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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 19th, 2019, 16:22 Posted By: wraggster
Mesen-S v0.2.0 is released. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
Mesen-S v0.2.0 changelog:
This release greatly improves accuracy, compatibility and adds support for some of the enhancement chips. The vast majority of (supported) SNES games should play without any issues - if you find problems in a game (freezes, graphical bugs, etc.), please report them!
General
Greatly improved timing/accuracy for everything: CPU, PPU, SPC, DMA, etc. Including:
Numerous PPU fixes - graphical issues have been fixed in several games.
Freezes in several games have been fixed by improving the SPC emulation accuracy.
Support for games using the DSP-1/2/3/4 and ST010/ST011 enhancement chips. Note: A firmware is required for these - the emulator will ask for the firmware when loading a game that requires one.
Libretro support
Added a number of UI options (mute in background, etc.) and corrected a few UI problems.
Debugger
SPC debugger window (along with breakpoints, watch, labels, etc.)
Sprite viewer
Lua scripting
Improved usability and added new features to tile/tilemap viewers
DMA channel filters for the event viewer
Misc. debugger features (break options, disassembly options, etc.)
Ability to log the SPC and DSP-n chips in the trace logger.
CC65/CA65 source code and symbols integration
Labels/comments in the disassembly view
Huge thanks to everybody who helped out by testing, reporting bugs or sharing information!
https://github.com/SourMesen/Mesen-S
http://www.emucr.com/2019/07/mesen-s-v020.html
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July 19th, 2019, 16:20 Posted By: wraggster
Joy-Con connectivity issues have plagued Nintendo Switch owners since the launch of the console, more than two years ago. Recently, Joy-Con drift has become a topic of interest once more, due to fans vocally expressing their disappointment. With no real solution in sight, it appears that a law firm is stepping in to see if they can make things happen. The law firm, called Chimicles Schwartz Kriner & Donaldson-Smith LLP, is a three-decade old institution that focuses on class action lawsuits. According to CSK&D, they have begun an investigation into a possible class-action lawsuit against Nintendo for selling faulty Joy-Cons that have phantom input and interfere with gaming.
You can fill out the form in the link below to offer your personal experiences with your Joy-Cons to help give the firm more information to work with. If enough reports come in, then CSK&D will move forward with their lawsuit. Whether this will result in a solution or even make it to court is unclear, but the threat of legal action could perhaps spur Nintendo into coming up with a fix or revision for future Joy-con releases.
Source
https://gbatemp.net/threads/a-law-fi...-drift.543812/
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July 19th, 2019, 16:17 Posted By: wraggster
From the first Double Z Mod to 2K17 – Overtime Edition, development two years in the making has brought eskayelle to this… The Endgame.
WELCOME TO NBA JAM 2K20!
Improving upon the Double Z mods before it, NBA Jam 2K20 – Tournament Edition brings home the following features:
- Updated rosters! Starters and bench strength from the end of the 2018-19 season are here!
- New players! Luka Doncic, Evan Fornier, Clint Capela, Moe Harkless, Myles Turner, Seth Curry, Zion Williamson… are all in the game.
- All 30 teams are playable, the Grizzlies, World Champion Raptors and Pelicans prominently displayed on an Others team.
- Beat the game to access the 2019 All-Stars, expanded rosters, and legacy players!
- New and old secret players are obtainable via initials and button combinations.
- Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips!
- More sound clips! Wizards! Thunder! Plus a couple surprises!
- Contemporary logos are combined with some old favorites.
- “Greyscaled” uniform portraits for more seamless future roster swaps.
- Battle from worst to first based on the 2018-19 season standings and playoffs.
- Bug fixes from past hacks remain in the game!
- Got a hankerin’ to put on a hurtin’? Injury stats max out at a whopping 50! No shove, no love!
- Konami codes from the previous hacks get you expanded rosters, plus either the 2019 All-Stars or the Grizzlies/Raptors/Pelicans.
- Plus a few new court colors sprinkled in for fun…
Please feel free to browse the readme for more info, including secret player initials/button combinations and cheat codes.
Another huge thanks to phonymike for his guidance and ASM assistance on all the Double Z mods, including the swanky title screen updates! Thanks as well to Wake for prepping some of the additional sound clips via Soundforge and Audacity, plus DarkSamus993 and gauveldt for sound guidance during the 2K17 OT run that helped “break the sound barrier”.
