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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 3rd, 2005, 11:23 Posted By: wraggster
Mic has again updated his Nintendo DS emulator for windows, heres whats new:
<BLOCKQUOTE>CPU: Minor optimizations on the Thumb hireg operations
CPU: Optimized the instruction dispatchers a bit
GPU: Added support for modes 3-5
GPU: Fixed alpha-blending with more than 2 layers specified in BLDCNT
GPU: Fixed alpha-blending of 16-color text BGs
GUI: Added support for .nds files (only ARM9 code is loaded)
GUI: Fixed a bug where toggling the "Enable layer" checkboxes would change the selected renderer
GUI: The palette viewer now supports editing individual colors </BLOCKQUOTE>
Download Dualis <a href="http://nintendo-ds.dcemu.co.uk/dualis.shtml" target="_blank" >Here</a>.
Download Nintendo DS Games and Demos <a href="http://nintendo-ds.dcemu.co.uk/" target="_blank" >Here</a>.
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April 3rd, 2005, 11:09 Posted By: wraggster
Donnie Russell II has released Mediaevel Quest 1.1:
Mediaeval Quest is based on Warren Robinette's Adventure for the Atari VCS/2600. Released in 1979, Adventure invented the graphical adventure game genre.
This game is not a direct port of Adventure, however; there are significant differences as well as similarities. For version 1.1, I improved the teleportation function (for getting out of tight spots) and added a room customization feature.
Find out more from Donnie's site at: http://www.freewebs.com/drussell/
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April 2nd, 2005, 19:51 Posted By: andy_ds
just a quick question from me
its my b'day in two days and i am planning to buy a ds with the money i get
will i be able to just walk into the store and pick it up off the shelf or do i need to preorder, because ive read that the ds is selling very well here in the uk. any answer will save me a half hour treck to the neaest game store. id rather not buy online as ive just removed three trojans from my computer
also im gonna get two or three games and have definately decided on mario, but what other one or two should i get baring in mind i hate puzzlers and am a sports and golf fan (who has read that tiger woods isnt too good)
thnx
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April 2nd, 2005, 17:18 Posted By: wraggster
Mario Kart has to be the number one game and i do hear that red alert/c&c is also to be released, should be very interesting?
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April 2nd, 2005, 09:51 Posted By: iq_132
I don't think I can actually post the bios, but here's the nfo:
(Not complete, I had to snip some out [15000 char. limit])
This IS NOT a fake.
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April 1st, 2005, 15:56 Posted By: wraggster
The second release of the Nintendo DS emulator for windows called iDeaS is now available to download. Heres whats new:
Fixed bugs in matrix stacks.
Now the irq routines for ARM7 run.
Fixed bug in write palette memory.
A few bios functions are emulated.
Download from <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
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April 1st, 2005, 15:23 Posted By: wraggster
More than 500,000 Nintendo DS consoles have been sold in Europe since launch, according to the latest figures released by Nintendo, with Super Mario 64 DS the best-selling game across the territory.
The new handheld, which features dual touch screens and wireless multiplayer gaming, was rolled out on March 11. By Easter Sunday, consumers had snapped up 77 per cent of the units allocated to stores for launch.
Nintendo says games sales have also been "outstanding". More than 250,000 copies of Super Mario 64 DS have been shifted, and the title currently stands at no. 9 in the all formats charts. Sales of WarioWare Touched! are also said to be "extremely strong".
"The launch of Nintendo DS in Europe has been a huge success. European gamers have embraced the Nintendo DS and have left no doubt that it is the new must-have console," said Nintendo's senior director of European marketing, Jim Merrick.
"Nintendo set out to create a new way of handheld gaming, offering an innovative and enjoyable experience and with the new Nintendo DS, we have certainly accomplished this."
Nintendo is expecting strong sales to continue with the release of games such as Yoshi Touch & Go, Need for Speed Underground 2 and Star Wars: Episode III - Revenge of the Sith, all hitting the shelves in May.
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April 1st, 2005, 02:54 Posted By: wraggster
Nintendo's Legend of Zelda: Four Swords Adventures may have been a hit to those who played it, but it required up to four Game Boy Advance portables to be connected to a GameCube for multiplayer play. Because of said requirement, not too many people actually got a chance to enjoy the game to its fullest.
For gamers who have wanted to try out the game, there's good news. According to retail sources, Nintendo has announced the Legend of Zelda: Four Swords Adventures on the DS in Japan, though no release date or details have yet surfaced. However, with the DS's wireless capabilities, the new portable probably won't be confined to the same restrictions as the GBA.
