|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
June 22nd, 2015, 21:12 Posted By: wraggster
via http:// www.emulation64.com/
Just a little update from Shonumsi emulator gbe-plus, the successor of his emulator GB Enhanced
From the github
|
[Qt] Added the ability to launch games.
This brings back some of the nasty threading issues squashed a few days ago. Hopefully when SDL is no longer used for video in the Qt port, this will go away. Fwiw, the issue seems particular to the Advance Wars intro. Probably happens in other games, but I've yet to see it (it's an X11 threading issue, maybe doesn't happen on Windows/OS X?) |
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 21:11 Posted By: wraggster
via http://www.aep-emu.de/
byuu has released his new version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).
Quote:
Obviously, this is a fairly major WIP. It´s the first public release in 17 months. The entire UI has been rewritten (for the 74th time), and is now internally called tomoko. The official releases will be named higan (both the binaries and title bar.)
Missing features from v094:
* ananke is missing (this means you will need v094 to create game folders to be loaded)
* key assignments are limited to one physical button = one mapping (no multi-mapping)
* shader support is missing
* audio/video profiling is missing
* DIP switch window is missing (used by NSS Actraiser with a special manifest; that´s about it)
* alternate paths for game system folders and configuration BML files
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 21:06 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- dsi/boot: runs eMMC bootcode (see new "DSi Emulation" chapter in help text);
- dsi/cartloader: allows secure area above 23bfe00h limit (for dsiware only);
- dsi/wifi: loads WIFI-DSI.BIN file (else auto-generates dummy wifi calibration);
- dsi/boot: copies dsi-bios keys to tcm/wram, and console IDs to AES keyslots;
- dsi/help: added notes on initial itch/wram/aes content after bios-rom-bootcode;
- dsi/debug: displays all known dsi registers in f10-iomap (except cam/tsc);
- dsi/camera: prevents ndma if camera=off, prevents hang-up upon infinite ndma;
- dsi/aes: bugfixed handling of aes-irq-enable-bit;
- dsi/sdmmc: eMMC command support (CMD2,CMD7,CMD9,CMD10,CMD12,CMD13,CMD18);
- hwreset: initializes [curr_clks_segment]=-1=none (fixes initial arm7bios clks);
- hwreset: cleaned up init on reset (among others forced arm9-then-arm7 order);
- dsi/ndma: supports timer0-3, filldatap, fixed irq details, fixed total limit;
- dsi/ndma/help: details on ndma irq(s), ndma total length, and ndma filldata;
- dsi/gamecart: supports dsi-blowfish encrypted commands (requires dsi bios);
- dsi/gamecart: supports command 3dh (enter dsi mode, with dsi secure area);
- dsi/gamecart: supports reset via 40001A4h.bit29=0 on DSi7 side (not tested);
- dsi/sdmmc: supports SDIO commands, ie. ignores them and throws some error bits;
- dsi/memory: better MBK1..9 initializion on reset, added partial MBK9 support;
- dsi/aes/dma: supports AES_in and AES_out NDMA transfer startup modes;
- dsi/sdmmc/help: renamed nonsense "SEND" command names to "GET" or "SET";
- dsi/sdmmc/debug: optionally logs sdmmc CMD/param's in tty debug log window;
- dsi/sdmmc: loads sector data from mmc-image file (for sdmmc read command);
- dsi/sdmmc: obtains CID and CPU ID from mmc-image file (per-console IDs);
- dsi/sdmmc: initializes sdmmc port 4004800-4004BFFh with some (guessed) values;
- arm/help: fixed "cache debug" numbering: p15,3,C15,Cn,0 (not p15,3,C15,C0,n);
- layer setup: gouraud shading disable (force all vertices same as 1st color);
- dsi/help: added info on DSiware files on internal eMMC and on software updates;
- nds/dsi/help: added details header[1Dh]=ds region, and on korean icon/title;
- dsi/help: added details on animated icon/title;
- poc: more accurate "garbage_byte" for memory areas without 8bit read access;
- poc: fixed several details in pocketstation bios clone;
- poc: better timing (freshen_waitcnt, ram/flash wait, 16bit/32bit bus, cpu clk).
