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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 16th, 2015, 00:57 Posted By: wraggster
Here are two games I made with DS Game Maker. Couldn't have done it without the wayback machine
storing examples from all the tutorials posted over the years. I hope someone out there still uses this
site and can enjoy these games.
The first is a 'Defend Your Castle' style game with many extra super powers and a story line too!
Don't be offended by the subject matter, it's meant in good humor.
The second is based on a board game I made when I was 12, inspired by the 'colorful' bus drivers we had at camp. It is kind of an inside joke, but the game is kinda fun I think.
I had a lot of fun making these games and I hope you have fun playing them!
http://dsgamemaker.com/dsgmforum/vie...hp?f=14&t=6035
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February 16th, 2015, 00:55 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- help: updated gbatek standalone version 2.8 (with fairly complete dsi specs)
- dsi: no$gba is now having (more or less) working non-experimental DSi support
- dsi/cartloader: auto-encrypts modcrypt area if needed (requires good sha1hmac)
- gba/snap: fixed skipping empty-nds-chunks in gba-snapshots (thanks shiny.exe)
- newmem: avoids borland tasm32/tlink32 linker-error on "arm_memxlat_non_tcm"
- dsi/help: added list of known regions/countries (only europe is known yet)
- dsi/help: better ndma description (logical/physical blocks, and repeat modes)
- wifi/help: added new DSi access points specs (wpa/wpa2, and proxy settings)
- wifi/help: added formerly unknown NDS access points specs (mtu, ssid length)
- dsi/help: added average microphone specs for ARM7 side (A/D side is unknown)
- dsi/emu: supports fake camera access (outputting some dummy snow picture)
- dma: added warning on unsupported dma/ndma types (wifi,sd/mmc,aes,mic,mainmem)
- debug: fixed $profiler_id indices for dma-channel/mode names
- dsi/emu: supports basic aes and sd/mmc init (32bit 44xxh, 16bit 48xxh/49xxh)
- dsi/emu: supports i2c access (8bit 450xh) and gpio access (16bit 4C0xh)
- dsi/emu: supports new touchscreen controller (different SPI protocol as NDS)
- dsi/help: added description for new touchscreen controller (position/status)
- dsi/help: added notes on touchscreen in nds mode (no pressure & temperature)
- dsi/help: identified the dsi cameras as Aptina MT9V113 image sensors
- dsi/help: added initialization/transfer flowcharts for cameras on ARM9 side
- dsi/help: added initialization flowchart for Aptina cameras on ARM7 side
- dsi/help: added initialization flowchart for Unknown cameras on ARM7 side
- dsi/help: added undocumented aptina regs, and aptina REV3 additions
- dsi/help: added general dsi notes (eg. dsi detection) and info on exploits
- dsi/help: added notes on basic differences to NDS mode (changed details)
- dsi/help: added info about (mostly unknown) eMMC encryption (via CID register)
- dsi/help: added behaviour of SPI powerman (with differences in DSi/NDS modes)
- gba/nds/dsi/help: added BIOS RAM info (initial RAM content and IRQ/SWI usage)
- nds/help: cart header[06Eh] Secure Area Delay, and ROMCTRL.Bit28 gap CLKs
- nds/help: info on rom chip id bit31 cart protocol variant (gap/repeat/delay)
- xboo: supports dumping carts with rom chip id bit31=1 (protocol differences)
- dsi/debug: added tty.log options for I2C commands and NDS cartridge commands
- dsi/debug: prevents warnings on bigger New WRAM areas (unlike 32K for NDS)
- dsi/debug/emu: allows bigger DSi7/DSi9 bios regions (bigger than NDS7/NDS9)
- dsi/emu: allows reading/writing more scfg registers (as far as used by games)
- dsi/emu: initializes more scfg regs on reset (with suspected/guessed values)
- dsi/i2c/help: added Aptina MT9V113 camera specs (i2c registers and variables)
- dsi/i2c/help: added many details on bptwl chip (led/volume/misc controller)
- dsi/help: described power-button modes (auto-reset, irq, forced-power-off)
- dsi/help: major corrections to I2C control reg, added I2C signals chapter
- dsi/help: added details like headphone-connect bit, game-cart-insert-bit
- dsi/cartloader: bugfixed cartloader odd modcrypt lengths (eg. cooking coach)
- dsi/help: added GPIO specs (data in/out/direction, irq edge/enable)
- dsi/help: removed dsi cart protocol, instead added cmd_3Dh notes in ds chapter
- dsi/help: hardware/software info on wiring the eMMC chip to PC card readers
- dsi/help: info on sd/mmc I/O (from TC6387XB datasheet, tmio_mmc, dsi dumps)
- dsi/help: added specs for sd/mmc protocols (commands, repsonses, registers)
File: Download
News source: http://problemkaputt.de
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February 16th, 2015, 00:48 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- Dropped support for physical CDs.
