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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 30th, 2015, 22:48 Posted By: wraggster
Lua Player Plus 3DS is a LUA interpreter for 3DS/N3DS made by me forked from original lpp-c++ (PSP/PSVITA) trunk made by me and NaNNi.
It provides different cool features like audio playback, video playback, zip extraction, images loading support, alpha blending, network features, socketing features, etc...
As always, using a LUA interpreter is very simple, you just have to rename lpp-3ds-3dsx as MyHomebrewName.3dsx, put it in /3ds/MyHomebrewName/ folder and start writing your code in /3ds/MYHomebrewName/index.lua.
In the package you'll find a documentation for all lpp-3ds functions, a 3DSX build, an ELF build to make your CIA/3DS builds, some LUA scripts samples.
Features:
- 2D Graphics system with different built-in functions for drawing text, creating debug consoles, filling rectangles, drawing pixels, etc.
- Alpha channel support
- Native support to BMP/PNG/JPG images
- Sound system for reproducing audio files and recording audio with microphone
- Native support to WAV/AIFF/OGG audio files
- Complete access to Nintendo 3DS controls
- I/O features for SDMC and EXTDATA
- Video system for reproducing video files with native support to BMPV/JPGV video files
- Timer system
- Advanced arithmetical functions
- Native 3D support
- Internet connectivity features through Network module (Like downloading files, sending mails)
- Socketing functions (Like FTP server)
- Read access to different 3DS info (Firmware, Mac Address, Kernel Version, Region, etc.)
- Built-in Keyboard system
- Native support to 3DSX homebrews and SMDH homebrew datas
- Native support to CIA archives
- Native support to ZIP archives
- Access to some 3DS syscalls (Reboot System, Launching Cartridges, etc.)
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:48 Posted By: wraggster
Rinnegatamante offers version 1.0 and 1.1 of " 4Rows "adaptation of the famous" Connect 4 "for the Nintendo 2DS / 3DS. The game does not look, it's a quick port of the PSP version. Rinnegatamante explains with this realization, it is simple to make portages Lua program running on 3DS PSP towards the changing virtually nothing in the source code.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:47 Posted By: wraggster
100 Boxes 2DS is a simple yet challenging puzzle game.By Cid2mizard
Gameplay: fill all the boxes of a 10x10 grid. If you move horizontally or vertically you must skip 2 boxes. If you move diagonally you must skip 1 box.
Controls :
Touch or D-pad + A : Discover Case
B : New Game
Start : Exit
Changelog :
v0.1 -Initial Release.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:46 Posted By: wraggster
Phoenix Arcade emulator for 3ds (NinjaHax and Gateway) V 0.2
EPP port by seagal, 2015
http://programandoenespiral.blogspot.com.es/
Original emu by James Sutherland, 1997
new:
Color are correct now
Pleiads support
Better 3d 3ffect (less eye-hurting)
.3ds file included (Gateway)
Controls:
A -> Fire
B -> Shield
Left, Right -> Move left, Right
Select -> Insert Coin
Start -> 1p Start
X -> Exit Emulator
Status:
All OK but no sound.
Roms:
Not included, but needed.
For Phoenix you'll need 'phoenix (Amstar)' Romset, and must be named:
ic23 -- 2048 bytes
ic24 -- 2048 bytes
ic39 -- 2048 bytes
ic40 -- 2048 bytes
ic45 -- 2048 bytes
ic46 -- 2048 bytes
ic47 -- 2048 bytes
ic48 -- 2048 bytes
ic49 -- 2048 bytes
ic50 -- 2048 bytes
ic51 -- 2048 bytes
ic52 -- 2048 bytes
If your files have another name, you'll have to rename them manually, sorry.
For Pleiads you'll files musy be named:
ic47.r1
ic48.r2
ic47.bin
ic48.bin
ic51.r5
ic50.bin
ic53.r7
ic52.bin
ic23.bin
ic24.bin
ic39.bin
ic40.bin
ROM FOLDERS:
Gateway -> create a folder named 'roms' on the root of YOUR 3DS SDCARD. Inside create a folder named 'phoenix' and copy uncompressed roms inside. For Pleiads, create a folder called 'pleiads' with uncompressed pleiads roms.
3ds SD card
--------roms
------------phoenix
------------pleiads
NinjaHax -> Same as Gateway, but 'roms' folder must be into your Phoenix arcade emulator folder (3ds/phoenix/ <- here)
3ds SD card
--------3ds
-----------phoenix
------------------roms
----------------------phoenix
----------------------pleiads
Why this port?
Some sort of tribute to very first years of emulation, when mame only was multipacman emulator and single arcade emulators were awaited and celebrated.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:45 Posted By: wraggster
Sebastian Mihai offers " Groundhog Puzzle ", an adaptation of the puzzle game" Teaser "for the Nintendo Wii.
