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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 27th, 2008, 23:46 Posted By: wraggster
Newly released
features
Complete map of Central Park!
Locate every evil root to boost your Spectral Vision powers.
Full strategies for unraveling the secrets of Central Park.
Learn how to mix-and-match common items to create deadly weapons.
Get tips and tricks for pushing back against waves of zombies. Interior
Platform: PC and X-Box 360
description
You Are Never Alone with Prima!
Content:
CHAPTER 1: BUMP IN THE NIGHT
CHAPTER 2: SURVIVING CENTRAL PARK
CHAPTER 3: WALKTHROUGH (EPISODES 1-8 & Spectral Power Info)
CHAPTER 4: EXTRAS
http://www.play-asia.com/SOap-23-83-...j-70-2l3u.html
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June 27th, 2008, 23:45 Posted By: wraggster
Newly released
features
Help Kit crack six perplexing cases by exploring her hometown, talking to people, and collecting clues.
Gather and review evidence in Kit’s Clue Book, then put the facts together and see if you guessed right!
Use the stylus to help Kit change into six different outfits.
description
Kit Kittredge is a 1930s girl with a nose for news! To make ends meet, the Kittredge household has had to take in boarders—and it seems as though every one of them has a mystery for Kit to solve.
http://www.play-asia.com/SOap-23-83-...j-70-2ox3.html
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June 27th, 2008, 23:35 Posted By: wraggster
Newly released
features
Fun Single-Player Mode – Hone your skills in the single player beach tournament.
Competitive Multi-Player Mode – Play against friends or family in 6 different sports.
Character Customization – Personalize your characters in the game with an export from the Wii™ system to the Nintendo DS™ system.
Innovative Gameplay Mechanics – Fully utilizes the innovative use of Wiimote for both casual and more advanced gameplay
Wide Selection of Sports – From beach soccer to disc golf, these new Will sports will attract a wider audience.
description
Let's play on the beach! Big Beach Sports brings all the fun under the sun to your living room. Whether you want to compete in tournament and go head-to-head with family and friends, here is your chance to bat, spike, fling and shoot your way in volleyball, cricket, soccer, disc golf, football and bocce
http://www.play-asia.com/SOap-23-83-...j-70-2mci.html
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June 27th, 2008, 23:33 Posted By: wraggster
Newly released
features
Action oriented gameplay that features intense “edge of your seat” thrills and twists
Immersive free-roaming, interactive environments intricately based on NYC’s Central Park
Episodic Structure: 30 to 40 minute episodes grip you in a constant, high level of intensity
Story written by Lorenzo Carcaterra (NY Times Bestselling author of “Sleepers” and “Apaches”)
Wide range weapons to destroy both enemy agents and eventually the source of the evil itself
Vehicles not only offer a means of transportation, but become actual game mechanics which are part of puzzles and solutions to in game challenges
Eden’s new TWILIGHT engine creates a lavishly detailed game world with highly realistic effects such as moisture, reflections and advanced cinematography
description
The game that started the popular survival horror genre returns better than ever! Players control Edward Carnby, the main character from the original Alone in the Dark, on a thrilling journey through a dark and terrifying re-creation of New York’s Central Park where Carnby must discover the truth behind a dark conspiracy.
With inspiration from the presentation style of popular action TV dramas, Alone in the Dark will be split into a number of distinct episodes. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark pulls you into world that delivers a fiercely gripping and terrifying experience. Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing. Every episode will close with a nail-biting cliff-hanger ending to rattle players’ nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.
http://www.play-asia.com/SOap-23-83-...j-70-2k6h.html
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June 27th, 2008, 23:25 Posted By: argor
orbitaldecay has posted his ideas so far for the master server protocol for mupen64plus netplay
I've posted a file that I typed up which contains my ideas so far for the master server protocol. I'd like to begin coding it this week, if you all could find the time to read over it I would appreciate your
opinions. Thanks
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June 27th, 2008, 21:36 Posted By: Shrygue
via Computer and Video Games
Developer and publisher 2K Games has signed up physics program Havok for use in a number of games for Wii.