- Added support for per-game configuration override files.
- Lynx: Added support for custom palettes.
- PS1: Improved multitap emulation; DualShock rumble will now work with multitap in games that utilize multitap functionality(for example, "CTR - Crash Team Racing").
- PS1: Improved CDC emulation; fixes lockup issues in "Wing Commander III", "CyberSled (Japan version)", "Pooh's Party Game: In Search of the Treasure", "Harukanaru Toki no Naka de - Banjou Yuugi", and "This Is Football 2".
- PS1: Brought MDEC decode timing closer to what it is on a PS1; fixes stuttering issue in the early FMV-background sequence in "Parasite Eve II".
File: Download
News source: http://sourceforge.net
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February 16th, 2015, 00:36 Posted By: wraggster
Apparently, complete-in-box copies of Mr. Anon's and MK's incredibly well-crafted homebrew game "Hyper Fighting" are now out there in the wild, as impressions of the game are starting to pop up here and there. At the time of writing, we have no further info from the team behind this, but it seems that the game won't see a public release due to the obvious copyright dilemma. For now, we can only gaze in awe at the imagery lucky owners of the few existing copies share with the world.
http://www.planetvb.com/modules/news...hp?storyid=395
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February 16th, 2015, 00:16 Posted By: wraggster
MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers... No longer do you have to (painfully) deal with low-level GX and other system functions to get something as simple as loading and displaying a png image file and displaying it unless you want to make good use of the Wii's graphics hardware that is.
Even though this library is designed mostly for 2D game development, it can be used as a base for developing custom 2D and 3D graphics engines as an extension library... For convenience reasons, it is best to maintain such libraries separately from MTek-GDL to avoid interference.
Release 1.1 (1-25-2015)
- As of 1-31-2015, a minor makefile bug for libpng has been fixed (it didn't install pnglibconf.h).
- Minor Wii library update (0.43b).
- Made low-res mode more HDTV friendly by enabling interlace jitter when component cables are used (after having a debate with tueidj).
- Removed useless *colTable parameter in gdl::Texture::ConvertRawImage().
- Wii library documentation for gdl::Texture::ConvertRawImage() is now up-to-date (forgot about it in relese 1).
- Corrected some entries in the Wii library documentation.
http://wiibrew.org/wiki/MTek-GDL
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February 16th, 2015, 00:15 Posted By: wraggster
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii. The initial port was made by Simon Kagstrom. From release 5.1 the project is carried out by Fabio Olimpieri (Oibaf).
Version 12 - Added background image in the GUI
- Added sound in the GUI
- Horizontally scrolling menu
- More readable fonts in the GUI
- Added autofire (configurable from virtual Keyboard)
- Added vsync option
- Moved Rumble option in wiimote menu
- Changed the refresh rate option
- Shorter bootstrap
- Fixed file attributes in virtual filesystem emulation
- Other bug fixes
http://wiibrew.org/wiki/UAE_Wii
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February 16th, 2015, 00:09 Posted By: wraggster
Today we present just a quick update for our users with 9.5 emunand. This fixes the multirom menu not showing up and various updates for properly supporting 9.5 emunand.
We also want to inform our users about some news regarding emunand support for the New 3DS:
We will not be able to support emunand 9.5 or higher for a while on the New 3DS. This is only an issue for the New 3DS, the old 3DS and 2DS will never have this issue. This is not a definitive barrier, but we feel it necessary to inform our users that while we are still working on releasing our New 3ds support, we will not be able to provide support yet for 9.5 emunand or higher for New 3DS on release.
