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November 15th, 2011, 13:36 Posted By: wraggster
News via http://www.aep-emu.de/
The 1964 derivate 1964mod has been updated.
Danke an Morku für die News.
Quote:
1964mod v1.4.6(Final) Release
Core Changes & Fixes - Standardized naming from 1964 to 1964mod for future source release
- update ´About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name: 1964modCore.ini, 1964mod.cht
- Re-write the handling of MusyX ucode passed from 1964mod Audio
- filter out MusyX "false positives" not detected correctly using old method:
Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
- Re-write part of VIInterrupt
- refactor screen update refresh codes to reduce frame swap delay:
Star Wars - Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear - OverDrive
- fix certain missing frame by detecting framebuffer read/write by CPU:
DK64, Hexen, Starcraft, Superman
- must use Zilmar Audio for the following games:
Fighting Force 64
- Fix case 4 in r4300i_ldl
- Ensure flashram handle is closed successfully before it is null
- fix closing empty flashram handle for non-related savetype
- Skip reading of newly created flashram savefile content to RDRAM
- Convert CPU instruction temp function variable(32bit store value) into a static variable
- Fix lighting regression from an earlier change
- Bypass R4300 instruction - return from exception:
Re-Volt (fix hang before in-game)
South Park - Chef´s Lu Shack (fix hang before in-game)
- Fix fullscreen switching bug(cannot go fullscreen & browser hang when game is closed) for the following games:
South Park Rally, Super Smash Brothers
Plugin Changes & Fixes
1964mod Audio: - Re-write the MusyX ucode detection that pass to the emu core
- fix missing audio for MusyX loadstate
- fix random lost of audio for MusyX games during in-game e.g. Tarzan
- fix 1964mod Audio regression for BassMasters2000 & Power Rangers
- games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime - NBA on NBC (currently not working with 1964mod Audio)
- Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
- Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
- Fix wrong audio syncspeed startup status when its last shutdown status is 0
- Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok - Rage War (fix missing sound)
Turok - Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 - Seeds of Evil (fix slow speed & now running at max VI/s)
MyGlide64: - Fix ugly lines in games e.g. Mace, MegaMan, Tetrisphere, NewTetris, Bomberman Hero, ArmyMen Air Combat
- Fix Body Harvest horizontal line across the sky when viewed upwards
- Fix MIA, Starcraft64 and Command&Conquer truncated sprites when resolution doesn´t match aspect ratio(ini)
- Fix Mahjong Master where in-game cursor is behind its keyboard letter (ini)
- Fix Midway Greatest Arcade invisible text (ini)
- Fix MIA Hamm Soccer 64 missing framebuffer effect frame (ini)
- Fix Mystical Ninja Goemon transparent text box frame (ini)
- Fix Super Robot Spirits truncated fillrect when resolution doesn´t match aspect ratio(ini)
- Fix Super Robot Taisen(J) ugly vertical line cut text & missing transition effect(ini)
- Fix Mario Golf64 black fade-out after the 9th hole scene transition(ini)
- Fix Doraemon 3 clipping bug(green chair) in intro video cutscene(ini)
- Games playable with "Read Every Frame" (F6 hotkey) set as default (ini)
Banjoo-Kazooie - sound is still good
Body Harvest - game menu is slow but in-game is full speed, good sound
Mario Golf - sound is still good
MarioKart - sound is still good
Ridge Racer - game menu is slow but in-game is playable, sound is still good
- Incorporate official Glide64 fixes till r259 to MyGlide64
1964mod(ini): - Fix AeroFighter Assault distorted hanger texture and white smoke in boss intro portrait(ini)
Other Changes & Fixes - Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
- Fix load RSP plugin bug even if it is available
- make Zilmar RSP.dll as default RSP plugin
For more information and downloads, click here!
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