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April 1st, 2005, 02:53 Posted By: wraggster
Classic gamers remember the feeling of a fleet of pixelated enemies descending on them while droning music speeds up, indicating a you-or-them situation. The year was 1978, and the game was Space Invaders, one of the most notorious quarter-sucking arcade machines of all time.
Game publisher Rising Star Games today announced that Tomohiro Nishikado, the brains behind the original arcade version of Space Invaders, is personally watching over the development of a DS revision of the Taito classic. Scheduled for release in the second quarter of 2005, Space Invaders Revolution is trying to stay close to the game's original concept.
"Since 1978, Space Invaders has gone through many iterations, some of which have lost the spirit of the original game," says Mr. Nishikado. "With Space Invaders Revolution, I wanted the team to take the game back to its roots, whilst at the same time adding features which would appeal to modern gamers. The result is a game which is as fresh as the original but which will equally [appeal] to those too young to remember the arcade game."
Rising Star also announced new details on the alien shooter. The game will feature a faithful rendition of the arcade version, as well as a modernized globe-trotting "new era" mode. New era adds different elements to the core gameplay, such as power-ups and stage-specific conditions. For example, when defending London's Big Ben, gamers will have to blast invaders in a certain order.
The game will feature 20 different global locations and 60 stages. New invaders, such as giant armored aliens, which must be destroyed piece by piece, and shadow invaders that use cloaking devices, bring the total types of enemies to 13.
Space Invaders Revolution is awaiting rating and pricing information.
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April 1st, 2005, 02:52 Posted By: wraggster
New hues is good news for Nintendo. With the release of the colored DS models, sales of the handheld are better than ever in Japan. According to sales data obtained by Dengeki Online, Nintendo saw its DS sales rise more than twofold during the week of March 21 to March 27. Sales for the week were 54,000 units, compared to the previous week's sales of 21,000 units.
Nintendo released its new Graphite Black and Pure White color models of the DS on March 24. The company will also be releasing two additional tinted models on April 21--Turquoise Blue and Candy Pink. New colors don't mean a new price. The cost remains 15,000 yen ($139). Nintendo has not announced plans to release colored DS models in the US.
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April 1st, 2005, 02:50 Posted By: wraggster
Nintendo President Iwata has reaffirmed details already released about the upcoming Revolution console. Gamsutra has details from his talk, where Iwata touches on the wireless capability of the Revolution, the designer friendly attitude of the console, and the secretive nature of the console's controllers. From the article: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now.
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April 1st, 2005, 02:46 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3610&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Well established as a platform for music and rhythm games, after the recent releases of top-titles Donkey Konga 3 and Donkey Kong - Jungle Beat, GameCube owners are now looking at a confirmed date for the anxiously awaited Dance Dance Revolution with Mario, shipping on July 14th. Having been subjected to adventures that involved a significant amount of jumping (and running!), as well as events such as tennis, golf, kart racing and even brawling in the past, Ninty's most beloved icon might well dress up in his usual plumber outfit again, but this time he literally moves to a different beat.
Nintendo has teamed up with Bemani veteran Konami to unite fans of both the Mushroom Kingdom and DDR gameplay to bring you a title that offers the best of both worlds. Expect a challenging and deep Dance Dance stint, with a strong Nintendo influence: gameplay mechanics are close to what has helped to build a healthy DDR community in the past, while colorful backdrops from games like Super Mario Sunshine and characters like Mario, Luigi and Yoshi as well as a whole troupe of known bad guys render this videogame experience a true Nintendo theme throughout.
This also gets reflected in recognizable tunes and remixes the mascots dance to while aiming at a perfect score in matching the cues given on-screen, which will do away with enemies like Boo that occasionally try to block the rythm meters; timing is the key to eliminate those interruptions. Talking about available songs, there are for instance versions of the main Super Mario Bros. anthem, as well as Super Mario Bros. 2. Although the full list of melodies has yet to be announced, a mix of game and non-game tunes await rythm-hungry players. The selection seems geared toward the whole family, which might be just one reason that DDR with MARIO is likely to be destined to become one of the year's best party games for GameCube. Not to mention plenty of mini-games that provide even more fun you can shuffle your feet to. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible.
