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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 19th, 2015, 20:54 Posted By: wraggster
Smartphone experts say that Nintendo’s move into the mobile market will boost Wii U and 3DS sales, not harm them.
Nintendo announced this week that it will release the likes of Mario on smartphones via a partnership with mobile games giant DeNA. DeNA will create a platform that connects Nintendo’s mobile games with Wii U, 3DS and the to-be-unveiled new console: NX.
Developer Ben Cousins, who used to work for DeNA, says that this platform can help Nintendo win back its fans that have defected to mobile.
“It needs to use cross-promotion to leverage Nintendo fans onto the mobile games and mobile gamers over to the Nintendo platforms,” he said.
“Without a shared account system of some kind, Nintendo end up with something it doesn’t want - an island of Nintendo mobile gamers and an island of Nintendo console gamers who never interact.
“Nintendo will want to do things like offer mobile players free in-game currency or items if they buy the console version of the game.
“Without a shared backend and account system, it’s really hard to pull off this kind of cross-promotion and interoperability.”
IHS analyst Piers Harding-Rolls added: “Not only is there significant revenue to be made directly from smartphone and tablet consumers by Nintendo; app ecosystems are also very important in reaching new customers to make them aware of the Nintendo brand and to drive them to its dedicated consoles.”
http://www.mcvuk.com/news/read/mobil...nsoles/0146893
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March 19th, 2015, 20:53 Posted By: wraggster
Nintendo boss Satoru Iwata has said that Nintendo’s smartphone games may well be free-to-play.
The industry is still collectively digesting the news that one of the big three platform holders has conceded to popular opinion and decided to bring its IP to non-owned smartphone devices. Fans, however, have expressed discomfort at how cherished Nintendo IP might be handled in a low-cost smartphone software world.
“I understand that, unlike the package model for dedicated game systems, the free-to-start type of business model is more widely adopted for games on smart devices, and the free-to-start model will naturally be an option for us to consider,” Iwata told Time.
“On the other hand, even in the world of smart device apps, the business model continues to change. Accordingly, for each title, we will discuss with DeNA and decide the most appropriate payment method. Both can be options, and if a new Nintendo-like invention comes of it, then all the better.
“On the other hand, Nintendo does not intend to choose payment methods that may hurt Nintendo’s brand image or our IP, which parents feel comfortable letting their children play with. Also, it’s even more important for us to consider how we can get as many people around the world as possible to play Nintendo smart device apps, rather than to consider which payment system will earn the most money.”
Nintendo isn’t a free-to-play virgin, of course. It has dabbled with the model on 3DS with the likes of Steeldiver. It’s most recent F2P release, however, was savaged by critics and has understandably created a certain level of unease among Nintendo’s fanbase.
“Anything truly enjoyable about the game is ruined by the microtransactions,” said Destructoid in its 3.5/10 review of Pokemon Shuffle.
More positive for Nintendo fans is the promise from iwata that Nintendo will personally head up development of its smartphone games, although that isn’t to say that DeNA won’t handle a certain proportion.
“Development of smart device games will be mainly done by Nintendo, but it is significant that we are forming a joint development structure with DeNA,” he added. “Nintendo, through experience in the dedicated game system business, is good at making traditional game products. But for smart devices, in addition to the ‘product’ aspect of a game, the aspect of an ever-evolving ‘service’ is very important. DeNA has extensive know-how in developing the ‘service’ side of things, and will be primarily responsible for the service-oriented operations.”
Iwata added that head of development Shigeru Miyamoto will remain on Wii U duties, for the time being at least.
http://www.mcvuk.com/news/read/iwata...for-us/0146897
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March 19th, 2015, 20:52 Posted By: wraggster
Nintendo boss Satoru Iwata has said that he’s never dismissed smartphone gaming as a genre.
Instead, he says his previous scepticism was merely meant to reflect his uncertainty about how Nintendo might adapt its software to the smartphone model – a problem he thinks he’s cracked with the new partnership with DeNA.
“Let me explain so that nobody will misunderstand: I have never intended to dismiss the entertainment experiences that people are enjoying on smart devices or any other media,” Iwata told Time. “On the other hand, my understanding is that, on smart devices, the main demand is for very accessible games which smart device users can easily start and easily finish. These are not necessarily the characteristics that people demand from games for dedicated video game systems.