And as always ENJOY!
http://www.gateway-3ds.com/
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February 15th, 2015, 23:57 Posted By: wraggster
Which service was Nintendo TVii again? Oh yeah, the cable/programme guide thing. In case anyone was waiting for that Wii U service to launch here, you can officially stop waiting now—Nintendo of Europe has given up because it's too hard.
It's one thing to take a single country and get all of its cable providers on board in order to transformer your Wii control pad into a universal remote that hardly anyone uses. In Europe, with our individual countries and languages and late-night German trivia call-in shows and phone sex ads, it's nearly impossible. So Nintendo decided to stop trying.At Nintendo of Europe, we continue to challenge ourselves to develop a range of entertaining experiences for all to enjoy. Due to the extremely complex nature of localising multiple television services across a diverse range of countries with varied licensing systems, regrettably we have taken the decision not to launch the Nintendo TVii service within the European region. Although on this occasion we did not anticipate such challenges, we will always strive to develop a range of entertaining experiences for all our users to enjoy.
I was actually rather excited about Nintendo TVii when the company first showed off the feature prior to the launch of the Wii U. Then the system launched, I set it up once, and never used it again. Until I saw this announcement via Game Informer, I had completely forgotten that Nintendo TVii ever existed.
All the advice I can offer is try find solace in your currently exclusive Nintendo Anime Channel for the 3DS, with its reruns of Kirby, Pokemon: Advanced and Inazuma Eleven.
http://www.kotaku.co.uk/2015/02/15/n...do-tvii-europe
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February 15th, 2015, 23:49 Posted By: wraggster
Nintendo has been dropping hints for years about possible smartphone apps starring its classic characters or somehow tying into the Wii and Wii U. Nintendo President Satoru Iwata is back at it this week, this time with a specific idea: Mii for mobile devices. "It would be fun for players to use their Mii characters as icons on social media," Iwata said in an interview with Nikkei. "We are currently developing an application that will allow users to do that."
http://www.engadget.com/2015/02/13/n...phone-app-mii/
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February 12th, 2015, 23:32 Posted By: wraggster
Nintendo will soon launch an app to let you use your Mii avatar on social media.
The application is set to be fully revealed within the next month or so, Nintendo boss Satoru Iwata told Japanese newspaperNikkei.Users will be able to load their Mii character - presumably the one already associated with their Nintendo Network account via 3DS and Wii U - and snap a user icon.Iwata also reiterated an earlier idea of developing smartphone products that would entice users to Nintendo products, without simply replicating games full-scale on phones or tablets."In the past, I have opposed making smartphone and tablet versions of Nintendo titles," Iwata said. "Prices for content aimed at smartphones and tablets are falling quickly. I am still wary of the category. Popular now
"We intend to develop products that will allow customers to identify with Nintendo products and make people pay attention to Nintendo games."Nintendo has yet to release a mobile version of its eShop digital marketplace, for example, something it has discussed in the past.Overall, Iwata painted a positive outlook for the company's financial future, buoyed by itsrecent good (but not great) quarterly results."We foresee improved performance for the next fiscal year, so long as we are not adversely affected by foreign exchange fluctuations," he continued."I have been saying we hope to achieve a profit suitable for Nintendo as early as fiscal 2016. My understanding is that an operating profit of 100 billion yen is the level the market and shareholders expect of us."Nintendo has a new health and sleep-related quality of life business line in development, alongside continuing development of its Amiibo toys and 3DS and Wii U games."I believe the Wii U business still has considerable room for growth," Iwata concluded "as a number of software titles that are compatible with the console are slated for release in 2015".Such titles are set to include a new open-world Legend of Zelda game, plus fresh entries in the Star Fox and Xenoblade series.
http://www.eurogamer.net/articles/20...r-social-media
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February 12th, 2015, 23:19 Posted By: wraggster
Analyst Michael Pachter has continued his long-running criticism of Nintendo with another scathing attack against the platform holder.
“I think that they are still in denial about the Wii U failure,” he told Game Informer. “You keep seeing this stat so we're up 82 per cent – yeah, 40,000 units went to 70,000 units. Who cares? You're still trailing the other guys by a mile.
“They need a new console that's competitive with Xbox One and PlayStation 4. If Xbox can sell at $349 Nintendo could make it and sell for $249. They won't because they still live in that old console world where they think they need to make a profit on the hardware. That means if they make a competitive console it would be more expensive.”
