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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 5th, 2015, 01:52 Posted By: wraggster
Programmer Michael Fogleman recently built his own emulator for the original Nintendo Entertainment System. He's now put up a post sharingmany technical insights he learned along the way. For example: "The NES used the MOS 6502 (at 1.79 MHz) as its CPU. The 6502 is an 8-bit microprocessor that was designed in 1975. ... The 6502 had no multiply or divide instructions. And, of course, no floating point. There was a BCD (Binary Coded Decimal) mode but this was disabled in the NES version of the chip—possibly due to patent concerns. The 6502 had a 256-byte stack with no overflow detection. The 6502 had 151 opcodes (of a possible 256). The remaining 105 values are illegal / undocumented opcodes. Many of them crash the processor. But some of them perform possibly useful results by coincidence. As such, many of these have been given names based on what they do." It's an interesting look at how software and hardware interacted back then, and what it takes to emulate that in modern times. Fogleman released the source code on GitHub.
http://games.slashdot.org/story/15/0...n-nes-emulator
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April 5th, 2015, 01:44 Posted By: wraggster
Mobile games firm DeNA wants its partnership with Nintendo to rake in more than $25m a month, the firm’s CEO has said.
The two companies recently agreed a major deal to collaborate on bringing Nintendo’s IP to mobile devices. Speaking to Reuters, Isao Moriyasu said though DeNA has yet to discuss specific financial targets with the console firm, it wanted to surpass its previous best-selling game, Kaito Royale, which brought in $25m a month on average.
Though not disclosed, it is claimed that Nintendo will likely receive around 70 per cent of proceeds from the partnership.
http://www.mcvuk.com/news/read/ninte...-hopes/0147504
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April 5th, 2015, 01:43 Posted By: wraggster
Amiibo-based Wii U app Amiibo Tap: Nintendo’s Greatest Bits will launch later this spring, Nintendo has announced.
Company president and CEO Satoru Iwata revealed the upcoming free download on this week’s Nintendo Direct presentation. The game will allow players to tap their amiibo action figures onto their Wii U GamePads and unlock three-minute samplings of classic Nintendo games such as Super Mario World, Excitebike, F-Zero and more.
Games won’t be tied to specific amiibo, Iwata explained. Instead, one owner’s Mario could unlock Kirby’s Adventure, while another’s matching figurine could unlock Super Metroid.
Not much else was mentioned, though Polygon points to Iwata’s mention from last month of amiibo unlocking “highlighted scenes” pulled from Nintendo classics.
"With this app, once you tap your amiibo on the NFC area of the GamePad, you will be able to play highlighted scenes of one certain title for NES or Super NES,” he said at the time.
"You cannot play the entire game due to a time limit, but another tap of the amiibo will enable you to try another highlighted scene in the game. We hope that when you tap your amiibo, the quickly changing game scenes will pleasantly surprise you and make you feel as though you have just exchanged a game cartridge."
http://www.mcvuk.com/news/read/amiib...-wii-u/0147509
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April 5th, 2015, 01:41 Posted By: wraggster
Nintendo’s DIY Mario level creation title Mario Maker will launch this September on Wii U.
The firm announced the release window this week as part of its latest Nintendo Direct event.
The game was unveiled at E3 2014, and allows Wii U owners to create and edit their own 2D game levels using assets from Super Mario Bros, New Super Mario Bros U, Super Mario Bros 3 and Super Mario World.
No new footage with the release info, but Nintendo previously detailed the game with the Mario Maker trailer it released during The Game Awards show this past December.
http://www.mcvuk.com/news/read/mario...tember/0147511
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April 5th, 2015, 01:39 Posted By: wraggster
Nintendo has begun rolling out Nintendo DS and Nintendo 64 titles on the Wii U Virtual Console, with the company announcing new arrivals throughout the month of April.
The news was announced during the firm’s Nintendo Direct event this week. Starting today, Super Mario 64 and Yoshi’s Island DS will be available on Nintendo’s digital platform.