Now get out there and JAM!
https://www.romhacking.net/community/5043/
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July 17th, 2019, 16:24 Posted By: wraggster
SaltyNX plugin that replaces games checks if you are using docked or handheld mode. They are mostly used to determine graphics settings and unlocking some options that are available only in docked/handheld mode.
For now in experimental phase, because it looks like SaltyNX is not in good terms with some games (they will crash without any plugin) or maybe I screwed up.
Tests were done on FW 7.0.1-8.1.0, Atmosphere 0.9.1-0.9.2
It should work with ReinX too.
SX OS is not supported.
_____________
Plugin works always globally. For now flag per titleid is not supported (this would need modifications in SaltyNX).
Flags: create in folder saltysd/plugins/ReverseNX/ empty file:
- docked.flag for docked mode
or
- handheld.flag for handheld mode
When both flags are there or none of them, plugin will ignore loading.
For docked flag is recommended to use OC settings exactly as used in docked mode:
Code:
handheld_charging_gpu=768
handheld_charging_mem=1600
______________
Known issues:
- Instability with some homebrews
- SaltyNX is still under development, so it may cause issues on it's own. Different versions of game can behave diversely.
- Some games may need reinstalling for this to work.
- EmuMMC freezes.
Confirmed games working or not
______________
Thanks to zakaria for testing.
github repo: https://github.com/masagrator/ReverseNX
Releases: https://github.com/masagrator/ReverseNX/releases
https://gbatemp.net/threads/reversen...docked.543625/
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July 17th, 2019, 16:15 Posted By: wraggster
Nintendo has revealed a new model of its Switch console is heading to Japan.
Rather than the rumoured Switch Pro, this is merely a modified version of the standard device which offers longer battery life.
According to a Switch comparison chart on Nintendo's Japanese website, the new model will last between 4.5 and nine hours, depending on the game you're playing. Zelda: Breath of the Wild, often used as the benchmark for Switch battery life, will drain the new model in 5.5 hours.
Kotaku notes that the launch version of the Switch had a battery lasting between 2.5 and 6.5 hours, with Zelda players given three hours before it's depleted.
https://www.gamesindustry.biz/articl...r-battery-life
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July 16th, 2019, 21:36 Posted By: wraggster
SuperrSonic has posted a new version of the media player for the Nintendo Wii:
Update July 1, 2019: Video Shuffling modes, restored NTFS/EXT support, made some minor changes to the playback bar so it shows the current time until the very end.
Update May 18, 2019: Tweaked volnorm setting so that it can be switched without reloading.
Update February 12, 2019: Added settings for controlling libass shadows, a display for dropped frames, and other small tweaks.
https://github.com/SuperrSonic/WiiMC-SSLC
https://www.nintendomax.com/viewtopic.php?f=54&t=17039
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July 16th, 2019, 21:35 Posted By: wraggster
Robz8 has posted a new video player for the Nintendo DS:
After 9 years (as of this post) since the latest version of MoonShell released, the SD-compatible alternative to MoonShell is finally here!
Introducing the Rocket Video Player! It's the video player that plays video files with an extension called ".rvid", bringing you the ultimate in picture quality, thanks to it's lossless frame data.
If the video is uncompressed, you may need a big enough SD card.
Features
The same, but improved Rocket Video technology from TWiLight Menu++!
Console-based file browser to search for your .rvid file.
The video UI from the "DSi + Internet" app.
Support for videos up to 60FPS! (25-60FPS video requires the DS Memory Expansion Pak, or a DSi or 3DS with the app on the SD card.)
.rvid size for those FPS is limited to 11MB (DSi) or 16MB (DSi) (not counting header and sound data, so if it has sound, it may still play).
Both progressive and interlaced video.
Audio up to 16khz. (If you we're expecting higher, sorry, it's the best the sound could get without slowing things down too much.)
Video UI Controls (touching works too!)
A: Play/Pause
B: Exit video
Left: Jump back to beginning
https://github.com/RocketRobz/RocketVideoPlayer
https://www.nintendomax.com/viewtopic.php?f=19&t=17041
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July 16th, 2019, 21:29 Posted By: wraggster
Badda has released a Commodore 64 emulator to the Nintendo 3DS:
This is a port of the VICE C64 emulator to 3DS.