Pachter also believes that Nintendo may have already burnt its third party bridges, speculating that big publishers are unlikely to support any future hardware thanks to the many third party failures that have plagued recent Nintendo machines.
“The problem is I think they did a bad job with third parties with the Wii and they've done an abysmal job with third parties with the Wii U, so I don't think third parties would come back for a new console,” he added.
“If they come out with a new console and it is essentially identical programming language with the Xbox so the cost to port a game is zero, I'm still sceptical that third parties would support it. They possibly would, but only if the cost was so low.”
Pachter has been a willing and frequent critic of Nintendo for many years now.
In 2010 he slated the company for remaining static while Sony and Microsoft made a move on the Wii market. In 2012 he claimed it was in disarray having left it too late to launch Wii U, and later that year questioned the entire Wii U strategy. A year later he said the company was “in a world of trouble” in the face of upcoming competition from PS4 and Xbox One.
He has also directly criticised Nintendo boss Satoru Iwata, saying in 2013 that he didn’t know “why Iwata is still employed”. That’s a theme the analyst returned to with Game Informer, too.
“Like I said, they lack introspection. I think that starts with leadership,” he argued. “Iwata makes a lot of bad decisions. I think he surrounds himself with people who allow him to make these bad decisions. It starts at the top. I think he is not a good leader.”
http://www.mcvuk.com/news/read/ninte...claims/0145090
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February 12th, 2015, 23:17 Posted By: wraggster
Around a third of GAME stores will be opening their doors at midnight tonight to sell Nintendo’s new 3DS and New 3DS XL.
Furthermore, it has also detailed a workaround for those wanting to trade in their old hardware that helps to bypasses the somewhat awkward data transfer requirement that needs both old and new machines present to port across game saves.
Those who buy a new console and keep the receipt are guaranteed to receive the trade-in value offered for seven days after purchase. The scheme essentially mirrors that offered by GameStop in the US, with the one downside being that buyers are required to have access to the full amount up front before receiving their trade-in cash.
GAME is also the only UK retailer offering the New 3DS XL Monster Hunter 4 Ultimate Special Edition version of the console.
“For years, Nintendo has been at the forefront of handheld consoles and we know fans will be excited about the latest developments in 3D gameplay,” GAME category director Charlotte Knight said. “Plus with a range of ways to pay at GAME from trade-in to GAME Reward points, there is something to suit every budget.
“We know our customers are keen to get their hands on the latest technology as soon as possible so we’re excited to announce tonight’s midnight openings.”
The following stores will be opening just before midnight tonight:
High Wycombe
Glasgow
Preston
Leicester
Ipswich
Harlow
Lincoln
Milton Keynes
Stockport
Carlisle
Manchester (Trafford Centre)
Barnstaple
Bristol (Cribbs Causeway)
Burnley
Belfast (Abbey)
Halifax
Newbury
Sutton
Enfield
Staines
Newtownards
Mansfield (Outlet)
Glasgow the Fort
Manchester (The Fort)
Talbot Green
Leicester the Shires
Doncaster
Manchester (Denton)
Plymouth (Drake Circus)
Preston Deepdale
Cambridge
Leeds Headrow Centre
Stratford upon Avon
Bournemouth Castle Point
Bury the Rock
Wakefield
Chichester
Crawley
Lisburn
Swindon
Bath Southgate
Sheffield Fargate
Manchester (Arndale)
East Kilbride
Luton
Stevenage forum
Kingston
Uxbridge
Newcastle
Poole
Norwich
Belfast
Middlesbrough
Chester
Portsmouth
Wigan
Bolton
Nottingham (Victoria)
Mansfield
Londonderry
Douglas
Livingston
Bedford
Basingstoke
Dumfries
Hereford
Aldershot
Aberystwyth
Bullring
Craigavon
Accrington
Brentwood
Nottingham
Ipswich
Birkenhead
Lincoln
Chesterfield
Lancaster
Bradford DS
Glasgow
Slough
Bristol Broadmead
Rotherham
Chorley
Hanley
Lewisham
Carlisle
Newcastle under Lyme
Pontypridd
Stirling
Blackpool
Crewe
Bracknell
Liverpool Lord Street
Oldham
Welwyn Garden City
Morecambe
Falkirk
Canterbury
Isle of Wight
High Wycombe
Glasgow
Preston
Leicester
http://www.mcvuk.com/news/read/game-...buyers/0145094
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February 11th, 2015, 21:18 Posted By: wraggster
Nintendo has outlined the steps needed to transfer save data from an old 3DS to a new 3DS XL – and the press has not been especially forgiving about the process.