WarioWare Touched and Yoshi Touch N’Go will arrive on April 9th, Donkey Kong 64 lands on April 16th, Mario Kart DS hits April 23rd and Paper Mario closes out the month with an April 30th release. All the aforementioned titles will cost $9.99 each.
Nintendo added that prices on Nintendo 64 games already owned through the Wii Virtual Console will be reduced by $2.
http://www.mcvuk.com/news/read/ninte...-month/0147512
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April 5th, 2015, 01:38 Posted By: wraggster
Upcoming Wii U title Yoshi’s Woolly World will bring with it a special Yoshi Amiibo made of yarn.
The plush accessory will come in three colours – green, light blue and pink – and allows players to unlock a second on-screen version of the character in the aforementioned game, which itself is due out some time in the first half of this year.
There are lots of other new Amiibos on the way, too. Nintendo has confirmed that May will see the release of Super Smash Bros Amiibos for Charizard, Pac-Man, Wario, Jigglypuff, Robin, Lucina, Ness and Greninja.
In the same month three Amiibos will also launch alongside Wii U shooter Splatoon. They will be made available individually or as part of a three pack.
In July they will be joined by Dark Pit and Palutena while September will see the release of Ganondorf, Bowser Jr, Olimar, Dr Mario and Zero Suit Samus.
Some of these may be exclusive, too, with GameStop confirming that it has secured US exclusivity for Ness.
http://www.mcvuk.com/news/read/yarn-...miibos/0147536
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March 30th, 2015, 23:46 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-5946 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- DolphinWX: Get rid of wxGrid-based casts in the debugger. (PR #2245 from lioncash)
http://hulkload.com/p83z99xfmt8v
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March 30th, 2015, 23:44 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3104 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3104
applying Anthony J. Bentley's manpage updates (sf 680)
https://www.sendspace.com/file/iamoq0
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March 30th, 2015, 23:41 Posted By: wraggster
via http://www.emucr.com/
mGBA Git (2015/03/29) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
Near full Game Boy Advance hardware support[1].
Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
Qt and SDL ports for a heavy-weight and a light-weight frontend.
Save type detection, even for flash memory size[2].
Real-time clock support, even without configuration.
A built-in BIOS implementation, and ability to load external BIOS files.
Turbo/fast-forward support by holding Tab.
Frameskip, configurable up to 9.
Screenshot support.
9 savestate slots. Savestates are also viewable as screenshots.
Video and GIF recording.
Remappable controls for both keyboards and gamepads.
Loading from ZIP files.
IPS and UPS patch support.
Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA Git Changelog:
* Qt: Double-clicking on the window toggles full screen
* GBA: Fix Pro Action Replay ROM patches
* GBA: Fix PARv3 IO codes, add master code support
* GBA: Almost entirely untested Pro Action Replay v3 code support
* Qt: Save fullscreen setting
* GBA: Fix BIOS loading setting
* Qt: Remember window position
https://www.sendspace.com/file/hlozrg
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March 30th, 2015, 23:40 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5150 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5150
bump version number for trunk svn builds
---------------------
r5149
clarify new version changelog
---------------------
r5148
set final revision in changelog
---------------------
r5147
make 0.9.11 release branch
https://www.sendspace.com/file/tohgzs
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March 30th, 2015, 23:39 Posted By: wraggster
via http://www.emucr.com/
Project64 Git (2015/03/30) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #340 from toehead2001/master
Cheats window - Remove extra border around cheat list & Update checkmark gfx
* Cheats window - Remove extra border, Update checkmark gfx
* Merge pull request #344 from Lithium64/Patch-2
Updated Cheats database and others support files
* Updated RDX version
Version=2.2.0
* Updated version of cheats database
* Added some missing games to project64.cht
* Merge pull request #341 from MELERIX/patch
Updated Spanish translation with the recent introduced changes.
