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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 1st, 2011, 11:42 Posted By: wraggster
Nintendo has confirmed that developers for the 3DS and the Wii U will have the option to include paid item transactions in their games.
Speaking during a call with investors - reported by Andriasang - Satoru Iwata said that the system would be in place for 3DS developers by the end of the year.
However, while Iwata expressed interest in extending the life of a game through added stages, he questioned the value of the concept to Nintendo's products. He used unlocking keys and stat increases as examples of low quality paid items that would damage the company's relationship with its customers, even if they did boost profits in the near term.
Profits will be very much on the minds of Nintendo's investors following the release of a Q1 financial report that reduced the company's earnings forecast by 82 percent, resulting in a sharp decline in stock value and Iwata taking a 50 percent pay cut.
Iwata stated that growing Nintendo's digital business will be a key focus over the next three years. The company wishes to make the e-Shop into a larger presence in the habits of its consumers, and increase online transactions by 5 to 10 percent over current levels.
http://www.gamesindustry.biz/article...pport-paid-dlc
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August 1st, 2011, 11:42 Posted By: wraggster
Nintendo has confirmed that developers for the 3DS and the Wii U will have the option to include paid item transactions in their games.
Speaking during a call with investors - reported by Andriasang - Satoru Iwata said that the system would be in place for 3DS developers by the end of the year.
However, while Iwata expressed interest in extending the life of a game through added stages, he questioned the value of the concept to Nintendo's products. He used unlocking keys and stat increases as examples of low quality paid items that would damage the company's relationship with its customers, even if they did boost profits in the near term.
Profits will be very much on the minds of Nintendo's investors following the release of a Q1 financial report that reduced the company's earnings forecast by 82 percent, resulting in a sharp decline in stock value and Iwata taking a 50 percent pay cut.
Iwata stated that growing Nintendo's digital business will be a key focus over the next three years. The company wishes to make the e-Shop into a larger presence in the habits of its consumers, and increase online transactions by 5 to 10 percent over current levels.
http://www.gamesindustry.biz/article...pport-paid-dlc
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August 1st, 2011, 01:44 Posted By: wraggster
Nintendo once again gives cover in the fight (endless?) Against linkers, with yet another firmware update for 3DS. Officially, it is supposed to improve system stability, but it is of course obvious unofficially, it is neither more nor less than blocking the use of linkers.
It is of course obvious that before updating your console 2.1.0-4, we must first think about updating your linkers (provided they have the appropriate update)! The early returns would suggest that Nintendo was not so bad this time, and that most linkers are still functioning properly ... to be confirmed.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9644
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August 1st, 2011, 01:39 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7114.0.html
Nickname: miguel28
Projet name: Super Smash Bros Crash! DS (Demo10)
From: Mexico
Division: Retro GAME
Platform: NDS
Original enter: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: YES
Project description:
It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 29 characters, 29 stages, 2 CPUs, good music and sounds that accompany us throughout the game and 5 game modes(Free Battle for time, Free Battle for stocks, Classic Mode, Allstars Mode, Stadium ) and new background animatios. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.
You can create Custom Stages with the stages builder, and can be played later.
Characters:
•Diddy Kong (Super Mario)
Fox (Star Fox Adventures)
Ichigo (Bleach, anime)
Link (The Legend of Zelda)
Luigi (Super Mario)
Mario (Super Mario)
Pikachu (Pokémon)
Sanji (One Piece, anime)
Yoshi (Super Mario)
Sonic (Sonic the Hedgehog)
Capitán Falcom (F-Zero)
Toon Link (The Legend of Zelda)
Sasuke (Naruto, manga y anime)
Kirby (Saga Kirby)
Peach (Super Mario)
Falco (Star Fox Adventures)
Marth (Fire Emblem)
Marco (Metal Slug)
Meta Knight (Kirby Adventures)
Young Link (The Legend of Zelda)
Zelda
Ness
Megaman
Lucario
Shadow
Sora
Ice Climbers
Ike
Pit
•
Stages:
* Princess Peach Castle (Super Mario)
* Hyrule Temple (The Legend of Zelda)
* Yoshi Story (Super Mario)
* Metal Fight (Super Mario)
* Battlefield (Battlefield)
* Final Destination (Super Smash Bros.)
