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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 22nd, 2010, 21:56 Posted By: Shrygue
via Computer and Video Games
Shigeru Miyamoto has admitted that The Legend Of Zelda: Skyward Sword is only "half-complete" with Nintendo still working hard to make sure the gameplay experience is "more dense."
Yes, a month after Miyamoto himself declared that development on Zelda: Skyward Sword was "going gangbusters", it now appears unlikely that the game will be released in in early 2011 as Zelda veteran Eiji Aonuma had hoped.
Speaking with Pocket Lint, Miyamoto also revealed what the Skyward Sword development team is working on right now.
"What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense," he said. "In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it".
It looks as thought Nintendo is going to deliver on its promise to only release the game when it's perfect.
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December 22nd, 2010, 02:25 Posted By: wraggster
New from iShopvideogame
CycloDS iEVOLUTION- the real DSi flash card for DSi V1.4.1 firmware
CycloDS iEVO DSi flash card from Team CycloDS is the first real DSi backup cart that support DSi only features such as the built-in camera and SD card access for storage, which will be launched at earler of January 2011 . Pre-order now . IEvoUnlike other DSi Compatible cards that run in DS MODE on the DSi the iEvolution cartridge runs in true full DSi mode and so it can use the full potential of the improved hardware like the faster CPU clock.
More processing power that CycloDS iEvolution unlocks will come in handy when DSi homebrew is concerned. Team Cyclops already supports the homebrew scene by shipping free dev units to developers.
Cyclops iEVO flashcard is compatible with all Nintendo DSi and DSi LL (Japanese) and XL (USA / Europe) consoles. Old NDS and DS Lite is also supported, but on ti there is no point in using a more expensive iEvolution card as DSi MODE will not work on NDS. (No camera or SD slot on it)
Be advisedSince it is a pre-ordered item and CycloDS team announced that it is supposed to be released by the earlier of January 2011. So please make it sure you do not have any problem to the devliery time before order . Thank you for your cooperation .
A quick clarification in relation to DSi mode for iEVO. Only USA and European consoles will be supported initially in the first iEVO firmware release shipped with the cart. Later firmware builds will support other regions, once our development team has completed the necessary stress testing. Please be assured that only a software firmware update is required, and no additional hardware or hardware revisions will be required to cater for these regions of consoles.
FeaturesiEvolution flash card are very similar to the CycloDS Evolution, but the team has also come up with some new features to justify the purchase of yet another DSi Flash Card.
CycloDS iEvolution features at the time of release include: (more will be added with Firmware updates)
Cheat code support from Action Replay Data Base
Extra 8 MB RAM onboard
Upgradable Bootstrap so Nintendo can not block the cart
Full support or micro SDHC cards up to 32 GB and microSD up to 2GB
Supports Wii Connection for games
Slow Motion for games
Real Time Save and Restore as seen on the R4i RTS cards
USB Reader / Writer + special firmware upgrade module in the package
Download play support so you can share games over WiFi
Multi Language Operating System and interface
iEvolution will include 8 MB of on-board buffer memory for speeding up file access speeds, which is four times larger than what we had on the CycloDS Evolution which came with just 2 MB.
DSi firmware updates from Nintendo will not be able to block iEVO, because the flash cards boot ROM is upgradable and cart comes with the upgrade module (the circular puck like adapter with a USB plug and a slot for DS cart). And lets not forget that the iEvolution comes with all of the other amazing features that CycloDS Evolution had, including the Enhanced in-game menu and other exclusive features.
From CycloDS Team - Clarification about the compatibility:
An early clarification of how DSi iEVO will work. Only the U.S. an European DSi console will be compatible wit the first firmware version, later firmware versions for iEVO will add support for Japanese and Chinese DSi handhelds. Support of other regions, once completed our development team, the stress test is based needs. You can be sure that only a software update is required, and without any change or additional hardware equipment required to meet compatibility targets for these areas of consoles.
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December 22nd, 2010, 01:54 Posted By: wraggster
News via http://www.scummvm.org/news/20101219/
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0.
Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.2.1 (2010-12-19)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
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December 22nd, 2010, 00:58 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6d8a0dcbf81321
Version 0.80 r636 available for multimedia player " MPlayer EC ", a combination of MPlayer Team of Twiizers and Geexbox .
Changelog
SVN
* Upstream sync. [MPlayer r32724 / FFmpeg r26068]
* Improved performance and quality.
* Added support for mono audio output.
* Added Dolby Surround Mixing On Any 4/5.1 channels sources.
* Added light disc VU meter.
* Any synchronized gold Wiimote GameCube controller connected now CAN BE used.
* Added support for USB keyboards.
* Added hardware analog volume control.
* Added blip.tv playlists.
* Added support for USB 2.0 interface IOS58's.
* Added Direct Access with HW_AHBPROT DVD drive.
* Extracted DVD encryption keys are now cached On The local storage device.
* Wiimote timeout now Depends on the battery level.
* Improved Accuracy resume.
* Improved video scaling.
* New initialization VI.
* Added support for le titre Some element of playlist formats.