File: Download
News source: http://problemkaputt.de
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 21:01 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following new NES dumps:
- Battle Tank (R)[!], Billiard (Side Pocket)(R)[new!]. Thanks a lot for providing his carts and apartment for dump to our today sponsor Oreanor! He has a lot of interesting carts, which I couldn't access for two last years from him, but this time I finally managed to do that. Too much dumps for a single post, so I decided to put most of it now, and the rest and the best a little later, when I finish with protection and mapper emulation.
So, let's start with the most exciting russian version of "Battle Tank" from the 1996 year made by "Magic Inc." who the hell they are. Most of text and interface are translated excluding only the title screen itself. So one more russians from the list dumped, nice. The second dump was already dumped and released here before, but this time it have one-byte difference, which is the same as in original US version, so maybe previous dump was some kind of broken, probably it was flashed with such wrong byte initially. So put this version for sake the great justice.
- Tank (Caltron, CN-16)(Unl)[!], Dream Fighter (Caltron, CN-17)(Unl)[!]. Recently, TeamEurope dumped two single-cart versions of ASDER/NTDEC games with NTDEC copyrights on its titles, only available previously on "20-in-1 Asder" multigame carts. There is at least one more known single cart dump of "Dream Fighter" known as well, with ASDER copirights on the title. These two new dumps has the title copyrights for CALTRON itself, but nothing really other seems different. These carts are popped out on the auctions a lot of times, so I don't know why they are still undumped.
- Metroid - Jin Ji Zhi Ling (FDS Conversion)(Kaiser)(KS7037)[U][!], Super Mario Bros. 4 (FDS Conversion)(Unl)[!]. Both these dumps was dumped by our chinese friends a long time ago and its mappers are supported in FCEUmm/FCEUX for a long time either. Now I have posessed the physical carts and tried to redump them to be sure all dumps is ok. Dumps are matched and so they are ok now to be released. Both are some kind of rare conversions of the FDS versions to the Cartridge format. Metroid is missed a lot of stuff, and I don't know how this supposed to be played without passwords (which has not available in this version) and saves (which was removed during conversion). Mario is a hevily hacked version of SMB2j by Kaiser.
- Bravesoft Windows 2000 (R)[!], Poker (1995)[p1][!], 125-in-1 [p1][!]. Finally, some more trash. Win 2000 by "Bravesoft" is the same "Subor Win 2000" i dumped before, but with different title screen. Both in russian language. Many of them are dumped, most of them has similar set of programms, all of them work on the same 178 mapper. Pocker is complete version of the pirate copy of the Pocker by Hacker Int. with full set of naked pictures, as against the "1991" version, which hasn't (either because of a bad dump or a reduced game EPROM)
A multigame is just for fun, since it's generic 176 mapper with 3Mb of data on board. Better supported in FCEUmm rather than FCEUX now due some reasons.
News source: http://cah4e3.shedevr.org.ru
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 21:01 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following new NES dumps:
- Blood Of Jurassic (GD-98)(Unl)[U][!]. As I promised, here is one more dump from a bunch of the carts provided by Oreanor. Judging from the copyright screen, this game was released by company "Paradise Science & Technology Co." in 1997 year, but I haven't seen this game or cart before. The company itself is known for its copyrights on some other pirate originals, mostly known for "97' Hui Gui Gang Jing La Li Sai (Super Hang-On) (GD-97)", where there are the same copyrights are present. Some other games like "F-22", "Alps Skiing", "Underground Mission" or "Monkey King" (can be found now on some OneBus systems like "100-in-1 Arcade Action II (AT-103)" or "12-in-1 Console TV Game Cartridge" I dumped before) has this copyright screen inside its ROMs but disabled and it can't be seen during the game.
This is a Light Gun only game and you can shoot various dinosaurs with your shotgun on 6 different levels. Althougth the game itself seems pretty original, the sound engine clearly stolen from the SunSoft games, maybe some music tracks too, hard to say without digging into it currently.
Most annoying thing about this game, even if this working under regular MMC3 (mapper 4), it has some copy protection scheme on board which is used for decrypting some game code and integrity checks.
So, the protection is emulated now, added to FCEUmm and FCEUX repositories, and a fresh build of FCEUmm is uploaded to the site (maybe I'll abandon it soon in favor of using FCEUX only)...
