|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
April 21st, 2011, 00:35 Posted By: wraggster
The Legend of Zelda: Ocarina of Time 3D may not possess a boundless cornucopia of new features over its Nintendo 64 predecessor, but Nintendo revealed one neat gameplay mode ina press release published earlier today. After reaching a certain point in the game, players will access the "Boss Challenge" mode, which will "provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle."
Oh, you mean we'd have to pummel Queen Gohma, King Dodongo, Barinade, Shadow Ganondorf, Volvagia, Morpha, Bongo Bongo, Twinrova, Ganondorf and Ganon all in one sitting? That's a whole lot of weak points to exploit, but we're pretty confident that we can handle it.
http://www.joystiq.com/2011/04/19/oc...hallenge-mode/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 20th, 2011, 14:40 Posted By: wraggster
Development kit has been delivered to the Wii-friendly developer, report claims
Rockstar Games is the latest firm to commit to developing on the unconfirmed Wii 2 console, according to rumours.
The speculation comes again from French tech website 01.net – a publication that is betting its long-term credibility on a series of explosive claims regarding the console.
The website is now claiming Rockstar has among its studios a Wii 2 game development kit.
http://www.mcvuk.com/news/44022/Rock...on-Wii-2-title
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 20th, 2011, 11:33 Posted By: wraggster
Donkey Kong Country Returns developer Retro Studios is making a game for Nintendo's next home console, according to an online report.
Sources within the US studio told The Paul Gale Network the unannounced game is "a project everyone wants us to do".
Gale speculates that the game could be a first-person shooter. Retro Studios has pedigree in this area – it created the superb Metroid Prime Trilogyfor the GameCube and the Wii. Could a new Metroid game be in the works?
Nintendo's next home console, codenamed Project Café and due out next year, is said to have high definition visuals and graphical power on a similar level to the PlayStation 3 and Xbox 360.
Its controller is rumoured to feature a touch-screen that enables the streaming of games played on the console.
According to a report by French website 01.net (translated for Eurogamer by Eurogamer.fr), Nintendo is courting Grand Theft Auto maker Rockstar in the hope that it may make a game – possibly Grand Theft Auto V - for the system.
Nintendo is expected to announce its new console at this year's E3 game show in June.
http://www.eurogamer.net/articles/20...ing-wii-2-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 20th, 2011, 11:30 Posted By: wraggster
Centipede is the latest Atari arcade classic to hit the comeback trail, with the publisher today announcing an impending 3DS and Wii reboot.
Due for release in the Autumn, Centipede Infestation is a top-down shoot 'em up developed by Wayforward Technologies – the same team behind acclaimed Wii platformer A Boy & His Blob and Contra 4 on the DS.
According to USA Today, the game will be set in a mutant-infested, post-apocalyptic wasteland. You'll play as a young lad named Max who's tasked with shepherding a girl called Maisy around who boasts the power to restore life to the barren environment.
Judging by the trailer below, Wayforward isn't being hugely faithful to the primitive 1980 original.
Atari also has new takes on its ancient Warlords and Star Raiders coin-ops in the works.
http://www.eurogamer.net/articles/20...ed-for-3ds-wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 20th, 2011, 00:45 Posted By: wraggster
A number of U.S. retailers have reduced the price of the Wii console from $199.99 to $169.99, as rumours continue to mount that Nintendo is planning an announcement on the system's successor.
Although an official price cut was expected in May the cuts made this month appear to be led by retailers rather than Nintendo itself. Chains such as Best Buy, GameStop, Target, Toys 'R' Us, and Amazon have all adopted the new price, although others such as K-mart and Sears have not.
At the same time Nintendo has announced that that the price of Wii Sports Resort and Wii Party will be reduced by $10 to a suggested $39.99 - although no other first party titles are affected.
Last week major UK retailer GAME also reduced the price of its black Wii console bundle to £99.98, from £129.99, just as the rumours of the Wii successor began to break. GAME quickly clarified that this was simply part of an Easter price deal.
Although possibly coincidental, the various price cuts have come as speculation continues to run rife regarding the Wii's successor. Rumours on the nature of the hardware, both in terms of its graphical power and special features, have become a hot topic across the Internet.
Many of these rumours have suggested that the new console could be released this year, although most analysts have refused to be drawn on that question. Most though agree that an unveiling at E3 in June is now "highly likely".
http://www.gamesindustry.biz/article...es-drop-in-u-s
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 19th, 2011, 02:24 Posted By: wraggster
Look what some crazy modder has done, they took a wii console and basically added a screen,wii and gamecube controls to the front, heres the photos:
Looks neat, thats for sure
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 23:15 Posted By: wraggster
Nintendo US's list of new content has arrived and it's got a treat in store for retro Mega Man fans.
