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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 3rd, 2006, 16:55 Posted By: wraggster
News/release from Jeremysr:The original one I released had an invisible bad bug in it that made almost all cells die unless you drew really slowly. This one fixes that and adds some more features described in readme.txt which I'll quote.
readme.txt:
DSlife by Jeremysr
jeremy.ruten@gmail.com
------------------
What is Conway's Game of Life? Go here to find out: http://en.wikipedia.org/wiki/Conways_life
DSlife follows the same rules as Conway's Life. It comes in three versions: 32, 64, and 256. These numbers are the width of the array of cells in the game of life.
DSlife_256: 256x192 cells, each cell is 1x1 pixel
DSlife_64: 64x48 cells, each cell is 4x4 pixels
DSlife_32: 32x24 cells, each cell is 8x8 pixels (most accurate for creating life patterns)
With DSlife_256, you can draw on the screen to create life, but the only way of erasing life is to clear the whole screen. With DSlife_64 and DSlife_32, you tap the screen to create 1 life cell at a time, or, if the cell already has life on it, erase that life.
Menu:
Start simulation - Starts the life simulation after you have drawn life on the screen
Clear screen - Destroys all life making the screen white
Speed - Changes the speed ranging from 0 to 9. 0 being the slowest, 9 being as fast as the DS can go. (Which isn't too fast  )
Rules - Changes the rules of life. There are 10 preset rules, the default being normal life (23/3).
Save to... - Saves the speed and rules and life array currently being shown on the bottom screen to a file on the root of the card (DSlife_32.life, DSlife_64.life, or DSlife_256.life). If they don't exist DSlife will create them. You can only save one at a time. To edit them on the computer, open them in a text editor and from line 2 to the end of the file is the life array. 0's are dead (white) and 1's are alive (black).
Load from... - Loads the speed and rules and life array from a file (DSlife_32.life, DSlife_64.life, or DSlife_256.life) on the root of the card.
All of the menu options are selected or toggled using the A button.
In this directory there are DSlife_*.life savefiles that you can put in your root directory:
DSlife_256.life - Gosper's Glider Gun pattern
DSlife_64.life - Diehard pattern
DSlife_32.life - Glider pattern
---
Thanks to felix123 for the variable speed and lid checking code!
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December 3rd, 2006, 16:50 Posted By: wraggster
Carl Kenner has released a new version of his GlovePie Input Emulator which basically supports a lot of different Hardware and enables you to use say a WiiMote Controller as a Gaming Controller on your PC 
Heres more details:
GlovePIE stands for Glove Programmable Input Emulator. It doesn't have to be used with VR Gloves, but it was originally started as a system for emulating Joystick and Keyboard Input using the Essential Reality P5 Glove. Now it supports emulating all kinds of input, using all kinds of devices, including Polhemus, Intersense, Ascension, WorldViz, 5DT, and eMagin products. It can also control MIDI or OSC output.
In the GlovePIE window you type or load a simple script. For example to control the WASD keys with a glove:
W = glove.z > -50 cm
S = glove.z < -70 cm
A = glove.x < -10 cm
D = glove.x > 10 cm
You can also use GlovePIE to play Joystick-only games without a joystick, or keyboard-only games with a joystick. Or you can use it to create macro buttons for complex keystrokes.
You can even use it to control multiple mouse pointers with multiple mice.
System Requirements
You will need:
Windows 98 or above (Windows 2000 or above to emulate keys in DirectInput games or use multiple fake cursors - Windows XP or above to get input from multiple mice or keyboards individually or to read some special keys).
DirectX 8 or above.
There is other optional software you might need for certain features. See the download page for links to download them. Joystick emulation requires PPJoy. Speech requires SAPI 5.1 with microsoft recogniser.
You don't need any special hardware.