“Actually, this is one of the reasons why we believe that we should not port games for dedicated game systems to smart devices just as they are because doing so will not fully satisfy the needs of the smart device consumers. In other words, even when multiple systems can run games, I believe the entertainment experiences that the consumers demand vary from system to system.”
Iwata also has some ideas about how Nintendo may stand out in a smartphone world where big companies with big hits often fight it out for short-term, one-hit domination.
“Most mobile game makers who have yielded tangible business results appear to be dependent on a single hit title,” he added. “For Nintendo, being able to make use of the enormous IP library that we have carefully nurtured for more than 30 years is a major strength. We would like to create several hit titles simultaneously by effectively leveraging the appeal of Nintendo IP, which many people around the world are familiar with.
“On the other hand, the value of content generally tends to weaken in the digital world, and especially on smart devices, it is not easy to maintain the value of content. We aim to explore ways where we will not devalue Nintendo IP and, rather, we can further improve the value.”
http://www.mcvuk.com/news/read/i-nev...a-says/0146899
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March 17th, 2015, 23:37 Posted By: wraggster
Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.)DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."
http://games.slashdot.org/story/15/0...or-smartphones
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March 17th, 2015, 23:20 Posted By: wraggster
Iwata has relented and given the green light for Nintendo games on smartphones – and the markets are delighted.
At the time of writing the platform holder’s share price is up by over 25 per cent so far today, trading at $19.95. It’s the highest price the company has traded at since January 10th2014. There’s still some way to go, however, until it reaches the heady heights of 2007, when in November the company’s share price reached a staggering $76.87.
Nintendo this morning announced both new games hardwareand, more importantly, a partnership with DeNA to bring a number of new titles to smartphone based on Nintendo’s rich library of IP. It has promised not to port existing titles.
Boss Satoru Iwata has repeatedly denied that the company would bring its characters to smartphones, with the charismatic exec famously saying in January last year that “it’s not as simple as enabling Mario to move to smartphones”.
The indications are, however, that there has been increasing unrest within the company, with questions being asked of both Iwata’s health following surgery on a growth in his bile duct and the struggling state of the company’s finances after it last year posted its third successive annual lossand slashed its predicted Wii U sales by over two thirds.
Iwata has remained dogged, however, vowing not to resign – despite demands for him to do so from some company shareholders and repeated calls from analysts to free Nintendo’s rick IP from the shackles of its struggling hardware.
http://www.mcvuk.com/news/read/ninte...e-news/0146778
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March 17th, 2015, 23:07 Posted By: wraggster
It should come as no surprise to hear that Nintendo is working on a new console. Fresh hardware takes years to develop, so engineers are always working on future systems while the rest of us play on the current generation of consoles. What we didn't expect, however, is for Nintendo to talk about its next system so soon. In today'spress conference, where the company detailed its plans to make mobile games with DeNA, it also teased a new system codenamed "NX." Few details were disclosed, other than it'll involve fresh hardware and gameplay concepts. The NX symbol appeared on a slide alongside the Nintendo Wii U, 3DS and other mobile platforms, which suggests it could launch as a complementary system, rather than an immediate successor to any of its current consoles.
http://www.engadget.com/2015/03/17/nintendo-nx-console/
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March 17th, 2015, 22:53 Posted By: wraggster
Did you hear the one about Nintendo "never" putting its content on mobile platforms? About how Nintendo makes its own hardware specifically intended to cater to its software? About how it would dilute those "brands" (think: Mario, Zelda, Donkey Kong) to put them on hardware other than Nintendo's?
Clearly Nintendo isn't so worried about that, as it announced plans last evening to work with Japan mobile game giant DeNA on moving its many brands over to mobile. Or, as Nintendo describes the relationship: a "business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide." Sounds like a blast!
http://www.engadget.com/2015/03/17/n...-mobile-iwata/
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March 12th, 2015, 21:27 Posted By: wraggster
Netflix's experimental Hack Days often lead to wonderfully off-the-wall projects, but its latest might have produced the best example yet. Engineers Guy Cirino, Carenina Motion and Alex Wolfe have whipped up DarNES, a hack that turns the original Nintendo Entertainment System into a Netflix playback machine. The '80s-era console is unchanged -- the real trickery is inside a special 256KB cartridge. You probably wouldn't want to go on an Orange is the New Black marathon given the chunky 8-bit graphics, but it's nice to know that you can.
