|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
June 13th, 2019, 21:24 Posted By: wraggster
Cemu v1.15.8 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.15.8 Changelog:
general: Updated language files
overlay: Added an option to scale the text size
overlay: Moved some options into a separate notification overlay
Also added new notification options:
- The amount of shaders compiled while playing (#40)
- Friend list information (friend requests, online/offline notifications) (#72)
debug: Added debug option to dump nlibcurl HTTP/HTTPS requests
GX2: Improved accuracy of streamout cache
This addresses the following known issues:
BotW - Particles drifting/warping to wrong positions
Tekken Tag 2 - Corrupted colors/textures on character models
GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
This fixes corrupted textures in:
Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS
nlibcurl: Fixed a potential crash in curl init methods
nlibcurl: Improved accuracy and behavior of read callbacks
This fixes a crash when uploading levels in Super Mario Maker (#68)
coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt
vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
vpad: Fixed a rare crash caused by rumble
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
http://cemu.info/
http://www.emucr.com/2019/06/cemu-v1158.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2019, 20:45 Posted By: wraggster
My Nes v7.5.71 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as feature.
- Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!
My Nes v7.5.71 Changelog:
- Added: enable filters in Audio option.
- Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).
Core Version 7.5.7100.447; Built at 10, Jun, 2019 00:14.
-------------
- Fixed: Square sound channels sequencers (wrong counting through the look-up table).
- Fixed: sound aliasing by implementing proper low-pass filter for down-sampling.
- Improved: sound quality by adding the proper filters as described in nes wiki.
http://sourceforge.net/projects/mynes/
http://www.emucr.com/2019/06/my-nes-v7571.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2019, 20:43 Posted By: wraggster
bsnes-hd beta 7 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.
bsnes-hd beta 6 changelog:
auto detection for perspective correction (Castlevania, Terranigma, FF3)
HD Mode 7 priority fix (HD foregrounds, e.g. Mohawk & Headphone Jack)
perspective correction width setting (fix for a view games, e.g. Tales of Phantasia)
settings to avoid black bars at the widescreen edges or top/bottom (Top Gear 2 and Mario Kart, respectively)
more settings for ignore window (more widescreen and ability to disable shadows)
option to disable background layer and sprites
soft crop option to allow certain parts to overflow the screen
compile fixes
some minor restructuring of the settings dialog
first version of a readme
https://github.com/DerKoun/bsnes-hd
http://www.emucr.com/2019/06/bsnes-hd-beta-7.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2019, 20:42 Posted By: wraggster
higan v106r160 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r160 release.
byuu says:
I made the Thread class aware of the Scheduler class, which removes the need
for every emulator core to inherit from higan::Thread. But I do have to
duplicate them via #include magic because of the Super Game Boy needing separate
schedulers for the SNES and GB. I improved some of the performance loss in the
last WIP, but 161 should do better still.
https://gitlab.com/higan/higan
http://www.emucr.com/2019/06/higan-v106r160.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2019, 20:31 Posted By: wraggster
melonDS 0.8.1 is out, and that fixes some of the issues that were discovered in 0.8 (mostly stupid oversights, heh), but also adds a few other features and fixes. Let's see.
Input upgrade
The input code has been reworked to be more pleasant to deal with, especially with regards to adding hotkeys. In less nerdy terms, what does this mean?
It is now possible to map keys with modifiers, like Ctrl+Z or Shift+R or even combinations like Ctrl+Alt+Q. It is worth noting that during mapping, you should use left-hand Ctrl/Alt/Shift keys for these mappings. However, ingame, both sets of keys should work. This feature may not be too useful for DS input, but it should be more handy for hotkeys. It is also possible to delete a key mapping by pressing the Backspace key during the mapping process.
I have also been upgrading joystick support. You can now choose which joystick to use, and can map axes to buttons/hotkeys.
The twist to this is that I liked the old "axis maps to DS dpad" feature, and how it could be used alongside regular button/hat controls. I didn't want to lose the ability to use both, but I also wanted to make it, well, not a hardcoded mapping. So instead, you can map both a button/hat direction and an axis to each control. When mapping a joystick control, pressing a button/hat direction keeps the axis mapping intact, and vice-versa. You can delete both mappings by pressing Backspace during the mapping process.
The aforementioned axis support should also be able to support analog triggers, which are typically exposed as axis controls.
I also added support for multiple hat controls.
OSD
This new, optional feature shows some short, temporary status messages onscreen. For example, when loading or saving savestates, pausing, resuming...
The idea is to give some visual feedback about these operations, rather than, say, have savestate loads just appear to do nothing because the slot is empty.