* Added support for international text encodings on file systems.
* Cache and memory information Have Been Moved to a new level OSD.
* MPlayer's messages are now available over USB Gecko.
* Removed Nintendo Channel content.
* Deprecated gx_zoom, hor_pos, and vert_pos horizontal_stretch.
* Fixed crash while using libdvdnav When Stopping.
* Fixed crash while Stopping When a scaled DVD subtitle Displayed IS.
* Fixed crashes related to text subtitles.
* Fixed decoding VP6.
* Many more bugs fixed.
http://wiibrew.org/wiki/MPlayer_CE
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December 22nd, 2010, 00:49 Posted By: wraggster
Nintendo may not have a booth at CES next month, but don't expect the company to stay silent about the 3DS. Nintendo has invited media to a January 19 preview event for the handheld in New York City. This will be the first showing of the portable by Nintendo of America since the system's debut at E3 earlier this year.
In addition to offering hands-on playtime, the event promises a presentation by Reggie Fils-Aime. While the invite doesn't detail what the presentation will entail, we're hopeful to find out final launch details. And, of course, the answer to everyone's $299 question: How much is this thing going to cost?
http://www.joystiq.com/2010/12/20/ni...d-for-january/
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December 21st, 2010, 01:44 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11914.html
Aeon Genesis has released a complete translation for the SNES RPG “Ancient Magic”. A godawful amount of work went into this, probably more than was worth it, but it’s a fun little game in its own right. It has some minor plot malleability in some events, and the plot twists towards the end will totally throw you for a loop.
Everything’s done and working, barring one (to our knowledge) tiny cosmetic bug. Enjoy!
This is just the first of hopefully three releases coming this holiday season from AGTP.
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December 20th, 2010, 23:58 Posted By: wraggster
More news from Pate concerning his Dos emulator for the DS:
EGA & Mode-X work
During the past week I have mainly been working on adding pretty much all the EGA opcodes, and then adding most of the Mode-X specific opcodes. Both are currently so far along that many of the games supported in the original DSx86 seem to at least start up also in DS2x86. I also tested a couple of game trainer intros that I happened to have on my SD card. Those use 386 opcodes in real mode, and after I added the 386 opcodes that those needed, they are also starting up. These obviously do not work at all in the original DSx86, so DS2x86 will bring a little bit of extra compatibility already in the first alpha version! Here are screen copies of those, "brun_it!" by Eternity and "HexxTrnr" by Qwerty.
It would be interesting trying to get some proper 386-game running, but I still have so much stuff missing from the hardware support. Also the features that exist still have bugs (for example, Wolfenstein 3D does not read the keyboard properly, and Supaplex has problems in the palette animation), so that I think I need to focus on those before working on the 386 features. But, it is starting to look that even the first DS2x86 alpha version, to be released in a week or two, will be able to run a few games!
Team Cyclops iEvolution
Team Cyclops last week announced that their new iEvolution flash cart will allow the use of DSi mode for homebrew development. That means that when running on Nintendo DSi, a homebrew software has access to a faster CPU (133MHz instead of 66MHz, I believe) and more RAM (16MB instead of 4MB). They also offered a free iEvolution cart for "legitimate" homebrew coders. I contacted them, and they accepted me as one such, and will send me an iEvo flash cart. So, after I have got DS2x86 working properly, I could start working on a DSix86 version. :-)
I am not sure yet what needs to be done in a homebrew software to enable DSi mode with iEvolution, but I assume they have some kind of an SDK (or at least instructions on enabling it when using the normal devkitARM). With a two times faster processor and more RAM, I think it might be possible to add 386-opcode support into DSix86 as well. It would still not run all that fast, perhaps at a speed of a 20MHz 386 machine, but it would have some advantages over the DS2x86 version (namely the ability to use my existing ARM7 code with the AdLib emulation). I assume it would be much faster and easier to do the DSix86 port than it has been to do the DS2x86 port to a completely different CPU architecture. Some of the current DSx86 architecture (which I had to rethink for DS2x86) is not very well suited to adding support to 32-bit registers, so coding the DSix86 version will still take some time to do, but it should not take half a year! Anyways, I'll let you know when I receive the iEvolution cart and can see how it works.
Happy Xmas to everyone of you celebrating it!
http://dsx86.patrickaalto.com/DSblog.html
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December 20th, 2010, 23:57 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=10297
Seems like Japan have been trying to cut out sales of flash cards again. From what i can gather from the news posted on yahoo japan is that a new bill was passed to completely ban the import and export of flash cards. Basically it sounds like they they will try to stop them coming into japan at the border, and anyone caught importing/exporting these devices can face a fine and up to 10yrs in prison. Japan had previously tried to put a ban on the R4 but it never seemed to stop much and is probably why this new bill was passed.
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December 20th, 2010, 23:55 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6630
On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 20th, 2010, 23:55 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6630
On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 20th, 2010, 23:27 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16036.html
byuu has released a WIP version of his SNES emulator bsnes.