http://www.engadget.com/2015/03/10/netflix-on-an-nes/
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March 9th, 2015, 20:22 Posted By: wraggster
Hello all! Here to announce an English translation release for Wizardry Empire for the Game Boy Color! Now you can enjoy playing this dungeon crawler that was unreleased in the English language whether on the go or in your home! Also stay tuned for the next release! We are currently working on Wizardry Empires II - Legacy of the Princess for PC & Wizardry Empire - The Staff of Resurrection for the Game Boy Color!
http://www.romhacking.net/translations/2316/
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March 9th, 2015, 20:22 Posted By: wraggster
Based on vivify93’s Project II comes Final Fantasy IV Namingway Edition. Now as a separate project, this hack aims to rename all the spells, items, monsters, etc as close to modern naming as possible. This was done with either abbreviations or other means. Also added to this, was a functional B Button Dash. Spell rates are reverted back to the original, and monsters (including the final boss) are restored to their original Final Fantasy IV difficulty.
http://www.romhacking.net/forum/inde...c,19301.0.html
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March 9th, 2015, 20:20 Posted By: wraggster
The author will be doing a playthrough of this hack that he made a couple of years ago. There were mixed reviews with a lot of negative feedback based on difficulty early on. These mostly came from people that were offended by the dialogue so they did not bother to get the Rusty Blade from Melchoir. Oh well. Though it is admitted it does take too much grinding to get the money for it, The author was not able to further edit the project after the final release, and did not want to do it all over again. It’s not a perfect hack, but it is a full one and, in my opinion, one of the better and more in depth available.
The author noticed that, as of this article, there are 1,277 downloads. WOW! The author never thought that so many people would play this game! The author would love to know how many enjoyed it! Any feedback after these 2 years would be awesome.
Anyway, The author will be playing this on Twitch, so any and all aspects can be seen. I’d love for folks to join me. This will show that the increase in difficulty is in fact slight, it just doesn’t allow for speed runs or minimal playthrough. One must actually PLAY Chrono Trigger, as if it were the first time. No playing on auto pilot like so many of us cult fanatics have come to do after almost 2 decades of replay.
A link to the channel is provided in relevant link (under the article) and the project page (somewhere) for those with any interest.
http://www.romhacking.net/forum/inde...pic,19364.html
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March 9th, 2015, 20:19 Posted By: wraggster
Black Mages of the World, Rejoice!
Your ultimate spell, Meteo, is no longer doomed to obsolescence at the hands of Rydia’s Bahamut summon.
Thanks to the ROM Hacking efforts of chillyfeez, avalanche and JCE3000GT, the 9999 damage limit in Final Fantasy IV has been broken!
The true maximum damage per target that the game can handle is 16383, and this mod allows you to get there!
Well, what are you waiting for? Download the mod now and get ready to knock Zeromus’s HP down to zero!
http://www.romhacking.net/hacks/2343/
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March 9th, 2015, 20:13 Posted By: wraggster
Finally! After long wait comes the best performer of Nintendo GameCube to date . Forget the small imperfections of GOD MINE! This interpreter runs games so amazing . The magic of Nintendont is finally able to play GameCube in our Wii ports that do not have such a system . Yes, this performer lets you use the Classic Controller as command GC. The best part? It is also compatible with Wii U and its controls! Is something sensational, just can not miss!
http://wii.scenebeta.com/noticia/nintendont
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March 8th, 2015, 23:53 Posted By: wraggster
Nintendo's digital store is beefing up with some top-notch independent titles in the coming months, and the company showed off a few familiar games during a presentation at GDC 2015. We're talking games headed to the Wii U eShop that have already launched on other platforms, including Klei Entertainment's Tim Burton-esque survival game, Don't Starve: Reign of Giants, Young Horses' PS4 launch title Octodad: Dadliest Catch and the beautiful, educational platformer Never Alone from Upper One Games. Our list below includes the freshly announced Wii U games and a bit of information about each one, so you can make platform decisions in peace.
http://www.engadget.com/2015/03/06/w...o-indie-games/
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March 3rd, 2015, 22:02 Posted By: wraggster
Nintendo has issued a new 3DS firmware update that blocks a major web browser exploit.Pokémon Shuffle's shop was hacked so that all purchases became free.
