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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 25th, 2005, 21:33 Posted By: wraggster
As we all know, the interweb is a wonderful place full of speculation, conjecture and extrapolation, but while some rumours are easily identifiable as spurious wibble-speak, other sniffets of info emanate from altogether more reliable sources - like the web log of a former game producer at EA's Canadian HQ, for example.
In his most recent blog, Brooke Burgess pieces together a speculative synopsis of the Revolution's features corralled from his dealings with various industry insiders, and it certainly makes for intriguing reading.
A cursory glance reveals no great surprises - there's mention of gyroscopic control, touchscreen integration and a proprietary PDA device as part of the controller. All good stuff, but nothing revolutionary as far as the gaming public would be concerned.
He's assured in his belief that the console will ship with wireless controllers, which again isn't a cosmos-shattering revelation, although he reveals that his "sources" suggest that the Revolution's wireless technology will go "well beyond mere controller connection and into the realm of some serious data transfer", such as Revolution to DS, Revolution to PC and Revolution to Revolution across wireless LANs (local area networks).
However, by far the most intriguing piece of 'unconfirmed but wouldn't it be great if it were true' gossip concerns the console's display technology, which he suggests could involve 3D image projection. Could this really be a possibility?
Well, considering Nintendo's past creation, namely the 32-bit Virtual Boy which could, in Nintendo's own words, "produce a 3D experience", it's certainly not a concept completely beyond the stratosphere of possibility.
Considering it alongside the other mooted features - 3D combined with motion sensitive controls - and the Revolution could truly be a revolutionary console.
Of course, before we get too carried away we must remind ourselves of the source of the information - an ex-EA employee's blog (and self-confessed Nintendo advocate) and that his suggestions of what the Revolution might be like are constructed entirely from presumption, guesswork and Chinese whisper, as he himself points out.
But still, he's obviously someone who knows a lot of people who know a lot of people, and it does make you wonder what delights Nintendo might have up their stereoscopic sleeves for the Revolution.
As always, only time, and E3, will tell.
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April 25th, 2005, 21:19 Posted By: wraggster
Last week we brought you a gaggle of goodies about the New Legend of Zelda game heading to GameCube later this year. Guess what? We've got even more!
First up, we still don't know the full name of the new Zelda. Speaking to US mag EGM, producer Eiji Aonuma wants to keep it secret for the moment but has promised that it will seem very strange and will only make sense as you uncover more about the game.
Facts are similarly scarce about where this new Zelda game fits into the series' plotline. Again, Aounma-san wants to keep it secret for the moment, and even went as far as saying that it wasn't totally decided yet. And what about the New Zelda's Wind Waker or Majora's Mask - the magical element that adds a whole new gameplay style to the game? Again, it remains under Nintendo's covers. The latest speculation points to something that lets you communicate with animals, or possibly some kind of magical telescope that lets you see the world of the spirits.
But forget about all that. Here's some proper info! You'll play a mid-teens Link who lives in a village called Toaru on the outskirts of the Hyrule Kingdom. The people of Toaru are proud cattle farmers, hence the whole horse/cow theme. Expect plenty of cowboy-like references and experiences.
Link comes from a cattle-ranching family who sell their animals to the Kingdom of Hyrule, as well as other neighbouring towns and villages. Every year these villages meet for a conference, and one year Link is elected to go and represent Toaru. However, something happens as Link travels to the event, and the adventure begins...
Importantly, Nintendo wants to give players a huge expanse of land to play within, with wide-open terrain to traverse if you want to get anywhere. The horizon will stretch far into the distance. That means destinations will be far away from each other but huge forests, rivers and buildings can also be placed within the landscape. Think the Wind Waker's endless seas replaced by rolling meadows and prairie land.
The combat system will remain extremely similar to the Wind Waker, which Aonuma-san sees as almost perfect. Rather than change it a number of new moves have been added, including new jumping attacks, and the counter system has been sharpened up.
