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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 5th, 2006, 17:28 Posted By: wraggster
The Gamecube Version of The Legend of Zelda: Twilight Princess has now been released, heres the details:

features
aka. Zelda no Densetsu: Twilight Princess
The Japanese version of The Legend of Zelda: Twilight Princess is only available through Nintendo's official Japanese online store
When Link travels to the darkened land of Hyrule, he transforms into a wolf and must scour the land with the help of a mysterious being named Midna.
Ride into battle against troops of foul creatures, using an incredible horseback combat system, then take on massive bosses that must be seen to be believed.
Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items.
Characters include Link, Zelda, Midna and many others, both new and old.
description
When an evil shadow stretches from the heart of Hyrule to its peaceful borderlands, a young farm boy named Link must awaken the hero ... and the animal ... within.
Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows.
Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he’ll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he’ll have to use his wolf abilities and Midna’s magic to bring light to the land.
Besides his trusty sword and shield, Link will use his bow and arrows, fight while on horseback and use a wealth of other items, both new and old.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1mwo.html
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December 5th, 2006, 17:19 Posted By: wraggster
Today's most-watched YouTube game video shows a Wiimote controlling a Windows PC mouse pointer. (Go here if you're looking for that other video.) The Bluetooth connection uses the freely available GlovePIE to make sense of the movements; download the software to try it out at home.
We're excited about the hacking and modding cultural movement; it seems bigger than ever. Hats off to the Wiili guys and anyone else who adds unintended features to our consoles.
Video Here -->
via joystiq
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December 5th, 2006, 17:17 Posted By: wraggster
In an article discussing the repercussions of the Playstation 3's March release date in PAL territories, the Sydney Morning Herald obtains a few interesting quotes from Sony's general manager for Australia and Middle-Earth. Though portraying the PS3 in a positive light is to be expected, the kind words aimed at a competitor's product are somewhat surprising -- especially when they make it sound better than Sony's own product to the uninformed reader.
"The Wii-type functionality is more just a sub-element of what the PlayStation 3 offers," says Nic Foster, clearly referring to motion sensitivity. "Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming ... but then you have a whole suite of other applications ... such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PlayStation Portable."
Clearly, the objective was to express the PS3 as a device that encompasses everything the Wii has and more (and there are shades of truth in that), but instead of simply labeling it as such, the Sony man rattles off a bunch of features you're bound to read about on the box. For some, "more fun" might be all that matters in a gaming console and indeed, it's easy to see how straying off that path has made things more difficult for the PS3. Then again, the fact that we had to start that sentence out with "for some" implies that there's some balance to be found between pure gaming and valuable features. Wouldn't you know it, but Foster has a pretty good statement regarding that issue too.
"Gamers are extremely aware of what they're after and what they want. So gamers will already have a very good understanding of what PlayStation 3 offers versus what Wii offers and many of them will probably have both devices."
Well, it seems like we can all get along after all.
via joystiq
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December 5th, 2006, 17:15 Posted By: wraggster
Via Kotaku
Maker of all things kawaii Sanrio has announced cuter than cute Hello Kitty and Charmmy Kitty decoration film for the DS Lite. The price is listed as open, but the Sanrio online shop is selling each sheet for 680 yen (US $5.90). Should go over big with little girls and Kotaku editors with pink DS Lites.
Screens Here
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December 5th, 2006, 17:14 Posted By: wraggster
via kotaku
Meme or not, the DS does print money. As soon as Nintendo makes the handhelds, they are snapped up and devoured by Japanese people. And the Wii appears poised for much of the same. The handheld is such a juggernaut that some analysts worry it will actually directly compete with the Wii. Talking to Reuters, Nintendo chief Satoru Iwata pointed out:
Some analysts say the largest rival of the Wii is the DS. But if you take a look at DS sales in the United States in the Thanksgiving week, or DS sales in Japan in the week of the Wii launch, there has been little impact. The only impact felt was in the Nintendo coffers. Ka-ching!
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December 5th, 2006, 17:14 Posted By: wraggster
via kotaku
Meme or not, the DS does print money. As soon as Nintendo makes the handhelds, they are snapped up and devoured by Japanese people. And the Wii appears poised for much of the same. The handheld is such a juggernaut that some analysts worry it will actually directly compete with the Wii. Talking to Reuters, Nintendo chief Satoru Iwata pointed out:
Some analysts say the largest rival of the Wii is the DS. But if you take a look at DS sales in the United States in the Thanksgiving week, or DS sales in Japan in the week of the Wii launch, there has been little impact. The only impact felt was in the Nintendo coffers. Ka-ching!
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December 5th, 2006, 17:01 Posted By: wraggster
You may have spotted the brave chap dressed as a giant Wii Remote in our Japanese Wii launch report - the man who we've named 'Wii-mote Man'. Well, we've done some research and discovered Wii-mote Man's official website, and we love his cardboard controller-waving antics so much we thought we'd share them with you all.
