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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 10th, 2015, 21:05 Posted By: wraggster
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May 10th, 2015, 21:01 Posted By: wraggster
It looks as if Nintendo’s foray into smartphone gaming will be slow to bed in.
Speaking to investors, president Satoru Iwata has said that the company is currently aiming to release just five mobile titles by the end of the next financial year in March 2017. The first of these is planned to be out by the end of 2015.
“You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business,” the exec told investors.
“We have executed several organizational and personnel changes in order to properly operate the smart device business, and we will make further changes before the first release
“All of our IP can be considered for a smart device game. On the other hand, since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all. Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.”
However, Iwata did hint at the extent of the company’s mobile plans, suggesting that it hopes it will grow to stand alongside traditional games as one of the company’s key outlets – although that assertion comes with caveats.
“We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo’s revenue structure,” he added.
“On the other hand, Nintendo continues to have strong passion and believes in the promising prospects for the future of our dedicated video game system business. We will deploy our game business on smart devices not because we think that the dedicated game system business will wane, but because doing so will encourage a greater number of people to associate with Nintendo IP, to become familiar with the charms of video games and, eventually, to explore more premium experiences on our dedicated game systems.”
Iwata added that his universal ID idea will span both consoles and mobiles, allowing users to share an account across all types of devices including 3DS, Wii U, mobile, PC and the upcoming Nintendo NX.
http://www.mcvuk.com/news/read/ninte...-years/0149189
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May 10th, 2015, 21:00 Posted By: wraggster
Nintendo’s forward release schedule no longer lists a release window for the Wii U version of The Legend of Zelda.
The company’s Wii U listings have both Zelda and Devil’s Third down as TBD. A few titles remain slated for 2015 including Starfox, Shin Megami Tensei X Fire Emblem, Art Academy and Mario Maker.
Zelda on Wii U had at one time been pencilled in for this year but was in April delayed until a later date after franchise boss Eiji Aonuma said that a 2015 release window is no-longer his 'number one priority'.
The game won’t be on show at E3 in June, either.
Speculation has since turned to whether Zelda will arrive on Wii U at all. With its delay being announced just days after Nintendo confirmed that it is working on its next home console, the NX, some now suspect that the game is now being re-worked as a launch title for the new machine.
If indeed the NX is figuring in Nintendo’s thinking, a split release also remains a possibility. In 2005 Nintendo delayed the release of Zelda: Twilight Princess in order to release two versions the following year – one for the outgoing GameCube and another for new system the Wii.
However, with Nintendo having previously described the NX as being built around a “brand new concept” and the Wii U having a very particular set-up, this may prove a taxing goal.
http://www.mcvuk.com/news/read/zelda...e-date/0149190
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May 10th, 2015, 20:58 Posted By: wraggster
While Nintendo’s return to profit this week was welcome, the fact that both 3DS and Wii U missed sales targets was most certainly not.
To address the issue Nintendo has identified two strategies – women and DLC.
“Four years since its release, we are seeing a certain level of positive results by the release of New Nintendo 3DS, but we still have not been able to break free from the period beyond the popularization of the Nintendo 3DS in which the performance levelled off,” Nintendo president Satoru Iwatatold investors.
“I believe that the key to revitalizing the Nintendo 3DS business in Japan is by intensifying its appeal to even more generations of female consumers.
“Meanwhile, in the overseas markets, the Nintendo 3DS hardware has not spread to a level where it has reached its market potential. In other words, there is plenty of room for growth. Since the release of New Nintendo 3DS in February this year, especially for the large-screened New Nintendo 3DS XL, stock in stores has continued to run low in the US and Europe, which of course is a sign that the game platform has momentum.”
The same strategy is not being applied to Wii U, however. Iwata says the console is “maintaining momentum” so far in 2015 and that software sales are up year-on-year – most of which is credited solely to Mario Kart 8 and Super Smash Bros.
“Our analysis is that this increase is not so much owed to the release of new titles but instead to the release of two classic multiplayer titles for Nintendo’s home console last year,” Iwata added.
“I believe it was significant [both games] were released in the same year and that we have been able to maintain users’ active use of these titles months after their respective releases.
“We are trying to motivate our consumers to continually play the games that they have purchased and are placing emphasis on the ability to keep a high replay value even after time has passed since their release by adding new functionalities via software updates or by digitally offering new add-on content such as new characters and new courses. This is an important effort for maintaining the performance and momentum of evergreen titles and further extending their lifespan.”
Iwata added that some still unannounced games will be released on Wii U before the end of the financial year in March 2016, some of which will stem from Shigeru Miyamoto’s Wii U GamePad utilization project that is tasked with using the console’s unique features.
http://www.mcvuk.com/news/read/this-...-sales/0149198
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May 10th, 2015, 20:57 Posted By: wraggster
High-profile Nintendo developer Hideki Konno has been put in charge of Nintendo’s smartphone game development, reports suggest.
