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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 24th, 2008, 02:17 Posted By: wraggster
Askot has released a new version of the Snes Emulator for Gamecube and Wii
Features
Four player support
Mode 7, Super FX, SDD1, SRTC, SA-1, DSP1, DSP2 support
Partial DSP4 support
Gamecube Features
Read files from DVD, SD Gecko.
Supports snes, zip files.
Save SRAM and State files to Memory Card or SD Gecko.
Wii Features
Read games or write SRAM and State files to the WiiSD, Memory Card, or SD Gecko.
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June 24th, 2008, 02:17 Posted By: wraggster
Askot has released a new version of the Snes Emulator for Gamecube and Wii
Features
Four player support
Mode 7, Super FX, SDD1, SRTC, SA-1, DSP1, DSP2 support
Partial DSP4 support
Gamecube Features
Read files from DVD, SD Gecko.
Supports snes, zip files.
Save SRAM and State files to Memory Card or SD Gecko.
Wii Features
Read games or write SRAM and State files to the WiiSD, Memory Card, or SD Gecko.
Download and give feedback via comments
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June 24th, 2008, 02:11 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.7 Added virtual path support for /sd and /usb. (thanks srg!), Added SITE LOADER command to return to loader, Added SITE CLEAR command to clear the console, Support for starting without a device connected (thanks srg!), Support for SD Gecko (though currently disabled in libfat) (thanks srg!), Re-enable read-ahead when remounting (thanks srg!)
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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June 24th, 2008, 02:08 Posted By: wraggster
Knight0fDragon has released a new version of the Nes classic for the Nintendo Wii:
Duck Hunt is a clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.
All are welcome to try my first Wii project, good ol' Duck Hunt
I have tried my best to replicate as much as the original that I can. This is my first wii experience, so I hope you all like it, I can be found hanging around #dsdev and #wiidev on the Blitz IRC network. Many thanks to Wintermute and the others there for helping me understand what is going on with the Wii.
=== v1.81 ===
Features added
- Intro sound
- Fixed 4 shots per round
- Fixed Various little bugs
Known Issues
- Dog walks a little funny
- Not enough sound
- No actual levels, just counting
Planned Features
- K0D special
- source code
.
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June 24th, 2008, 01:27 Posted By: wraggster
Anyone who obsesses over NPD numbers, Media Create data and other signifying-nothing sales info needs to get over themselves. There's a new numbers obsession to be had: the Nintendo Channel.
As of last Monday the Wii's Nintendo Channel in the U.S. started spitting out usage stats for most Wii games. Anyone who opted in and let Nintendo snoop into their play history has been contributing to a public trove of great game usage data. And we can now use these numbers for speculation at cocktail parties and on our favorite forums. Nintendo may have just unleashed the best new tool for message board argument since the animated GIF.
To wit: did you think people only bought Wii Play for the remote? If so, you're wrong. The Nintendo Channel reports that its data-sharing users have played this game for more then four million hours, averaging nine hours per person. They're actually playing this game! The channel also indicates that people who own or rented Wii Play have played it an average of 9.75 times. So much for the remote theory.
http://kotaku.com/5018904/nintendo-c...boom-blox-more
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June 24th, 2008, 01:18 Posted By: wraggster
New from SuccessHK
Take on the role of a shaman in this action game as you try to save lost souls by encasing them in different kinds of protective bubbles.
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June 24th, 2008, 01:17 Posted By: wraggster
New from SuccessHK
The Spiderwick Chronicles video game is based on the upcoming film adaptation by Paramount Pictures and Nickelodeon Films and will feature multiple playable characters, each with unique abilities. The Spiderwick Chronicles is a best-selling book series by Holly Black and Tony DiTerlizzi in which twin brothers Jared and Simon, along with their sister Mallory Grace, embark on a perilous journey filled with adventure and danger.
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June 24th, 2008, 00:51 Posted By: wraggster
Newly released:
features
Official Cast & Vehicles – Choose from Penelope Pitstop and The Compact Pussycat to Peter Perfect and The Turbo Terrific!
Wacky Widgets – Gain Wacky Powers by collecting Wacky Widgets on the race track.
Original Race Tracks – Race on 24 colorful tracks across six rallies, all from the TV series.
Enemy Traps – Be sure to outsmart Dick Dastardly and Muttley’s crazy and hilarious traps!
description
Wacky Races is a party, racing game that involves all your favorite characters from the original TV series!
