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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 14th, 2015, 22:07 Posted By: wraggster
During a financial results briefing Q&A, Nintendo president Satoru Iwata was once again asked to touch upon the subject of the company’s devices being region locked. Below are the question and response Iwata provided. When you were asked if you would lift the region locks at the Financial Results Briefing six months ago, you answered that you would take it into consideration. Please explain the current situation.
Iwata: My understanding is that it is not realistic on the existing video game systems because unlocking them after they are already on the market poses a number of hurdles. On the other hand, regarding NX, we understand that many consumers hold such opinions and such suggestions exist in the market, and although we have nothing concrete at the moment, we are internally analyzing what hurdles exist to lifting region locks. That is the situation right now. We acknowledge your request, and I personally want to give it positive consideration.
So, while Nintendo aren’t 100% confirming that their upcoming NX console will be region-free, they’re open to the idea and are giving it serious consideration. Unfortunately, it appears the region locks on 3DS and Wii U will remain.
Read more at http://www.siliconera.com/2015/05/14...2RgZ1T2vOz4.99
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May 14th, 2015, 21:53 Posted By: wraggster
Nintendo has already released a gold version of its Mario Amiibo, so guess what's coming next? A silver version, of course. We suspected as much after both figurinesleaked back in February, but today the console maker has made it official. The special statue -- which is identical to the Amiibo figure from Mario Party 10, albeit painted silver -- will arrive in stores on May 29th for $12.99. When the gold version debuted, it was available exclusively in Walmart stores across the US. That made it something of a collector's item, riling fans that were desperately trying to maintain a complete set. This time around, it seems Nintendo has opted for a more conventional release. The company is still struggling to keep up with the demand for Amiibos however, so if you're interested, act fast on May 29th.
http://www.engadget.com/2015/05/14/silver-mario-amiibo/
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May 13th, 2015, 23:21 Posted By: wraggster
Nintendo has announced its E3 plans: the Nintendo World Championships are coming back after 25 years. What?! The championships are on June 14th. The company will also have a “Nintendo digital event” on June 16th at 5pm GMT, and their Treehouse group will return with another set of all-day livestreams.
Yes, Nintendo’s event is at the same time as Square Enix’s press conference. Dual livestream!
http://www.kotaku.co.uk/2015/05/13/n...nship-comeback
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May 12th, 2015, 23:36 Posted By: wraggster
The handheld gaming world has been on the retreat since smartphones replaced the Gameboys in our pockets. But, when you mix nostalgia, an Arduino and a low price point, you get the credit-card sized Arduboy. The 8-bit gaming rig fits in your pocket, sports a black-and-white 1.3-inch OLED screen, two piezo speakers, and an eight-hour battery life. Created by Kevin Bates, his first version that he posted on YouTubegarnered enough interest that Bates quit his job and started working on Arduboy full time and now you can preorder one of these full little devices.
http://www.engadget.com/2015/05/12/e...wered-gameboy/
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May 11th, 2015, 20:30 Posted By: wraggster
Nintendo’s original Wii is as peculiar a video game console as it is a successful one. Its story has some understandably wacky bits as well. Such as: have you ever wondered where Miis came from?
The trivia pros at Did You Know Gaming? turned their gaze on the last-generation Nintendo console in their latest video, and, as usual, the results are very interesting. Here’s a quick summary of the seven main fun facts I gleaned from the above video:
- The motion-control technology that was used in the Wii was first pitched unsuccessfully to both Microsoft and Sony before it was accepted by Nintendo. The hardware developer and inventor Tom Quinn had received a patent for his company Gyration’s motion-control tech in 1999. While it didn’t take off in aeronautics, Quinn began shopping the devices around to game companies in 2001. Apparently Microsoft’s then-CEO Steve Ballmer was into the idea when Quinn pitched it to him, but the Xbox team was not. Sony CEO Ken Kutaragi, meanwhile, turned it down because he felt that the controllers would be too expensive to produce. Nintendo finally accepted Quinn’s pitch in September 2001—the same month the GameCube launched
- The Wii’s controller was originally known as a “Gyropod,” and was designed to look and function much more like the original GameCube controller thanks to the presence of an analogue stick and numerous additional buttons. Eventually, the Wii’s primary controller was relentless simplified into the famously pared-down remote, with the analogue stick relegated to the Nunchuck add-on device.
- Nintendo ended up being sued by three different tech companies—Philips, Triton, and IA Labs—following the release of the Wii due to claims that the console and related motion-control peripherals infringed on their respective patents. Philips was the only one that ended up being successful.
- During the development of the Wii, current Nintendo president Satoru Iwata told the console’s developers to make Wii no thicker than two DVD cases. I know what you’re thinking: “that’s not very thick!” It really isn’t. The small size restriction was partly due to the fact that the console needed to be both discrete and relatively mobile, so that gamers could place it close enough to the television in order to actually pick up on the movements they were making while playing games on it.