* Corneria (Star Fox)
* Pirate Ship (The Legend of Zelda)
* Jungle DK (Donkey Kong)
* Dream Land (Kirby Adventures)
* Safron City (Pokémon)
* Konoha (Naruto, manga y anime)
* Sociedad de Almas (Bleach, manga y anime)
* Sky (Princess Peach´s Castle)
* Dream Land
* Safron City
* Konoha
* Sociedad de Almas
* Hyrule Castle
* Going Merry(One piece)
* Mute City
* Green hill zone
* Castle Siege
* Onett
* Spear Pillar
* Dr. Willy Hideout
* Huecomundo
* Battlefield (melee)
* Mansion de Luigi
* Mission One (Metal Slug X)
* Twilight Town
* Great Bay
* Sky Kingdom
How to use:
First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.
Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).
For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
Controls:
* Pad Up: Jump.
* Pad Down: Crouch.
* Pad Right: Move to the right.
* Pad Left: Move left.
* A Button: Attack, when combined with the pad out separate attacks.
* B Button: Special Attack.
* Button Y: Final Smash (Only when you have caught).
* R Trigger: Protect Yourself.
* Start: Pause. In the pause menu, R + L + Start: End game.
Tested on flash cards and the following firmwares:
* Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
* Flash card TTDS (Top Toy Ds) with firmware 1.17a12
* Flash card M3 DS Real with unknown firmware
* Flash card with firmware 1.45 M3i Zero
* Flash card DS ONE Super Card with unknown firmware
* Super Card DS Flash card with firmware ONEi EVOLUTION OS
* Flash card Acekard AKAI 2i with firmware 1.5.1
* Flash EZ Flash V card with firmware 2.0 RC10
* Flash card ITouchDS with firmware 3.3c
* Flash card R4 DS and R4i SDHC with firmware 1.24b
Download Link
http://www.mediafire.com/?s4o3mg9g8m5a85z
Blog
http://ssbcrashds.blogspot.es/
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August 1st, 2011, 01:18 Posted By: wraggster
via http://www.planetvb.com/modules/news...hp?storyid=326
Have you ever heard of Game Expo '95? No? Well, that's not surprising given the fact that this one time event that was held in March 1995 in Tokyo was neither well announced, not well attended or even well visited. Since Nintendo was one of the few attending companies and featured a huge Virtual Boy booth, this odd little show should still of interest for Virtual Boy fans, so I have compiled a little article with all the known info about Game Expo '95. Be sure to also check out the additional material you can find on the report page like article scans or a two minute video from the show floor!
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July 31st, 2011, 23:02 Posted By: wraggster
The fist working AntSnes build for Meego is ready and it’s running on my N950. AtnSnes is Snes emulator for Meego. It is actually based on DrPocketSNES version 6.4.4, which in turn is based on snes9x 1.39
I’ll add this to the public meego repository when I have some more time (build.pub.meego.com). In the mean while you can download it from here.
http://www.summeli.fi/?p=2682
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July 31st, 2011, 22:54 Posted By: wraggster
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions.
Change Log
Unofficial r2649 beta21 - Jul. 30, 2011
make SCSP1 (old one) and SCSP2 into plugins; can select SCSP1 or SCSP2
add saving setting mode for each game
(maybe) fix PAL monitor mode according to libogc
some minor fixes and changes
Download and Give Feedback Via Comments
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July 31st, 2011, 19:07 Posted By: wraggster
Nintendo really wants to make it up to those of you who already shelled out $250 for the 3DS, in light of the looming $80 price drop. You probably already knew that you'd be getting a pile of free NES games on September 1st, but you can also expect them to be updated and improved going forward. These aren't going to be half-hearted ports that get pushed out to early adopters, riddled with bugs, and forgotten. Sometime later this year, they'll be offered as payed versions through the eShop with features like multiplayer simultaneous play. The best part? Those eligible for the Ambassador Program will get free upgrades to retail version. One feature we can tell you wont be added though, is 3D -- the classic titles like Legend of Zelda and Super Mario Bros. will remain blissfully two-dimensional.
http://www.engadget.com/2011/07/30/3...yer-other-fea/
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July 31st, 2011, 00:28 Posted By: wraggster
Those freebie NES games you get from the 3DS "Ambassador Program" on September 1 will be bare-bones at first, but a future update will bring some extras. Nintendo told IGN that after the paid versions of those ten games show up on the eShop "later in the year," the free versions will be updated at no cost.
