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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 1st, 2006, 00:37 Posted By: wraggster
Shash has posted some more news of his progress with the DS Emulator DeSmuMe, heres what he posted:
I've spent the past few days working on 2D related stuff and minor fixes. Quite a few hours have been invested "only" logging and debugging some demos still not working properly, because, for example, some basic stuff seems to be still failing. Also, I've worked a bit onto getting more speed from 3D, which got a bit faster, but still needs quite a lot of work.
Today I'll talk a bit about the last one I've been working on, even if the actual implementation is more a raft from what it should be. I'm talking about the pixel blending, which can be used, for example, to cross fade from one image to another (as used in Zelda Gallery), or blending multiple images (for example, I think that's what it's used for "MP: First Hunt" menus). You can get a proper reference here. I've still to make some proper improvements, because I still don't support some effects that can be achieved with multiple source selections, for example, but I'll fix them in a few days.
Today I prefered to leave the technical details aside, as I don't really still feel confident about how the special color effects work. Anyway, here's the blend support as seen in Zelda Gallery (source, half blended, and destiny):
More Info --> http://shashemudev.blogspot.com/2006...l-effects.html
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November 30th, 2006, 23:42 Posted By: wraggster
Via engadget
You know, most of us here at Engadget couldn't help but get a bit misty eyed when we saw that new Wii Classic Controller and recalled our fond memories of many a' night spent with the SNES' Ol' Roundy. Of course, there's always that original rectangular classic NES controller that we saved the Princess with in "Super Mario Bros.", which will always have a fond place in our hearts. Whichever you prefer (or perhaps both), RetroUSB has just released SNES and NES controller adapters for the Nintendo Wii, letting your relive your mid-1980s and early 1990s memories of button-pushing in the 21st century; when you download the original Super Mario Bros. or the very first StarFox via Nintendo's Virtual Console service, you can now play them as they were meant to be played. These controller adapters will make the perfect addition for our F-Zero party this weekend
http://www.retrousb.com/wii.html
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November 30th, 2006, 22:54 Posted By: gotmilk0112
when i tried to go onto the wii shop channel today, it said: "The wii shop channel has been updated! please go to the wii menu to perform the update." so i went to settings and updated and went back to the shop. nothing new. no new looks or anything.
mabey this was just to block that "Hack" to get opera browser? 
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November 30th, 2006, 18:37 Posted By: blackrave
Darkwolf released today an app that can make the PSP a sensor bar for the Wii, from what I can understand. It has not been tested yet, so Darkwolf can't guarantee it works, so please, if anyone has a Wii, can you test it and post results? Thanks.
This is from PSBs readme file:- simply load psb from xmb, plce your psp on top of, or under your TV and point
- the ir port located at the top of your psp facing your holding your wiimote.
- THIS APP IS DESIGNED TO ENCOURAGE PSP-Wii FRIENDLYNESS

- this has not been tested with a wii console and is currently only a proof of concept basic design.
- may work better with 2 psp's scince there is only one IR led on each psp.
- anyhow this may not work with only one psp and the more the merrier.
- basic coding by me (DarkWolf)
- Graphics by me
- DEbug by OMAR_OMAR2
- special thanks to creators of luaplayer
PS: Can a moderator add Wii to the topic name?
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November 30th, 2006, 18:23 Posted By: wraggster
News from Play Asia
Around two week after the US launch, Japanese gamers are much looking forward to Saturday, December 2nd - the official Nintendo Wii™ street date in Japan. Distributors and wholesalers have started to receive supply during this week. Our first shipment of Japanese accessories has arrived yesterday; the first consoles and games have followed today. Time for us to play around with the Japanese system a little bit, test region compatibility issues and more.
This news post is intended to give a general overview of this week's software & accessory lineup as well as some other useful information for anyone intending to purchase a Japanese Wii™ system.