Join Dick Dastardly and the gang in all the racing fun and madness, Wacky Races style! First you’ll need to choose your vehicle, but choose carefully as the fastest car might not always be the best! Compete in a series of cross-country rallies where anything goes, Watch out for Dick Dastardly and Muttley’s traps, and use your racer’s unique abilities inspired by some of the crazier sequences in the cartoon series.
http://www.play-asia.com/SOap-23-83-...j-70-2owx.html
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June 24th, 2008, 00:50 Posted By: wraggster
Newly released:
features
There are over a dozen brand new shops, with even more types of shops than ever before. Upgrade your shops, and combine them to keep customers coming back for more!
Play fun games and make your customers happy!
The wildly popular Violetchi will be added as a playable partner! Players can now choose to partner with Mametchi, Kuchipatchi, Memetchi, and now Violetchi at any time! Swap characters anytime you like, too
Give your Tamagotchi partners new clothes and presents!
Create your very own Park, a relaxing place to meet your friends and chat with other Tamagotchis.
More Tamagotchi appear in Corner Shop 3 than ever before!
Use the microphone to sing babies to sleep at the Day Care Center, blow the dust off of items in the archeology shop, and more!
description
Business is booming in TamaTown, and has been so good that over a dozen new shops have just been built. Come by and bake some fresh bread at the bakery, scoop a cone at the ice cream parlor, or help plan a party at the party shop! With so many new stores to manage, and so many customers to make happy, you will need a lot of help! Therefore, you can partner up with returning favorites Mametchi, Kuchipatchi, or Memetchi, and now you can also join up with Violetchi, too!
http://www.play-asia.com/SOap-23-83-...j-70-2md7.html
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June 24th, 2008, 00:48 Posted By: wraggster
Newly released:
features
Late-night settings with colorful characters take these familiar solo games to a whole new level
Choose your game from pool, bowling, poker, solitaire, or Block Breaker
Experience beautiful 3D graphics and intuitive controls for immediate gaming pleasure
Compete against your friends and family in exciting tournaments of up to 6 players
Evolving difficulty for beginners and advanced players
description
Immerse yourself in lively and bold nightlife environments to play your favorite activities. Meet colorful characters that will make each game a unique electric experience! A real Midnight experience!
http://www.play-asia.com/SOap-23-83-...j-70-2ts7.html
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June 24th, 2008, 00:43 Posted By: wraggster
Newly released:
description
Practice, get gigs, look stylish, and keep the band together as you climb to the top of the music industry. Along your journey you can play songs using drums, guitar, bass, and piano.
Jam with your friends in multiplayer mode and customize your characters with numerous hair styles, outfits, accessories, and more.
You can even earn money as the band works its way up the charts to the No. 1 spot. Land your very own recording contract and live the dream in Imagine Rock Star!
http://www.play-asia.com/SOap-23-83-...j-70-2oww.html
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June 24th, 2008, 00:42 Posted By: wraggster
Newly released:
features
Explore the five different environments of the Digital World: Forest, Desert, Mountains, Ice field and Volcano territory
Fight against more than 20 different enemies, super tough bosses and the brand new monster from season 4, the Kolossus
Carry out exciting missions with Odd, Yumi, Ulrich and Aelita each with individual skills, weapons and stats
Some attack commands triggers mini games
Battle against your friends in 3 different multiplayer modes using the Nintendo® DS Wi-Fi connection
description
William is being held captive somewhere inLyoko by the evil virus X.A.N.A. and it's up to you to help the Code Lyoko Warriors find and free him! To achieve this goal Ulrich, Yumi, Odd an Aelita must complete a number of challenging missions in the different sectors of the digital world of Lyoko. X.A.N.A. has created a new virtual world consisting of Replikas based on Lyoko. To get to William the Code Lyoko team must first destroy all of the Replikas from inside as well as the Super Computer linked to each of them hidden in strategic locations around Lyoko and protected by tough high tech bosses. Their final challenge is to defeat the mysterious and dangerous Volcano Replika containing the very core of X.A.N.A.: a crater containing a number of towers one of which contains William…
Code Lyoko 2 on NDS combines high-tech gadgetry and adrenaline-packed missions in an innovative blend of adventure, combat and space shooting gameplay. Journey to the virtual universe with your favourite heroes to and experience another chapter in an RPG adventure that's out of this world
http://www.play-asia.com/SOap-23-83-...j-70-2owu.html
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June 24th, 2008, 00:40 Posted By: wraggster
Newly released:
features
Outsmart Dick Dastardly's crazy traps!
Use Wacky Powers to damage your rivals!