VICE - the Versatile Commodore Emulator - http://vice-emu.sourceforge.net/
@spinal_cord made a C64 emulator (Breadbox) based on Frodo but it does not work anymore with recent firmwares and he is not updating it anymore, so I gave it a shot to port the Vice C64 emulator v3.3 to the 3DS. Vice does support SDL1 but porting was not quite as easy as "just compile": A new sounddriver for the 3DS needed to be written, devkitpro libraries do not support all functionality required by full fledged Vice (so I had to strip them in quite some places) and lots of other things that needed tweaking or adaption.
The result is: Vice3DS
v1.3
enhancement: button to show/hide the keyboard, more soft buttons below keyboard
enhancement: pixel perfect screen representation (required change in libSDL, thanks to @Vague Rant)
enhancement: paint color keys on keyboard with palette colors
enhancement: added help menu
enhancement: remember current directory for file dialogs across restarts
enhancement: standard soft button icons are copied to SD-card at startup, they can now be modified/amended by the user
enhancement: added some more helper menu entries in menu "Misc"
enhancement: added some soft button icons
bugfix: no more freeze when exiting via home or power button
bugfix: roms added for all C64 machine types
bugfix: re-center display after machine type change
optimization: stripped some unnecessary code (vkbd, hvsc)
v1.2.1
fix random lock-ups (was actually a bug in libSDL)
fix for "not possible to select external palette files"
other minor bugfixes and optimizations
v1.2
fix for "crackling sound when using keyboard"
fix for "not possible to change back to stock rom from another rom"
fix for "menu entry 'Restore default settings' messes up screen"
added menu entry/icon 'Misc/Power off bottom screen backlight'
added two icons for sprite collision menu entries
added menu entry to restore all default settings (incl. hotkeys etc)
quicksave/-load now always saves to/loads from /3ds/vice3ds
added "RUN" to LOAD"*",8,1 menu entry
Added F2/F4/F6/F8 keys to keyboard for easy access
Added pause icon / ability to pause via soft button
Nice new banner / startup logo
v1.1
Customizeable soft buttons on bottom screen.
Changed standard assignment of autofire buttons: Joy1=R, Joy2=ZR
True drive emulation now turned off by default
Emu-speed adjustable with 3d slider (0=100%, max=Warp)
Added menu 'Misc' with some helpers: RUN/STOP + RESTORE; LOAD"*",8,1
Bugfix for loading external ROMs and other sysfiles
https://github.com/badda71/vice3ds
https://www.nintendomax.com/viewtopic.php?f=132&t=17043
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July 16th, 2019, 21:27 Posted By: wraggster
lantus has ported Diablo to the Nintendo Switch:
Diablo build for modern operating systems. This is the Nintendo Switch Port. It's still in Beta as i continue to map the controls over from the PC version
How To Play:
Extract contents of diablo-nx.zip release into SDMC:\switch\diablo-nx
Copy DIABDAT.MPQ from original Diablo game disc or GOG version.
Launch diablo-nx.nro
Enjoy
Controls
Left Analog : Move Hero
Right Analog : Simulate Mouse
B : Attack nearby enemies, talk to towns people and merchants. Pickup & Drop items in inventory.
Y : Pickup gold, potions & equipment from ground, open chests and doors that are nearby. Use item when in inventory (read books etc.).
X : Cast Spell, Previous Menu
A : Inventory
R : Character
ZR : Drink Mana Potion
ZL : Drink Heal Potion
Minus : Automap
Plus : Game Menu
Notes
There are lots of bugs. Check issues on the code repo.
https://github.com/lantus/devilution-nx
https://www.nintendomax.com/viewtopi...e67fdabf690d38
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July 16th, 2019, 21:24 Posted By: wraggster
rsn8887 has posted a new version of the Amiga emulator for the Nintendo Switch:
Installation
Switch:
Download and unzip uae4all2_switch.zip
Copy the resulting folder uae4all2 to /switch/ onto your SDCard, ensure none of the "archive" flags is set.
You should now have the executable /switch/uae4all2/uae4all2.nro and a folder /switch/uae4all2/data/ with the keyboard icons and other data files on your SDCard.
Obtain and copy BIOS files kick13.rom (Amiga 500), and kick31.rom (Amiga 1200) to your SDCard into /switch/uae4all2/kickstarts/.