Japanese Hardware & Software Launch Lineup
Hardware:
Nintendo Wii JPN US$ 399.00
Wii Remote Control JPN US$ 39.90
Wii Nunchuk Controller JPN US$ 19.90
Wii Classic Controller JPN US$ 19.90
Wii AC Adapter JPN US$ 29.90
Wii AV Cable JPN US$ 9.99
Wii S-Video Cable JPN US$ 24.90
Wii Component AV Cable JPN US$ 29.90
Wii SD Memory Card 512MB JPN US$ 37.90
Wii Points Prepaid Card (1000 Wii Points / for Japanese network only) JPN US$ 9.99
Wii Points Prepaid Card (3000 Wii Points / for Japanese network only) JPN US$ 29.90
Wii Points Prepaid Card (5000 Wii Points / for Japanese network only) + Wii Classic Controller JPN US$ 59.90
Note: As forecasted by our suppliers, we are expecting shortage on Wii Remote Controls, Wii Component AV and Wii S-Video Cables. We estimate to have a better overview about what is in stock and what is on backorder by end of this week as some suppliers have not yet given full quantity reconfirmations as of now. As possible substitution for the Wii Remote Control, we recommend the Hajimete no Wii: Your First Step To Wii pack (which includes a free remote).
Please also note that the Wii D-Terminal AV Cable has been postponed to a yet to be confirmed date. Also the Wii LAN Adapter is not a release date accessory and is currently expected to be released within December.
Japanese Wii Points can only be redeemed on a Japanese network using a Japanese Wii™ console (see further below for more details).
Also in stock is limited supply of US version consoles & accessories:
Nintendo Wii (incl. Wii Sports) US US$ 499.00
Wii Remote Control US US$ 49.90
Wii Nunchuk Controller US US$ 24.90
The Nintendo Wii™ is region encoded. Japanese software only runs on Japanese consoles, while US software only plays back on US systems (read further below for more details).
Software:
Caduceus Z: 2-tsu no Chou Shittou / Trauma Center: Second Opinion JPN US$ 59.90
Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Wii JPN US$ 59.90
Elebits JPN US$ 59.90
Ennichi no Tatsujin JPN US$ 49.90
Hajimete no Wii: Your First Step To Wii (w/ Remote) JPN US$ 59.90
Kororinpa JPN US$ 49.90
Necro-Nesia JPN US$ 64.90
Odoru Made in Wario JPN US$ 59.90
Red Steel JPN US$ 64.90
SD Gundam: Scud Hammers JPN US$ 59.90
Super Monkey Ball: Banana Blitz JPN US$ 59.90
Super Swing Golf Pangya JPN US$ 59.90
Tamagotchi no Pika Pika Daito-ryo-! JPN US$ 59.90
The Legend of Zelda: Twilight Princess JPN US$ 64.90
Wii Sports JPN US$ 49.90
Wing Island JPN US$ 59.90
Note: Most software releases have already arrived and are in stock. More supply is expected to arrive within the next 1-2 days. As it currently appears, there's no shortage on any software release. Please be reminded that some interesting titles are not among the launch lineup, such as Pokemon Battle Revolution and Bleach: Wii Shiraha Kirameku Rinbukyoku, which are both scheduled for a December 14th release.
Video Download: Odoru Made in Wario (3:46min)
Further Nintendo Wii™ preorders.
US Version Nintendo Wii™ software lineup.
The Nintendo Wii™ is region encoded. Japanese software only runs on Japanese consoles, while US software only plays back on US systems (read further below for more details).
Region encoding - Freeloader/Action Replay compatibility
To make it short, Nintendo Wii™ consoles and software are region encoded. We have tested a large variety of games from different publishers on our systems and are confident to confirm that a full region lockout exists. This applies to Nintendo Wii™ as well as Gamecube™ software alike.
Partially good news though for users that wish to play back import Gamecube™ games on their Wii™ system. Datel's Action Replay has been tested and allows playback of US/JPN Gamecube™ games on a foreign Wii™ system. Though we have read reports about older Freeloader versions to be running as well, the current version (1.06B) has been tested by us and is not working. An updated version of the Freeloader is likely to appear but we will post an update as soon as it happens.