You can disable the OSD if you find it to get in the way.
New hotkeys
You might remember that some early melonDS versions had a secret hardcoded fast-forward hotkey. This seems to have appeared in version 0.3, but eventually disappeared with the UI revamp in version 0.5.
Well, now, with Ace4896's contribution, this feature is back with a proper hotkey mapping. There is also a 'toggle' hotkey that enables or disables the framerate limiter.
I also added hotkeys for pausing and resetting emulation.
OpenGL fixes
Several of the crashes and rendering errors that appeared in 0.8, stemming from the new OpenGL support, have been fixed in this version.
I also added a little hack to support line triangles in OpenGL, and a preliminary implementation of edge marking, which you can see demonstrated in one of the screenshots above.
There's also a bunch of little fixes and optimizations, as usual. Enjoy!
melonDS 0.8.1, Windows 64-bit
melonDS 0.8.1, Linux 64-bit
If you're feeling generous, if you want to help us take this OpenGL renderer further: here's our Patreon
http://melonds.kuribo64.net/comments.php?id=93
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2019, 20:26 Posted By: wraggster
Nintendo has pledged to continue its support for the 3DS, despite having no new games to announce for the platform at E3.
Speaking with Time, Nintendo of America president Doug Bowser responded to a direct question about "the fate" of the 3DS, which was conspicuously absent from the E3 Nintendo Direct.
Bowser admitted that Nintendo had "no games to announce on 3DS at this show," but he claimed that the absence of 3DS titles was down to a calculated decision to focus on the Switch.
"But our 3DS business continues to do quite well. Retailers continue to support both the hardware and the software," he said. "And as long as there's consumer demand for 3DS, we'll continue to support it.
"In fact, we believe it's a great entry point for young gamers. A 2DS at $79 with a game included is a great value proposition for a young gamer coming into the Nintendo ecosystem."
This pledge of support comes at a time when many believe that the 3DS is close to redundant. Our own Chris Dring recently looked back on the legacy of the handheld, due to Nintendo indicating that no first-party 3DS software was due before the end of this fiscal year -- despite forecasting 100,000 unit sales of the device, and 500,000 software sales.
https://www.gamesindustry.biz/articl...rt-for-the-3ds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2019, 21:57 Posted By: wraggster
Contrary to earlier announcements from Nintendo that online multiplayer in the upcoming Super Mario Maker 2 would be limited to random matchmaking, Takashi Tezuka, the producer of the game has stated during a Nintendo Treehouse talk that playing with friends will indeed be an option.
Mr Tezuka confirmed that the ability to play with friends and not just random players will be coming in the form of a future update to the game.
https://gbatemp.net/threads/nintendo...aker-2.540647/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2019, 21:54 Posted By: wraggster
After many attempts and ten month of work Star Ocean: Blue Sphere finally received a fully spanish translation, this game takes place two years after the events of Star Ocean:The Second Story. Some characters moved to Earth, some stayed on Expel, and others are elsewhere doing their own thing. Ernest and Opera are still exploring uncharted, primitive planets, and on one ocean-covered planet known as Edifice.
https://www.romhacking.net/forum/ind...?topic=28492.0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2019, 21:39 Posted By: wraggster
The delay to Animal Crossing: New Horizons is in keeping with Nintendo's stance on crunch, Nintendo of America president Doug Bowser has said.
The new Animal Crossing game has been delayed until March 2020, despite the company telling investors and gamers that it would launch in 2019.
The news was announced during the company's E3 Nintendo Direct yesterday, but Nintendo of America president Doug Bowser offered some clarity on the reason why in a subsequent interview with IGN.
"For us, one of our key tenets is that we bring smiles to people's faces, and we talk about that all the time," he said. "For us, that applies to our own employees. We need to make sure that our employees have good work-life balance.
https://www.gamesindustry.biz/articl...voiding-crunch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2019, 21:34 Posted By: wraggster
Nintendo has reportedly moved some of its production for the Switch following tariffs the US has imposed on electronics made in China.
Sources who work on Nintendo's supply chain told The Wall Street Journal about the change, although there are no details on how much of the Switch's production has been affected or where exactly it has been moved to.
A Nintendo spokesperson told the WSJ that the console is now mostly made in China, and said the platform holder always explores new options for where it can manufactures its games and consoles.
Reports emerged earlier this year that Nintendo is planning to launch two new models of the Switch. The WSJ's sources say both these models and the current version are now in production in Southeast Asia. The Nintendo spokesperson declined to comment.
https://www.gamesindustry.biz/articl...-by-us-tariffs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2019, 21:52 Posted By: wraggster
Back in February, Max Keller demonstrated Android running on the Nintendo Switch which he managed to port together with Billy Laws (ByLaws) although some of the Switch’s function didn’t work. Ever since then, we haven’t heard much but now, ByLaws shared a video demonstrating GPU acceleration which has rekindled interested in Android on the Switch!