Optional: copy over additional BIOS files kick12.rom, kick20.rom, kickcustom.rom (for e.g. version 3.1.4 or any other user-supplied BIOS) to the same folder.
Use your favorite Homebrew Launcher or Homebrew Loader to start Uaeall2
MD5 of verified working kickstart rom files, you can test yours at onlinemd5:
kick12.rom (256 kB): (MD5) 85AD74194E87C08904327DE1A9443B7A
kick13.rom (256 kB): (MD5) 82A21C1890CAE844B3DF741F2762D48D
kick20.rom (512 kB): (MD5) FA4ACC75B49E880679FE02716AF24D71
kick31.rom (512 kB): (MD5) 646773759326FBAC3B2311FD8C8793EE
Other files might work, too.
You can purchase legal bios roms from Amiga Forever. They work. But since they are encrypted, you have to copy over your .key file along with the roms.
1.96
increase maximum displayed lines from 270 to 286, useful for overscan games like Babeanoid
fix cia overlay in AGA mode, fixes Reshoot-R hang at title screen
add instruction manual to Vita livearea screen
https://github.com/rsn8887/uae4all2
https://www.nintendomax.com/viewtopi...e67fdabf690d38
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July 16th, 2019, 21:22 Posted By: wraggster
Joel16 has released a new version of his shell for the Nintendo Switch:
Change-log 2.00:
Updated SDL_FontCache as well as SDL2 to latest revisions available.
Major music player changes:
Added support for the following formats: IT, FLAC, MOD, OPUS, S3M and XM.
All audio files now display timestamps (current and duration) as well as a progress bar.
All audio formats display metadata (album, artist, title, etc) if found. Formats such as MP3, FLAC, OPUS will display a cover image if found.
All audio formats are seekable via the touch screen. Simply drag your finger across the progress bar to select a location to seek to.
Implemented libarchive support:
Allows for the extraction of .7z, AR, ISO 9660, RAR, ZIP, AR, XAR as well as some other formats supported by libarchive.
Display a dialog asking for the user's confirmation before extracting an archive since some can take a while.
Remove usbComm service initialization which wasn't used and caused a crash on FW 7.0X+.
Properly make use of transparency when displaying dialogs, progress bars, and the menu bar.
Added support for viewing .webp images.
Default to 'No' for file deletion.
Cleanup fake heap when setting a custom heap which caused RetroArch to crash if it was opened after closing NX-Shell.
Display a simple error dialog for failed file system functions. (an error code as well as the function that failed would be displayed).
Fixed use of blend mode under SDL2 which caused transparency issues in some cases.
If you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
https://github.com/joel16/NX-Shell
https://www.nintendomax.com/viewtopi...e67fdabf690d38
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July 16th, 2019, 16:03 Posted By: wraggster
A translation patch has been released for Majin Tensei, a strategy-RPG for the Super Famicom. (The translation patch is available in both .bps and .ips format.) Patching the Japanese rom will allow the game to be played in American English.
The hacking was done by DDSTranslation, the script was translated by Tom, and the title screen was created by FlashPV. This is the same team that released a patch for the sequel, Majin Tensei II: Spiral Nemesis.
With this release complete, all of the Megami Tensei related games on the Super Famicom have been translated.
https://www.romhacking.net/translations/4832/
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July 15th, 2019, 18:56 Posted By: wraggster
higan v106r179 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r179 release.
byuu says:
- higan: hopefully fix SFC WDC65816 compilation under GCC using the new fixed
BitRange/BitField templates
https://gitlab.com/higan/higan
http://www.emucr.com/2019/07/higan-v106r179.html
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July 15th, 2019, 17:53 Posted By: wraggster
rogueWii is a porting of the original game Rogue: Exploring the Dungeons of Doom Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
[h=2]v1.03[/h]
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July 15th, 2019, 17:52 Posted By: wraggster
Apollo is a File Explorer Homebrew for the Nintendo Switch. Its goal is to be the most convenient and reliable method to manage console's files.
Following the NX Homebrew Scene trend its name comes from Apollo - one of the Olympian deities, who is i.a. a god of music, truth, knowledge and protection of young.
It is also a reference to Apollo 11 - a spaceflight mission which allowed people to walk on the Moon.
Apollo is my first homebrew project, I hope you'll like it.