Compatibility/Language Overview
Japanese Wii™ US Wii™
Wii™ Software NTSC/J only (Japan/Asia) NTSC/U/C only (USA/Canada)
GameCube™ Software NTSC/J only (Japan/Asia) NTSC/U/C only (USA/Canada)
Language Option Japanese only English, French, Spanish
Video Download: Action Replay works on Wii™ (0:53min)
Video Download: Japanese Wii™ doesn't like US games (0:12min)
Video Download: US Wii™ doesn't like Japanese games (0:12min)
Accessories compatibility
As likely for video game consoles, there's no region protection on accessories among different release versions. We have tested US version controllers on our Japanese system (and vice versa) and have not encountered any problems so far. Please be reminded however that you have to press the connect button on the system and the controller when assigning a new Wii™ Remote to your system (see images below for details).
For the first time since release of the Super Famicom™, the Nintendo Wii™ uses a different Multi AV cable standard. In other words, your Gamecube™, Nintendo64™ or even SNES/SFC cables won't work anymore.
Also note that the Japanese Wii™ point cards are only suitable for the Japanese Wii™ network (check out next topic for more details).
Virtual Console - Wii™ Points compatibility
As a disclaimer, the Japanese Wii™ network is not yet accessible, so we haven't fully been able to test all functions on the Japanese Wii™ system yet. However from the information we have been able to gather so far, it appears that you can only access the specific network that your Wii™ console has been designed for.
We have also tested Japanese version Wii™ Point Cards and can confirm that Japanese cards cannot be redeemed on a US Wii™ network.
Bottomline
Unlike the PlayStation3™ - which is region free for PS3™ games, supports multilingual onscreen text and allows you to connect to any regional PlayStation™ network (providing you have a valid residential address in the selected territory), the Nintendo Wii™ is fully region encoded in terms of Wii™/Gamecube™/Virtual Console playback and does not support multilingual onscreen text.
In other words, if you are considering purchasing a Japanese Wii™ system as substitution for a domestic system, Play-Asia.com recommends you to reconsider carefully as you will not be able to play domestic software releases. However if you are looking for a way to play unique Japanese Wii™ games (such as this week's released Odoru Made in Wario and Ennichi no Tatsujin or the upcoming Bleach: Wii Shiraha Kirameku Rinbukyoku) and want to take advantage of the Japanese Wii™ virtual console lineup, then a Japanese system will be the only way to go at the moment.
Appendix - Image Gallery & Video Downloads
Please use the right mouse button and click "save as" to store the videos to your hard drive.
Odoru Made in Wario (3:46min)
Action Replay works on Wii™ (0:53min)
Japanese Wii™ doesn't like US games (0:12min)
US Wii™ doesn't like Japanese games either (0:12min)
No Japanese Wii™ codes on US network (0:08min)
Screens and Videos and Much More at Play Asia
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November 30th, 2006, 18:07 Posted By: wraggster
With its Japanese and US launch just days away, a selection of new Elebits shots - Konami's intriguing new hide 'n' seek game for Wii - has come out of hiding.
Elebits are curious little creatures that act as the game world's source of energy, so things go pear-shaped when they decide to go on strike. What makes it worse is that the cheeky 'Bits have hidden themselves as well.
The job of the gamer is to try to find the Elebits using the unique capabilities of the Wii-mote, which allows you to push, pull and lift objects while you undergo the search. As more Elebits are found more power is restored to the world which means more implements can be used in the search.
There will be a multiplayer option allowing up to four gamers to compete with each other to see who can find the most Elebits within a time limit. It also seems you'll be able to take photos of your 'Bits to send to a friend.
Screens Here
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November 30th, 2006, 18:04 Posted By: wraggster
"We will sell everything we make, so now it's a manufacturing thing"
Nintendo of America president Reggie Fils-Aime has said that the company is on track to ship 4 million Wii units by the end of the year - and could even exceed that figure.
Speaking at the Reuters Media Summit he said, "All systems are go for reaching the 4 million target we have in our financials by December 31. We will sell everything we make so now it's simply a manufacturing thing."
According to Fils-Aime, Nintendo could well beat its sales targes for the Wii - but he added that it would be "challenging based on manufacturing capacity".
During the summit, Fils-Aime also touched upon the subject of a much older Nintendo product - the GBA.
