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January 2nd, 2020, 17:50 Posted By: wraggster
The Woolsey Fan Company, headed by its sole member Polinym, has released its second localization project.
Meet “LaSalle Ishii’s Childs Quest” (a.k.a. “Rasaru Ishii no Child’s Quest”), a humble and neglected RPG for the Famicom. In Japan, the game met very little success, much like the 80’s celebrity inserts featured in it. Not surprisingly, the game had no hope of being released in the U.S., and never did.
But what if it did?
Polinym of the Woolsey Fan Company stepped up to make this a reality. Like the previous project, the Woolsey Fan Company set out to pour care and love into this game, and create the localization that Nintendo of America (NOA) never made.
The WFC stepped “back in time”, if you will, into the shoes of NOA, and carefully planned how to release this game to American audiences. To avoid inevitable copyright issues, it would be highly likely that the NOA would have removed the celebrity inserts which would have had no meaning to U.S. players anyway. The omission required some overall changes to the game, but not unlike previous decisions such as Super Mario Bros. 2, or non-NOA like Totally Rad or Street Combat. For authenticity’s sake, the WFC also implemented NOA’s content policies.
At the same time, as a translation project, the WFC also strived for accuracy and faithfulness to the original Japanese game as much as possible within the constraints. The WFC thouroughly researched this game and everything about it. The original game contained many puns, pop culture references, and jokes that the WFC went above and beyond to try and maintain. Polinym request that feedback, negative or positive, regarding the localization choices and marketing decisions be given only those who have actually played the game.
In typical WFC fashion, Polinym didn’t simply slap subtitles into the dialogue and call it a day. The dialogue flows naturally, keeping the context of everything in the game leading to each line (and the intent behind) in the text.
The end result?
Stardom Warriors, for the Nintendo Entertainment System as it would have appeared back in the day of the NES. This is the game that would have been one of the “gateway RPGs” that Nintedo would sell to American gamers in the 80’s. This is the game that Nintendo would have sent you in the mail for free with every subscription to Nintendo Power.
Stardom Warriors is an absolutely bizarre parody RPG where you become the Manager of an up-and-coming new band. Your task is to tour the world, training and preparing your band to hold concerts in order to become famous.
The task is not that simple. Along the journey, you have to do battle with rude people or creatures using your TALKing Power. Use your kind words to turn them into fans of your band. Instead of magic, you can learn “Managic” to heal yourself or unleash powerful blasts of kindness upon your enemies. You could be up against anything in battle from frogs, senior citizens, serial killers, barf, news reporters, mailboxes, pieces of cloth, chimera cows, and even a bottle of syrup! Keep in mind that this wacky parody RPG in a modern setting was released BEFORE the famous MOTHER (EarthBound Zero/Beginnings).
The WFC even went so far in emulating Nintendo of America as to include a US-exclusive Player’s Guide called the “Manager’s Handbook” to help players get through the game. The Manager’s Handbook is included with the IPS patch in a PDF form.
In true NOA spirit, the WFC even released a “commercial” of sorts in the form of the “STARDOM WARRIORS unOFFICIAL TRAILER” on YouTube, which you can see by using the “RELEVANT LINK” in the bottom left corner. (https://www.youtube.com/watch?v=q99×4Sylbds)
So, are you a bad enough dude to conquer Stardom Warriors and lead your band to stardom? Play Stardom Warriors on your Nintendo Entertainment System (or emulator) today!
http://www.romhacking.net/forum/index.php?topic=29767
For more information and downloads, click here!
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