Quote:
This Nintendo Wii homebrew game is a direct implementation of the "15 puzzle" game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order.
Use the d-pad to slide tiles, and the Start button to reset the puzzle.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:44 Posted By: wraggster
Mihai Sebastian also offers a version of the famous game Teaser for the Nintendo Gamecube, " Mama Bear Puzzle . "
Quote:
This Nintendo GameCube homebrew game is a direct implementation of the "15 puzzle" game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order.
Use the d-pad to slide tiles, and the Start button to reset the puzzle.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:42 Posted By: wraggster
Minesweeper 2DS v1.0 by Cid2mizard.
Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field. The game originates from the 1960s, and has been written for many computing platforms in use today.
Controls :
Double Touch or D-pad + A : Menu Selection
Short Touch or Short A : Discover case/Delete flag
Long Touch or Long A : Place flag
B : Back to menu
Select : Restart game
Start : Exit game
Changelog :
v1.0
-Using GPU Render, no more lost frames, thanks sf2dlib.
-Better gfx.
-Add Custom level.
v0.8
-Change restart game to button X.
-Add Touch menu, forget in v0.6.
-Add D-pad + A Controls for game.
-Add 3ds, cia format (UniqueID 0x2101)
v0.6
-Disable et delete gfxSet3D, not used.
-Change colors background for better tiles view.
-Add title menu.
-Add normal & hard mode.
-Fix bottom screen glitch appeared in 0.2, fps is now stable.
v0.2
-Numbers & Emoticons size X3 and Jump to Top screen.
-Smiley Touch remplaced by Button A.
-Add background color for 2 screens.
v0.1
-Initial Release. Only Grid 9*9 with 8 mines.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:39 Posted By: wraggster
via http://www.aep-emu.de/
The Arcade emulator Final Burn Alpha has been updated. The emulator also supports SNES, MegaDrive, Neo-Geo CD, PC-Engine and some other systems.
Quote:
0.2.97.35
Here´s the list of new stuff:
- Fixed VS Block Breaker / Saru-Kani-Hamu-Zou on Super Kakeko Nova System is now fully working/playable [dink]
- Fixed Ken-Go on Irem m72 hardware [dink]
- Fixed graphics glitching/screen flashing in Mr. Heli / Battle Chopper [dink]
- Fixed bad static/clipping noise on several Neo-Geo games (Art of Fighting, Football Frenzy, etc) with FM Interpolation [dink]
- Fixed unclear/staticy sample/instruments in all games on Irem m72 hardware [dink]
- Fixed sound in Renegade, replacing custom ADPCM with MSM5205 [barry, Alex Jackson]
- Reduced MSVC compiler optimisation level (fixes Tetris Plus 2 and maybe others) [barry]
- Fixed Thunder Dragon 2 sprite priorities and missing instruments/sounds [dink]
- Fixed background glitching in level 2 of R-Type Leo [dink]
- Fixed Turbo Force sprite priorities [dink]
- Fixed broken music in Hammer Away level 2+, including a fix to the rf5c68 pcm core buffer handling [dink]
- Fixed distorted music in Air Duel after the level 1 boss [dink]
- Fixed Karnov - broken after updating to the latest Musashi core [dink]
- Fixed Vapor Trail running too slow (vblank timing) [dink]
- Fixed Land Stalker (Megadrive), hang after character selection [dink]
- Fixed SFX and music in Bucky O´Hare, improve synchronization [dink, iq_132]
- Fixed Sega GP Rider hang at start [dink]
- Fixed highlights in Mystic Warriors and other konamigx games [iq_132]
- Added driver for SunA 8-bit games: Hard Head, Hard Head 2, Super Ranger, Sparkman and Star Fighter [iq_132]
- New Game Info feature, with history.dat support, pcb, marquee, in-game, boss, marquee, flyer, pcb and more [Barry]
- Add Aetherbyte Santatlantean to the PC Engine driver [dink]
- Misc. Konami driver cleanups [iq_132]
- Preserve NEC v25/v35 decode pointer on state load/save, fixes savestate issues with Ken-go and other V25/V35 games that use encryption [dink]
- Added driver for Tecmo Bowl [iq_132]
- Fixed MSM5205 sound in Tecmo Bowl [barry]
- Added driver for Zaxxon, Super Zaxxon and Congo Bongo [vbt, iq_132]
- Added Fantasy Zone Time Attack bootleg to the Sega System-16B driver [Barry]
- Fixed Battle Bakraid crash in level 5 at the first mid-boss [dink]
- Added Battle Garegga Zakk version [dink]
- Added clone of Dungeons & Dragons - Shadow Over Mystara (960208 Asia) [ArcadeHacker, The Dumping Union, JacKc]
- Fixed warped record tempo effect in Exed Exes and Vulgus [dink]
- Fixed music and flipped screen-on-coinup issue in Terra Cresta [dink]
- Fixed music in the game Blue Print [dink]
- Added game Grasspin to the Blue Print driver [dink]
- Added driver for Gulf Storm, The Last Day, Pollux, Blue Hawk, Sadari, Flying Tiger, Gun Dealer ´94, Super-X, R-Shark and Pop Bingo on Dooyong hardware [iq_132]