Obviously, GPU acceleration on Android for the Switch is a pretty big deal as it allows for:
- An Android experience that is much smoother and compatible with many more applications
- The ability to play Android games on the Switch such as PUBG Mobile, Shadowgun, Tekken Mobile and other titles
- Undoubtedly, the Switch would be able to run a lot of Android games pretty well thanks to its Nvidia Maxwell-based GPU
- Turning your Switch into a better media consumption device since Android has much better applications than Horizon OS for doing such stuff
- The DraStic emulator (DS) and other Android-exclusive software will become runnable on the Switch
Right now, there is no ETA on when a working build of Android for the Switch will be released if it’ll ever be. However, Billy Laws stated that he plans to release his work, at least on the GPU acceleration thing, when it’s ready which shows that a fully working Android build may come to fusee-gelee vulnerable Nintendo Switch consoles eventually.
[h=3]Conclusion[/h]As stated above, there’s no word on when anything will be released so don’t hold your breath for anything. For now, the only things you can do is follow Max Keller on Twitter and check the Switch Hacks subreddit along ByLaws’ Reddit profile for further updates.
http://wololo.net/2019/06/10/nintend...hen-its-ready/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2019, 21:48 Posted By: wraggster
Relic Hunter is a NESmaker game currently being in development.
Current notes:Some progress of Relic Hunter so far. I’d like to flesh out some of the stages some more, and it still needs some polish, but it’s a W.I.P.
Objective is pretty simple: collect all the gems and defeat at least one monster. There are energy powerups available to take them all down if you want the points, but you better not miss or you may not be able to reach further platforms!
And yes, those frogs really did kick my ass. I was going to make an excuse about me dying on purpose to show you the checkpoints work, but you deserve better than that. They owned me hard.
https://pdroms.de/nintendo-nintendoe...3-wip-nes-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2019, 21:35 Posted By: wraggster
Tomb Gator for NES by Christopher Addolorato got an update.
Notes:Okay! V5 is done!
This includes:
Boss battle 1
new Alien death animation
new extra life gaining system (100 tokens=1 extra life.)
The boss music is only temporary. I’m planning on having a 8 bit baseball organ version of “Take me Out to the Ballgame” for the boss fight and “Charge!” for the boss intro screen.
https://pdroms.de/nintendo-nintendoe...5-wip-nes-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2019, 21:11 Posted By: wraggster
Nintendo's E3 Direct was once again packed with surprises, culminating in the announcement of a sequel to the seminal Legend of Zelda: Breath of the Wild.
It was a strong and varied line-up from the platform holder, with plenty of game reveals packed into the 40-minute presentation as well as dates and details on several Nintendo titles the industry was already expecting.
Here's a complete round-up of everything featured in the latest Nintendo Direct:
[h=2]The Legend of Zelda: Breath of the Wild 2[/h]While not the official title, Nintendo did confirm a sequel to the Switch launch title is currently in development. The teaser trailer showed Link and Zelda investigating a cavern, seemingly beneath Hyrule Castle, where a strange force resurrected Calamity Ganon.
There's no further details or word of a release date, but given that the trailer seemed to be set in the same world as Breath of the Wild, it's unlikely we'll have to wait as long as we did for the first title.
In other Zelda-related news, the Switch remake of Link's Awakening arrives on September 20, and now features a dungeon maker. Players will be able to earn dungeon chambers as they progress and rearrange them to create their own levels they can explore and beat to unlock key items.
Finally, Cadence of Hyrule, the Zelda-themed version of Crypt of the Necrodancer, launches later this week on June 13.
[h=2]Banjo-Kazooie back on Nintendo[/h]Just before the Breath of the Wild sequel reveal, Nintendo confirmed the long-rumoured addition of Banjo-Kazooie to Super Smash Bros Ultimate. It's the first time the bear and bird duo has been seen on a Nintendo device since 2005's Banjo Pilot for Game Boy Advance, and yet another hint at a growing partnership between Nintendo and Xbox.
Banjo-Kazooie and Spiral Mountain stage will be added to the game in the autumn -- and there's more Smash Bros DLC heading to Switch before that. The Direct actually opened with the reveal that Dragon Quest's Hero character will be added this summer, and through the costume swap can be changed to resemble the protagonist from multiple entries in the series.
