glN64 (0.4.1): It's a video plug-in for Nintendo 64 emulators that conform to Zilmar's plug-in specifications v1.3.
Rice Video plugin (6.1.1beta10): This is Rice's D3D8 and OpenGL plugin based on StrmnNrmn original code in the Daedalus emulator.
Daedalus Graphics (0.08b pre4): Official Daedalus plugin developed by StrmnNrmn.
Daedalus Graphics Source (0.08b pre4): The source of StrmnNrmn's plugin.
Direct64 (0.5a): A new N64 plugin based on glN64 , This plugin uses DirectX 9 to render graphics on the screen.
Glide64 (0.8 Wonder Plus Plus): Glide64 is a graphics plugin for N64 emulators such as Project64. It uses the 3dfx Glide3x API, and currently supports many games.
TR64 D3D (0.5): Direct3D plugin based on RCP_D3D source.
TR64 OpenGL (0.8.8): One of the most frequently updated GPU plugins. Worked on by icepir8.
icepir8's Texture Dumping Plugin (1.0): Use this plugin to dump textures from N64 ROMs.
RCP's D3D (0.6): Basic GPU D3D plugin by RCP.
1964 OpenGL (Build 4): This is an experimental OpenGL graphics plugin. Currently, it will only be worthwhile playing it with Mario. Several other games will "work", but will likely look poor.
Basic CFB D3D (1.0): Very basic example plugin made by zilmar for his plugin specification.
NiGL (0.01 Build 508): A plugin developed by Linker and still in its early days.