Mega Man X headlines this week's update with its arrival on Virtual Console. The game originally hit Super NES in Japan in 1993 (1994 in US) and introduced the more acrobatic X robot to the series.
Getting through the game was made both more fun and more manageable with his new ability to dash and perform wall-jumps which can get you out of trouble when you most need.
Here's the rest of the update list, although you won't want it once you've seen it:
Virtual Console
Mega Man X
Original platform: Super NES
Publisher: Capcom
Players: 1
ESRB Rating: E (Everyone) - Violence
Price: 800 Wii Points
Description: The future of Mega Man has arrived. Hundreds of years after his death, Dr. Light's final creation is discovered. Released from his capsule by Dr. Cain, X is born into a future world where robot rebellions are a thing of the past. But when Dr. Cain tries to implement Dr. Light's designs into a new series of Reploids, something goes horribly wrong. Now the future lies on the brink of destruction, and X must use all of his newfound powers and abilities to hunt down the maverick Reploids and their leader, Sigma, before the human race is wiped from the planet.
WiiWare
My Little Baby
Publisher: dtp young entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Have you always dreamed of having a cute little baby to lovingly care for? Now is your chance. Your little bundle of joy smiles at you gleefully, and you have to do everything you can to make sure it develops and grows in a healthy manner. Changing, bathing and feeding are as much a part of your duties as shopping, preparing meals, rocking your baby to sleep, playtime, dressing and teaching it to crawl and walk. But above all, what your little angel needs is your love and attention. All this, plus an enormous selection of toys, clothes and other objects, will make your little one the happiest baby in the whole wide world.
BIT.TRIP CORE (demo version)
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 0 Wii Points; full version available for 600 Wii Points
Description: BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game. BIT.TRIP CORE is an exciting action/rhythm game that's best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the '80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively in two-player multiplayer mode. (Additional controllers are required for multiplayer features and are sold separately.)
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Nintendo DSiWare
GO Series Captain Sub
Publisher: Gamebridge
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 200 Nintendo DSi Points
Description: Search the depths of the sea for lost treasure in this charming underwater adventure. Take control of a yellow submarine equipped with a mechanical arm that can grab treasure off the sea floor. Explore an underwater labyrinth of caverns and caves littered with treasures but surrounded by deadly sea creatures. Fire missiles forward to attack creatures in front and launch missiles upward to fend off dangers from above. Keep an eye out for keys that can unlock doors to deeper caverns as you gradually make your way to the hidden chamber where the giant underwater boss awaits.
DodoGo! Robo
Publisher: Neko Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Entertaining and accessible to everyone, DodoGo! Robo is a puzzle game in which you have to use your head to avoid getting broken. There's no need to have any knowledge of previous games to explore this new installment in the DodoGo! series. Become the well-known Robo-Egg and collect the maximum number of icons scattered around new puzzle levels. Use the stylus to help your Robo progress, then click on the Play button to see the result. You can even change your route until your Robo picks up all the icons for the level you are playing.
Music on: Learning Piano Volume 2
Publisher: Abylight
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: The entire orchestra follows your performance of 15 great classics. By playing each day, your ability may increase. Earn the bronze, silver and gold medals for each song, completing all different levels. A simplified music score is shown on the upper screen and a full piano keyboard appears on the touch screen, guiding beginners note by note. Songs include classic compositions by Bach, Tchaikovsky and Chopin.
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 22:06 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
After I got DSx86 version 0.31 released, I went back to improving DS2x86. It has been on a small hiatus, so I first needed to remind myself at what state I left it when I began working on the DSx86 enhancements. First I changed the Scaled screen mode to use the same speed enhancements as DSx86, as that was a simple and straightforward change. Next, I went thru the debug logs that you have sent me for version 0.06, and implemented some simple still missing opcodes.
I also spent a couple of hours trying to get rid of the "stuck key" problem, that is, the intermittent problem where not all key presses/releases get recognized. I suspected that my use of the timer interrupt handler for performing the DSTwo SDK screen and audio refresh stuff might be the cause, so I hacked together a version where the timer interrupt only sets a variable to request a screen refresh, and the actual refresh routine is called in the main code. However, sadly this did not have any effect on the key problem, the keys still got stuck. But at least I found out that the timer interrupt does not cause this problem. The next thing I tested was changing the timer interrupt speed from the original 60Hz speed to 59Hz. Curiously, that seemed to help at least somewhat. It seems like the key reading issue is caused by some synchronization problem between the SDK timing and my internal timer. I think I will leave the timer interrupt running at 59Hz in the next version, and I'll let you test and report whether the "stuck keys" are still a problem.