Not even our own Mike Jackson - a man who regularly sports a pair of Mario and Luigi pants (we're told) - shows this much devotion for all things Nintendo. Though to be fair, we'd strongly discourage anyone planning to dress up as a giant Nintendo controller on the Tube this Thursday, as thing's are very different in Japan. Over here you'd probably get beaten up by a railway tramp.
If you spot Wii-mote Man anywhere else be sure to let us know!
Screens at CVG
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December 5th, 2006, 16:59 Posted By: wraggster
Via CVG
Wii is a core gaming device while PS3 is a broader entertainment solution says Sony
14 CommentsSony's general manager for Australia and New Zealand has had enough of the negative PS3 press: "The Wii-type functionality is more just a sub-element of what the PlayStation 3 offers," he told the Sydney Morning Herald.
"Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming ... but then you have a whole suite of other applications ... such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PSP", he added.
Wii launches across Europe this Friday.
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December 5th, 2006, 16:57 Posted By: wraggster
Via CVG
Nintendo's Wii mini-game titles Wii Sports and Wii Play have dominated the Japanese game charts, outselling all other Wii software - including Zelda.
According to Famitsu, Wii Sports - which unlike Europe and the US is not a hardware pack-in the Far East - topped Wii software sales over the launch weekend shifting 176,800 units, which means that over 47% of Japanese Wii owners picked it up with their console.
Wii Play did similarly impressive numbers in Japan this weekend, almost matching Wii Sports at 171,888 units sold - again, meaning that 46% of Wii owners snapped it up.
Surprisingly this leaves Nintendo's flagship launch title Legend of Zelda: Twilight Princess lagging in third place having sold 145,068 units - that's an attach rate of 39% - still impressive numbers, but not enough to beat the mini-game champions.
Seemingly these numbers would also suggest that Nintendo's Strategy of attracting new audiences is working - at least in the Land of the Rising Sun, that is. Or, maybe Japanese punters just aren't excited about Link's latest? No, that can't be it.
Additionally, Famitsu also says that the Wii hardware itself managed to sell in the number of 371, 936 - basically confirming yesterday's reports that the console sold out of its 400,000 shipped units, and further suggesting that - with Nintendo of America's claimed 600,000 sold included - the Wii now stands at 1 million units flogged worldwide.
Here's the full list of Japanese Wii sales numbers, according to Famitsu:
Wii Hardware: 371,936
Wii Sports: 176,880
Wii Play: 171,888
The Legend of Zelda: Twilight Princess: 145,068
Odoru Made in Wario: 63,086
Swing Golf Pangya: 12,673
Ennichi no Tatsujin: 10,192
SD Gundam SCAD Hammers: 9,801
Red Steel: 8,823
Tamagotchi Pika Pika Daitouryou: 6,994
Elebits: 6,505
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December 5th, 2006, 16:55 Posted By: wraggster
Square Enix has confirmed that its DS remake of Final Fantasy III will be heading to Europe in spring 2007.
It will be the first time that European RPG fans have had a chance to play the third Final Fantasy instalment, which was originally released for the Famicom (Nes) in Japan a whopping 17 years ago.
The Nintendo DS revamp sees a complete 3D overhall of the game - which looks impressive even for the DS. Sqaure Enix has also incorporated the touch screen into gameplay somewhat, using it for spell casting, combat and exploration of the many dungeons.
We're currently hammering away on the US version, and we can confirm that RPG fans should be very excited for FFIII's long-overdue arrival. Look out for our review sometime in the run-up to release.
via cvg
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December 5th, 2006, 16:54 Posted By: wraggster
Via CVG
We used to love those old Fighting Fantasy choose your own adventure books. And like everyone else, we always cheating by keeping our fingers on the previous page we were on before seeing if we were about to fall to our deaths or get eaten by a giant scorpion.
Ian Livingstone said, "Fighting Fantasy built up a huge, worldwide fan base over the years (I was one - Ed!). We believe that players will really enjoy the adventures in a new way on DS and PSP. Fighting Fantasy's interactive structure is ideal for bite-sized chunks of gameplay which is important for these devices."
Co-creator Steve Jackson added, "We're convinced that innovative handheld versions will challenge and entertain a whole new generation of gamers - as well as existing fans - and will form the basis of a new portable gaming franchise."
The right development and publishing partners are currently being searched out. More soon.
For the record we loved Scorpion Swamp!
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December 5th, 2006, 14:04 Posted By: Darksaviour69
Four of the top five titles developed by Nintendo
Enterbrain has revealed software sales figures for the Nintendo Wii in Japan, with first-party developed titles leading the pack on the first weekend of release.
Wii Sports was the best-selling game, racking up sales of 176,880 units, with Wii Play reaching 171,888 units.
Fan-favourite The Legend of Zelda: Twilight Princess was the third best-selling game, shifting 145,068 copies, way ahead of the number four game, WarioWare: Smooth Moves, which reached 63,086 sales.
Tecmo's Super Swing Golf was the only third-party title in the top five, selling 12,673 copies, while Ubisoft's Red Steel, a title receiving a lot of press in the US and Europe, sold just under 9000 units to become the eighth most popular launch game.