Official Cast & Vehicles – Choose from Penelope Pitstop and The Compact Pussycat to Peter Perfect and The Turbo Terrific!
Wacky Widgets – Gain Wacky Powers by collecting Wacky Widgets on the race track.
Original Race Tracks – Race on 24 colorful tracks across six rallies, all from the TV series.
Enemy Traps – Be sure to outsmart Dick Dastardly and Muttley’s crazy and hilarious traps!
Multi-Player – Up to 4 players can race in “Crazy Circuit” mode on the Wii™
description
Wacky Races is a party, racing game that involves all your favorite characters from the original TV series!
Join Dick Dastardly and the gang in all the racing fun and madness, Wacky Races style! First you’ll need to choose your vehicle, but choose carefully as the fastest car might not always be the best! Compete in a series of cross-country rallies where anything goes, Watch out for Dick Dastardly and Muttley’s traps, and use your racer’s unique abilities inspired by some of the crazier sequences in the cartoon series.
http://www.play-asia.com/SOap-23-83-...j-70-2ovp.html
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June 24th, 2008, 00:18 Posted By: wraggster
Newly released:
features
Packaged with a revolutionary Guitar Hero™ Guitar Grip™ peripheral that fits snugly into the DS
Guitar Hero: On Tour has been designed specifically for the DS platform and will offer the DS audience an all-new compelling music experience
description
Rock out to Guitar Hero on the DS with the Guitar Hero Guitar Grip and local wireless multi-player modes. Use the stylus to strum the touch screen like a true rocker. Select from a variety of classic rock, pop and alternative rock favorites. Guitar Hero: On Tour for the DS features over 20 monster tracks. Pick from 4 different game play modes.
http://www.play-asia.com/SOap-23-83-...j-70-2nyb.html
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June 23rd, 2008, 23:59 Posted By: wraggster
As you may recall, Mickey DeLorenzo rose to some degree of internet stardom a little over a year ago by dropping a whopping nine pounds using Wii Sports as his sole exercise routine and, after packing on a few pounds, he decided to give it another go using Nintendo's latest weight-shedding wonder: Wii Fit. Unlike a certain other would-be success story, DeLorenzo actually managed to complete his experiment, and the results are fairly impressive. After 45 days, he managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4%. Of course, DeLorenzo admits that doing anything involving movment an extra 60 minutes a day will result in some weight loss, but he seems pretty sold on the benefits of Wii Fit, saying that it made it "especially easy" to work the training into his daily life.
http://www.engadget.com/2008/06/23/m...5-pounds-shed/
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June 23rd, 2008, 18:29 Posted By: Shrygue
via Computer and Video Games
The Wii version of Call of Duty: World at War will boast a control option designed specifically for the Wii Zapper, Treyarch confirmed to CVG.
Senior producer Noah Heller said that the Wii version is being worked on by a dedicated in-house team. "It's a special team at Treyarch - not some out-sourced team. Not some group living in another country. These guys live, eat and breathe Wii," he said. No s******ing at the back.
He went on: "They're doing a lot of control work and developing a lot of special technology to make sure you're able to find the enemy as quickly as possible, and we'll be supporting the Zapper."
He didn't explain exactly how the controls will work this way, but did acknowledge that, with just three buttons at your disposal when using the Zapper, getting a good control system using it is a challenge.
"We'll be showing the Wii [version] soon," said Heller. That means E3 to us.
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June 23rd, 2008, 09:04 Posted By: Xeron
Xeron/IRIS has released HiivelyPlay 1.0, a tool that lets you play back AHX and HivelyTracker songs from the SDCard. A collection of HivelyTracker tunes is included.
You can download it here, and grab the source here.
You can learn more about hivelytracker at the hivelytracker homepage.
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June 23rd, 2008, 01:53 Posted By: wraggster
News/release from Cortes48:
Totitoes is a small playground with a simple concept addictive.
History:
21/06/08
Launching the first version.
How to play:
You control the player down with the stylus, but the top with your stylus aussi.Vous must pick up the pieces on the bottom of the screen and avoid the peak on the screen above.
Other information:
This game is developed in partnership with the store AsiaToyz in Grenoble
The origin of the word "Totitoes" is very simple.
Totitoes is deus thing and two screen therefore Two Thing Two Screen.Si takes on the first letter that makes TwoThiTwoS.Aprés at home on this word and we get Totitoes
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June 23rd, 2008, 01:47 Posted By: wraggster
More wii hacking news from Sven:
You've probably already heard about segher's public wii tools and you maybe even used them if you had the right keys.
