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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 16th, 2005, 23:05 Posted By: wraggster
Sappharad has posted this news about his Gamecube Emulator for the Gamecube:
<BLOCKQUOTE>Yesterday I fixed the controller issue. You can now plug in a second controller at any time, go to the controller config screen, and hit start to enable it.
I might consider doing a small maintence release in the near future. (I know I said I would do one about a month ago, but... I was busy, and the controller bug was discovered) This release will likely include the controller fix, and the fixed sound.
SD card support and new video code to fix the tearing problem and allow for games that use high res mode (which I dont know of any, could someone tell me of one?) will need to wait until a later release, because they'll take time to do.</BLOCKQUOTE>
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April 16th, 2005, 12:29 Posted By: wraggster
<a href="http://rorexrobots.com/ds/calc/" target="_blank" >Davr</a> has updated his Emulator for the Nintendo DS,
Heres whats new:
Calculator emu is working now! uses the touchscreen for a 'virtual' keypad. Reported to work, but slowly, on real DS.
Check it out <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 12:24 Posted By: wraggster
Hi all,
Some of you may know that I've been writing a filesystem in my free time. Well, I've got it to a point where I'm happy to release it, so here is!
http://www.geocities.com/codefiend.g...lesystemR1.zip
Included is the source for the filesystem generation tool, and a simple demo program that uses it.
Note that it doesn't run on any emulator that I've tried, only on real hardware.
Its pretty easy to use, since I've modelled the interface on the stdio one.
All data is loaded straight from the GBA cart, so no longer does your program's data have to be linked into the binary and copied into RAM on startup!
Enjoy!
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April 16th, 2005, 12:19 Posted By: wraggster
<a href="http://rorexrobots.com/ds/calc/" target="_blank" >Davr</a> has released the first Emulator for the Nintendo DS, the emulator is a TI 85 Calculator Emulator and has no input at present but it does boot. Check it out <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 11:39 Posted By: wraggster
DwEdit has released a new version of his PocketNes for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >GBA Movie Player</a> , PocketNes is a Nes emulator that works on the GameBoy Advance and also the Nintendo DS and Gamecube Gameboy Player.
Heres whats new:
<BLOCKQUOTE>Pocketnes v9.97 compy, Release 8
Fixed cannibalism. </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnesmovieplayeredition.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 11:25 Posted By: wraggster
DwEdit has released a new version of his Unnoficial release of PocketNes with Cheatfinder, PocketNes is a Nes emulator that works on the GameBoy Advance and also the Nintendo DS and Gamecube Gameboy Player.
Heres whats new:
<BLOCKQUOTE>V9.97 again - 2005-04-14 (Dwedit)
Cheat finder on top of menu
Fixed world 0-1 problem
Fixed PPU Hack enabled on bootup bug </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnesu.shtml" target="_blank" >Here</a>.
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April 15th, 2005, 22:21 Posted By: wraggster
Desktopman has updated his homebrew game for the Nintendo Ds, heres whats new:
<BLOCKQUOTE>Went over Nibbles, fixing, optimizing etc. Works better on hardware now.
added: after play, press start to restart game
added: saves highscore to gba-sram
fixed: no more line-ghosting
fixed: uses ndslib, entirely selfcontained otherwise
fixed: integer to string conversion is much faster
</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/nibblesds.shtml" target="_blank" >Here</a>.
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April 15th, 2005, 21:59 Posted By: wraggster
Nocturnal has just released Catapult v1.41.4. This release includes full compression support for GBA ROMs, including ADPCM compression for sounds - and support for a user-defined sound cache.
This release includes more than 100 improvements over the one. It also includes CSL 1.6, the latest users guide, 10+ new commands and much more.
http://www.nocturnal-central.com/catapult.php
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April 15th, 2005, 21:57 Posted By: wraggster
BoyScout v.1.0 has been released!
Quote from http://www.pidelipom.com/boyscout/...
My prayers were answered and I have now recieved help fixing the channel 3 playback library bug. My greatest appreciation goes to Dave Murphy (WinterMute) for doing this. This version includes a modified tracker EXE which aligns the channel 3 waveforms properly in its .BGF file output. That together with a change in the order in which the bit flags for controlling channel 3 are set, have brought BoyScout to a final version 1.0 milestone.
Please download the latest v.1.0 distribution from the downloads section.
I'd also like to direct people to WinterMute's devkitPro page, which includes a library called libagb that now contains the fixed BoyScout playback routines. In the project's CVS is also a compiling example of BoyScout playback.
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April 15th, 2005, 20:50 Posted By: wraggster
<a href="http://www.gbax.com/main.pl" target="_blank" >GBAx.com</a> have posted the following news:
<BLOCKQUOTE>We have PC - DS wifi compatible cards for the PC, you can upload and run homebrew/freeware/demos to your DS console with these, get them here.</BLOCKQUOTE>
Time for me to get one too 
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April 15th, 2005, 20:42 Posted By: wraggster
Draw Pac-Man - the sharp angle of the mouth, then his round body - and he'll animate and move off in the direction you drew him facing.
