations in a few places
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July 18th, 2010, 23:55 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12083&f=19
Invisible Team Ninja Squid conducted at the Toronto Game Jam 2009"Steam Ponk" like tennis with superb graphics which is a two on one Nintendo DS .
Description
Two players required.
Best Played was Nintendo DS.
Pong so fresh , it'll spoil in the fridge . Designed for two players holding Both a Nintendo DS, controlling paddles are EACH side . You can get a taste from the PC , You Need To order this copy to your DS for the full experience . Clouds and obstacles periodically scroll in from the dual screen , making it more Than a hood ornament .
How to Play
Nintendo DS
Player 1 - Up & Down
Player 2 - X & B
http://hive.ndshb.com/index.php/comp...download/4/130
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