The software tie-in ratio for the home console stands at 1.69, with Enterbrain reporting over 372,000 Wii's were sold over the first weekend in the region.
Gameindustry.biz
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December 5th, 2006, 03:03 Posted By: wraggster
via ign
While the PlayStation 3 is now out in North America and Japan, most of the world is waiting until next March to get its hands on the most powerful/expensive console ever. By the time the PS3 launches in Australia, the Wii and Xbox 360 will have a four-month and 11-month head start, respectively. But Sony apparently isn't worried about the delay, confident that Blu-Ray will carry the system to victory in the next-generation console wars.
"The Wii-type functionality is more just a sub-element of what the PlayStation 3 offers," Nic Foster, general manager for Sony Australia & New Zealand, told the Sydney Morning Herald. "Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming…but then you have a whole suite of other applications...such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PlayStation Portable.
"Gamers are extremely aware of what they're after and what they want. So gamers will already have a very good understanding of what PlayStation 3 offers versus what Wii offers and many of them will probably have both devices."
Sony Europe isn't losing any sleep over the wait for the PS3, either. Part of the reason for the delay, and for the small shipment numbers seen in the U.S. and Japan, is a difficulty in manufacturing the Blu-Ray laser diodes. But Paul Holman, vice-president of technology at Sony Computer Entertainment Europe, says it would have been "messy" to offer a Blu-Ray player later as an accessory, as Microsoft has done with its HD-DVD player for the 360.
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December 5th, 2006, 03:01 Posted By: wraggster
via ign
According to an article by Asher Moses from the Sydney Morning Herald, Sony Australia's General Manager, Nic Foster, has some slightly poorly-worded opinions on the Nintendo Wii, as compared with the forthcoming (for Aussies) PlayStation 3.
Foster was quoted as saying, "Wii is a core gaming device. It's a more fun, intuitive sort of product to pick up, where the PS3 is a broader entertainment solution; so you can have your fun, enjoyable gaming ... but then you have a whole suite of other applications ... such as Blu-ray media playback, the ability to access your music, access your photos and the interoperability with the PlayStation Portable."
Foster also felt that the console's delay will not affect its overall performance in the Australian market.
"Gamers are extremely aware of what they're after and what they want. So gamers will already have a very good understanding of what PlayStation 3 offers versus what Wii offers and many of them will probably have both devices."
You're right, Mr. Foster. Gamers are aware of what they want. But is that still the PlayStation 3? This is the burning question that will remain unanswered until 2007.
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December 5th, 2006, 02:25 Posted By: wraggster
CraigT posted this news:
Wow. Over two weeks without a blog entry and not a thing to show for it.
As you’ve probably realised, i’ve taken a break from SpeccyDS for a bit. Due to personal and work-related buisness I haven’t touched the source code since I released v0.2. I’m hoping to get back into it in the next week or so and, as always, I will keep the blog updated with my progress.
I have some ideas about what to include in the new version (including the new G6 fat driver. Thanks Kasimir2007, you can stop spamming my blog now ), but first off will have to be a re-write of the GUI code. During the rush to get v0.2 out with the save snapshot screen, I destroyed pretty much all of the object orientated design of the GUI. I’m going to sit down with a pen and paper and draw out a nice little diagram to get it back into a more manageable state.
There are also quite a few entries on the compatibility list that need looking at. The .Z80 snapshot reset problem may be due to SpeccyDS ignoring certain types of .Z80 file, but i’m going to have to look into it further to be sure.
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December 5th, 2006, 02:09 Posted By: wraggster
WFCStatus by KevinC is a status viewer for Nintendo's WiFi connection.
Heres whats new:
Added support for Wii errorcodes
Removed option to store friendcodes
Moved help links to tray menu
Reduced startup time
Updated 2 boxarts
Fixed some minor issues
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December 4th, 2006, 23:11 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Here's what's new in v0.1.8:
* All the players are shown as online when they login to the server, not only after a match begins.
* After respawning, and at the start of a network match, the plane is invulnerable for five
seconds, unless the player starts firing.
* The plane doesn't move after respawning until the camera has reached it.
* If a player timeouts, but manages to recieve the timeout notice, his plane doesn't vanish.
* Changed the button configuration: Now there are two weapon buttons, one for the
machine gun and one for the special weapon. The third weapon button now changes the special weapon.
* Adjusted the gravity, made turbo boost faster, made turning faster while turbo boosting,
turbo boost eats 50% more gas.
* Plane to plane collisions do now less damage.
* Dropped the initial network send frameskip to 3, the optimizations seem to allow this
(or is it my new ZyXEL P660HW-D1 ADSL2+ router?).
* Once again the bullets are reset when a network match begins.
* Added hidden debug menu screen (press spot X on the credits screen).
* When starting the server you must specify the client timeout.
* Each plane has now its own collision region.
* Added new HUD graphics. Also the selected special weapon and the remaining bullets
are displayed on the HUD.
...
This version really doesn't bring that much new, but lots of tweaks to make the game
more playable. In v0.1.9 we might have that improved AI, real level data from the editor,
more tweaks, and etc...
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