Guide him towards the roaming ghosts by drawing walls in front of him: the direction you draw the wall is the direction in which he travels.
That's the simple premise behind this game, and it captivated the crowds when the DS was first playable at last year's E3. But there's more to Pac-Pix than that.
"Pac-Pix is one of the most memorable games you'll ever play"
It's much cleverer than we originally thought. Although stages are essentially a collection of ghost hunts (catch them all to progress to the next stage) many factors complicate that process.
To begin with, there's a time limit, and it gets fairly strict in the latter stages. So you need to create multiple Pac-Men to make your ghost-catching more efficient.
You also have to think about the size of your Pac-Man. Bigger ones have a larger catchment area but move more slowly, so you need a team of screen-filling and speedy Pac-People, working together.
And there's more. The top screen has a little pathway that loops back onto the bottom screen. This area is normally locked, and Pac-Man must hit a switch to get access to the ghosts that are hiding up there.
The top screen also has a number of ghosts floating in unreachable bubbles. These must be burst with arrows, which you draw. They fire off in the direction you draw them and can also be used to shoot at bosses.
You must also draw bombs to break open ghost-trapping blocks. This all creates a number of dynamics that have to be used together if you're going to succeed.
That's quite a lot to think about, and part of the challenge is keeping track of everything that's going on.
The fact that failure on any stage means replaying an entire level again can be extremely frustrating, especially when you're learning how best to approach a situation. But the sheer originality and inventiveness of it all inevitably wins through, making this one of the most memorable games you'll ever play.
Pac-Pix is out now in Japan and will be released in the UK for DS this summer
Overall: 4/5
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April 15th, 2005, 20:40 Posted By: wraggster
for ten straight hours without a recharge.
Meteos is the most compellingly perfect puzzler we've played in years. It blends the tactical simplicity of Puyo Pop with the high-adrenaline kick of a decent shoot-'em-up.
The concept is simple, but brilliant: clear away falling, coloured blocks by launching them into space. Connecting three of the same colour creates a rocket-powered platform that lifts off, carrying with it all the blocks directly above it.
"Meteos blends tactical simplicity with a high-adrenaline kick"
Clearly, you want to build the platform as low down as possible in your pile of blocks, so it removes more clutter from the screen.
But if you try to launch too many blocks the rockets won't be able to clear the planet's gravity field, making it barely halfway up the screen before beginning to get dragged back down to earth.
That's when you have to start creating further reactions within the hovering platforms by rearranging the blocks they contain or flinging more blocks into them from the pile of spares below.
You can also set up chain reactions by arranging everything so the blocks return to the ground and settle into an instant group of three.
This gives the biggest possible rocket boost but runs the risk of accumulating a lot of heavy debris from above, as you have to wait a few seconds until the platform touches down.
Too much debris and you'll need to spark off even more explosions to get the thing moving. If your launch fails, the blocks eventually lose their 'platformness' and turn back into random clutter.
Multiplayer games get wickedly competitive, with everyone desperately trying to launch huge platforms in the face of a deluge of junk blocks from the other players.
The solo modes consist of time trials, endurance tests or battles against virtual players, with new game types as rewards for progress.
There are countless variations, each with subtle differences in gravity, block behaviour and the explosiveness of each type of combo. Depending on the rules you're playing with, connecting three blocks might launch the platform just a few pixels into the air, or completely vapourise it in an instant.
You can only play the default set of rules in the single-cart link-up mode though, so each player will need their own copy of the game to experience it fully.
Not that there's a single valid reason for any DS owner not to own this one.
When you find yourself dreaming restlessly of rocket-powered blocks after a midnight Meteos marathon, yet still try to squeeze in a couple more goes on the bus in the morning, you'll know you've found a game with that rare spark of magic. Don't forget to keep your battery charger handy.
Meteos is out now in Japan and will be released for DS in the UK this summer
Overall: 5/5
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April 15th, 2005, 20:31 Posted By: wraggster
Bandai's latest PS2 action title based on the hugely popular Gundam franchise, Mobile Suit Gundam: One Year War, has debuted on top of the Japanese charts - but sales of the game have been disappointing compared to predecessors.
One Year War sold around 159,000 units in week one, a decent figure for any debut but still far below the performance of the last "Original Gundam" based game, Encounters In Space, which sold 359,000 units in week one back in 2003.
Bandai had obviously expected a better reaction to the title - only 36 per cent of shipped units were sold through during the week, which is very low for a chart-topping title.
Several other new releases made it into the top ten ranking this week, with another Bandai anime-based title at number two, as Saint Seiya: Chapter Sanctuary sold around 89,000 units, while Konami's Pro Baseball Spirits 2 sold around 55,000 units to come in at number three.