"We think that Game Boy Advance certainly has at least one more holiday season left in it," he said.
"For us, it continues to be a great stepping stone for five, six, seven year-old consumers to have their first great handheld gaming experience and then transition right into DS."
Fils-Aime said the GBA has enjoyed "just as good a selling season so far" as the Nintendo DS, with more third-party titles still to come over the next nine months.
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November 30th, 2006, 18:01 Posted By: wraggster
The PAL version of Nintendo Wii will ship with a boxed version of Wii Sports rather than a bare disc as it did in the US, we can confirm.
Another thing to note about the PAL Wii is that when it connects to the net and looks for an update patch, it claims the system's up to date, which ought to put your mind at ease if you've found yourself gripped with anxiety about reports of bricked consoles since the US launch.
Some more quick PAL Wii trivia then? Well, it's possible to make quite an impressive Kristan avatar (yellow shirt, ginger hair, eyes closed to the truth etc.), and Wii Sports tennis appears to be much more interesting than the novelty some had predicted. Watch out for more soon!
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November 30th, 2006, 17:10 Posted By: VampDude
Not exactly on the Wii side of the Wii, but even being on the GameCube side of the Wii is somehow better than nothing!
Gamecube Homebrew on Wii using Action Replay
After gathering together all of the parts needed, I was finally able to run some homebrew on my Wii today.
I don't have a Gamecube memory to SD converter, however, I have an Action Replay GC kit which comes with a GC Disc and a GC Memory card and a Max Drive which also comes with a GC disc and a memory card with a usb port for connecting to PC.
I loaded the GCOS files onto the Max Drive Pro through their pc software, and plugged it into the Wii's Game Cube Memory Slot A, I put the Action Replay into the Wii's GC Memory Slot B, I loaded the Action Replay Disc from the Wii main menu, went to freeloader, ejected the AR disc, and inserted the Max Drive Disc and Max Drive Boots (Wierd because I could not boot this disc from the Wii menu)
So now from the MaxDrive disc I can run .dol files on the Wii.
So far I have loaded GCOS and gone through the menus but nothing really works. What's next? I never had a gamecube, what other Gamecube things should I try?
If any of the developers of this GC software want me to help you test some code, let me know.
UPDATE: More info has been posted by Sappharad over on the GC-Dev forums:
Just tested my AR on the Wii. It's the first version, 1.06... And it works!
SDload is running on my Wii as I type this. So that's some good news.
I'll do a bit of drive experiments later to see if I can get a firmware dump for the GCLinux folks. Nothing strange happens when you try to unlock the drive and read the firmware the old way, but I haven't actually displayed any output at this point. I need to learn how to write files to SD cards, since there is no BBA this time.
Edit:
It appears that using the old method of enabling drive debug to do a firmware dump returns all 0's.
Oh well. It was worth a shot. (There's still a chance I messed up, but I was working off of old code that I know was working.)
Edit 2:
For the record, and in case anyone wants to know, Virtual Console titles are encrypted. It appears each game you download also has the emulator for it attached, with seems like a waste of space IMO. Sonic 1, whose original rom was 512KB, is a bit over 2MB on Virtual Console. (Oh, and for genesis games you CAN play them with the Wii remote, in addition to the classic or GC controllers)
Edit 3:
Had a chance to compare Virtual Console data with someone else's yesterday. The same executable is over 95% different saved onto two different Wii's. Exact same size, just encrypted with a different key as expected. It doesn't seem like it will be easy for us to "create" our own channels in the near future. This is where I stop for now, as I lack the time or resources to try anything more elaborate.
Read Full Article (And More on Nintendo Wii) Here
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November 30th, 2006, 05:10 Posted By: sypherce
Version 0.6 now has virtual gamepad emulation, this means you can use DS2Key with any application requiring a joystick/gamepad.
When in gamepad mode the touch screen is used as a analog stick, which resets to the center when not being pressed (similar to any other joystick).
Currently the gamepad mode only works for a single person, but key modes MIGHT function properly for other people at the same time.
You must install a external program (PPJoy) to make use of the gamepad mode functions, I've included the instructions on how to do so in the archive.