The next step was to download some games that have some more difficult problems, like hanging, jumping to zero segment or BSOD exceptions. I found five games to test; Pinball Fantasies, Xargon, The Chaos Engine, Micro Machines and Zool 2. This is the current status with those test games: - Pinball Fantasies hung at the start. After some debugging I found out that it hangs in a routine where it tries to sync the timer interrupt to the screen horizontal blanking signal. I had emulated the screen vertical blanking signal with a reasonable accuracy, but the horizontal blanking was just a simple on/off toggle without any proper timing behind it. This seemed to overflow the variable that Pinball Fantasies used in an attempt to sync, and thus it never found a correct sync value and kept trying forever. I changed the horizontal blanking bit in VGA register 0x3DA to report something closer to the proper interval, and Pinball Fantasies progressed further. However, now it jumps to zero segment (null pointer), and I haven't yet figured out what causes that.
- Xargon was just missing one port input opcode, after which it went to the start menu and began a demo game. However, something is still wrong with it, as the timing seems to be seriously messed up. The main menu only displays for a fraction of a second before the demo game begins, and in the demo game the character moves extremely slowly. This issue still needs more study.
- The Chaos Engine begins loading the game, but then jumps to zero segment (null pointer). It looks like the pointer should contain the address of the XMS driver (HIMEM.SYS), but as DS2x86 does not yet have an XMS driver, the game gets a null pointer and then calls it. This should get fixed after I implement the HIMEM.SYS emulation, similar to what I did for DSx86.
- Micro Machines caused a BSOD. I checked the reported address from the map file, and found out that this happens when returning from a forked program when the stack pointer is not aligned. I changed my DOS emulation code to allow for unaligned stack pointer in this situation, and Micro Machines seems to run fine after that change.
- Zool 2 wanted to use an lss opcode in real mode, which I had not implemented yet. I implemented that, but my version of Zool 2 wants to run from a CD-ROM, so I could not test whether the game would work properly after that change.
Currently I am working on the Jazz Jackrabbit game, or more generally, the Borland RTM DOS extender support. I last worked on it during January, and it has not progressed further since that. I have now been debugging it for a few hours, and have determined that some data that it copies from the low memory to the extended memory does not contain the values that it should, but I haven't yet determined where the original data is loaded and why it is different in DS2x86 to what it contains in DOSBox.
During the next week I plan to continue working on Jazz Jackrabbit, and possibly implement the HIMEM.SYS emulation for DS2x86. There are also some opcodes whose implementation is still missing, so all these will keep me busy for the next week. After these fixes I think it is time to focus on the audio features. I hope to release a new version of DS2x86 during the next (Easter!) weekend.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 21:54 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Windows Vista/7 has been updated. Changes:
- Support for joystick axes and POV hats (e.g., Xbox 360 D-Pad). See nemulator.ini for configuration examples.
-New audio engine provides better audio rate/framerate synchronization
-Processor throttling is disabled by default as it interferes with nemulator's timing
-Fixed handling of RMW instructions by MMC1 (Bill and Ted's Excellent Video Game Adventure, AD&D Hillsfar, etc. work now)
-Turbo button support - press turbo button (by default, S for button A on joypad 1, A for button B) to enable/disable turbo mode. Hold down left shift while pressing button to decrease rate or right shift to increase rate.
-Added support for SKB opcode (fixes Puzznic glitches)
-Fixed scrolling bug in menu
-Added config option to run nemulator as high priority process
-Rewrite of cartridge/mapper interface
-Added support for the following mappers:
10 (MMC4) - Fire Emblem
19 - Final Lap, Splatter House, Mappy Kids
25 - Gradius 2
32 - Image Fight
33 - Bubble Bobble 2 (J)
34 - Mashou (J)
40 - SMB2J FDS conversion
68 - After Burner
75 - Tetsuwan Atom, Exciting Boxing
79 - Krazy Kreatures
80 - Minelvation Saga, Kyonshiizu 2
87 - City Connection (J)
88 - Quinty (J), Devil Man (J)
103 - Doki Doki Panic FDS conversion
112 - San Guo Zhi - Qun Xion Zheng Ba
152 - Arkanoid II (J)
228 - Action 52, Cheetamen II
News source: http://nemulator.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 21:46 Posted By: wraggster
via http://gbatemp.net/t288930-64drive-web-site-active
The newest Nintendo 64 flash cartridge is nearing release. Here is the official web site for the product. It has an estimated MSRP of $199 and no current ETA is available. Keep on lookout for this upcoming product. It has potential to be the ultimate Nintendo 64 flash cart solution with both the flash RAM and card reader built in. There will be no need to purchase other accessories besides one original Nintendo 64 cartridge to plug in and use its CIC protection chip and the CompactFlash memory card. It is recommended that the N64 cartridge, used as a hardware key, to have a 6105 CIC chip on its circuit board for full compatibility with the entire N64 library of games and homebrew.