* Updated Spanish translation with the recent introduced changes.
https://www.sendspace.com/file/2kpdci
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March 30th, 2015, 23:38 Posted By: wraggster
via http://www.emucr.com/
Citra Renderer-Refactor Git (2015/03/30) is compiled. Citra Renderer-Refactor is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Renderer-Refactor Git Changelog:
* State coverage, size-based fb flush, cleanup
https://www.sendspace.com/file/zb550a
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March 30th, 2015, 23:31 Posted By: wraggster
WiiDoom-Fork
Neither the original game or the Wii port were my original work, but I have updated controls, introduced new control schemes, improved interfaces, and fixed long-standing bugs.
Controls
Now supports the following input methods:
Wii Remote with Nunchuck
Gamecube controller
USB Keyboard
USB Mouse
Classic controller
Music
Music can be played, but an SD card is required to do so. (External hard drives will not work due to seek time causing massive slowdown in game). In order to do so, extract the contents of this folder to your SD card
http://www.mediafire.com/download/wqv9y ... ndPatch.7z
(These were created by the FreePats Project: http://freepats.zenvoid.org/)
Savegames
Differing IWADS have seperate folders for save games now; for example DOOM2 savegames will be in savegames/doom2. This is done to prevent loading savegames of the wrong game. If you want to copy over saves from an older version, just stick them in the proper folder.
Wii U
UStealth is supported for external FAT32 drives. Wii U Pro Controller support is planned but not currently implemented.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 23:29 Posted By: wraggster
Sunshell is a multifunction shell for Nintendo 3DS and it runs under a modified version of lpp-3ds.
Current release is an Alpha so it can be extremely bugged, please report on GBAtemp release topic any issue you encounter.
Sunshell provides a modules system: any developer can work to port its homebrew to Sunshell as a module and Sunshell modules could run also in background. Sunshell sourcecode is highly commented and idented to simplify devs works for conversion of their homebrews to Sunshell modules.
There are a lot of pre-installed modules:
- Videos: A video player which supports JPGV and BMPV videos
- Musics: A music player which supports WAV and AIFF musics
- Photos: A photo viewer which supports JPG, BMP and PNG images
- Filebrowser: A powerful filebrowser with lot of features
- Console Info: An info viewer to know some info about your system (Model, Kernel Version, System Version, Mac Address, etc...)
- Mail: A mail sender application
- Calc: A scientific/developers calculator like Windows ones
- CIA Manager: A CIA manager
- Applications: A 3DSX, imported CIA, Game Cartridge launcher
- Clock: A Cronometer, Countdown and Alarm clock utility
- FTP Server: An FTP Server utility
Installation:
- Copy "config.sun" file from "Common Files" folder to the root of your SD card
- Open "config.sun" file with a Text Editor and set your preferred main_dir
- Copy folders from "Common Files" to your main_dir
- Copy "sun_index.lua" file from "Common Files" to the same directory of your build executable (SD root for 3DS/CIA)
NOTE: If you want to replace Homebrew Menu with Sunshell for Ninjhax users, you must use "sun_index.lua" file contained in "boot.3dsx Patch" folder.
Video files must be putted in VIDEO folder.
Music files must be putted in MUSIC folder.
Photos must be putted in DCIM folder (It support also subfolders).
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 23:29 Posted By: wraggster
My project " DawnLike 3DS "is longer than expected to develop and wishing to quickly come up with something on the 3DS scene, I am pleased to present" Hamsters 2DS "in its version 1.2. This is a hamster breeding game in text mode, more precisely the remake of an old game that I played in college running originally on Mo5 and TO7 which I know the author but you find it here for windows => http://denouval.chez.com/hamster.htm . The game uses only the top screen to keep the spirit of the original game, I also translated the play into English for non-francophone.