Riding on your horse (which will take up a large portion of the game) will be controlled with the analogue stick, with taps of the A button selecting how fast you ride. While on horseback you'll be able to swing your sword with button presses or fire arrows in first-person view using the shoulder buttons. For true Wild West-style action you'll even be able to kick people off their steeds and ride off into the sunset.
While these details have us salivating, we expect to be properly gushing after Nintendo unveils the New Legend of Zelda at E3 next month. We'll bring you all the latest from the show.
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April 25th, 2005, 21:13 Posted By: wraggster
Kids these days, eh? Now it's all about stealing cars, dirtying your dinker with prostitutes (then murdering them for your chump change, natch) and shooting puppies in the face.
But back in the good old days of videogaming we pleasured ourselves by climbing on happy rainbows and collecting fruit for points. If only we could get back to all that is good and wholesome in games...
Thanks to newly-formed publisher Rising Star Games, we might get the chance. Reports suggest that, flushed with the old-school kudos of bringing Space Invaders and Bubble Bobble to the DS later this year (both with trendy 'Revolution' subtitle), Rising Star is also preparing to unleash the joys of Rainbow Islands on Nintendo's handheld.
If you don't recall the original it was a deliriously happy little platform game where you had to climb up rainbows to escape a flood. Hang around too long and your rainbows would dissipate and drop you into the rising tide, often causing some desperate scrambles to get to the top of the level. Lots of addictive fun and not a hooker in sight.
Reps from Rising Star were unable to confirm Rainbow Islands' existence, but since it's the spiritual successor to Bubble Bobble we think it's a pretty safe bet.
No details are available on the proposed DS version of Rainbow Islands but we guess you'll be able to draw your rainbows with the stylus. The dual-screened set-up will also suit the game's vertical play area perfectly.
Rising Star is also bringing the Harvest Moon series to PS2 for the very first time this October, alongside the Cube version of Oh Wonderful Life. Friends of Mineral Town on GBA will also be available this June.
But it's the old-school fun we're excited about. Just for a minute why not stop bludgeoning grannies with pickaxes and tell us what other classic eighties games you'd like to see brought to DS in the forums.
Rainbow Islands Revolution should be available later this year.
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April 24th, 2005, 22:38 Posted By: wraggster
<a href="http://projects.sappharad.com/gcn/genplus/ " target="_blank" >Sappharad</a> has today released a new version of his Genesis emulator for the Gamecube, heres whats new:
<BLOCKQUOTE>* 2 Player works with SDload
* Music in Sonic is the right speed now
* The game genie code entry screen isn't difficult to control anymore
* I completely forgot to mention this on the site, but I added a quit option too. If you boot from SDload, you quit back to Sdload, otherwise it resets the GC.
There's also been another minor change. As promised, the DOL maker source is now included, and the checksum failed screen has been replaced by a MAME style disclaimer (and a health and safety warning, just because I had room for it).
</BLOCKQUOTE>
Download <a href="http://gcemu.dcemu.co.uk/genesisplus.shtml" target="_blank" >Here</a>
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April 24th, 2005, 22:33 Posted By: wraggster
A build of devkitARM with the RC1 gcc 4.0.0 has been made available on sourceforge.
Candidate devkitARM
mn10200 (gamecube dvd controller) binutils for win32 are now available. This package will eventually become part of devkitPPC.
http://www.devkit.tk/
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April 24th, 2005, 22:02 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3623&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Our friends in Japan love dogs. They also love dog movies (no less than four cinematic canine offerings between 2002 and today), dog postcards, dog screensavers, and thanks to Nintendo and the Nintendo DS now also dog based videogames. Nintendogs is actually not a game to be exact, it is a virtual pet simulation that comes in three different versions.
According to Lik Sang's very own web site popularity rankings, the clear leader of the pack is Shiba & Friends, followed by Chihuahua & Friends and Dachshund & Friends.
Import Experience:
When you start the game, you will have to choose the breed and if you want a male or female puppy. The first think you'll have to take care of, just like in real life, is finding a name for your dog. You'll have to use the voice recognition feature to tell the dog its name, and try to make him or her remember (this can take a couple of times). When a light bulb shows up, the dog is usually in the mood to learn a new voice command. One of the next things will be to teach the "sit down" command and so on. After that, it is basically completely open what you'll be training your dog next. Shaking its tail or "shake paws". You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs.