In order to boost the pleasure of seeing Mario shake his booty to the beat, you can make good use of the dedicated dance mat peripheral that will get released alongside the game. Like him, you might appreciate the opportunity to melt some unwanted pounds resulting from too much Ravioli by getting some fun exercise! Similar to the Tarukonga Controller, in that it provides the right tool for the job in DK Jungle Beat and Donkey Konga games, this dance mat will defintely add to your DDR enjoyment here. It's officially manufactured by Nintendo and features a "Here we go!" logo written across its face; a certain Italian plumber would absolutely feel at home on that one. Gamers can tap left, right, up, down and A or B on the dance pad to the on-screen action, throwing their limbs about beside a whole cast of famous Nintendo characters, who move gracefully to the cheerful music.
Preorders are already open for this unique addition to any GameCube owner's library: Dance Dance Revolution with MARIO JAP will ship on July 14th for just US$ 59.90, eligible for Free Shipping Worldwide and a preorder bonus of 100 Payback Points extra. We assume that the game will supposedly be including the Dance Mat. If, in the future, the game and the dance mat are confirmed to be both available separately as well as in a bundle pack, we will accept preorders for all options.
</BLOCKQUOTE>
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March 31st, 2005, 21:31 Posted By: wraggster
DSemu the Nintendo DS and GBA emu for windows has once again been updated, heres whats new:
<BLOCKQUOTE>It's high time I added at least a little SWI support to the ARM core. So, I've put in Div, Sqrt, SoftReset and VblankIntrWait. I dunno if it'll make any difference to making GBA or DS demos work, but it needs to be done either way.
I've been receiving comments recently that the compilation process for the emu is less than clean, generating a good wad of warnings. After many months, I finally took it upon myself to resolve the warnings. They turned out mostly to be simple casting requirements, and the occasional return without a value. I've patched all those up, and the compile process should be clean with no errors and no warnings.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>.
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March 31st, 2005, 20:38 Posted By: wraggster
Quirky has released a new version of his BBC Micro emulator for the Gameboy Advance and also the Gamecube via the Gameboy Player and the Nintendo DS (via the GBA Cartridge slot), heres the news from this release:
<BLOCKQUOTE>Version 1.01 has a few minor changes. The biggest change is the sound emulation, which now includes emulation of the individual channel volumes. Exile sounds better!
A spinoff version dubbed (by me) the "Elite Special" is also available. This includes 1770 emulation, vital for Elite and Elite-A, plus several hacks to get the screen split and colours sort of correct-ish. Download it if you fancy a novelty, but be warned that the speed isn't 100% and a great deal of patience is needed for the disc loading! It will emulate other games too, but due to the hacks there may be strange errors. I recommend at least trying Elite-A in it, available from Ian Bell's website.
Finally, I've sorted the source code out too, and uploaded it. I need to fix my general library - for doing things like screen set up, basic sprites, etc - as it is required and I don't know if this will compile with the version I have on my site already. If you are interested in this, email me, otherwise I'll assume no one cares! </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketbeeb.shtml" target="_blank" >Here</a>.
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March 31st, 2005, 19:49 Posted By: wraggster
According to retail sources, Nintendo has set the release of Famicom Wars DS for June 23 in Japan. The game is currently being developed by Intelligent Systems, which most recently worked on Paper Mario: The Thousand-Year Door. Famicom Wars DS will be released in America, under the title of Advance Wars DS, on October 9.
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March 31st, 2005, 19:41 Posted By: wraggster
News From <a href="http://www.lik-sang.com/news.php?artc=3609&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Pizza in one hand, a Nintendo controller in the other, and sugary drinks all around, Mario Party can be a real blast! This is the first time the popular series has hit a handheld, the Gameboy Advance. With up to four friends linked together, you each choose either Mario, Luigi, Peach or Yoshi. Along with 60 mini games, almost as many as Mario Party 5 for the Cube, there's plenty to keep the party rolling. Due to the cost of owning 4 copies of the game though, Nintendo wisely focused heavily on the single player experience much more than usual. You'll unlock the mini-games through missions across the game board, then if you do link-up, can also trade mini-games and items with friends.
The board has six areas to explore, such as town, jungle, seaside, snow, desert and horror. The coins you collect along the way can be used to purchase gadgets, one particular of which, called the Lip Disguise-o-matic, lets you play tricks on your friends, test your compatibility and more. This US edition of Mario Party Advance is now shipping, but don't forget the Mario merchandise that arrived recently here either.