“New 3DS XL system transfer is as easy as 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16” a Videogamer headline exclaimed, while Eurogamer’s story is titled “Nintendo details its outlandish process of transferring data to the New 3DS”.
The author of Polygon’s piece was equally as scathing, describing the process as “ridiculous”.
The process isn’t vastly different to the hoops owners who have transferred data in the past will have jumped through, although there are added complications – such as the need for a screwdriver, which is not supplied with the hardware. A PC is also needed, unless users opt for the time-consuming wireless option.
Perhaps the biggest frustration is that buyers will need access to their old machine to process the transfer, leaving those who want to trade in their old hardware in a difficult position. It’s much the same with Wii U, where a successful data transfer requires access to both new and old working machines – which is bad news for those whose old console is broken or lost.
Upgrading to a new PS4 or Vita, for comparison, asks only that users log into their PSN account on the new machine and download the data. PSN+ subscribers can transfer save data via the internet while others can do so using a USB stick.
http://www.mcvuk.com/news/read/new-3...ticism/0145040
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February 10th, 2015, 23:09 Posted By: wraggster
Super Smash Bros. for 3DS will get Amiibo support via an update to be released on Tuesday, February 10, Nintendo has confirmed.
The free update will add for the first time the ability to scan in the Amiibo figurines with the 3DS game. At present, only the Wii U version of the new Smash Bros. supports Amiibo figures.
In the Console version, players can scan in Amiibo characters to create customizable 'FP' fighters that learn from you as you play. It is yet to be fully detailed exactly how the Amiibos will be used in the portable game.
The 3DS update comes just ahead of the US release of the New Nintendo 3DS, a new revised version of the 3DS handheld that, among numerous changes, has the added ability to read Amiibo data by placing the figures directly on the lower screen.
An adapter that will allow the use of Amiibos on older 3DS/2DS units is expected later this year.
http://www.computerandvideogames.com...n-february-10/
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February 10th, 2015, 23:08 Posted By: wraggster
With Nintendo's New 3DS coming out this Friday there's been some concern over how one can transfer their data from their current 3DS (or 2DS) to the enhanced hardware. Well now Nintendo has released a tutorial video detailing the process of doing this through a computer in just 15 simple steps.
Here's what you'll need: - Your current 3DS/2DS
- Its SD card
- A New Nintendo 3DS
- A microSD card of equal or larger capacity (a 4GB one comes installed in the New 3DS)
- A size 0 Phillips screwdriver
- A computer
- An adapter to connect the SD and MicroSD cards to said computer
- Wireless broadband internet access
Okay, ready? Let's begin. - Go through the setup on your New 3DS, download the latest software, but do notcreate a new Nintendo Network ID on this system as it will overwrite your old one.
- On the home menu, go to System Settings, then Other Settings, then System Transfer.
- On both systems select "Transfer From a System in the Nintendo 3DS Family." Select "send" from the old system and "receive" to the new one.
- Follow the prompts to confirm the transfer.
- Select "delete" to erase the content on the New 3DS's microSD card.
- Select "no" on the New 3DS to confirm that no other microSD cards have been used with the system.
- Select "yes" on the old 3DS to confirm that you're using an SD card (these come with the system, so you likely are).
- Select "PC-based transfer."
- Select "move" on the source system.
- Once this is complete the old 3DS will format and the New 3DS will restart.
- Power off both systems and remove their SD/microSD cards. This will require using a size zero Phillips screwdriver to remove the back panel on the New 3DS.
- Connect the SD card to your computer and copy the folder called Nintendo 3DS to your desktop.
- Connect the New 3DS's microSD card to your computer and copy the folder from step 12 into it.
- Insert the microSD card into your New 3DS, reattach the back panel and power the system on.