The physics system, which has been used in Halo 3, Assassin's Creed, BioShock and Oblivion, will first be used in, uh, Carnival Games: Mini-Golf.
Okay, so it's not an obvious choice but does make sense. Golf balls have to know when gravity dictates they should fall, after all.
Other titles are yet to be confirmed, leading us to believe there's a few projects 2K hasn't told us about yet.
We just hope they use the highly complex physics system for a highly complex game, instead of just applying it to party games.
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June 27th, 2008, 21:24 Posted By: Shrygue
via Engadget
It may never garner quite the same broad appeal among DIYers as the incredibly versatile Wiimote, but it looks like the Wii Balance Board is nonetheless spurring on some hackery of its own, including being used as a navigation device for Google Earth and World of Warcraft. While those hacks are certainly impressive enough, the board has only just recently fully earned its DIY cred by being used to control a robot, which you can see in action after the break.
What's more, the man responsible for that hack, Juan González, isn't about to rest on his laurels, with him now promising to create a Segway-like device that's controlled simply using the Wii Balance Board. Needless to say, we'll be keeping an eye out for any progress on that one.
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June 27th, 2008, 21:20 Posted By: Shrygue
via Computer and Video Games
The Wii Castlevania game currently in development is not a platform game as we expected, but instead a 3D fighter featuring characters from the series.
American games mag Nintendo Power spilled the surprise in its latest issue, confirming a few details about the title too.
According to the magazine, the Nunchuk controls character movement and the Wii Remote is used for motion attacks. We presume that means you shake to swing your weapon of choice.
Characters so far confirmed are Dracula, Simon, Alucard, Shanoa and Maria Renard. Classic weapons like holy water, magic spells, the dagger and the boomerang will be returning and a bunch of old Castlevania tunes will be remixed for the game.
Jeux France has got a number of scans from the magazine, so we suggest going to have a look-see for yourself.
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June 27th, 2008, 21:19 Posted By: Shrygue
via Computer and Video Games
Square Enix's onslaught of Final Fantasy games continues as it confirms Final Fantasy Fables: Chocobo's Dungeon on Wii for an autumn release in UK.
Taking a break from the mental men with guns for arms and swords the size surf boards, Chocobo's Dungeon instead stars a "loveable cast of Chocobo and his friends", it's an FF game for players of all ages (so, your little sister, basically).
"Throughout the game Chocobo will take on famous job classes from the Final Fantasy franchise such as black mage, knight, and scholar. Players can unlock more jobs as they progress through the game," says Square, promising "ever-changing dungeons and unexpected twists".
Check out a batch of new screens, right here.
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June 27th, 2008, 21:01 Posted By: Shrygue
via IGN
A wave of generosity from Nintendo this week, who having deigned to finally grant us sensitive European types with Super Smash Bros Brawl – which, as our UK review attests, is rather great – present us with a cavalcade of classics on the Virtual Console this week.
Top of the list is the sublime Super Fantasy Zone, a surreal Mega Drive shooter that plays like a freeform Parodius. Which is a little inadequate as a description, so you're maybe better off reading our comprehensive retro review, and the game is yours for 800 Wii Points.
One of Pacman's forays outside of his maze is also available, in the form of the 1993 Super Nintendo puzzler Pac-Attack which is available for 800 Wii Points.
What's the best thing ever? Why, wrestling monsters of course, all brought to you in the Neo Geo gem Kings of the Monsters. The first in an ongoing series, you can take charge of the likes of Godzilla for the total sum of 900 Wii points.
Finally, two C64 tidbits, in the form of shooter Cybernoind and sprinter Summer Games 2 - which is probably a good bet at kindling an Olympian spirit before events kick off in Beijing next month. Both games are yours for the very reasonable 500 Wii points each.
Virtual Console European Releases, June 28
Sega Megadrive – 800 Wii Points- Super Fantasy Zone (1992)
Super Nintendo – 800 Wii PointsNeo Geo – 900 Wii Points- King of the Monsters (1991)
Commodore 64 – 500 Wii Points- Cybernoid (1988)
- Summer Games 2 (1985)
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June 27th, 2008, 20:59 Posted By: Shrygue
via IGN
Namco Bandai has at last lifted its silence on Fragile, a Wii RPG that seemingly disappeared following its announcement a few months back. Today, the company shared new screens, character bios and gameplay details.