Also I included a simple configuration application that runs in text mode, its still a little confusing but it should be easier then just manual editing.
If anyone has problems with DS2Key or wants to suggest something or anything else reply here or contact me by email or something .
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November 30th, 2006, 02:57 Posted By: wraggster
Ive seen the Commercial Demos on several sites now and would dearly love to have them all here at DS Emulation but i am concerned about legalitys
So whats the general feelings on the subject ?
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November 30th, 2006, 02:49 Posted By: wraggster
Ashamed of your Japanese skills? Well according to Nintendo, you should be. But fear not: a new Nintendo DS game is on the horizon, one that will help you "power-up" your kanji and kana skills. Titled Gakken DS Otona no Gakushuu: Kindaichi Sensei no Nihongo Lesson {basically that's Japanese for Kindaichi Sensei thinks your Japanese sucks), the game is aimed at those who are too embarrased to admit they can't tell the difference between the kanji jou and tou, nor read the subtitles that pop up during Japanese variety shows for no apparent reason.
Hosting the game is Kyorin University's Professor of Foreign Studies Hideho Kindaichi, who tests your Japanese skills through a series of activities and then evaluates your progress. If you do well, he'll let you know. If you do poorly, he'll let you know that too, and then tell you what areas of your Japanese you need to work on.
The game is scheduled for a February release in Japan, but don't look for it to find its way to foreign shores anytime soon, since in order to understand the game you must be able to read Japanese and basic kanji (ironic, no?) If you can meet the language requirements however, you should be be able to import the game by around Valentine's Day. Sugoi!
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November 30th, 2006, 02:49 Posted By: wraggster
Today, The Game Factory announced the signing of a worldwide publishing agreement with Taffy Entertainment to release a game for the Nintendo DS based on the CGI animated series, Pet Alien. The game is in development by Shin'en using its proprietary 3D Nintendo DS engine.
Currently airing around the world, Pet Alien deals with the trials and travails of twelve-year old Tommy's life as seen through the eyes of his five alien companions. Based on a property created by Jeff Muncy of John Doze Studios, the series is produced by Mike Young Productions, in conjunction with Moonscoop, Telegael, and Europool Germany.
The game is slated for release in Q2 2007 and features over 50 levels set inside a giant robotic spaceship. In the game players will take on the roles of all five Pet Aliens, each with its own unique abilities, as they struggle to rescue Tommy. The game also features 5 stylus-driven mini-games and bonus modes containing unlockable jukebox and photo gallery.
"We're excited to add Pet Alien, an out-of-this-world property, to our gaming product line" said Henrik Mathiasen of The Game Factory. "Just as we have done with all our global properties we look forward to adapting the series' signature style and humor into a multi-layered game that will entertain players of all ages"
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November 30th, 2006, 02:48 Posted By: wraggster
DSlife by Jeremysr
------------------
What is Conway's Game of Life? Go here to find out: http://en.wikipedia.org/wiki/Conways_life
DSlife follows the same rules as Conway's Life. It comes in three versions: 32, 64, and 256. These numbers are the width of the array of cells in the game of life.
DSlife_256: 256x192 cells, each cell is 1x1 pixel
DSlife_64: 64x48 cells, each cell is 4x4 pixels
DSlife_32: 32x24 cells, each cell is 8x8 pixels (most accurate for creating life patterns)
To edit, draw on the bottom screen. You can press B to erase the whole screen, but you can't erase 1 cell at a time yet. After you are done editing, press start to begin the program and watch the cells change. Cells at the edges of the screen are ALWAYS dead.
Controls:
Start: start the simulation
Select: stop the simulation (back to editing mode)
B: Clear the screen
Stylus: Draw life on the screen (you can't erase/kill cells yet though)
Coming Soon (I hope): Saving and Loading bitmaps as patterns, a grid, variable speed.