</BLOCKQUOTE>
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March 31st, 2005, 19:29 Posted By: wraggster
The DS has been revealed as the portable console king today, with Nintendo revealing that the touch-screen console has sold over 500,000 units across Europe.
Word has it that the games haven't done too badly either, with just over half of those owners picking up a copy of Mario 64 DS. Since its release on the 11th of march, the DS has seen widespread exposure across the country, and looks set to be a huge success with upcoming titles Yoshi's Touch and Go and Metroid Prime: Hunters.
The DS's European debut follows similarly successful launches in the US and Japan and with Sony's PSP yet to have a firm Euro launch date, the DS looks set to continue to thrive in the Euro zone.
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March 31st, 2005, 08:32 Posted By: wraggster
Leading UK importer of consoles and games, <a href="http://www.gbax.com/main.pl" target="_blank" >GBAx.com</a> have posted this news:
<BLOCKQUOTE>All the DS games are down in price, from only £14.99, thats rather good, but limited stock, so get clicky.</BLOCKQUOTE>
Heres the prices out whats in stock:
Super Mario DS £ 14.99
Spiderman 2 DS £ 19.99
Feel the Magic XY/XX £ 17.99
Asphalt Urban DS £ 19.99
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March 30th, 2005, 17:50 Posted By: wraggster
Nintendo president Satoru Iwata has revealed more details of the next-gen Revolution console, focusing on the company's plans to make online gaming more accessible and overhaul the way controllers are designed.
Speaking to Japanese weekly Nikkei Business in an interview partially translated by US website GameSpot, Iwata-san confirmed that Revolution will feature wireless LAN capability and said he hoped it would make playing games online easier for consumers.
"The next-generation console will follow along the same line as the DS [for wireless LAN]," he said. "The ideal is for users to be able to connect to the Internet without having to think about it."
Iwata-san touched on online play in his recent speech at the Game Developers' Conference, where he confirmed that the Revolution would feature wi-fi technology as a standard feature.
He went on to reveal that the Revolution had received more positive response from developers than expected, partially due to Nintendo's intention to do everything possible to keep development costs low. As part of these plans, the Revolution will use the GameCube's software libraries and application program interfaces.
Itawa-san did not discuss recent rumours of a DS-style touch screen controller, but did say that controllers for current consoles "may satisfy the hardcore gamers, but they've become too difficult for more casual gamers."
"For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too,'" he said.
"However, user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now."
The full unveiling of the Nintendo Revolution is expected to take place at this year's E3.
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March 30th, 2005, 08:33 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3608&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>For the past 2 years the end of April has become a time for fans of the hugely popular Shonen Jump manga and anime to look forward to, with each release of a side-scrolling Naruto: Saikyou Ninja Daikesshuu series for the Gameboy Advance. This year however, the action is on the DS, and due April 21st, there's just less than a month left to go.
Naturally the improved graphics make use of the extra power within the NDS, but Tomy haven't missed any chances to employ the unique features of the machine either. By wielding your stylus, you can direct chakra (energy) and execute attacks, or by blowing into the microphone, can perform Goukakyuu no jutsu (a powerful fireball technique!). Meanwhile on the bottom screen are the characters you can switch between, which unlike in the first two titles, is now five instead of three. Naruto, Sasuke, Sakura, Shikamaru and Kiba are all there, along with their chakra and health bars.
Further improvements include the ability to stockpile weapons instead of just holding and using one at a time, and Naruto packs some new moves too. Being able to kick off from walls to jump higher is the first, plus he can attack while squatting, and coolest of all, can run vertically up walls like a true light footed ninja.
Since Naruto began two and a half years ago, there has been almost 125 anime episodes, not to mention the 250+ manga comics, many games across GameCube, PS2 and GBA, plus the Japanese hailing it as the next Dragonball. It's clear that if there's just one anime waiting to burst onto the world scene, it's Naruto, and this year the series finally hits America via Cartoon Networks Toonami line-up. Naruto arrives late 2005, but also worth noting is One Piece, starting in May.
With a modern twist (and bright orange clothing at that!) on the classic ninja, the story follows Uzumaki Naruto as he attempts to become the number one in the Hidden Leaf village. Because of the time it'll take for the English edition to catch up with the storyline and characters of the games, it's unlikely we'll see Naruto DS outside of Japan for a long time though. Pre-orders for this title are still being taken, with everyone receiving a free Naruto Armband, including those who have already placed their orders, exclusively at Lik Sang.
</BLOCKQUOTE>
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