[h=2]The Witcher 3 heading to Switch[/h]Yes, the rumours were true -- CD Projekt Red's acclaimed fantasy RPG is arriving on Switch this year. The Witcher 3: Wild Hunt - Complete Edition will contain the original game and every piece of DLC, including the Hearts of Stone and Blood & Wine expansions.
https://www.gamesindustry.biz/articl...e3-2019-direct
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2019, 21:26 Posted By: wraggster
September 10th, 1999. Bishoujo Senshi Translations release their complete English translation of Pretty Soldier Sailor Moon: Another Story, allowing a whole generation of fans to play the game in English. However, as years pass, many notice it seems rather incomplete, and at times somewhat confusing.
June 6th, 2019. After 3 months of intensive work, vivify93 and mziab release a much-needed overhaul to the translation. It’s time to experience Another Story all over again!
See the Readme for controls, changes, cheat codes, and more. Read the Liner for any questions about lore terms or the game’s continuity. Plus, check out the other goodies inside…
A New Moon has risen. Become the champion of justice!
https://mziab.grajpopolsku.pl/download/
http://www.romhacking.net/forum/index.php?topic=28646
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2019, 21:23 Posted By: wraggster
Thracia 776, the last entry in the Fire Emblem series that had remained untranslated, has finally received a fan translation patch over 19 years after its release. Initially released for the Nintendo Power download system in Japan, the title also had a limited cartridge run for the SNES.
The patch, dubbed “Project Exile,” is a full translation patch which affects all chapters, all menus, all items, all epilogues, the intro and outro crawl, the world map, and much more. It makes Thracia 776 playable in its entirety, and was created by a team led by Cirosan, using the remnants of Kirb’s patch as a foundation and merging Zane’s menu translation with it (as well as receiving considerable technical advice from him).
In addition, the script has been written from scratch, using a new translation done by Cirosan, the project lead. In the spirit of transparency, complete PDFs of the entire script can be found via a link in the Readme.
Project Exile represents a grand collaboration between many people from across the world, none of whom have ever met in person. The patch team consisted of people from throughout the United States, France, and Austria, who all pooled their expertise and talents to make this patch a reality.
https://forums.serenesforest.net/ind...-and-released/
http://www.romhacking.net/forum/index.php?topic=28658
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2019, 21:21 Posted By: wraggster
It's always exciting to see the wide variety of devices that are able to run your favourite adventure games thanks to ScummVM. Today, we are proud to announce that the number of devices has grown again by the immediate availability of ScummVM for the Nintendo Switch!
Thanks to Cpasjuste and rsn8887, you are now able to use ScummVM on the go.
In order to run ScummVM on your Switch, you need a modded console that's able to run homebrew software. Don't worry - there's plenty of documentation about enabling homebrew on the Nintendo Switch available online.
This new port already has it's own page in our wiki. You should definitely have a look on the wiki page since it contains lots of useful information on how to use ScummVM on the Switch.
If you have any further questions regarding this port, feel free to visit our forums.
Our buildbot is already providing development versions for the Nintendo Switch. Go grab them while they're hot!
https://www.scummvm.org/news/20190608/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2019, 22:48 Posted By: wraggster
davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch
Hey there folks,
I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated
Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)
Edit: How to use it.
Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).
Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.
Love, davidgf
https://github.com/davidgfnet/reicas...ree/switchport
https://www.nintendomax.com/viewtopic.php?f=168&t=17017
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 3rd, 2019, 22:46 Posted By: wraggster
New from Jan200101
NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
the port is relatively feature complete compared to the existing version of NBlood
All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood
Installation:
- move NBlood.nro into your /switch folder
make a folder called nblood on the root of your SD and copy the following files into it
BLOOD.INI
BLOOD.RFF
BLOOD000.DEM-BLOOD003.DEM
GUI.RFF
SOUNDS.RFF
SURFACE.DAT
TILES000.ART-TILES017.ART
VOXEL.DAT
copy nblood.pk3 into the nblood folder
start NXBlood
Controls:
THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder
In-game:
Left Joystick - Movement
Right Joystick - Looking around
Right Joystick pressed - Crouching
A - Use
B - Jump
Y - Use item
ZR - Fire
ZL - Alternative Fire
R & L - Switching Weapons
Up - Holder Weapon
Left & Right - Switch items
Down - Toggle Map mode ( does not view map )
Minus - View Map
Keyboard and Mouse are fully supported and you are free to use them
changelog :
merged upstream changes
add Nuke.YKT to author list
https://github.com/Jan200101/NXBlood
https://www.nintendomax.com/viewtopic.php?f=168&t=17018
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
next » |
|
|