- Added Uncle Poo to the Jack and the Giantkiller driver [dink]
- Added clone of Capcom World 2 (920611 Japan, alt) [Bonky0013, manimani, JacKc]
- Added driver for Konami´s Finalizer [iq_132]
- Added clone of Battle K-Road (alternate sound) [Manuel Assoni, JacKc]
- Slightly improved the music/sfx in Wyvern-F0 [dink]
- Sync the Psychic5 driver romsets with MAME [JacKc]
- Added driver for Konami´s Rock ´n Rage [iq_132]
- Added driver for Konami´s Blades of Steel [iq_132]
- Added driver for Konami´s Jail Break [iq_132]
- Added game Come Back Toto on Snow Bros. / Hyper-Pac hardware [system11, David Haywood]
- Preserve AY8910 port handler pointers on state load/save, fixes savestate stability issues [dink]
- Added driver for Konami´s Battlantis [iq_132]
- Fixed slowdowns/sprite flicker/crash on exit in several Dataeast Dec8 games [dink]
- Added Birdie Try to the Dataeast Dec0 driver [gamezfan, dink]
- Fixed the music tempo fluxuations in Vapor Trail and Crude Buster [dink]
- Fixed mis-aligned sprite:bg layer in Vapor Trail [dink]
- Fixed slowdowns in Air Buster [dink]
- Improved the sound in 1942 [dink]
- Fixed music in Pocket Gal Deluxe [dink]
- Added driver for Konami´s Labyrinth Runner / Trick Trap [iq_132]
- Added driver for Konami´s Iron Horse [iq_132]
- Sega SG-1000 driver improvements - add games to the clone tree, fixed most non-working games [dink]
- Hooked up Analogue steering for Konami GT, Red Force and Hyper Crash [dink]
- Fixed lost irq state in the 68k core with savestates, fixes Gradius II´s savestates [dink]
- Added PuzzLove to the Silver Millenium driver [iq_132]
- Added driver for Konami´s Circus Charlie [iq_132]
- Added clone of Side Arms - Hyper Dyne (US, 861202) [system11, JacKc]
- Fixed graphics issues in Marine Boy level 4+ [dink]
- Correct rom names for the Pang / Buster Bros. sets. [Bad A Billy, Smitdogg, Tormod, The Dumping Union, JacKc]
- Hook up filters to Pooyan and fix music [dink]
- Added driver for Konami´s Tutanham [iq_132]
- Added driver for Roc ´n Rope [iq_132]
- Added driver for MegaZone [iq_132]
- Added driver for Time Pilot/Space Pilot [iq_132]
- Added driver for Time Pilot ´84 [iq_132]
- Fixed music, sound and sprite flickering in Gyruss [dink]
- Standardized IRQ status and RAM/ROM mapping amongst the cpu cores [iq_132]
- Added ability to output to MONO in the sn76496 sound core [iq_132]
- Fixed occasional missing explosion sound trigger in Galaga [dink]
- Added Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) [JacKc]
- Fixed the alignment of the text layer in Pac-Land [dink]
- Added the ability to change the samplerate of the MSM6295 at any time [iq_132]
- Added driver for Legend of Makai, P-47, Kick Off, Takeda Shingen, Ninja Kazan, Astyanax, Hachoo!, Jitsuryoku!! Pro Yakyoo, Plus Alpha, Saint Dragon, RodLand, Phantasm, Avenging Spirit, Earth Defense Force, 64th Street, Soldam, Big Striker, Chimera Beast, Cybattler, Hayaoshi Quiz Ouza Ketteisen and Peek-a-Boo! on Jaleco Megasys1 hardware [iq_132]
- Added CPU_IRQSTATUS_HOLD (like _AUTO but with long ACK) to the Z80 interface [dink]
- Added the Sky Army tuturial driver [iq_132]
- Added clone of Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) [ShouTime, JacKc]
- Added clone of Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) [ShouTime, JacKc]
- Added driver for Sega Master System and Game Gear [dink]
- Added blending effects to the tecmo16 driver to fix Riot´s intro [iq_132]
- Added clone of Gemini Wing (World, bootleg) [f205v, Tirino73, JacKc]
- Added stereo capability and reset function to the SN76496 sound core [dink]
- Added driver for Pandora´s Palace on Konami GX328 hardware [iq_132]
- Added preliminary driver for games on Alpha 68K hardware [barry]
- Fixed various issues in the localisation templates [barry]
- Added support to the interface for a third YM2203 [barry]
- Added dat file support for Sega Master System and Game Gear [barry]
- Added filter to Game Selection dialog for Game Gear [barry]
- Updated the libpng library to v1.6.16 [barry]
- Synced sets with MAME 0.159 [barry, JacKc]
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March 30th, 2015, 22:19 Posted By: wraggster
modrobert writes: "I just got a Super Nintendo (SNES) with a Pro Fighter X Turbo (32Mbit) copier from my father, feeling nostalgic while playing Super Bomberman 3 [12Mbit/JAP] with my kids, lots of fun. Back in 1995 I sold the Pro Fighter X Turbo to my father, who played a bit and then stored it with the SNES in the attic, now 20 years later it still looks new and works great, even the games stored on floppies load fine.