Overview
Apollo's current features are:
- Graphical User Interface: Minimalist design which is based on default hbmenu and official home menu esthetic.
- Selecting items: A simple but mandatory feature.
- Copying files and directories: Before doing so, application checks whether user is trying to overwrite currently existing files or directories and then asks about overwriting them.
- Recursive directory deletion: It allows for complete deletion of directories' content and obviously for file deletion.
- Renaming files and directories: Speaks for itself.
- Sorting items: Alphabetically or reversed.
Planned features
Planned features for the very next release:
- Moving files and directories
- Showing files and directories' information (size, permissions)
- Sorting files by size and reversed
- Remembering cursor's position while browsing between folders
- Viewing images
- Viewing text files
- Extracting .rar and .zip files
- Creating directories and files
Download
Download: https://github.com/evo-brut3/Apollo/releases/latest
Github: https://github.com/evo-brut3/Apollo
https://gbatemp.net/threads/apollo-f...switch.543080/
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July 15th, 2019, 17:50 Posted By: wraggster
It's been a good while since nx-hbmenu has seen a new official release, more than seven months to be exact, but that doesn't mean its devs haven't been working on new things to add during this whole time! There are a few upcoming features you as an end-user may be interested in, including one that has been merged very recently into the repo, so keep on reading if you would like to have a sneak peek on what's about to come.
First off, we have a simple yet useful addition by yellows8: a small icon showing the console's network connection status is now shown in the top-right corner of the screen, alongside the clock and battery icon/percentage. This will be useful to anyone who likes to use network-enabled homebrew (like RetroArch, BackupNX and your favourite title installers to name a few) as you will no longer have to open the quick settings screen or go back to the HOME menu to check if you're connected! The icon will also show whether you're using Wi-Fi, an Ethernet adapter or if you have Airplane Mode on and will change based on the current signal strength if you're connected to a wireless network. Another new feature made by the same author is external NACP loading, which may be useful to more experienced users. NACP is a format quite similar to the 3DS' SMDH (minus the image data) and it contains several bits of metadata about the specified application, such as the title in various languages, screenshot/video capture permissions, various attributes and so on. Why you may be interested in this, you ask? hbmenu already supports loading external JPEGs as application icons so, by using both features together, you'll be able to customize how an icon shows up in the menu without recompiling it first!
And now, here's another really interesting one. Thanks to @hippy dave's contribution, you can now star individual entries and add them to your favourites! You can add a star to both apps and folders by either pressing X on your controller or tapping the related icon on the screen. Favourited entries will always appear first in the list, which can be very useful while browsing your homebrew collection! For example, you could use it to highlight your most used apps, differentiate between stable and unstable builds of various homebrew or even allow quick access to the "switch" directory on the root of your card in case you accidentally back out of it.
Can't wait for the next release? Don't worry, not only all of these changes have been pushed to nx-hbmenu's GitHub repo, but @hippy dave has also shared a precompiled build updated to the latest commit at the time of writing (check his thread linked below). Just place hbmenu.nro on the root of your microSD card, then launch it with your preferred method on your console (eg. by holding R while opening an application or the Album on Atmosphère/ReiNX). That's it!
Are you excited about these features? Do you have suggestions for a new one? Feel free to write your thoughts in the comments below!
Source 1 (nx-hbmenu's GitHub repo)
Source 2 (hippy dave's thread)
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July 15th, 2019, 17:49 Posted By: wraggster
With every new month comes a new pair of NES titles to be added for subscribers to the Nintendo Switch Online service. Now that we're already partway into July, Nintendo has lifted the curtain on what games they'll be adding this time around. On July 17th, Donkey Kong 3 and Wrecking Crew will become part of the selection of now over 40 NES games that you can play on the Nintendo Switch. It seems like Nintendo is still focusing on their original classic titles, despite fans anxiously awaiting a possible tease of Super Nintendo games, one day.
If Donkey Kong 3 and Wrecking Crew aren't your cup of tea, there will be an extra little bonus feature added to Switch Online NES games, that same day: a rewind function. By pressing ZL or ZR, you'll be able to rewind your progress, in order to correct your mistakes. This is a common feature seen in both emulators and on other reproduction hardware, so it'll be a nice addition for those that play the offered NES titles.
https://gbatemp.net/threads/nintendo...-added.543166/
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