Nintendo Everything has translated a Sankei report which states that Nintendo president Satoru Iwata told investors in a Q&A that “the producer of Mario Kart” had been put in charge of mobile development.
He added that the decision “should help you understand the level of commitment” the company has to smartphones. Konno has been in charge of Mario Kart since the release of Mario Kart DS in 2005.
In his official investor briefing Iwata earlier revealed that Nintendo aims to release five mobile titles by the end of the next financial year in March 2017, with the first of these planned to be out by the end of 2015.
“We have executed several organizational and personnel changes in order to properly operate the smart device business, and we will make further changes before the first release,” he added.
“We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo’s revenue structure.”
http://www.mcvuk.com/news/read/mario...-games/0149223
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May 7th, 2015, 20:00 Posted By: wraggster
Nintendo has revealed three new hardware bundles for its New 3DS consoles.
These will launch on June 26th, and are themed around Xenoblade Chronicles 3D, Monster Hunter 4 Ultimate and Pokémon Alpha Sapphire.
Each bundle comes with the console, a game, as well as title-specific cover plates and Home menu theme.
The Xenoblade Chronicles 3D bundle features a physical copy of the game, while the titles in the other two bundles are digital editions pre-loaded onto 4GB micro SD cards.
Note that these bundles only feature the New 3DS, and not its bigger sibling, the New 3DS XL.
Nintendo’s New 3DS consoles launched in February this year, and sold 335,000 units in America and Europe in its first week. It also caused the hardware market to rise 57 per cent week-on-week when it launched in the UK.
http://www.mcvuk.com/news/read/ninte...undles/0149040
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May 7th, 2015, 19:53 Posted By: wraggster
Want a rare piece of video gaming history? We hope you're a quick-draw bidder. Legendary game developer Sid Meier is holding a charity auction for a Super NES developer kit (which is hard to find by itself) used during his MicroProse days. Yes, there's a real chance that you could be using a system that helped build an early console version of Civilization. Don't think that you can just take on some credit card debt to get that nostalgia kick, though. Meier is only selling the kit to trustworthy eBay users with verified PayPal accounts, and bidding starts at $5,999 -- it's worthwhile if you want to help St. Jude Children's Research Hospital, but you're paying for a lot more than someone's second-hand console.
http://www.engadget.com/2015/05/04/s...developer-kit/
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May 7th, 2015, 19:34 Posted By: wraggster
Nintendo recorded its first annual profit since 2011 today. Its final results for 2014 (technically April 1st 2014 to March 31st 2015) reveal a $207 million operating profit on $4.6 billion in revenue. That's nothing to write home about, and way lower than initially expected, but still represents a dramatic improvement from previous years' consecutive losses. The past three months have actually seen a pretty heavy negative swing for Nintendo, with the international launch of new-and-improved 3DS modelsfailing to make much of an impact, and the Wii U continuing to languish in 3rd place behind the PS4 and the Xbox One.
http://www.engadget.com/2015/05/07/n...earnings-2014/
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May 7th, 2015, 19:33 Posted By: wraggster
Over the years, Nintendo has crafted a diverse roster of beloved video game characters. They're colorful and instantly recognisable, so inevitably some fans have wondered whether a Disney-style theme park could be built around them. Well, wonder no more. Nintendo announced today that it's teaming up with Universal to build new rides in some of its theme parks. It's staying tight-lipped on the details, but says to expect "spectacular, dedicated experiences" based on Nintendo games, characters and worlds.
http://www.engadget.com/2015/05/07/n...s-theme-parks/
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May 1st, 2015, 21:35 Posted By: wraggster
[Trapper] is an 80’s kid, and back in the day the Nintendo Entertainment System was his jam. One fateful night, he turned over his favorite gray box, removed a small plastic guard, and revealed the mythical expansion port. What was it for? What would Nintendo do with it?
The expansion port on the NES wasn’t really used for anything, at least in the US market. Even in the homebrew scene, there’s only one stalled project that allows the NES to connect to external devices. To fulfill [Trap]’s childhood dream, he would have to build something for the NES expansion port. Twitter seemed like a good application.
The first step towards creating an NES Expansion Port Twitter thing was to probe the depths of this connector. The entire data bus for the CPU is there, along with some cartridge pass-through pins and a single address line. The design of the system uses a microcontroller and a small bit of shared SRAM with the NES. This SRAM shares messages between the microcontroller and NES, telling the uC to Tweet something, or telling the NES to put something on the screen.