The upgrades will include "additional features such as multiplayer simultaneous play," which is kind of a big claim, since not even the Game Boy Virtual Console games sold now have multiplayer functionality. Nintendo didn't detail any other changes, except to say that 3D isn't one of them. The games won't be remade as 3D Classics.
The list of NES games announced includes Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber, and The Legend of Zelda. These and five more unknown games will be included in the Ambassador Program. Ten Game Boy Advance games will follow later in 2011.
http://www.joystiq.com/2011/07/29/3d...ing-an-update/
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July 30th, 2011, 02:32 Posted By: wraggster
The Legend of Zelda: Ocarina of Time 3D has become the first 3DS game to clear one million sales.
The N64 remake sold 1.08 million copies worldwide in Nintendo's first quarter ended June 30, with 270,000 sales in Japan and 810,000 in the rest of the world.
The only other Nintendo titles to sell a million copies during the three month period were Pokemon Black & White for DS and Mario Kart Wii, which shifted 1.36 million units and 1.22 million respectively. The former has now sold 12.87 million copies during its lifetime and the latter 28.23 million.
Earlier today, Nintendo CEO Satoru Iwata said he's to take a 50 percent pay cut after claiming the that the blame for poor early 3DS sales lies at his door.
http://www.computerandvideogames.com...illion-seller/
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July 30th, 2011, 02:24 Posted By: wraggster
Nintendo president Satoru Iwata has announced that he's to take a fifty per cent pay cut in order to help ameliorate the financial problems currently affecting the publisher.
Iwata announced the news in a press conference which took place in Tokyo this morning, reports Kotaku. Nintendo made the comments public almost immediately and have promised a full transcript of the Q&A.
Announcing the cut, Iwata said he took responsibility for the 3DS and its poor sales and was willing to make a fiscal sacrifice.
"For cuts in fixed salaries, I'm taking a fifty percent cut, other representative directors are taking a 30 percent cut, and other execs are taking a 20 percent cut," Iwata told attendees.
Attending the event was Tokyo-based Macquarie Securities analyst Dave Gibson. Reporting back to press afterwards, Gibson claimed that Nintendo had acknowledged a missed opportunity in its refusal to make an early price cut for the Gamecube, and wanted to avoid the same mistake, but admitted that the reduced price would mean that Nintendo no longer made money on 3DS sales.
That will undoubtedly change as the economies of scale make the 3DS easier and cheaper, but the decision to sell hardware at a loss is a significant move for Nintendo, which ordinarily ensures that profit is made on each individual unit sale.
http://www.gamesindustry.biz/article...bility-for-3ds
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July 30th, 2011, 02:14 Posted By: wraggster
MCV recently spoke to Grant Davies, managing director of Endgame Studios in Melbourne, about the overstated usefulness of stereoscopic 3D on the 3DS.
Davies explains: "We’ve been involved in the development of 9 DS games in total, mostly working with brands such as Spider-Man, Shrek, and Spyro, but more recently on our first original IP: Fractured Soul."
"This probably explains why we were so quick to become involved with the 3DS. Our first project is a rich reimagining of Fractured Soul, entirely in 3D. But while there’s an intense focus on this idea of 3D without glasses on the 3DS, people are curious as to why we’re not using it in our game."
Fractured Soul will instead produce a 3D experience on both screens of the 3DS.
Davies continues: "The stereoscopic 3D is overshadowing what is a really great piece of hardware. I think that when the dust settles on the magic of the S3D, people will start to see the console behind it, and how impressive it is."
"Our choice to use 3D on both screens rather than the S3D was entirely focused on what would be truest experience for our game, rather than blindly following the marketing hype."
Fractured Soul is releasing in Q4 2011.