Rejoice! You've just transferred all your old date to your new 3DS.There is a simpler method where you can transfer your data through wifi at step nine. We reckon this will take a lot longer, but is probably more convenient. How odd that Nintendo's only tutorial video covers the most labourious method.Nintendo noted on its support site that pre-installed games will be available for re-download on the new system once the transfer is complete.
http://www.eurogamer.net/articles/20...to-the-new-3ds
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February 10th, 2015, 23:05 Posted By: wraggster
While it feels like Street Fighter II has been released on every platform ever, that's not true, as Capcom never blessed Nintendo's doomed Virtual Boy with the classic fighter. That's where fans come to the rescue, as Hyper Fighting has introduced Street Fighter II to wildly outdated 3D.
Homebrew games have existed in the still-active Virtual Boy community for a while now, and someone finally took a shot at making Street Fighter II. The project has been floating around for a few years, but only recently came to fruition and into the hands of a few lucky collectors.
Planet Virtual Boy has been collecting details one everyone with copies:"Apparently, complete-in-box copies of Mr. Anon's and MK's incredibly well-crafted homebrew game "Hyper Fighting" are now out there in the wild, as impressions of the game are starting to pop up here and there. At the time of writing, we have no further info from the team behind this, but it seems that the game won't see a public release due to the obvious copyright dilemma. For now, we can only gaze in awe at the imagery lucky owners of the few existing copies share with the world."
We're not talking ROMs, either. These are custom-printed cartridges. Vectrex Roli got one.
http://www.kotaku.co.uk/2015/02/10/s...ed-virtual-boy
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February 5th, 2015, 20:53 Posted By: wraggster
Nintendo looks to be taking a leaf out of its toys-to-life competitor’s books by releasing variants of its existing Amiibo figures.
Neogaf users perusing a product safety certification pageposted to Nintendo's website spotted that two of the links (both of which are now removed) led to images of a gold and silver version of the upcoming Smash Bros Mario Amiibo.
It’s not known when the figures will be released or how they will be made available, meaning it’s possible that they could be part of a promotion, although a general release could of course also be on the cards.
A new range of Super Smash Bros Amiibos including Toon Link and Lucario were released late last month and will be followed next month by a Mario part 10 range including Toad.
http://www.mcvuk.com/news/read/gold-...ebsite/0144778
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February 2nd, 2015, 19:25 Posted By: wraggster
As the end draws near for Club Nintendo, the American branch of the reward program has added a host of new options to its catalogue.
Nintendo Life reports that new physical rewards include a Fierce Deity Link Jigsaw Puzzle and a Majora's Mask 3D 'messenger bag'.
There are also over 100 downloadable games to choose from, including the likes of Wii U titles The Wonderful 101 and Wii Fit U at 600 Coins each. 3DS outings include Paper Mario: Sticker Star and Star Fox 64 3D at 700 Coins and New Super Mario Bros 2, Donkey Kong Country Returns 3D and Super Mario 3D Land at 600 Coins.
Digital games are not available to Club Nintendo users in Europe.
Nintendo announced the closure of its loyalty scheme last month. A new program will be announced in the future.
http://www.mcvuk.com/news/read/club-...losure/0144598
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February 1st, 2015, 20:49 Posted By: wraggster
The slow uptake for Nintendo's latest home console continues as the platform completed the year 2014 - its second full year on sale - with around 9.2 million sales worldwide.
This compares poorly to the 18.5 million global sales of PS4 as of January 4, and the 10 million Xbox One units Microsoft said it had shipped into retail by November 2014, despite the Wii U having been out a year longer than both Sony and Microsoft's platforms. At this point in its respective life the Wii had sold over 44 million units.
Wii U hit the 9.2 million sales mark after selling through around 3.03 million units in the nine months ended December 31, 2014, according to the latest financial report from Nintendo.
Software unit sales for the console hit 20.59 million units during the same nine month timeframe, bringing the life-to-date total up to 52.87 million units.
3DS family hardware sales slowed year-on-year, selling 7.08 million units in the period compared with 11.65 million the prior year, despite the release of the New Nintendo 3DS and New Nintendo 3DS XL in Japan. Life-to-date hardware sales for the 3DS family topped 50.41 million as of December 31, 2014, with total software sales reaching 215.96 million units.
http://www.computerandvideogames.com...at-92-million/
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