UPD: I noticed, that "97' Hui Gui Gang Jing La Li Sai (Super Hang-On) (GD-97)" dump in current romset is a fixed deprotected one (actually, I have recieved this dump a long time ago and have seen its protection, but couldn't do anything with it without a real cart to tests), there is an original protected version "97' Hui Gui Gang Jing La Li Sai (Super Hang-On) (Ch)" and it has the same type of protection as GD-98 cart, but my current implementation seems lack something inportant in particular or there are another prot data read from cart, so probably I need this cart too to improve protection emulation of this type of carts...
News source: http://cah4e3.shedevr.org.ru
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 20:57 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated. Changes:
- Added: TheGamesDB.net integration, ability to search and download images and info from TGDB for each info tab and/or using "Detect TGB" new feature.
- Added: support for X Controllers (XInput, XBOX360 controllers)
- Added: Band-Limited Sound Buffer "Blip_Buffer" for sound playback downsampling.
- Added: auto synchronization method for sound playback, fixed the sound synchronization lose issue.
- Fixed: bug when attempting to show the boards list.
- Improved: sound playback, now it's more accurate and the emulation goes faster.
- Improved: image viewer (snapshots and covers) in the Launcher with nearest-neighbor interpolation.
- Improved: assigning and adding files for database entries optimized in the Launcher, now it's faster with compressed files.
File: Download
News source: http://sourceforge.net
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 20:33 Posted By: wraggster
After 8 years of on/off development Super Baldy Kart is finished, making it the most comprehensive hack of Super Mario Kart to date. The aim of this hack was to make something that was unique fun to play with good quality tracks. Features include: All new racers each with their own unique driving style, with unique but balanced attributes. 20 brand new tracks that have been rigorously tested and refined. New points system. New items probability sets. 8 unique themes with changed music, animations, tile types. All new menu screens. Updated demos. New victory tunes. Audio hint for Boost start. Easter eggs. Many other changes including: objects, graphics, music, demos, podiums, fonts, ending, and game play. Enjoy this all new game.
http://www.romhacking.net/hacks/2460/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 20:29 Posted By: wraggster
3DS Custom Firmware “Pasta CFW” has been updated to Version 1.3 (beta3). Most important feature for this update is “Firmlaunch”. Firmlaunch lets you spoof your New 3DS firmware to 9.5 and Old 3DS firmware to 9.6.
Pasta CFW is a custom firmware for 3DS. It lets you install and run unsigned .cia files. It is an open source project and new features are added by every update. Right now, it works up to 9.2 firmwares on both original and new 3ds. It requires a Cubic Ninja cartridge to boot. If you are on 4.x original 3DS, you can also use the DS Profile (MSET) exploit, this way you won’t need Cubic Ninja.
Pasta CFW can do things Gateway can’t (GBA/DSiWare games booting, being able to use SaveDataFiler to extract saves from retail cartridges) and can’t do some things Gateway can (EmuNAND support, MSET support for new 3DS via downgraded system settings, spider entry point for original 3DS). Still Pasta CFW is a good alternative, it doesn’t need a flashcart, it is open source and developers behind it are open to suggestions.
With the latest update, Pasta CFW can use Firmlaunch. “FIRMLAUNCH is a feature that allow launching titles that requires a higher FIRM version that the one you have.” says motezazer, one of the developers of Pasta CFW. Think of it like a firmware spoofer, it is not the same thing but you get the idea. Right now it supports up to 9.5 fw on New 3DS and 9.6 fw on original 3DS. Thanks to this update, Xenoblade Chronicles which need 9.3 firmware finally works on New 3DS via Pasta CFW. As there is still no way to have gateway/custom firmwares on firmwares above 9.2, this feature is a great addition to Pasta CFW. Also WIP features include EmuNAND support and spider entry point. I can’t wait to see these features included in Pasta CFW.
http://wololo.net/2015/06/21/pasta-c...ion-1-3-beta3/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 17:50 Posted By: wraggster
Nintendo design legend Shigeru Miyamoto has openly discussed the Wii U’s market struggles, blaming the machine’s high RRP and the rise of tablets for its inability to take off.
“The price point was one that ended up getting a little higher than we wanted,” the developer told NPR. “But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford.
“[But] I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system.
“Also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.
“I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them.
“So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit.”
http://www.mcvuk.com/news/read/price...claims/0151529
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 22:07 Posted By: wraggster
After what feels like way too long, and it actually is, since it's been 2 years since the release of issue 7, we are back with issue 8 of the UK N64 Magazine.