To sign-up for the completely free MCV Pacific News Digest email service, to be launched in October in conjunction with the new MCV Pacific website, please email mcvpacific@intentmedia.co.uk with your name, job title, company name, nature of your company’s business and the country in which you’re based.
http://www.mcvuk.com/news/read/endga...success/082534
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July 30th, 2011, 02:10 Posted By: wraggster
A report from Bloomberg Japan translated by Andriasang claims that Nintendo will lose money on every 3DS it sells once yesterday’s price cut is introduced.
Nintendo CEO Saturo Iwata justified this strategy at a Japanese press conference by saying that “such major moves were necessary in order to improve fiscal performance next year and beyond”.
Selling hardware at a loss is anything but new in the games industry, with both Sony and Microsoft employing the tactic in an effort to gain market traction.
In Microsoft’s case it has been a notable success, with years of loss making at its Xbox division finally now delivering the goods, having transformed itself into a profit making business.
But for Nintendo this is a very rare occurrence, with the company having succeeded in making a profit off every unit sold for many years now.
http://www.mcvuk.com/news/read/ninte...ds-sold/082537
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July 30th, 2011, 02:07 Posted By: wraggster
The shockwaves created by the shock 3DS price drop continue to ripple outwards, and now EA has warned Sony that the PlayStation Vita faces some very serious challenges.
“I think it looks like a great device,” EA Play boss Jeff Karp told MCV. “But the real challenge for all game handhelds is how they stack up against mobile and tablets.
“After all, how many devices do people want to carry?
“We are a platform agnostic business and we want them all to succeed, but it will be challenge for handhelds. Just look at how smartphones and tablets continue to grow and emerge.”
http://www.mcvuk.com/news/read/ea-qu...-gaming/082542
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July 30th, 2011, 00:30 Posted By: wraggster
The Wii U tablet does not spell doom for THQ’s uDraw plans – in fact quite the opposite.
As demonstrated at E3 in June, Nintendo’s new home console features a tablet that can be used for drawing – much like the uDraw gaming tablet – leading press and consumers to speculate it is game over for the peripheral.
But THQ’s executive VP of kids, family and casual Martin Good says Nintendo’s upcoming console is a ‘breath of fresh air’ for the publisher.
“THQ created the uDraw peripheral merely as a vehicle to bring software to enable to create greater drawing and learning,” he told MCV. “We are a software company not a hardware company. Seeing the likes of Nintendo coming out with Wii U and that tablet system is a breath of fresh air for us, as it will let us capitalise on the brand of uDraw and exploit it with these new partnerships we are pursuing now. It doesn’t really matter whether it is on the uDraw or someone else’s device.”
Good said THQ got the jump on Nintendo with its tablet controller arriving first.“The potential for the uDraw tablet is limitless,” he added.
“We can bring in other gameplay mechanics. This device would work beautifully with RTS play patterns and you can do some of the things with uDraw that Nintendo wants to do with Wii U. It was as if we were anticipating Wii U and we came out with a device somewhat earlier.”
http://www.mcvuk.com/news/read/wii-u...l-udraw/082547
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July 30th, 2011, 00:24 Posted By: wraggster
The BBC wants some of its biggest brands to lead a new wave of boxed retail games, an executive at the company has said.
The broadcaster is seeking both publisher and studio partnerships with a view to creating games based on some of its famous TV series, according to CVG.
Simon Harris, who heads up BBC Worldwide's games division, said "Kinect makes a huge amount of sense," for certain BBC brands and described the Wii U as "a really interesting product".
http://www.mcvuk.com/news/read/kinec...l-games/082552
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July 29th, 2011, 11:16 Posted By: wraggster
Although Hack A Day is no stranger to console conversions, this portable N64 build is worthy of note. The article itself is in Spanish, but for those that don’t speak the language, the steps and components necessary are well documented in pictures. There’s even a video of the finished product after the break.
What is especially interesting about this project is the professional looking build quality of the finished product. One might think it’s a custom injection molding job or possibly 3D printed, but everything is done with only glue, filler, and paint. A controller and console is hacked up to provide the raw materials for this build. An expansion pack is even attached to this console for good measure.
Power is provided by a 6800mA battery, and the console features a generous 7 inch display. A good wiring schematic is also provided in this article, so maybe it will inspire other quality console hacking in the future.
http://hackaday.com/2011/07/28/a-pro...ortable-build/
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