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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 2011, 23:29 Posted By: wraggster
News via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy emulator has been updated recently. Changes:
This release renames a lot of settings, but the old setting names can still be used in the configuration file(will be replaced by the new setting name on Mednafen exit) and on the command line. See the ChangeLog for a full list of renamed settings.
The "dfmd5", "filesys.*_samedir", and "snapname" settings have been removed. Use the replacement "filesys.fname_*" format-string settings(see documentation) to achieve similar functionality if desired.
Custom palette/colormap related settings have all been removed, in favor of automatically loading modulenamehere.pal(IE "nes.pal", "pce.pal", "gba.pal") from the "palettes" directory under the Mednafen base directory.
QuickTime movie recording has been added. Pass for example "-qtrecord /path/to/whatever.mov" on the command line to record a movie. If the target file already exists, it will not be overwritten, and Mednafen will error out on startup. Three lossless codecs are supported, see "qtrecord.vcodec" in the documentation. The old "MMM" custom-format recording and playback code has been removed.
NES VS Unisystem palettes have been updated.
PCE VDC emulation has been altered a bit, particularly in regards to wait states and line horizontal timing versus hsync input. "Star Breaker" no longer crashes when leaving the town.
PCE emulation now synchronizes and updates physical device input mid-frame. This allows for slightly lower latency in certain games, and makes "Takeda Shingen" playable.
Keyboard latency has been reduced by 1 video frame in the context of virtual device emulation(IE command key/hotkey latency is unaffected).
SNES input latency has been reduced by 1 video frame.
http://forum.fobby.net/index.php?t=msg&th=589&start=0
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December 31st, 2010, 22:48 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...966838148ad0fe
Disjointed Studio offers us "Waimanu DS" adventure game / puzzle game for the Nintendo DS. Registered gaming to the DS Dev Nintendomax Competition 2010.
Evil alien jellies, tea Wekas, Have Arrived to Earth. Their Plan Is To colonize and subdue Our Planet Every form of life on it. Purpose Waimanu, Beside Being only a little blue penguin, Will Fight the Wekas pour la freedom of Earth Gutman.
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December 31st, 2010, 22:46 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...966838148ad0fe
Jesse Venbrux and Maxime Euzière we offer the demo of "Kashiro DS" platform game / puzzle whose goal is to raise the room and then die. Registered gaming to the DS Dev Nintendomax Competition 2010.
Here Is Jesse Venbrux karoshi new game!
If You Do not Know the Karoshi series yet (how dare you?) - "Karoshi" means "die from overwork"- i's a 2D platform-puzzle game Where the goal is ... to die.
This exclusive episode Will include a lot of new stuff, gameplay twists, surprises, touchy Things, etc!
We caled it "Dumb Salaryman Karoshi"
So Here Is A Little (very little) What demo of this game "could look like ... wait for it ... in 2011!
Thanks!
Jesse & Max
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December 31st, 2010, 22:44 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...966838148ad0fe
ThatOtherPerson offers version 1.0 of "Multi View " 3D platform game where you must retrieve the black cubic present on the bottom screen without getting hit by the enemy in this white on the top screen. Registered gaming to the DS Dev Nintendomax Competition 2010.
I've updated the game.
There are a couple New Level, An improved collision system, optional touch screen controlled Aiming and Some Other little exchange.
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December 31st, 2010, 01:13 Posted By: wraggster
Fox News reports that Sony has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.' The notice went to say that Sony recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic 3D games (google translation). Dr. Michael Ehrenhaus, an ophthalmologist with New York Cornea Consultants, thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus.
http://games.slashdot.org/story/10/1...Childrens-Eyes
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December 31st, 2010, 00:37 Posted By: wraggster
News via http://drunkencoders.com/2010-winter...g-competition/
5th Annual Wintery Game Coding Competition
Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).
Contact
•Any questions or suggestions mail to Dovoto
•Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
Rules
•Original content (Satire will be considered fair use).
•All entries must run on hardware, the hardware being one of:
◦Nintendo DS
◦Nintendo Gameboy Advance
◦Nintendo Wii or Gamecube (seperately judged!)
•Multiple entries are encouraged but only one prize will be awarded to any individual / group.
•You are of course welcome to work in teams and split your prize how you see fit.
•No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
•Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
•Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
•Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
Prizes
Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows
•1st Place: 50%
•2nd Place: 30%
•3rd Place: 20%
Wii/Gamecube category:
•1-5 entries: winner take all
•6-10 entries: 1st place 70%, 2nd place 30%
•> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.
Donate!
Prize Donations
Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
Deadline
•March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
•Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
•Games will be made available for download to the public no later than March 24th.
•Results will be announced within a week
To read more of the post and Download, click here!
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December 31st, 2010, 00:37 Posted By: wraggster
News via http://drunkencoders.com/2010-winter...g-competition/
5th Annual Wintery Game Coding Competition
Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).
Contact
•Any questions or suggestions mail to Dovoto
•Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
Rules
•Original content (Satire will be considered fair use).
•All entries must run on hardware, the hardware being one of:
◦Nintendo DS
◦Nintendo Gameboy Advance
◦Nintendo Wii or Gamecube (seperately judged!)
•Multiple entries are encouraged but only one prize will be awarded to any individual / group.
•You are of course welcome to work in teams and split your prize how you see fit.
•No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
•Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
•Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
•Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
Prizes
Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows
•1st Place: 50%
•2nd Place: 30%
•3rd Place: 20%
Wii/Gamecube category:
•1-5 entries: winner take all
•6-10 entries: 1st place 70%, 2nd place 30%
•> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.
Donate!
Prize Donations
Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
Deadline
•March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
•Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
•Games will be made available for download to the public no later than March 24th.