The hack had allowed users to inject code within downloaded games, allowing for a number of illegal uses.A method was discovered to run pirated Game Boy Color ROMs with relative ease, for example.Another piece of code changed the 3DS' settings so it became region-free.Last week, an exploit emerged that allowed users to bypass paying for microtransactions in free-to-play puzzler Pokémon Shuffle, just days after the game's launch.The web browser exploit was only available on the original 3DS, 3DS XL and 2DS. The New 3DS and 3DS XL models were immune to the method as they feature an updated browser app.Nintendo's new system update 9.5.0-23, available from today, updates the 3DS web browser and closes the exploit loophole completely. For the moment at least, none of the above exploits are no longer working.
http://www.eurogamer.net/articles/20...irmware-update
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March 3rd, 2015, 21:57 Posted By: wraggster
There are apparently a lot of broken Nintendo DS Lites out and about on eBay, and [Fede] has gotten his hands on one. His idea was to essentially turn one of these DS Lites into a SS (single screen?) (.es, Google translate) by modding the case, and he’s done it with pretty spectacular results.
If you’re going to do a case mod, you should go all out. To that end, [Fede] started by taking everything out of the DS and tossing the original 1000 mAh battery in favor of a 4000 mAh battery. From there he is able to shoehorn the two PCBs into the case with the speaker in between, which he notes doesn’t sound as nice as the original but works well enough.
After reshaping the plastic case in a few subtle ways and putting a few layers of paint on it, [Fede] now has a single-screen Nintendo DS for €2 plus parts and paint. While we’ve seen similar mods before, we’d be interested to see this one in action; some DS games don’t utilize the second screen as much as others, so perhaps this wouldn’t play every DS game perfectly, but for the price it can’t be beat.
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March 3rd, 2015, 21:56 Posted By: wraggster
By far the most common use for the Raspberry Pi is shoving a few dozen emulators on an SD card and calling it a day. Everybody’s got to start somewhere, right? There are other tiny, credit card-sized Linux boards out there, and [Andrew] is bringing the same functionality of the Raspi to the BeagleBone Black and BeagleBoard with BeagleSNES, an emulator for all the sane pre-N64 consoles.
BeagleSNES started as a class project in embedded system design, but the performance of simply porting SNES9X wasn’t very good by default. [Andrew] ended up hacking the bootloader and kernel, profiling the emulator, and slowly over the course of three years of development making this the best emulator possible.
After a few months of development, [Andrew] recently released a new version of BeagleSNES that includes OpenGL ES, native gamepad support through the BeagleBone’s PRU, and support for all the older Nintendo consoles and portables.
http://hackaday.com/2015/03/03/beagl...-and-yes-snes/
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March 3rd, 2015, 21:48 Posted By: wraggster
Free-to-play 3DS puzzle game Pokemon has been downloaded over 1m times, Nintendo has said.
The game represents somewhat of a new direction for Nintendo. Although not the company’s first F2P game, it does more closely mirror some of the practices more common to smartphone titles such as pay-to-play time limiting mechanics.
The approach has drawn plenty of criticism, however, sitting at a lowly 56 per cent on Metacritic.
Regardless, it’s a decent number for an eShop exclusive andNintendoLife reports that to celebrate Nintendo is giving players a Complexity -1 which when used makes one battle a little easier. The item usually costs 9000 coins to purchase, too.
http://www.mcvuk.com/news/read/pokem...nloads/0145988
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March 1st, 2015, 21:06 Posted By: wraggster
It's easy to hate on Nintendo. With the Wii U, the company played right into negative consumer expectations by releasing a product derided for its kid-friendly appeal, Fisher-Price toy-like looks, less-than-bleeding-edge silicon, confusing branding and (initially) clunky operating system. The message to the market at the system's launch seemed clear: The gaming giant had fallen behind the times. But that's not quite the truth.
There's a well-reasoned and deeply entrenched philosophy behind the often baffling, public-facing decisions Nintendo makes and that's to deliver high-quality and accessible entertainment experiences on cheap-to-produce (often older), innovative hardware. It's the Nintendo recipe for success as concocted by the domineering former president Hiroshi Yamauchi. It's the reason why Nintendo sits on billions of dollars of cash; why its famed first-party studio -- the home of Mario and Zelda creator Shigeru Miyamoto -- is called Entertainment Analysis and Development, or EAD. The company quite literally agonizes over ways to innovate the concept of "fun."
http://www.engadget.com/2015/02/27/d...ting-nintendo/
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