Please note that Nintendogs is using the internal clock of the Nintendo DS system. If your dog is too tired after playing for a couple of hours, you have to turn off your NDS for a day and give her some rest. After playing for too long, your dog might also get a bit impatient and unwilling to learn new things.
Nintendogs is an entirely open-ended experience with a lot to discover over the life of the puppy, which is something that's incredibly hard to gauge after merely a few hours of play. At the very least, this is one title to watch. Beautiful graphics, fun voice recognition, and it's just too darn cute to resist.
While the Nintendogs menu is nearly entirely in Japanese, the visual clues in the game it's not hard to figure out how to get started - as you can see on the screenshots below. Import Gamers have definitely had more difficult titles to deal with, and it's still a lot of fun playing with even if you don't speak Japanese.</BLOCKQUOTE>
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April 24th, 2005, 21:03 Posted By: lavalord
Does anyone have any recommendation that will help me in a spray mod: what kind of paint should I use, should I sand first, any tuts?
Thanks
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April 24th, 2005, 04:24 Posted By: wraggster
Cleaned up a bit in ndslib and added some expanded sprite defines. Updated the user guide with a much more detailed description of VRAM as well as expanded information on sprites which seem to be a bit more flexible than on first inspection.
http://www.thepernproject.com/
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April 24th, 2005, 03:44 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success HK</a> posted news of the following products released:
NDS Nintendogs Shiba & Friends Jap ver. New Stock.
NDS Nintendogs Dachshund & Friends Jap ver. New Stock.
NDS Nintendogs - Chihuahua & Friends Jap ver. New Stock.
NDS NDS Pocket Shell New Stock.
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April 24th, 2005, 03:36 Posted By: wraggster
Looks like we’re going to be busier than we thought during E3 next month. Fragland reports that a source within the company has confirmed that, contrary to earlier speculation, Nintendo will indeed be showing off their new next-gen Revolution console at this year’s E3 gaming expo. Even if they do have a console to show off it probably won’t be playable, but if this turns out to be true it means that Nintendo definitely are not going to let Sony and Microsoft hog the spotlight at this year’s E3.
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April 23rd, 2005, 23:31 Posted By: lavalord
Is it/will it be possible to use the DS's two processors simultaniously in order to gain a boost in speed for emus and such? Would it be possible to tackle something like a Nintendo 64 emu with both processors?
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April 23rd, 2005, 11:35 Posted By: wraggster
Firefly has updated his Wireless Multiboot with a test Application and also theres a game that can be downloaded to your Nintendo DS, more info <a href="http://users.belgacom.net/bn967347/" target="_blank" >Here</a>.
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April 23rd, 2005, 10:47 Posted By: wraggster
Lino has released a new version of his Nintendo DS emulator for Windows, heres whats new:
<BLOCKQUOTE>The changes are :
Added Display List Management (GXFIFO)
Added DMA Management
Fixed some errors in the touchscreen management
Added TEXGEN_NORMAL. (Mike260 demo)
Added TOON effect (it works but I think there are still problems)
Added screen capture features.
And more changes.. </BLOCKQUOTE>
Download the latest version <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
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April 21st, 2005, 21:35 Posted By: wraggster
Garlic has released his Mines Homebrew game for the Gamecube, download <a href="http://gcemu.dcemu.co.uk/mines.shtml" target="_blank" >Here</a>.
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April 21st, 2005, 21:01 Posted By: wraggster
“Tohoku University Future Technology Collaborative Research Center’s Professor Ryuta Kawashima Presents Memory Training For Adults” is probably the longest game title I’ve seen in a long time, but this isn’t exactly a game. Rather, this software utilizes the handwriting and voice recognition features of the Nintendo DS so users can solve simple calculation and spoken problems. Working these simple problems will help to improve memory, should you “forget people’s names often” or “have left things behind recently.” Furthermore, a maximum of 16 players can compete in 30 question quizzes.
http://www.watch.impress.co.jp/game/...050421/ndt.htm
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April 21st, 2005, 20:48 Posted By: wraggster
In his keynote address to the Game Developers Conference 2005, Satoru Iwata laid out Nintendo's plans to not only appease its core audience but to introduce new types of experiences that gamers "may not even know they want."