While most of them (i.e. the shared keys) are floating around somewhere on the internet the NG- 'keys' needed to create a savegame that you can copy to your sdcard then are really hard to get.
Bushing already explained that these 'keys' are console-specific, stored in the OTP area and that they can only be dumped with access to the Starlet.
Getting code running on the Starlet is currently very dangerous since there are no public exploits that allows injecting code at run time and you would have to modify the IOS stored on the NAND to be able to get all those keys. This is a really dangerous process when you have no way of backing up and restoring your NAND and can easily result in bricks.
However, the IOS does not contain any functions to create the file which will be copied to the SD - it doesn't even contain the IV and the MD5 blanker needed to encrypt and sign it. The system menu itself takes care of this and the system menu is running on the PowerPC. We have access to the PowerPC and we can gain System Menu privileges if we want to.
You can probably image where this is going to lead to, can't you?
If the System Menu is able to sign those files why can't we just also do it? Bushing already reversed all the required functions the System Menu uses and segher has written twintig which is able to create those savefiles and sign them when you know your keys.
You need the following five components in order to create such a savefile from scratch by using it:
NG-id This file just contains a unique id for each Wii. It isn't secret at all and can be retrieved using the ES_GetDeviceID() function.
NG-mac This is the MAC address of your Wii which is stored in the header of the savefile. You can either create a NG-mac file with the address you can get from the sysmenu settings or you can just leave it blank and hope that it works.
NG-sig, NG-priv and NG-key-id are the three files used to create the signature of the savefile. The System Menu doesn't know about any of those files and just lets the IOS do everything needed: It uses the ES_GetDeviceCert() and ES_Sign() functions to create the whole signature and just stores it at the right place in the savefile.
If we want to create our own savefile now, we basically have the following two possibilities:
We could either port twintig to the Wii and would just need to call the ES_* functions there to generate the whole signature. The data you would like to add to the savefile would then be transferred by either using a USB Gecko or a TCP connection or just be read from the SD card or a USB mass storage device. A small GUI would however be needed to select the folder you want to create the savegame from and a PC application to send the savedata over a gecko or the tcp connection to the Wii.
But I'm a bit lazy and didn't want to write all this stuff and decided to use the second solution:
I just created a small Wii server that can be reached by using a USB gecko and allows you to use the required ES_* function with the data you provide. I just needed to do some small modifications to twintig and find some USB Gecko code. The server itself also wasn't really hard to write since it's just some gecko code (again) and a few calls to the ES functions.
After thinking about releasing this for about three hours now I think that I can't do much things wrong here: Nearly the same things are already possible with wanin's savegame installer and with dhewg's wiifuse_server. It's probably even easier to use one of those two solution to achieve your goals. However, you can still grab the results here.
The current version doesn't get the MAC address from the Wii so you either have to create NG-mac yourself or just hope that an empty address also works.
Please note that I did just verify that this tool works by using tachtig to check the signature and tried only one savegame on my Wii.
I have not tested this on Win but the gecko stuff will probably work if I didn't do something really wrong as I'm using dhewg's code from wiiload.
To compile mkwiisave just type make like you did with the previous versions of segher's tools. Compiling the wii-server works the same: Change to its root directory and run make there.
You still need the sd-key, sd-iv and the md5-blanker and also some more files because the ES_Sign requests only works with certain privileges: root-tik, root-tmd and root-certs. Those three files are the Tik, TMD and certificate chain for a title that is allowed to run certain ES functions - find out yourself where to get them and don't bug anyone about them. They're still much easier to get than the NG keys.
The usage of twintigmkwiisave has not changed at all. You just need to make sure that you have the WIIESSERVER environment variable set to your USB Gecko device (e.g. /dev/ttyUSB0) and you'll need to run the es-server.dol on your wii before starting it.
All this would not have been possible without the reversing of the /dev/es functions by bushing and marcan, segher's great (public) wii tools and dhewg's wiiload code I borrowed.
I just did some small modifications to those tools so thank and/or donate to them if you like this
However, this is not the original twintig but 'just' based on it so don't bug segher or anyone else (this includes me :P) with questions about this!
I originally also wanted to add TCP support to this but removed it again after hunting a stupid bug for about two hours.
http://svenpeter.blogspot.com/2008/0...ead-of-ng.html
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June 23rd, 2008, 01:42 Posted By: wraggster
News/release from noeska:
gl2gx OpenGL wrapper on gx for libogc
Info
Using gl2gx will enable you to do easy porting of opengl application to the wii and/or gamecube. Currently there is only an first alpha version released.
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