•Results will be announced within a week
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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December 31st, 2010, 00:37 Posted By: wraggster
News via http://drunkencoders.com/2010-winter...g-competition/
5th Annual Wintery Game Coding Competition
Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).
Contact
•Any questions or suggestions mail to Dovoto
•Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
Rules
•Original content (Satire will be considered fair use).
•All entries must run on hardware, the hardware being one of:
◦Nintendo DS
◦Nintendo Gameboy Advance
◦Nintendo Wii or Gamecube (seperately judged!)
•Multiple entries are encouraged but only one prize will be awarded to any individual / group.
•You are of course welcome to work in teams and split your prize how you see fit.
•No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
•Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
•Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
•Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
Prizes
Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows
•1st Place: 50%
•2nd Place: 30%
•3rd Place: 20%
Wii/Gamecube category:
•1-5 entries: winner take all
•6-10 entries: 1st place 70%, 2nd place 30%
•> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.
Donate!
Prize Donations
Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
Deadline
•March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
•Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
•Games will be made available for download to the public no later than March 24th.
•Results will be announced within a week
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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December 31st, 2010, 00:37 Posted By: wraggster
News via http://drunkencoders.com/2010-winter...g-competition/
5th Annual Wintery Game Coding Competition
Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).
Contact
•Any questions or suggestions mail to Dovoto
•Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
Rules
•Original content (Satire will be considered fair use).
•All entries must run on hardware, the hardware being one of:
◦Nintendo DS
◦Nintendo Gameboy Advance
◦Nintendo Wii or Gamecube (seperately judged!)
•Multiple entries are encouraged but only one prize will be awarded to any individual / group.
•You are of course welcome to work in teams and split your prize how you see fit.
•No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
•Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
•Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
•Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
Prizes
Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows
•1st Place: 50%
•2nd Place: 30%
•3rd Place: 20%
Wii/Gamecube category:
•1-5 entries: winner take all
•6-10 entries: 1st place 70%, 2nd place 30%
•> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.
Donate!
Prize Donations
Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
Deadline
•March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
•Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
•Games will be made available for download to the public no later than March 24th.
•Results will be announced within a week
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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December 31st, 2010, 00:10 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
dheart provides an update of its playable demo of "Kartz: Animalia World!" kart racing game in 3D for the Nintendo DS. Registered gaming to the DS Dev Nintendomax Competition 2010.
Multiplayer 3D racing kart game, "still 30% of total progress ... It Should Be is finished march-june next year (2011).
I'm making 90% Of The resources we like game 3D model, texture and sprites. There are 10% ripped sprites .. It'll Be Later removed. I'm still doing The multiplayer part now. And, There's no story mode for a while
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December 31st, 2010, 00:08 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
relminator offers the 0.9 version of "Bubble Fight EX, " such as hiding behind gameplay still experimental. Registered gaming to the DS Dev Nintendomax Competition 2010.
v 0.9 = * (12/28/10)
* Guess what? (Coded for 7 hours! purpose brain feels like mush a)
* Added bumps (4 of em)
* Added more music and sfx
Explosions *
* Finalized gameplay
* Bug fix Here and There
v 0.8 = * (12/27/10)
* Coded for 6 hours straight (I'll never do it again)
* Recoded intro
* Cleaned up GameStats
* Recoded The centipede enemy
* Added ending screen
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December 31st, 2010, 00:07 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
ThatOtherPerson offers version 1.1 of its puzzle game "Dont Get Crushed" for the Nintendo DS. Registered gaming to the DS Dev Nintendomax Competition 2010.
Now your high score saved IS Automatically loaded to Be The Next time you start the game. High score saving only works one year actual DS (go here to see how else the game Differs When Played With emulators). There are slight tweaks Some Other "significant purpose nothing.
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December 31st, 2010, 00:02 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
Thungbard provides an update of "MegaStopwatch" clock in the colors of the Nintendo DS for Megaman. Registered gaming to the DS Dev Nintendomax Competition 2010.
Updated final version is in The First Post. Not a lot of differences, just a couple extra animations, and recalibrated The timekeeping, I found thats the timer WAS lagging by around 21 per second and 2 Hours to Be Adjusted it more precise, Not That I expect anyone to really use this for Something That Requires That Amount of Accuracy.
Right now, It's Been Calibrated To Be Under 1 Second off per 2 hours.
Edit: Settings button Were not Properly saving is yesterday's version, so reuploaded Dec. 29, seperate Tested on 2 DS Lite's, off by less 1 Second Then after 20 Hours, Can not Guarantee How Accurate Is On The timer's DSi DSi's gold Since I do not own Eith.
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December 31st, 2010, 00:00 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
C_BoY offers version 0.2 of "Myster Dungeon, " the Dungeon Master to like puzzles for the Nintendo DS. Registered gaming to the DS Dev Nintendomax Competition 2010.
Updating to v0.2
Some articles and more, clothing helmets and boots which once placed on the body of the characters, provide useful points of protection for future battles.
And as suggested by Eviltroopa in the large back room, an exhibition of the first monsters you will face later.
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December 30th, 2010, 23:58 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...2a1eb97a250a1a
Owen offers us his version 1.2a of its rail shooter game in 3D, "Newo Shooter".
Newo Shooter Is A rail shooter in a third-person and first-person 3D perspective. The player must navigate spacecraft history, Various-through environments while enemies (spaceships, robots, creatures, etc..) Attack HIM. Various enemies drop power-ups (free lives, 50% Health, weapon upgrades, shields) to Help the player. The player has scored one receiver EACH level is based How Many Enemies Destroyed. At the End of Each level There Is a boss thats the player must defeat Before Progressing to the next level.
http://wiibrew.org/wiki/User:Owen/Newo_Shooter
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