- The Wii was built with a blue light on the front side of the console, which flashed every time the console owner received a new message. The specific timing of the light’s flashes were made to mimic the rhythm of a specific bird call—the one made by the Japanese bush warbler. Why? The video doesn’t explain. I guess there are some things man was just never meant to know.
- Due to all of the design constraints Nintendo executives places on the Wii, the console only ended up being twice as powerful as the GameCube, its immediate predecessor.
- Though the specific big-headed eccentrics known as “Miis” first showed up on the Wii, thematic inspiration for the characters traces all the way back to the Super Nintendo Entertainment System, or SNES. Shigeru Miyamoto had an idea for a SNES game centered around drawing and assembling faces by tinkering with a number of pre-rendered facial features. N64 brought it back as “Talent Studio.”
- http://www.kotaku.co.uk/2015/05/11/7...t-not-know-wii
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May 11th, 2015, 20:22 Posted By: wraggster
Wii U and 3DS platform holder Nintendo will not follow Sony and Microsoft into the Chinese market, it has been claimed.
Tokyo based games consultant Serkan Toto has said Nikkei has reported that “Nintendo will not execute prior plan to manufacture consoles for the Chinese market”.
A year ago Nintendo said that rather than releasing its existing hardware in emerging markets, it would insteadmanufacture brand new machines for such regions.
“We want to make new things, with new thinking rather than a cheaper version of what we currently have,” boss Satoru Iwata said. “The product and price balance must be made from scratch.”
The news of China lifting its sales embargo on foreign games consoles was even enough to boost the share price of platform holders, including Nintendo.
Both Sony and Microsoft have subsequently released their existing next-gen hardware in China, although both PS4 and Xbox One faced last minute delays before finally making their bow in the region.
http://www.mcvuk.com/news/read/ninte...claims/0149262
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May 11th, 2015, 20:21 Posted By: wraggster
Nintendo remains adamant that it will not be announcing any news about the in-development NX console at E3 next month.
The message is no different to that given by boss Satoru Iwata when the machine was first announced, when he said that we shouldn’t expect any more information until 2016.
“We do not plan on talking specifics about the NX until 2016,” Iwata again told investors in a Q&A translated by Kotaku. “Presently, we cannot talk about the time period when it [the NX] will go on sale or what it’s like. Because we are calling it a ‘new concept’ we are not thinking of this as a ‘simple replacement’ for the 3DS or the Wii U.
“Incidentally, we’re getting various questions for this year’s E3, like ‘Won’t there be a NX announcement?’, ‘Will there be a presentation on smart devices?’, or ‘Will there be more on the quality of life platform?’.
“However, since we understand that E3 is an event for dedicated video game machines, we do not intend to discuss the smart devices as well as quality of life.”
Iwata in the same presentation gave consumers hope that the NX may become the first home console from Nintendo to bypass region locking, meaning games from anywhere in the world could be played on any machine.
The lack of any firm information about the NX hasn’t stopped some retailers from taking pre-ordersfor the machine, however.
http://www.mcvuk.com/news/read/iwata...-at-e3/0149283
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May 11th, 2015, 01:29 Posted By: wraggster
via http://www.emucr.com/
Soft64 Git (2015/05/08) is compiled. Soft64 is a N64 Emulator.
Project Goals for revision 1
- Implement high level graphics system
- Implement high level audio system
- Basic controller support
- Full blown WPF based debugger system
- Implement HLE features into the RCP core
- Implement SRAM, and flash memory
- Fully working "Pure" interpreter
Disclaimer You agree to the Soft64 terms when you run Soft64. By agreeing to these terms, you are fully responsible for the risks with Soft64. Soft64 does not support any use of unauthorized copyrighted material of any kind. We will disreguard questions and issues related to software we do not own, we only support the emulator itself.
Soft64 Git Changelog:
* [daily sync]
https://mega.co.nz/#!e9J0lBjS!F-y8qq...kmyKTOdfE1oiuo
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May 11th, 2015, 01:28 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5190 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5190
GFX3D:
- Do more code cleanup and refactoring.
https://mega.co.nz/#!7gJUDBrR!yg1-ah...5CM1PfaypC28io
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May 11th, 2015, 01:24 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3112 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3112
Video: implemented PAL subcarrier emulation as a filter, with options in Palette dialog.
https://mega.co.nz/#!elxFwTRD!V-qmkI...vu3PuXcaHVvu1c
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May 11th, 2015, 01:23 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1410 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1410
updated pot files, will need to update translations as well.