64drive Official Web Page
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 20:03 Posted By: wraggster
Well folks, it's not quite May 15 just yet, but it seems that big box retailers have already begun offering discounts on the Nintendo Wii, dropping the price from $200 to $170. It's not exactly a full-on, official price drop -- not yet, at least -- but it certainly looks like one is imminently approaching.
As indicated last week by a leak at Target and corroborated by listings on the websites ofGameStop, Toys 'R Us, and Best Buy, various versions of the Nintendo Wii console bundle are being offered for $170 as of today. Best Buy even got in on the action a bit early over this past weekend. However, if what we've heard about an official price drop in mid-May for the Nintendo Wii is true, then you may just want to wait another few weeks and save yourself a full $50.
http://www.joystiq.com/2011/04/18/ni...-us-retailers/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 17:33 Posted By: wraggster
WiiMC 1.1.7 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii.
Features
- Attractive libwiigui-based interface, designed with the Wii in mind
- Picture viewer
- Music player
- On-line media support, including SHOUTcast, YouTube, and Navi-X
- FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
- Network playback via SMB, HTTP, and FTP
1.1.7 - April 16, 2011
- Fixed a bug that caused a crash if Aspect Ratio was not set to Auto
1.1.6 - April 14, 2011
- Synced to MPlayer r33122
- Fixed an issue with music playlist queuing
- Fixed an issue playing a music playlist with a picture slideshow
- Fixed a bug that caused some MMS streams not to work
- Fixed a bug that caused WiiMC to crash with a malformed restore_points file
- Added a setting to write a debug log to SD - set "debug" to "1"
- Video rendering corrections and optimizations
- Translation updates
http://www.wiimc.org/downloads/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 17:30 Posted By: wraggster
ThemeShooterTk 0.08 released by HoKaze
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met: - Python 2.x (Python 2.6 and 2.7 should work fine)
- Tkinter (should come with python)
- Python Imaging Library, PIL (Tends to be included with python)
- PIL: ImageTk Module (on Linux this tends to be kept separate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time. Please check the enclosed readme file for further information, bugs and what to look for in the future.
Features
As of version 0.08: - Dummy text (with alpha)
- Theme previews
- Screenshot generation
- Replaces missing images (apart from the background) with images from Classic theme, Dark Water v2 theme OR a custom theme of your choice
- Random bubble placement on both preview and screenshots
- Beginnings of an application database of sorts (possibly expanded later)
- Basic configuration file support for program settings (will be expanded later)
- Simple console output option, for debugging and rough speed checks
- Cross-platform! (Windows-specific bugs fixed)
- Less ugly buttons!
- Bugfixes!
Download
http://wiibrew.org/wiki/ThemeShooter#ThemeShooterTk
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 18th, 2011, 13:55 Posted By: wraggster
Sometimes emulators just don’t cut it when you want to play a vintage game. Like it or not, some people enjoy the nostalgia of playing old games on the actual hardware for which it was designed.
[Callan] wrote in to share a method he has been using to make some of his own NES game cartridges from ROM dumps in order to play them on an honest to goodness NES console.
He starts out with a 190 in 1 game cartridge, where he found a neat Famicom game never released in the US. He decided he would patch the ROM he found on the multicart in order to have an English menu, and then create his very own cartridge from the image. He discusses how to identify which EPROM chips you will need in order to construct your cartridge, as well as some helpful ways of finding a donor cart that has a similar enough board to house your components.
[Callan] also provides a quick walkthrough of erasing and burning your new EPROM chips, before discussing some post-soldering troubleshooting steps you might need to take before your game will work properly.
While we can’t comment on the legality of these game clones, we still think it’s pretty awesome.
Be sure to check out his site for a far more in-depth discussion of the process if this is something that interests you.
http://hackaday.com/2011/04/16/creat...rom-rom-dumps/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
next » |
|
|