At the fore of this charge is Electroplankton, Toshio Iwai's latest synaesthetic foray from the art world into the game world.
Well known and highly regarded as a studio artist - though not yet the most household of names - Iwai has been deftly blending light, sound and tactile interfaces in every medium, including games, for two decades.
"Players interact with musical marine life as seen through a microscope, which responds to the player's touch or voice commands"
Otocky, his first commercial title, was a Famicom Disk System musical shooter in precisely the same fashion as Rez, predating it by some 15 years.
Iwai was also the driving force behind Maxis' SimTunes (reborn from the ill-fated Super Famicom project Sound Fantasy), PlayStation 2's 'scribble performance' game Bikkuri Mouse, and a small handful of mobile phone and non-commercial WonderSwan works.
With DS, it appears that the hardware has finally caught up to where Iwai's heart truly lies, and Electroplankton is an accumulation of the interactive experiences he's been experimenting with in a gallery setting all his life, mass-produced and topped off with happy-face accessibility.
In it, players will interact with 10 different phyla of musical marine life (autonomous musical creatures being one of the most prevalent themes in his art) as seen through a microscope, each of which respond uniquely to the player's touch or voice commands.
The San-animalcule, for instance, act as simple trackers, responding with a sequential melody based on their position on the touch-screen.
While the Tracy and Luminaria follow the paths laid out by stylus strokes or by manipulating directional gates, all creating something between symphony and dissonance according to the actions of the user.
Others, like the Rec-Rec and Volvoice, allow for four-track beat-boxing and similar vocal interactions, and - in a fitting tribute to its publisher and to the hardware that first inspired the artist - the aptly named Beatnes allow you to lay down 8bit beats and effects over Mario's invincibility-star theme.
All footage of the game shown thus far points toward a highly engrossing and hypnotic experience, if a solitary one.
There's no word yet on wireless communication with, or accompaniment from, fellow plankton, and the package - as with Band Brothers - is rounded out with a free pair of headphones, leading us to believe that this is a title in which the explicit purpose is to lose yourself.
Accompanying the release of Electroplankton will be an exhibition of the game itself at the Laforet Museum Harajuku, creating a full circle - a lifetime of Iwai's collected gallery works, condensed to a game, and back to the gallery again.
Electroplankton is out for now for DS in Japan. A UK release date is yet to be confirmed
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April 21st, 2005, 20:45 Posted By: wraggster
Following on from previous details of the console versions of The Sims 2, where we revealed Mario would be making some kind of appearance in the Gamecube version, we've now got our hands on three brand new DS screens.
Immediately noticeable, after the disappointment of the graphics quality, is how unique and easy to play this version should be thanks to DS's touch-screen and stylus.
Icons present themselves on the touch-screen allowing players to simply and speedily tap through to where they want to be, without the pain of cycling through menus as they would with console versions.
We expect this to be massively popular for DS, even if it doesn't look particularly dazzling. But as any gamer will tell you, it's the gameplay that counts not pretty graphics. A statement that applies as much here as it ever has done before.
The Sims 2 is due for release sometime this autumn
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April 21st, 2005, 20:30 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3622&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Originally announced as one of the earliest titles for Nintendo's new glorious handheld, Tomy's next videogame instalment of the Naruto saga has finally been released. After excitement levels skyrocketed following the official notice in Japanese Shonen Jump Magazine some time ago, dedicated fans have impatiently waited for Naruto Saikyou Ninja Daikesshuu 3 to arrive on Nintendo DS. It's great to say that the game turned out to be a title which was worth looking forward to, spinning the tale further which began on past versions for GameBoy Advance, offering unique gameplay features and improved graphics due to the one-of-a-kind architecture of the NDS hardware.