The new screens offer a new look at the previously unveiled underground shopping areas. Like the whole game world, this area is in ruins. According to Namco, the walls in this area have graffiti and other markings which reveal the happenings of the past and can provide hints to aid you on your adventure.
Shown for the first time in this screenshot update are the ruins of a hotel. This area provides contrast to the dark environments of the mall, as you'll be able to do your exploration in the light of day.
We've also learned first details on the game's combat system. The game transitions seamlessly into battle as you face off against all varieties of creatures, including some who move in groups. When in battle, you keep using the nunchuck to move your character around, and use buttons on the Wiimote to perform attacks. You have to select your weapons based off the current enemy.
It's not just you by your lonely self as you search the ruins, though. Joining main character Seto are at least three additional characters: Ren, Sai and Kuro. Ren is the white-haired girl who, as previously revealed, is the subject of Seto's search. Sai is another female character who meets up with Seto midway through his travels. Kuro is a boy who, like Seto, is searching through this world of ruins. His search is centered in the Tokyo Tower area as he attempts to find the location depicted in a picture. He feels finding this location will help reveal the past that he has forgotten.
Fragile is set for Japanese release in 2008.
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June 27th, 2008, 20:53 Posted By: Shrygue
via IGN
Ignition Entertainment, a UTV Enterprise and worldwide publisher and developer of videogames, in conjunction with SNK Playmore announced today that Metal Slug 7 for Nintendo DS will be released this fall.
Developed by SNK Playmore Corporation and published by Ignition Entertainment, Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond. Aside from featuring 7 brand new and fully detailed missions and six playable characters, Metal Slug 7 will also feature a host of new weapons, colossal new bosses, new Slugs to pilot and new gameplay modes for added replay value.
"Truth be told, I have a pink DS and was embarrassed to play it in public. Now with Metal Slug 7 loaded, I have no qualms," said Ajay Chadha, President of Ignition Entertainment. "Needless to say, and in all seriousness, we are very excited to announce our partnership with SNK Playmore USA to give both core and casual gamers a whole new insight into the unique, all-action, eye-popping world that is Metal Slug."
First released in 1996, the Metal Slug series has continuously dazzled legions of fans with its awesome variety of frenetic action and superbly balanced, non-stop gameplay. Its unique art style and memorable boss battles have been hailed as sheer artistry and have been acclaimed by game fans of all genres.
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June 27th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Ubisoft has unveiled a brand new Prince of Persia game for DS that's scheduled to hit the handheld console by Christmas this year.
Subtitled The Fallen King, the new game uses the stylus controls to "deliver the extraordinary acrobatic and combat action" of the franchise, according to the developer.
While the story and scenario will be different to the upcoming Xbox 360 / PS3 game, some of the gameplay mechanics sound similar.
In The Fallen King, the Prince will meet new character Magnus, who players must take control of at times to fight, solve puzzles and explore.
It all sounds good, but we're not sold yet on the screenshots and concept art. We feel a little like we did when we first saw The Wind Waker's cell shading. It's not bad looking by any stretch of the imagination, just different, a bit like the new game coming for consoles.
Early days yet though, so we'll hold off until we see more shots from the game until we pass judgement.
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June 27th, 2008, 20:44 Posted By: Shrygue
via Eurogamer
505 Games is set to release a Nintendo DS version of Subbuteo in September.
Developed by Italian outfit Artematica, it lets you flick players around the pitch with the stylus as you'd expect and also has online multiplayer.
According to 505's description, you'll use the stylus on the touch-screen to position players, attack, defend, pass and shoot, then click a finger-flick icon to choose angle and power "just like the real thing".
Meanwhile, the top screen provides "real-time feedback on all the match action with fouls, goals and even those all-important aerobatic shots".
In addition to a tutorial, there are tournaments and leagues, multiplayer via Nintendo Wi-Fi Connection and a game editor for changing player names and colours and creating new teams.
505 MD Ian Howe reckons "only the Nintendo DS could bring to life the touch and feel of the beautiful game in such an entertaining and engaging way", perhaps having observed how Spain and Italy certainly couldn't the other day.