Quote:
# Hamsters 2DS v1.2
A breeding of Hamsters game in text mode for the Nintendo 2DS/3DS. By Cid2mizard
Controls :
Right & Left : +/- 1
Up & Down : +/- 10
R & L : +/- 100
A : Next step
Start : Exit
Changelog :
v1.0 Initial Release
v1.1 Fix bug with "Youngs" on restart game.
v1.2 Add, 3ds, cia, elf format (uniqueID = 0x1101)
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 23:28 Posted By: wraggster
libertyernie propose la version 2.3.2 de l'excellent émulateur Game Boy/Game Boy Advance pour la nintendo Wii "Visual Boy Advance GX", portage de VBA-M.
Quote:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r1231
* MEM2 ROM Storage for fast access
* Auto frame skip (optional) for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
-=[ New since 2014 ]=-
* Native loading/saving of ROMS and SRAM from Goomba (a GB emulator for GBA)
* Improved video rendering from RetroArch
* Screenshots can be displayed on the main menu
* Fixed pixel ratio mode (1x, 2x, and 3x)
* Super Game Boy borders (from game or custom)
* Wii U Pro Controller support
* 240p support
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.3.2 - March 4, 2015] - libertyernie
* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9
aspect ratio, except while playing a game with fixed pixel mode turned on
* There are now three options for border in the emulation settings menu (see
"Super Game Boy borders" section for details)
* PNG borders now supported for GBA games
* Video mode "PAL (50Hz)" renamed to "PAL (576i)"
* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
* 240p support added (NTSC and European RGB modes)
* All video modes now use a width of 704 for the best pixel aspect ratio
[2.3.1b - November 8, 2014] - Glitch
* Added FIX94's libwupc for WiiU Pro Controllers
* Added tueidj's vWii Widescreen Fix
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 23:27 Posted By: wraggster
Machina provides a demo version of " Mazed "for the Nintendo 2DS / 3DS. You are lost in a maze of rooms and 10 have to find the exit.
Quote:
What you see above is an image of a demo that I've been working on, now titled Mazed. You begin in a room with one exit. From there you must go through other rooms to figure out which way leads to the end. Making a wrong turn will take you back to where you started, and once you decide to enter a room you cannot go back. Memory is the key to winning this game.
Being a demo there are still missing features, and I mostly created this demo to test a concept that I had in mind. Though I like the results, so I'll probably end up working on this project a little more.
What is in the demo:
• Character movement - The character moves if you press the dpad. If the character hits a wall he stops moving.
• Character animation - The character is animated, so you will see the character move his face, arms and legs if you press the dpad.
• Room transition (10 rooms in total) - If you are in front of an entrance and press A you will enter a room. But, the entrance will be sealed. There is no going back, unless you make a mistake, from which then you would have to start all over.
• One-way victory - There is only one route to reach the end.
• Bottom screen only - The game plays on the bottom screen only. The image posted above is what the game should look like on the bottom screen. The reason the playing field is small is because of performance. Initially I used the whole bottom screen as the playing field, but for some reason performance took a hit. So, the smaller the images, the better the demo runs.
• Screenshot support - Press Start to take a screenshot. The image will be saved in lpp/Images/Screenshot.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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March 30th, 2015, 22:49 Posted By: wraggster
There are two days, " ctrulib "(CTR User Library), originally library development on Nintendo 3DS, passed version 0.5.0. Reminder: To expand on Nintendo 3DS, you must install the DevkitPro toolchains which includes the ctrulib.
Quote:
ctrulib
CTR User Library
library for writing user mode arm11 code for the 3DS (CTR)
the goal with this is to create a very straightforward interface with the 3DS's OS. it is not meant to provide higher level functions; to put things in perspective, the purpose of ctrulib would be to sit between the OS and a possible port of SDL rather than replace it.
setup
ctrulib is just a library and needs a toolchain to function. we built ctrulib to be used in conjunction with devkitARM. you may find instructions on how to install devkitARM here : http://devkitpro.org/wiki/Getting_Started
The most recent devkitARM (r43) includes 3DS support and a prebuilt libctru.
To keep up to date with the most recent changes you'll want to checkout ctrulib, build it and install it.
http://www.nintendomax.com/viewtopic...33afa31b7df716
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