Hardware Supported
Nintendo Wii Remote (Wiimote)
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December 3rd, 2006, 16:40 Posted By: wraggster
Via retrothinking
Do you like big numbers? Do you? Do you really, sir? You'll like this, then. Nintendo's Wii, the little games console that comes with a free stick for waving around, has become the fastest selling next-generation video games console, selling over a million units in just 2 weeks. That's a hell of a lot of units.
It's selling around 78,000 units a day, considerably more than the PlayStation 3's 22,000 units a day and the Xbox 360's 20,000 units a day.
Dead-on-the-money numbers are still flying higher than the R's Stannah stairlift can go, but numbers here are aggregates compiled from retailers in North America, Japan, Europe and that place Australia is, and are as accurate as you're gonna get.
The Nintendo DS is still sales king overall, selling around a billion units a minute. Way to go, daddy-o.
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December 3rd, 2006, 16:37 Posted By: wraggster
Alekmaul has released a new version of his Arcade Emulator for the Nintendo DS:
Heres the translated whats new:
Afflicted, not of safeguard of the high scores in this version...: (... I have too much of work maintaining on another emulator to implement it
Complete recasting of the engine and thus whole rewriting of the emulated plays
Scramble, Galaxian, Solomon' S Key, Penguin Kun wars are playable
Addition of too many playable plays (104...) to quote them
Optimization of the management of the sprites and tiles (direct access to the memory)
The sound, finally..., in the pacman and clones
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December 3rd, 2006, 16:32 Posted By: wraggster
Via Deadketchup
Small update:
- Support of G6. (Thank you Lord Raptor and Puyo)
- Support of the GBFS. (Thank you Alekmaul)
- Withdrawal of the demonstrations of Boulderdash, Bomb Jack and Meynaupede in order to reduce the size of the nds
- 2-3% faster.
As usual the use of the gbfs is done like this:
gbfs mesdisques.gbfs princeofpersia.dsk boulderdash.dsk bombjack.dsk
padbin 256 crocods.nds
Copy /B crocods.nds + mesdisques.gbfs crocods_gbfs.nds
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December 2nd, 2006, 22:55 Posted By: wraggster
News/release from Sasq:
These are some text adventure interpreters I have ported to Nintendo DS; It was accomplished by first porting GLK (a library for handling Interactive Fiction) and then compiling GLK-versions of the compilers.
- Frotz
Plays new and old (Infocom) zcode format adventures. Currently the only
interpreter confirmed to handle load/save correctly.
Includes games like Zork, Hitchhikers Guide to the Galaxy etc
- Level9
Plays old level9 adventures.
Includes Knight Orc, Snowball etc
- Magnetic
Plays Magnetic Scrolls adventures. Graphics are not handled correctly at the moment so avoid copying over the GFX-files. Includes The Pawn, Guild of Theives etc
- Nitfol
Another interpreter for zcode. Is actually more modern then FROTZ, but the GLK-versions has problems with the titlebar & fixed width window.
This is the first release and contains a few known and unknown bugs.
I will release a fixed v1.1 after feedback.
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December 2nd, 2006, 22:23 Posted By: wraggster
Via Joystiq
We were in Osaka this morning to see the delivery of Nintendo's Wii to the world's greatest DS fans. Stores across Japan received a total of 400,000 Wii consoles. In Osaka, Japan's second city, 2,800 units were allocated to the Umeda branch of Yodobashi Camera alone, while Bic Camera in Nipponbashi received 650 systems. Both locations were sold out within an hour of opening.
Compared with last month's farcical PS3 launch, there were notably fewer auctioneers-in-the-making at today's Wii debut. Most people we met were genuinely looking forward to playing games with their new purchase. (There are Wii lots on Yahoo! Auctions, but the going rate is only marginally higher than the retail price: typically Y30,000 (US$260) via auction, compared with Y25,000 (US$217) in stores.)
The Wii's software tie-in ratio, too, seems to be more encouraging than that of the PlayStation3. Most customers in line at Yodobashi Umeda bought Zelda, while significant numbers also went for Wii Sports and Hajimete no Wii.