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November 30th, 2006, 02:37 Posted By: wraggster
from Nintendo:
Hold the Wii Remote firmly and do not let go. Even while wearing the wrist strap, make sure you don't let go of the Wii Remote during game play and do not use excessive motion. For example, in Wii Sports bowling, the proper way to let go of the ball while bowling is to release the "B" button on the Wii Remote—DO NOT LET GO OF THE Wii REMOTE ITSELF. If you are having so much fun that you start perspiring, take a moment to dry your hands. If you use excessive motion and let go of the Wii Remote, the wrist strap may break and you could lose control of the Wii Remote. This could injure people nearby or cause damage to other objects.
Good advice 
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November 30th, 2006, 02:34 Posted By: wraggster
News from the Official Site:
I just figured I'd make a post here to let everyone know what we've been up to of late. Well basically we're still working on the emulator with our goal being a release around Christmas hopefully. We still need to add shash's code and fix a few odd things, but for the most part the emulator is running pretty good. Expect an increase in compatibility, sound emulation, backup memory emulation, and save states.
http://desmume.sourceforge.net/
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November 30th, 2006, 02:27 Posted By: wraggster
New Racing game released for Nintendo DS:

features
Rule the streets by forcing your opponents out, causing crashes, or facing off with angry cops.
Cars include Lamborghini, Nissan 350Z, Mercedes SLR, Dodge Viper SRT-10, Hummer H3. Or choose from motorcycles including Ducati 999 R, Kawasaki VN 2000, and more!
Use the stylus to modify over 30 specs on your car or motorcycle. Fine-tune for performance or just for looks.
Choose Arcade mode for fast and instant fun or Evolution mode for a complete racing experience. Each mode has over 27 tracks to master.
Speed through circuits listening to music from Moby. Win races, and the Pussycat Dolls will be there to cheer you on.
description
Asphalt: Urban GT 2 shifts into gear with six game modes, numerous tuning possibilities, 30 tracks and 36 licensed cars and motorcycles – taking handheld racing simulations to a new level. To keep the action hot, Asphalt: Urban GT 2 features music from Moby and music and appearances from the Pussycat Dolls.
Power a wide range of high-performance cars and motorbikes and race through 15 of the world's most famous city streets. Uncover new racing circuits and vehicles, customize your hot rod, and make the Pussycat Dolls purr!
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ny3.html
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November 30th, 2006, 02:21 Posted By: wraggster
Nintendo has made it pretty hard to connect with other Wii owners through the Wii itself, but this hasn't stopped some intrepid web users from creating online trading posts for Wii codes, messages, game saves and Miis.
Here are a few of the better resources out there so far:
MiiPages - A country-by-country list of Wii owners looking for other Wii owners to connect with. Users can search for fellow gamers with similar games and interests and put in a friend request -- your Wii code is hidden until you accept a request. With over 1000 users already, this is shaping up to be a premiere Wii sharing community.
Wii-play - An extremely large Wii forum and chat community that supports easy Wii code sharing and a clever system to redirect private messages to your friends' Wii consoles. The site is a little overwhelming at first and requires a little work to figure out all its features, but its worth it to find fellow Wii owners to connect with.
ConnectMii - Basically just a forum to broadcast your Wii code to hundreds of strangers who have done the same. If you're friend list goals involve quantity and not quality, this is the site for you.
Wii Save - A growing community devoted to sharing Wii save files through SD cards, complete with step-by-step upload and download instructions. The site is mostly Zelda saves for now, but hopefully we'll see a wider range of saves soon.
MiiPlaza - This site doesn't let you exchange Wii codes or data, but does let you share photos of your Mii Channel creations with the world. Kind of small at the moment, but sure to grow as more users try to give their Miis digital immortality.
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November 30th, 2006, 02:18 Posted By: wraggster
Intimidating Nintendo bossman with a friendly smile, Reggie Fils-Aime, told Reuters today that his company is on track to sell 4 million Wiis worldwide by the end of the year. If reality, that would be like selling almost 20% of the GameCube's 21M install base in just over six weeks (!).
The gaming exec also expects to sell a 'lil something extra on top of the planned 4 million, manufacturing constraints permitting. And I quote: "Exceeding (sales targets) is going to be challenging based on manufacturing capacity. We will sell everything we make so now it's simply a manufacturing thing."
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