All preorders for Naruto Saikyou Ninja Daikesshuu 3 have been cleared already and new orders are very welcome for only US$ 49.90, of course eligible for our Free Shipping Worldwide promotion!
Since the Naruto series began two and a half years ago, there have been almost 125 anime episodes, not to mention the 250+ manga comics, many games across GameCube, PS2 and GBA, plus the Japanese hailing it as the next Dragonball. No surprise then, that the three titles available for GameCube alone managed to sell a total of over a million copies combined. It's clear that if there's just one anime waiting to burst onto the world scene, it's Naruto, and this year the series finally hits America via Cartoon Networks Toonami line-up. Naruto arrives late 2005, but also worth noting is One Piece, starting in May.
In Naruto 3 for NDS you are watching the action on the top screen, while the stylus comes into play on the bottom one, allowing you to direct chakra (energy) and execute attacks. That's what we love so much about the Nintendo DS, you are freed from solely relying on buttons or pad to manage the in-game action. A simple flick of your wrist often feels more natural when facing the challenges you are presented with than it ever could with standard controls. Furthermore, players can perform dazzling fighting techniques like the fireball oriented Goukakyuu no jutsu by blowing into the system's built-in microphone. Switch between characters and watch their stats on the lower screen, where chakra and health bars are conveniently displayed. Prepare to meet all your favorite Ninjas, including Naruto, Sasuke, Sakura, Shikamaru and Kiba.
Hidden Leaf village is again at the center of all things storywise and main hero Uzumaki Naruto keeps on doing his best to become the number one martial arts head honcho there. Now, you can also stockpile your trusty weapons and are not left to use just one at a time anymore. Light-footed Naruto is blessed with various fresh moves, he kicks off from walls to do a higher jump, is able to attack while squatting and (right out of a Matrix movie) can run vertically up walls, temporarily defying gravity.
Since an English edition sure can't be expected anytime soon, we definitely recommend getting the Japanese version now, which is simply a great game not only for passionate Naruto enthusiasts, but for anyone who can appreciate a novel take on fighting gameplay, which Naruto Saikyou Ninja Daikesshuu 3 for NDS certainly delivers with a refreshing twist. </BLOCKQUOTE>
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April 21st, 2005, 02:07 Posted By: wraggster
This page is currently for beta testers only and might screw your DS. Please report any problems.
What is it?
Currently it is a firmware patch that allow you to start from GBA cartridge without requiring a PassMe in the DS slot.
To be more exact, it contains a small fail-safe program that can be activated by holding SELECT+START+A+B buttons at startup which starts from GBA cartridge without initializing the system. After the fail-safe check is done, some bigger program is loaded that initializes the system and checks for the gamecode "PASS" or title "DSbooter" on the GBA cartridge and automatically runs from there unless the SELECT button is pressed. In all other cases, it tries to load the original firmware.
You can remove the patch again by running the update program again.
How do I get it?
You need to register to download it. But first, flash getID.ds.gba on a GBA flashcard and boot it using PassMe or WifiMe.
Follow the instructions on the display and note down the ID that is displayed and fill it in the registration form. It is not case-sensitive and these characters are the same: 1=I, 0=O, 8=B...
Currently, you need to register for each DS you own. This might change later.
http://ds.gcdev.com/dsfirmware/
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April 21st, 2005, 02:03 Posted By: wraggster
Desktopman Posted this:
Loopy has been working on his DS firmware patch, and we just did a test run. The patch, with the clever name of FlashMe, works perfectly for the testers so far. It boots DS homebrew automatically if it detects it (hold select to override) in about 0.1 seconds. Expect a public release soon.
For those scared of connecting the sl1 bridge we have good news, it will stop flashing if you don't short properly, and it will continue automatically when you re-bridge it. Do NOT, however, turn of your DS before it says patching is done, that will brickify your DS.
FlashMe can be run from Passme, or from WifiMe. After the flash you do not need these methods to boot homebrew, of course.
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