Quote:
This release marks a major milestone: low-level emulation of the DSP-1B coprocessor, used by the following games:
Ace Wo Nerae
Armored Trooper Votoms
Ballz 3D
Battle Racers
Bike Daisuki! Hashiriya Kon
Final Stretch
Korean League
Lock On/Super Air Diver
Michael Andretti´s Indy Car Challenge
Pilotwings
Super 3D Baseball
Super Air Diver 2
Super Bases Loaded 2
Super F1 Circus Gaiden
Super Mario Kart
Suzuka 8 Hours
Syutoko Battle Racing 2
Syutoko Battle Racing 94
This represents a major advance in their accuracy. More specifically, this low-level emulation allows for absolutely perfect timings, whereas the DSP-1B had no timing whatsoever before with the previous high-level simulation code.
You can download the new release under the source section of the bsnes page, or from my Google Code page. Please note that you will need the DSP-1B program ROM to play these games now, and I absolutely cannot provide you with this or tell you where to get it, as it is a copyrighted work.
If you would like to read more on this feat, please see the latest article: The future of SNES coprocessor emulation.
Donations needed to advance SNES emulation:
Also, please see the bottom of that article: I need donations in order to have the DSP-2, DSP-3 and DSP-4 coprocessor program ROMs extracted. By helping with this, we will vastly improve the emulation accuracy of: Dungeon Master, SD Gundam GX and Top Gear 3000. SD Gundam GX is unplayable in any emulator as of yet, and Top Gear 3000 has various AI issues due to incomplete simulation.
Or simply jump straight to the donation info page: donations needed.
Thank you in advance to anyone who can help!
http://board.byuu.org/viewtopic.php?f=3&t=1254
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December 20th, 2010, 22:53 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...5609d9c387e802
Blitz was originally a VIC-20 game (late 70s/early 80s) - so maybe not many of you guys have seen it before. The original game was based upon the German bombing of London during World War 2 (The Blitz) where you were a Luftwaffe bomber pilot. My version has been a little modernised as you are now flying a B2 Stealth Bomber although your bombs are not the modern guided variety.
Fly your plane and bomb the city. You loose height on every run, you have a limited number of bombs and you can only drop them one at a time. The only control you need is the 'A' button.
Enjoy.
http://www.dsgamemaker.com/forum/vie...hp?f=58&t=6248
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December 20th, 2010, 22:37 Posted By: wraggster
Cartridges for Nintendo's ambitious new 3DS handheld may be able to hold a whopping 8GB of data - that's more than an Xbox 360 DVD (6.8GB).
Nintendo won't use all of that space from the off, however, and is reported by a Taiwanese website (via Kotaku) to be enforcing a limit of 2GB.
DS cartridges currently hold only 512MB of data; they're ants in comparison.
Nintendo UK had this to say to Eurogamer: "We've not officially announced anything on this so it's rumour and speculation - so we won't comment on it right now."
The 3DS arrives in Europe and the US in March 2011. Japan plays first from 26th February.
An exact price hasn't been nailed down but Nintendo boss Satoru Iwata went on record in Japan citing a 25,000 Yen figure (£190). That's fair, he later defended, because you don't need any extra kit - such as a 3D telly or 3D glasses - in order to fully enjoy the 3DS.
http://www.eurogamer.net/articles/20...ger-than-a-dvd
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December 19th, 2010, 00:57 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=382&Itemid=1
The new SNES Myth Shell v0.50 is now available for download. You can find it at the same place as before: http://code.google.com/p/neo-myth-menu/downloads/list
A short video showing some of the features:
Info taken from the readme (key parts in bold):
Using SD cards
**************
Take an SD card that has been formatted with FAT16 or FAT32.
Create a directory named SNES at the root of your SD card. Inside the SNES
directory, create another directory named ROMS.
This directory (/SNES/ROMS/) is where you should put all ROMs and music files.
The currently supported file types are:
*.SMC (SNES games)
*.SPC (SNES music)
*.VGM (uncompressed Sega Master System / Game Gear music)
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December 19th, 2010, 00:56 Posted By: wraggster
In response to the rumor about the likely future price of 3DS , here is a second rumor that comes directly from the manufacturer Macromix. Indeed, it informs us that the cartridges for the future 3DS vary between 1GB and 8GB!
So the 3DS can store up to 8GB data cartridge, leaving a lot of free rein to developers! Hopefully still do not see too cartridges "full vacuum"! (Humor in reference to the Nintendo DS!)
http://mobiles.gx-mod.com/modules/ne...p?storyid=9423
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December 19th, 2010, 00:53 Posted By: wraggster
[DeadlyFoez] wanted to know when the SD card in his Nintendo Wii was in use. He built and indicator LED using a PICAXE 08M and added it next to the SD slot. He uses one pin of the microcontroller to monitor the voltage on one pin of the SD card slot. That pin has a specific value when the card is idle, which rises when it’s in use. He didn’t share the details of which pin he’s sampling, or what the magic number from his source code actually represents. But the concept should be enough of a start if you want to do this one yourself. Watch it go blink-ity-blink in the clip after the break.
http://hackaday.com/2010/12/17/sd-ac...cator-for-wii/
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