"The huge DS market will also allow us to take Subbuteo to the entire family, in much the same way we all first played the game when we were young," he finished.
Check out our Subbuteo DS screenshot gallery for more clues on how this will work.
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June 27th, 2008, 19:25 Posted By: Muzer
There has been a lot of confusion about homebrew, and how to go about installing or using it. That is why the fine folks at #wiidev have created a channel just for you. If you need help installing, using, or fixing homebrew, this channel is where you should be. We have a staff dedicated to helping you 24/7. We will guide you step by step, without the technical jargon. So if you are just a plain, regular person who just wants to run homebrew, or have the time, will and ability to help others with setting up homebrew, find us at:
#wiihelp on EFnet IRC Network
If you do not know how to use IRC, go to http://chat.efnet.org . In the "Nickname" box type a desired nickname, and in the "Channel" box select "Other..." and in the box that should then pop up, type #wiihelp and click OK. Finally, click the "Login" button.
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June 26th, 2008, 23:11 Posted By: wraggster
Hi, along the release of the new 2.0 version of my EFS lib, I've decided to create a whole new post as the 10 pages old one has became quite hard to find information inside and because it now mostly contains outdated info.
What is the EFS Lib?
EFS (Embedded File System) is a new set of library / tools to manage files embedded within a NDS binary, like graphic / music / sound / config data, for example.
Basically, it’s an appended file system like the old GBFS, but it has many more features and less limitations. It's also more standard, as it makes use of the NitroFS, using ndstool.
What are the most important features of EFS Lib?
- It works on all slot-1 & 2 cards via DLDI patching, but also on GBA carts
- It also works on emulators without any changes in the code
- The NDS file path in the card is autodetected and stored within NDS, using unique ID generated by the EFS patcher. The file path is searched only on the first launch, and if the file has moved.
- Support reading & writing file support [writing only works using DLDI]. For writing, space must be already allocated.
- It has a complete devoptab integration, so it works the same way as libfat using standard C I/O functions.
- It's very fast, and opening a file is way faster than with libfat
How can the EFS Lib be useful for me?
- You can store all the data (gfx, sfx, music, texts, scripts..) used by your project inside one tidy .nds
- You can use way more than 4Mo of data in your program because the data stored inside the EFS is not loaded in RAM when your homebrew is loaded.
- You can use it to retrieve the current path of you NDS to avoid the root bloating problem, and write external data in a relative path.
- You can use it to test on emulators your existing programs that use libfat without changing anything and using complicated FCSR method, just init EFS as the default device, put your data in the efsroot folder and you're done
etc etc
Can you tell me more about the retrieval of current path?
On compile time, space is allocated in your homebrew to store its current path, its unique ID and file size. File size and unique ID is filled by the EFS patcher, usually just after compilation in the makefile.
On the first launch, the file is quickly searched on whole card, for a match of the stored file size and ID. Once the file is found, its current path is written inside the file itself. The next time the homebrew is launched, this path is checked to verify if the file match ID & file size: if it's the case, to need to search for the file again, we're good, otherwise it means that the file has moved then we go through the search again.
Q: But as argv is already supported by DKA to provide the current path, isn't your search method obsolote?
A: Yes, but for now, no existing homebrew loader makes use of that feature. But fortunately, when this will be supported, you'll just have to provide this path as an argument on EFS init, and instead of searching the card, EFS will check the path provided. So you don't have to worry of future problems with using EFS lib, it's already future-proof
http://forum.gbadev.org/viewtopic.php?t=15726
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June 26th, 2008, 23:10 Posted By: wraggster
Via devfr
Here are some screenshots of the latest version of Legion, Thursday homebrew for Nintendo DS developed by myself, and Smealum Lobo.
Check them out via link above.
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June 26th, 2008, 22:19 Posted By: wraggster
libosk is an easy to use, 100% configurable on screen keyboard for applications written using libwiisprite, written by beardface. Changing language, look and feel, etc... can all be accomplished simply by modifying a config file.
A demo application showing how to use libosk is included in the release.
Download and Give Feedback Via Comments
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