Numerous methods of retail were used to launch the Wii, and these varied from store to store. Yodobashi kept its customers camped overnight in a parking lot, distributing numbered tickets to determine the order of entrance, before opening its doors at 7am. Bic Camera also opened at 7am, although most of the 650 people in line there didn't arrive until the first trains of the morning began to run at around 5am.
Famitsu reports that the Tokyo Ikebukuro branch of Bic Camera sold out if its allocation of 1,200 units, while the Tokyo Yuuraku-cho arm of Bic Camera declared the console "sold out" at 5.41am when the 1,500th person arrived in the queue there.
Sales figures from around the country are still coming in, but we'll keep you informed of the final stats just as soon as we get them
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December 2nd, 2006, 22:14 Posted By: wraggster
Press Release from Nintendo
Every Monday starting Dec. 4, Nintendo will add classic games to the popular new Wii™ video game console's Wii Shop Channel. Four games will be added at 9 a.m. Pacific time on Dec. 4. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Donkey Kong Jr.™ (Super NES®, 1-2 players, 500 Wii Points): Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong®. Players play as Donkey Kong's son, Junior, and rescue his dad, who has been kidnapped and imprisoned in a cage by Mario™. Players use their jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free their father. Make sure to avoid the pesky birds, nasty electric sparks and creepy chompers. Four different worlds filled with numerous climbing and jumping puzzles await in this timeless classic.
Victory Run™ (TurboGrafx16, 1 player, 600 Wii Points): Victory Run is a rally racing game, made up of eight different stages set in different countries from Paris to Dakar. Players can race across highways, deserts, savannahs and coastlines. In order to advance to the next stage, players must dodge traffic and cross the finish line within the time limit. Players can upgrade their race car with such parts as tires, gears, engines, suspensions and brakes. Driving on rough courses and hitting obstacles will cause damage to individual parts, so making repairs is critical. Choosing the right setup of parts may be the difference between winning and not finishing the race at all. So go out there and prove to the world that you have what it takes to take raise the gold cup in Victory Run!
Columns™ (Sega Genesis, 1-2 players, 800 Wii Points): Players test their hand at the ancient Phoenician game of Columns. Multicolored gems drop from the top of the screen into a pit. It is up to players to quickly arrange the order of the jewels into lines of three or more as they fall. If gems pile up and reach the top, the game is over.
Ristar™ (Sega Genesis, 1 player, 800 Wii Points): Greedy, an evil space pirate, has corrupted the kings of the Valdi System's seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar, who uses his amazing extendable arms and courage to save Valdi from Greedy.
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December 2nd, 2006, 16:00 Posted By: DaddyCool
Can the admin please delete this post as i have restarted development on CoolSweeper, and released version 3 AKA CoolSweeper Evolution
"Dear DCemu Members
Unfortunately I will no longer be developing CoolSweeper due to problems with both the code and the fact that my compiler messed up so, sorry if you were looking forward to version three."
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December 2nd, 2006, 11:29 Posted By: wraggster
With the Discovery that the Wii Plays Gamecube Homebrew Via the SD Load Method, the Action Replay for Gamecube has become a must buy and its also become high priced too, luckily whilst searching sites and ebay etc i spotted that Play Asia sell the Action Replay for Gamecube, heres the info:
Action Replay

features
Preloaded with over 1,000 powerful codes for the latest and greatest GameCube games
Includes over 2,500 codes for US and Japanese games
Totally unauthorised cheat codes that you won’t find anywhere else
Add replayability to completed games with unique enhancements
Easy to update with new cheats for new games
Plug and play card included – no memory card required for storing new codes
Dedicated support site, updated daily – www.codejunkies.com
Unrivalled customer support means new cheats are often available on day one of a game’s release
Play import games from the USA and Japan without modifying your console, using Datel’s revolutionary “FreeLoader” technology
Intuitive menu system
Stylish, hi-resolution animated graphics
Easy to use – no technical or programming knowledge required
Can also be used with the Nintendo™ Wii (to play GameCube™ import games)
description
Action Replay is the only cheat code system designed specifically for GameCube. Using Datel’s advanced proprietary technology, the Action Replay cheat code system can unlock even the toughest games quickly and easily, including Super Mario Sunshine, Star Fox Adventures, and Resident Evil. What's more, it will even play import games from any region without affecting your warranty!