Only a single address pin – A15 – is available on the expansion port, but [Trapper] needed to read and write to a certain section of memory starting at $6000. This meant Addresses A13 and A14 needed to be accessed as well. Fortunately, these pins are available on the cartridge slot, and there are a number of cartridge pass-through pins on the expansion connector. Making a bridge between a few pins of an unused cartridge solved this problem.
From there, it’s just a series of message passing between a microcontroller and the NES. With the help of [Trap]’s brother [Jered] and a Twitter relay app running on a server, this NES can actually Tweet. You can see a video of that below. http://hackaday.com/2015/05/01/tweet...xpansion-port/
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May 1st, 2015, 21:28 Posted By: wraggster
Gavin Price is feeling nervous.
The creative director and studio head at Playtonic Games is about to debut his first project on Kickstarter. He and five other senior veterans from acclaimed UK developer Rare have banded together to launch a new studio which aims to take gamers back to 1996, when 3D platformers were all the rage and Rare was the jewel in the UK's games development crown.
“It’s so unpredictable,” says Price, referring to the crowd-funding platform that has made names of Oculus Rift, Broken Age and Star Citizen, but all-but-killed The Black Glove and Shadows of the Eternals.
“We have been discussing with people that have done Kickstarter before, and despite everyone saying ‘this
works for us, and this didn’t’, there doesn’t seem to be any magic formulae that guarantees you anything or puts your mind at rest. So yes, massively nervous.
“We have done as much as we can do to give us the best boost possible, but it’s like the old phrase at Nintendo: ‘work hard, but in the end it's in heaven's hands.’”
The name of their game is Yooka-Laylee. It is, to all intents and purposes, the third game in the Banjo Kazooie series – which pretty much the entire Playtonic team worked on. Even the logo looks the same. Rather than a bear and bird, players this time will control a chameleon and bat duo, who must jump around 3D worlds and collect items.
"There doesn’t seem to be any magic formulae
that guarantees you anything on
Kickstarter, or puts your mind at rest." - Gavin Price, Playtonic
It doesn’t look as if Price has anything to worry about. The game reached £100,000 of its £175,000 total in minutes. When it first announced the game with a single piece of concept art, it was enough to get the game onto the websites of pretty much every specialist games site, while it has already attracted serious attention from publishers, not to mention the likes of Xbox, PlayStation and Nintendo.
“We have had some discussions with Microsoft, Sony and Nintendo,” says Price. “But at this point in time, we haven’t taken it any further. We are concentrating on ourselves and the game itself, rather than the business side of things for now. I think if we can do the best we can do with the game and the Kickstarter, that will lead to even more interesting conversations.”
http://www.mcvuk.com/news/read/the-n...azooie/0148919
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April 30th, 2015, 10:55 Posted By: wraggster
I hear you ponder, the Nintendo DS was incapable of getting anywhere near a resolution you’d call “high”, how could this be? The answer: emulation.
Via this /r/games thread, the latest beta version of the Drastic emulator for Android has a feature that lets users test out high-res rendering for 3D objects in games. You’ve no doubt seen similar things before, whether on official HD remasters or other emulators, but there’s something about the scale involved with the DS that makes it fascinating. It’s one thing making good-looking GameCube games prettier; it’s another to bring clean lines to games that had previously known only blur and giant pixels.
While the HD clean-up only benefits 3D objects — textures are unaffected — there are still plenty of games where that makes one hell of an impact.
You can see more screens in this GAF thread. The Idolmaster ones, like the one below, are just insane.
http://www.kotaku.co.uk/2015/04/30/n...-like-high-res
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April 28th, 2015, 23:46 Posted By: wraggster
I made a Pong game for the Sega Master System (see signature) and decided to see if I could do something similar on the DS.
The code isn't very efficient, and score just doesn't exist since it wouldn't display. Not to mention cheap use of "border" objects that could have just not ever have existed.
So yeah, the crappy source is closed for those reasons, but here's the game.
EDIT! The game now is open source as v1.1, and is so much better. No more cheap object placement, score is properly displayed (albeit unlimited,) all that.
http://dsgamemaker.com/dsgmforum/vie...hp?f=14&t=6058
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April 28th, 2015, 23:29 Posted By: wraggster
I've successfully installed the SuperCIC mod in my SNES, works great, check this forum topic for more info. Brief introduction: SuperCIC by ikari_01 uses a PIC16F630 circuit to cleverly utilize the SNES reset button as a PAL/NTSC switch (no external switch needed) and it replaces the original CIC effectively disabling region protection, it also drives a 'DUO-LED' (replacement for SNES red power LED) to display current region mode."
http://www.eurasia.nu/modules.php?na...ticle&sid=3397
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