---------------------
r1409
Removed an extraneous include and added a SDL build check in the CMakeLists.txt
---------------------
r1408
Combined the GBA and GB frameskip settings to go under Video Options.
https://mega.co.nz/#!ut5nQTJA!fgIMWw...AzmAmi7PlyquUw
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May 11th, 2015, 01:20 Posted By: wraggster
via http://www.emucr.com/
mGBA Git (2015/05/10) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
Support for gamepad axes, e.g. analog sticks or triggers
Add scale presets for up to 6x
Settings window
Bilinear resampling option
Add option to skip BIOS start screen
List of recently opened games
Support for games using the Solar Sensor
Better audio resampling via blip-buf
Game Pak overrides dialog for setting savetype and sensor values
Support for games using the tilt sensor
Remappable shortcuts for keyboard and gamepad
Rewinding of emulation
Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
Support IPv6
Save directory of last loaded file
Support BPS patches
Automatically detect and optimize out idle loops
Configurable game overrides
Support loading 7-Zip files
Drag and drop game loading
Cheat code support
Runtime configurable audio driver
Libretro core for use with RetroArch and other front-ends
Controller profiles for setting different bindings for different controllers
Ability to lock aspect ratio
Local link cable support
Ability to switch which game controller is in use per instance
Ability to prevent opposing directional input
Warning dialog if an unimplemented BIOS feature is called
Debugger: Add CLI “frame”, frame advance command
Debugger: Add CLI functions for writing to memory
Debugger: Add CLI functions for examining memory regions
Debugger: Add CLI function for writing a register
mGBA Git Changelog:
* GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
* ARM7: Make illegal instruction decoding consistent between ARM and Thumb
* GBA: Fix bounds-checking on EEPROM access
https://mega.co.nz/#!utgGSQgS!INqsGJ...dQd_IKeUu2m3Uw
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May 11th, 2015, 01:18 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2015/05/10) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #736 from yuriks/remove-BIT
Common: Remove the BIT macro
* Common: Remove the BIT macro
When the macro was introduced in 326ec51261299e48de97592631c02523da9c8118
it wasn't noticed that it conflicted in name with a heavily used macro
inside of dyncom. This causes some compiler warnings. Since it's only
lightly used, it was opted to simply remove the new macro.
* Merge pull request #734 from yuriks/memmap
Small memory map definitions cleanup
https://mega.co.nz/#!z15BGAKL!PMC8Cs...O5ThLq1JRr0gpE
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May 11th, 2015, 01:17 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-6217 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #2388 from lioncash/hotkeys
HotkeyDlg: Fix keypress event binding
* HotkeyDlg: Fix keypress event binding
Previously no keypresses would be recognized during the button press phase.
https://mega.co.nz/#!PtwX2D7T!QT6iUS...aENMK7IgSD4F8k
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May 11th, 2015, 01:15 Posted By: wraggster
via http://www.emucr.com/
Project64 Git (2015/05/10) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #447 from theboy181/RDB-Updates
Added 64DD Cartridge Hacks to RDB
* Added 64DD Cartridge Hacks to RDB
* Merge pull request #444 from LuigiBlood/64dd
Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
https://mega.co.nz/#!ngBCFK4Q!XRTATr...1habawq2Xqi0oY
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May 11th, 2015, 01:13 Posted By: wraggster
via http://www.emucr.com/
Azimer's HLE Audio Plugin Git (2015/05/10) is compiled. It is a HLE audio plugin for N64 emulators written by Azimer.
Azimer's HLE Audio Plugin Git Changelog:
* Merge pull request #52 from cxd4/restore_unified_portability
Balance the portability changes with some Xbox-/Win32-agnosticism restored.
* Merge branch 'master' into restore_unified_portability
Conflicts:
AziAudio/ABI3mp3.cpp
* Merge pull request #54 from samuelyuan/master
Add a function to get mp3data values
* Merge pull request #53 from cxd4/2_names_1_version
Only need to change 1 line instead of 2 to update version numbers.
https://mega.co.nz/#!uoxD3AII!wzBjuE...u7O0xx1Wgh5MHY
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May 11th, 2015, 01:08 Posted By: wraggster
I offer you the update 1.1 of " Minesweeper 2DS "remake of the famous game Minesweeper for Windows Nintendo 2DS / 3DS.
Quote:
Changelog :
v1.1
- You don't need to place all the flags to win (hippy dave request).
- Reduce timing to put a flag (30 to 20) (hippy dave request).
- Add numbers columns & rows infos in custom mode.
- Update sf2dlib (restore original colors game clearer).
- Update readme.txt.
- Update Thanks (add Black Squirrel for rip gfx).
- Use sf2d_draw_texture_part from sf2dlib (optimize code).
http://www.nintendomax.com/viewtopic...9c9dacabc72e5a
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May 11th, 2015, 01:06 Posted By: wraggster
Oibaf also got late January, version 1.00 of " Sqrzx 4 ". Portage the fourth episode of the series " Sqrzx "Jump'n'Run excellent set of cross-platform whose Nintendo GameCube.
Quote:
Retroguru adds up the Nintendo GameCube to the list of supported systems. If you own a GameCube, you may now enjoy Sqrxz 4 on it. Thanks a lot to Fabio who even had personal expenses to buy hardware and make the GameCube dream reality!
http://www.nintendomax.com/viewtopic...9c9dacabc72e5a
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