Gain infinite health, max ammo and all weapons. Unlock secret characters, hidden levels and bonus games. Access all areas, drive any vehicle, and award yourself wealth beyond your wildest dreams. There’s no limit to the amazing codes that Action Replay can activate!
Straight out of the box you get a GameCube-sized Action Replay disc which contains thousands of preloaded cheat codes for GameCube games (including codes for US and Japanese games). You also receive a piece of hardware which must be inserted into your memory card slot B before the Action Replay CD is loaded. This special card stores any new codes that you input (for example if you buy a new game), letting you build your own customised library of cheats.
Buy Here --> http://www.play-asia.com/SOap-23-83-...1hp-43-1g.html
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December 2nd, 2006, 11:29 Posted By: wraggster
With the Discovery that the Wii Plays Gamecube Homebrew Via the SD Load Method, the Action Replay for Gamecube has become a must buy and its also become high priced too, luckily whilst searching sites and ebay etc i spotted that Play Asia sell the Action Replay for Gamecube, heres the info:
Action Replay

features
Preloaded with over 1,000 powerful codes for the latest and greatest GameCube games
Includes over 2,500 codes for US and Japanese games
Totally unauthorised cheat codes that you won’t find anywhere else
Add replayability to completed games with unique enhancements
Easy to update with new cheats for new games
Plug and play card included – no memory card required for storing new codes
Dedicated support site, updated daily – www.codejunkies.com
Unrivalled customer support means new cheats are often available on day one of a game’s release
Play import games from the USA and Japan without modifying your console, using Datel’s revolutionary “FreeLoader” technology
Intuitive menu system
Stylish, hi-resolution animated graphics
Easy to use – no technical or programming knowledge required
Can also be used with the Nintendo™ Wii (to play GameCube™ import games)
description
Action Replay is the only cheat code system designed specifically for GameCube. Using Datel’s advanced proprietary technology, the Action Replay cheat code system can unlock even the toughest games quickly and easily, including Super Mario Sunshine, Star Fox Adventures, and Resident Evil. What's more, it will even play import games from any region without affecting your warranty!
Gain infinite health, max ammo and all weapons. Unlock secret characters, hidden levels and bonus games. Access all areas, drive any vehicle, and award yourself wealth beyond your wildest dreams. There’s no limit to the amazing codes that Action Replay can activate!
Straight out of the box you get a GameCube-sized Action Replay disc which contains thousands of preloaded cheat codes for GameCube games (including codes for US and Japanese games). You also receive a piece of hardware which must be inserted into your memory card slot B before the Action Replay CD is loaded. This special card stores any new codes that you input (for example if you buy a new game), letting you build your own customised library of cheats.
Buy Here --> http://www.play-asia.com/SOap-23-83-...1hp-43-1g.html
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December 2nd, 2006, 11:14 Posted By: wraggster
New Commercial Wii game released:

features
Story-based adventure that relives key moments of the movie
Burn rubber in more than 30 races and mini-games
Explore the open-world of Radiator Springs
Speed to the finish line with more than 10 playable characters
Make your friends eat your dust in multiplayer mode
Features all of the major voice talent from the movie
Cars for Wii emulates driver seat functionality using real-to-life driving techniques and maneuvers
description
Race to the finish line as you live all the fun and excitement of the next Walt Disney Pictures presentation of a Pixar Animation Studios film, "Cars." Play as all your favorite characters as you help Lightning McQueen capture the coveted Piston Cup Championship.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1poq.html
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December 2nd, 2006, 11:08 Posted By: wraggster
New Commercial Wii Game released:

features
Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time
Discover the tension of being a double agent: Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans
Explore a branching storyline with multiple endings: Your choices have an impact on how the story and game play unfolds
A world of international espionage: Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke - and even skydiving
New authentic gadgets: Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons
description
Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1pof.html
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December 2nd, 2006, 11:03 Posted By: wraggster
via joystiq
Despite a report to the contrary, we can't get the GameCube FreeLoader to work on a Wii. We've tried to use FreeLoader to play GameCube titles from other regions, but the sad, unrecognized-disc screen taunts us over and over.