http://www.eurasia.nu/modules.php?na...ticle&sid=3393
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March 30th, 2015, 22:10 Posted By: wraggster
This week we are back with another remastered edition of one of our previous releases. As always, every page has been re-examined and edited where needed. Afterwards we take the lossless PSD or TIF files and run them through a batch converter to create high quality jpg images that have been colour corrected to look as close to the original physical rendition as possible. To get a bit more details on this process, click the following link, which also contains a couple of before/after short.
http://www.outofprintarchive.com/cat...perPlay11.html
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March 30th, 2015, 22:05 Posted By: wraggster
This week we go back in time all the way to 1989 with our second issue of the original Club Nintendo magazine.
Again, this magazine is only 20 pages big, so we only have two small preview articles to sample before you download the complete issue.
The first one is for the arcade port by Capcom of the side-scrolling shooter Section-Z. While the second one is also an arcade port, but this time of an overhead shooter by SNK: Ikari Warriors.
http://www.outofprintarchive.com/cat...ntendo1-4.html
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March 30th, 2015, 21:37 Posted By: wraggster
With the help of more than 50 major contributors and after almost 4 years of development including months of public beta testing, Auryn has released the final version of Ace Attorney Investigations: Miles Edgeworth: Prosecutor’s Path, a full English translation of Gyakuten Kenji 2 for Nintendo DS.
Gyakuten Kenji 2 is a direct sequel to Ace Attorney Investigations: Miles Edgeworth, which is itself a spin-off of Phoenix Wright: Ace Attorney. It is the only game in Capcom’s popular Ace Attorney series of visual novels to never have gotten an official English localization.
This game features prosecutor Miles Edgeworth investigating a quick succession of murders, starting with the death of a bodyguard of the President of Zheng Fa during an assassination attempt. With the help of Detective Gumshoe and the self-proclaimed “Grand Thief” Kay Faraday, Edgeworth has to collect evidence and find contradictions in witnesses’ testimonies in order to reveal the whole truth about the murders while fighting the juridical system attempting to impede his progress. New to the series is the Logic Chess system where Edgeworth uses his wits to extract information from uncooperative witnesses.
http://www.romhacking.net/forum/inde...pic,19393.html
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March 30th, 2015, 21:34 Posted By: wraggster
Update By: isaix
This is it. After almost 2 years of development, the 3rd episode of the Super Mario World the Lost Adventure series is finally here. This is a complete Super Mario World rom hack for the Super Nintendo that features 95 new levels, over 150 custom music pieces, custom graphics, new boss fights, new power ups, custom palettes, a redesigned overworld map and you even get to play as Princess Peach in certain levels.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/2356/)
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March 30th, 2015, 21:04 Posted By: wraggster
Do you remember the First Custom Firmware for New 3DS? Now it is back and better than ever.
NTR CFW 2.1 by developer cell9 can be used on EU, JP, AUS, USA New 3DS with firmware 8.1.0, 9.0.0, 9.1.0, 9.2.0. As the previous version was JP only, this update is much appreciated. Same as the previous version, you need a retail cartridge or eShop version(JP only) of Cubic Ninja with the same region of your New 3DS and a one time access to internet to use this CFW.
THE-NEW-NTR-CFW
NTR CFW includes features such as Region-Free, game save manager, real time debugging, in-game menu with screenshot option, playing translated games with retail cartridges, plugin support and clean mode (for problematic games with high memory usage such as SSB and MH4).
You have a lot of options with this CFW, you can even update to a desired firmware manually with the way yifanlu describes. Though i wouldn’t suggest it if you are a noob.
I love NTR CFW as it gives neat solutions to people without flashcarts and it is being updated to include more features. I would like it even more if it supported emuNAND for eShop support. I hope it will be added in following updates.
What do you think about this anti-piracy CFW solution? Please share your thoughts in the comments section.
http://gbatemp.net/threads/release-n...ew-3ds.385142/
http://wololo.net/2015/03/27/ntr-cfw...-now-released/
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