This has been a troubled issue for us due to various hard to fix restoration issues that popped up as we went through it. But it is finally completely restored and ready to be released.
We begin with a look at the arcade racer San Francisco Rush. Then we take a peek at the Japanese version of Bomberman 64. From here we go to the review for the cover story: Lylat Wars / Starfox 64. And finally we have a double header with Multi Championship Racing vs Top Gear Rally.
http://www.outofprintarchive.com/cat...Magazine8.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 22:00 Posted By: wraggster
Long has been the wait for a completed Dark Half translation, but in association with Eien ni Hen and with the blessings of Klepto Software, Aeon Genesis has pulled it off! AGTP picked up Dark Half about nine months ago after Eien ni Hen talked about it in the Rom-Hacking Histories podcast. Hacking began in earnest when Eien ni Hen turned in a script about four months ago. The end result is the polished, high-quality, and hopefully bug-free translation available now! This one has been a long time coming, so please enjoy it!
http://agtp.romhack.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 21:58 Posted By: wraggster
First official release of Red Falcon, a level editor for the US version of Contra on the NES…
This application lets you edit all 8 levels of the game. You can add sections to extend the length of the levels. You can add, remove and edit enemy types, position and properties. You can modify the color palettes for the background and the sprites, including the cycling colors. You can also change the Green Guys Generator sequences, found in Indoor levels. Several other visual options can assist the user in level design: grids, enemy indexes, enemy outlines, enemy search, player view, etc…
It is released under Mac OS X Mavericks (10.9), but it is backwards compatible down to Mac OS X Leopard (10.5), and should work on Mac OS X Yosemite (10.10). It can be run on 32 bits and 64 bits systems…
http://www.bwass.org/romhack/contra
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 21:57 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 21:57 Posted By: wraggster
Here to announce the completion of King of Kings for the NES by Namco! This game which inspired Megami Tensei, is a strategy game where you the player must defeat Lucifer and his demons and reclaim the land. There are up to 22 different kinds of playable units in the game to select from in order to defeat the enemy. There is also a multiplayer mode in which up to 4 players can fight against each other as well if you wish to play amongst friends. For an old title the game is involved but if you like strategy games, you should give this one a try!
http://www.romhacking.net/translations/2350/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 21:50 Posted By: wraggster
While we are all focused on E3, developer Marionumber1 released a userland exploit for Wii U triggered by the web browser. This Wii U hack lets you run unsigned userland code.
Wii U hack released
If you are following us and you didn’t update your Wii U to the latest 5.4.0 firmware, your Wii U is vulnerable for this exploit. The libwiiu repository makes it possible to compile C code, embed it inside a webpage then execute it via the web browser on Wii U. At this point, this is mostly aimed for developers and not end users but expect more soon.
<img class="wp-image-26836 size-full" src="http://wololo.net/wagic/wp-content/uploads/2015/06/fotoğraf-3.jpg" alt="Wii U hack - Taken from my 4.0.2 Wii U. Script is premade so don't mind the 5.3.2 there." width="1632" height="1224" />Taken from my 4.0.2 Wii U. Script is premade so don’t mind the 5.3.2 there.
Right now this Wii U hack can be used on firmwares 3.x.x, 4.0.x, 4.1.0, 5.0.0, and 5.1.0 according to the Readme file on the repository though it is confirmed the vulnerability is there on 5.3.2 too. There is still ongoing work for the 5.3.2 firmware. The exploit is not compatible for 5.4.0 firmware users though.
As this is a userland exploit, backup loaders or any modification that requires kernel level access is not possible.
What do you think about this new exploit? Please share your ideas in the comment section below.
Source, Readme, Full Credits and more info at libwiiu repository
Also special thanks to user Adr990 at gbatemp.net to host a website so that i could try the “Hello World” myself on my Wii U.
http://wololo.net/2015/06/17/wii-u-n...hack-released/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 21:38 Posted By: wraggster
After several months of waiting, Nintendo has released a new update for the Wii U, and it is noteworthy that it is the first so far in 2015 . This is the version 5.4.0 , which brings small but important changes ultimately after. Official information is almost zero, but as users have been able to better understand the true details of this release. We hope that Nintendo continue to work to further enrich the user experience with Wii U.
http://wii.scenebeta.com/noticia/inf...-version-5-4-0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
next » |
|
|