We're using FreeLoader 1.06B -- alleged to be the right version by internet posters -- and a fully updated Wii (2.0U). We've tried inserting the disk when the Wii is off, then restarting. We've tried cleaning the disc. We've tried a special dance and blew in an NES cartridge slot as an offering, but nothing gets our FreeLoader started.
Datel told us that it doesn't yet have a Wii for testing and couldn't offer any more help. The company is also waiting for a Wii to determine if it can make a FreeLoader for Wii games.
Readers, have you gotten a GameCube FreeLoader working with a Wii? If so, how?
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December 2nd, 2006, 10:54 Posted By: wraggster
Via Gamespot
While North America had its Nintendo Wii launch almost two weeks ago, Japan finally came in for its share of Wii madness this weekend. Some 400,000 units of the console were available on the console's December 2 launch day, with 600,000 more units slated to ship in Japan by the end of the year. However, given the large amount of interest in the console--which Nintendo has flogged with a TV-ad blitz for the past two months--demand is expected to be much higher than supply.
What's Japanese for "NERRRRRD!"?
Trying to pre-order a Wii online was no simple feat for Japanese gamers. Amazon Japan made multiple preorders offers for the console, but they all sold out in a matter of minutes. Other online stores including Tsutaya, Toys "R" Us Online, and 7Dream (a division of 7-Eleven Japan) staged similarly short-lived preorders. Yodobashi Online was one of the rare major shops that took preorders without any prior announcement, but even there, units sold out within an hour.
Preordering a Wii offline also turned out to be difficult. Major electronic chain outlets including Bic Camera, Sofmap, and Laox secured enough Wii units to accept preorders last month, most of which sold out in a day. Still, savvy consumers could preorder a Wii as late as a week before its launch--if they knew where to look. Kojima electronics ran ads through newspapers and took preorders at locations nationwide last Saturday, sending many happy customers home with a reservation.
The lines went on...
Last night, customers who missed out on a preorder crowded around most major electronic outlets in Tokyo. As reported earlier, the Shinjuku and Akihabara Yodobashi Camera had drawn over 1,000 people in line by 10 p.m. That's when employees handed out tickets in order to control the lines. By contrast, the Shinjuku Bic Camera had a line of over 400 people at midnight, and it continued to grow through to dawn.
To check out how the lines had developed during the last couple of hours leading up to launch, GameSpot once again made its way to the streets of Tokyo, this time starting out in Yurakucho, where Bic Camera's main branch is located. At 5 a.m., the store had a line of 1,200 people that snaked along the sidewalk for street blocks. An employee at the end of the line assured customers that that there were still plenty of Wiis still available.
...and on...
Once the morning trains started running, more and more people began to line up. By 5:40 a.m., store employees capped the line at around 1,500 people. Many of those waiting were obviously hardcore gamers, with many playing games on their DS Lite. One avid fan engaged in a bit of cosplay in a homemade Wii-mote costume made out of cardboard.
Back in Shinjuku, about 400 people lined up by 6:30 a.m. at the Sakuraya electronic store. At the store's east branch, one employee was already holding up a "sold out" sign as last-minute customers formed a long line that extended out toward the east exit of Shinjuku station.
...and on.
The line at Shinjuku Bic Camera was around 400 people when at midnight, but by 6:40 a.m. it had grown to nearly double the size. As was the cast at other stores, employees were holding up "sold out" signs before the store had even opened.
