NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, rather than an assert() being triggered.
- More C++11 warning fixes.
- NES: Added emulation of iNES mapper 101.
- PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
- PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution", "Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne".
- PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.
News source: http://forum.fobby.net
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