The entire top ten ranking is dominated by PS2 titles, with only one DS title breaking up the listing - Nintendo's own Kirby Canvas Curse DS at number six, just behind Tekken 5 at number four and Winning Eleven 8: Livewire Evolution at number five.
In hardware terms, the Nintendo DS outsold the PlayStation Portable for a third week running, taking 26 per cent of the market compared to 25 per cent for the PSP, a difference of just over a thousand units in real terms.
The DS continues to have by far the largest installed base of the two, thanks to a major head-start in late 2004, and while the difference in sales this year has been significant - around 140,000 units - the PSP still has a long way to go to catch up.
In terms of home consoles, the PS2 continues to rule the roost, holding some 33 per cent of the overall market this year - while its nearest competitor, the GameCube, languishes on just three per cent.
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April 15th, 2005, 03:00 Posted By: wraggster
TetrisDS the first homebrew game for the Nintendo DS by Desktopman has had a new release, heres whats new:
<BLOCKQUOTE>Got my passme today, so fixed alot and added some:
added: single player is default, hold A during boot for two-player
added: after play, press start to restart game
fixed: minor bugs
fixed: uses ndslib, entirely selfcontained otherwise
</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/tetrisds.shtml" target="_blank" >Here</a>.
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April 15th, 2005, 02:08 Posted By: wraggster
FluBBa has released a new version of his Gameboy Emulator for the Gameboy Advance, Nintendo DS and also the Gamecube via the Gameboy Player.
Heres whats new:
<BLOCKQUOTE>V2.2 - 2005-04-14 (FluBBa)
• Added rumble support on Gameboy Player.
</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/goomba.shtml" target="_blank" >Here</a>.
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April 14th, 2005, 21:14 Posted By: wraggster
Firefly has now released the wireless passme solution and drivers. To be able to do this the Wireless Mulitboot Hack you need to have either the RT2500 or RT2560 chipset. Heres a <a href="http://ralink.rapla.net/" target="_blank" >list of compatible ones.</a>
The download and screenshots of this excellent release can be found <a href="http://nintendo-ds.dcemu.co.uk/passmehack.shtml/" target="_blank" >Here</a>, theres also a faq <a href="http://www.aaronrogers.com/nintendods/wifime.php" target="_blank" >Here</a>.
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April 14th, 2005, 20:42 Posted By: wraggster
Natsuja has released a new version of VBA Rerecording which is a version of VisualboyAdvance 1.7.2 that has been modified to make it a proper re-recording emulator.
<BLOCKQUOTE>Here are the recent changes:
- fixes support for motion sensor re-recording [somebody had better make a tilt n' tumble time attack now]
- adds auto-hold (toggle) key commands, for those who get tired of holding the run button all the time
- makes auto-fire better (so you can make it hit different buttons on alternating frames)
- fixes bug with playing a movie that's already open sometimes leaving input at end of movie
- widens the hotkey customizer list so long commands aren't cut off
- adds a warning dialog if beginning recording when lag reduction is off
- reduces the length of some more messages
- makes some menu items never disable so their accelerators don't stop working (workaround)
- tweaked the Recent menu
- fixes display of motion sensor buttons, and hides it when the game doesn't support it
- fixes a sporadic from-snapshot desync bug for the umpteenth time
(About the emulation speed - I am leaving it at 60 Hz for now, mainly because there's no easy way to change it.)</BLOCKQUOTE>
Download <a href="http://gcemu.dcemu.co.uk/vbarecord.shtml" target="_blank" >Here</a>
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April 13th, 2005, 18:59 Posted By: wraggster
Despite the reality of EA's GoldenEye: Rogue Agent on console proving disappointing following a ton of hype, the publisher is nevertheless powering full-steam ahead with a Nintendo DS version of the 'villainous' Bond universe first-person shooter. First screens from the DS outing have been released.
Rogue Agent's plot on DS remains the same, with players assuming the role of a bad boy 00 agent kicked out of MI6 who winds up working for Goldfinger and becomes embroiled in a battle for control of the Bond criminal underworld. Hopping around the world in a globe-spanning campaign of action, you'll bump into various famous Bond villains including Oddjob, Dr. No, Scaramanga and Xenia Onatopp.
EA says that Rogue Agent DS contains "All-new features and innovative gameplay" that "are only made possible by the Nintendo DS platform." This in part means wireless multiplayer for eight on only one cart and the publisher using the platform's dual screens to display the game (on the top screen) and the heads-up display (HUD) on the touch-screen.
Apparently, the HUD "provides vital intelligence to players and allows for them to check ammunition levels, hack electronic devices and weapons, decode security locks, and more", with presumably the touch-screen coming into play with the hacking and decoding gameplay.
Rogue Agent DS additionally boasts a new Virtual Training mode where players will be able to earn upgrades for their GoldenEye weapons by beating Bond villains into the dirt.
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