Between 700-800 people lined up at the Yodobashi Camera's main game branch in Shinjuku, about the same number which waited for the PS3 two weeks ago. Unlike other shops, Yodobashi was selling Wii games on a first-come, first-served basis, so eager customers showed up early so as not to miss out on their favorite titles. Unsurprisingly, the first person in line bought The Legend of Zelda: Twilight Princess together with his Wii.
Great success!
As was the case with the PlayStation 3 launch, customers that tried to get in the Yodobashi Camera's line after 6 or 7 a.m. were turned away. But as a last resort, many could be spotted rushing off to the smaller Akihabara stores that were holding raffles to decide who got a Wii. At East Shinjuku Yodobashi Camera, a smaller branch with fewer units, over 350 customers were lined up at 7 a.m. hoping that lady luck would be on their side.
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December 2nd, 2006, 10:45 Posted By: wraggster
via engadget
According to our row of clocks in the Engadget situation room here at Engadget HQ, it's now past 9:00AM, December 2nd in Japan, which means the Wii has been out and about in its home country for around two hours by now. We just got some pics from a friendly tipster at the Yodobashi camera store in Shinkjuku, Japan, where the line stretched several blocks and the console quickly sold out. Apparently the scene was very calm, with most people picking up an extra Wiimote along with 2-3 games, before heading on their merry way home to partake in unboxing rituals and a weekend of Zelda fun. There are purportedly 400,000 consoles available at launch in Japan, and at this point we're guessing just about every one of 'em is either sold or spoken for. Happy Wii-ing Japan! Keep reading for some more pics of Japanese launch "mayhem."
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December 2nd, 2006, 02:52 Posted By: wraggster
News/release via Redkawa
Wii Video 9 is a free video conversion application developed by Red Kawa. It allows you to convert your computer video files (like avi, divx, mpeg, etc.) into the specific video formats that are playable on the Wii.
Wii Video 9 can also be combined with Videora, another software application, and together they can let you automatically download and convert video for your Wii using BitTorrent and RSS technology.
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December 2nd, 2006, 02:37 Posted By: wraggster
Via IGN
Forget what they say about needing a Mario or a Zelda game at launch. It's not necessary, especially when you have Wario around. Just like with the Nintendo DS two years ago, the Nintendo Wii is launching with the latest iteration of the Made in Wario series, and similar to its portable predecessors, it aims to utilize every feature of the Wii. Luckily for you, I didn't have to wait in line for a system, because I was able to get my hands on the system a full day early to have super early impressions of the game for you.
One of the first things we noticed about Wario was the jump in presentation quality. Sure, the games have always been a portable-centric lineup of games, but the amount of dedication put into the intro alone is remarkable. The intro has a humorous story about how the Wiimote was used in ancient times for entertainment and such, but had been long forgotten, until one day Wario stumbled upon the last remaining Wiimote. How did he do that, you ask? Simple, a little critter stole his sweets and whilst chasing said critter, he happened upon the temple housing the Wiimote. From there, we start our first level of the game. The first set of games simply introduces the gamers to one new addition to the series, and that's the various ways you are required to hold the Wiimote. The stance used in the first level is called Shoumen (Front) and requires you to simply hold the Wiimote in front of you like a regular controller. As you progress further into the game, you unlock other ways to hold the remote, such as Tsunahiki (grip the Wiimote as you would in tug-o-war), Tengu (pressed up against your nose) and Takinobori (Place the Wiimote vertically and facing towards you). Before each game, the stance changes, and you have to be quick because once the speed starts to ramp up, you don't have a lot of time to change between each stance.
Speaking of the games, they're just as creative as ever, and there is some definite homage to past Wario games. The nose-picking game makes a sparkling return in full 3D, as does the cutting mini-game. Some of the newer stages are totally out there, but as always, are easy to pick up. Favorites so far include saving a girl from certain death by reaching for her hand as she falls, a game where you have to mimic an elephant's trunk and place apples in a basket, directing traffic between the boys and girls restrooms, and a mini-game involving curling. What can I say? I'm Canadian, and it's a national sport. By the way, if you're wondering, the Wiimote strap does play a vital part in at least one of the games, as you have to physically release it. Which hand you use is also important, so each profile you make in the game (there are slots for about 25 or so) will ask you if you're left or right-handed. Out of the five levels that were completed, only one character was completely new to the series, and that's Young Cricket (a kung-fu prodigy) and his master. The other stages that you'll find early in the game were hosted by Wario, Mona (now in a cheerleader's outfit), Cat and Ana and Jimmy. As in previous entries each character has their own storyline. The ninja girls have to defeat a bratty little monster, while Mona's sweetheart, a big time football player, competes to win her affection. Wario, well, he's just trying to avoid getting run over by a huge boulder.
As mentioned before, the production values are definitely much higher on the Wii compared to the DS, and that's apparent from the intro and ending videos that are tacked on to each stage. All the videos feature very bright and high-res characters moving smoothly, and while some may question the quality of the animation - because fluid, it is not - it seems like it was more of a design decision rather than something that was influenced by the hardware. Having said that, the team's approach of having each game show off a unique art style pays off incredibly well in the Wii rev, where the graphics are sharper and 3D graphics are now possible without worrying about hardware limitations. Some of the new games really benefit from the use of 3D. For example, in one game you have to pass various grocery products over a scanner like in a supermarket; the graphics used here are all in 3D so that you can rotate the produce in full 3D to find the barcode scanner. Additionally, the visuals have this creepy early 90s CG look to it, making it stand out from the rest of the mini-games.
Standalone mini-games can be unlocked by completing levels, and so far two balancing games plus a movie theatre have been unlocked. Unfortunately, it seems like the multiplayer mode needs to be unlocked, just like in the GC rev of Wario Ware. This is a real disappointment since this game is just begging for some multiplayer action, but players are going to be forced to jump through several hoops to get them, despite how fun those hoops may be.
Aside from Zelda, Wario Ware seems to be the game that everyone is planning to purchase on Saturday when the Wii officially goes on sale, and it's no wonder given the pedigree of the series. Where Wario Ware Touched! had a mere half year deadline to meet, the Wii sequel reeks of polish. The games have a much wider variety compared to earlier editions and still remain unique compared to before. Wario even utilizes the Mii characters on your machine from time to time, so don't be surprised if you see yourself appear in the game. Overall, the game is solid right from the beginning, and is probably a better display of the Wii's key features than Wii Sports or Zelda. Expect the game to hit America next year.
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December 2nd, 2006, 02:35 Posted By: wraggster
Via IGN
Today System 3 revealed information regarding one of its upcoming European Wii launch titles, Gottlieb Pinball Classics, which will ship to stores contemporaneously with the launch of the Wii on December 8.
Titled Pinball Hall of Fame in North America, the game follows hot on the heels of the success of Gottlieb Pinball Classics on the PlayStation 2 and PlayStation Portable. This brand-new version showcases an original control scheme designed around the abilities of the Wii's motion sensing remote.
Officially licensed by world-class pinball table manufacturer, Gottlieb Pinball Classics features eleven of the company's tables, each of which showcases authentic pinball table mechanics, designs, and sounds. The game will make use of the WiiMote and Nunchuck to shoot balls as normal while tilting the table via the controllers' motion-sensing capabilities.
There are six different angles of play, as well as a multiplayer tournament where up to four players can compete against each other. The game also features unlockable extras including hidden tables.
Managing Director, Mark Cale, commented, "We have a reputation for great pinball games so it was important that we ensured that the Wii version was not another 'port'. We've further enhanced the control system to utilize the unique features of the Wii and I'm proud of the great job we've done with Gottlieb Pinball Classics."
Gottlieb Pinball Classics on Nintendo Wii is expected to retail in the UK at a suggested price of £29.99. No official North American price or release date has been announced.
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