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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 30th, 2008, 17:29 Posted By: wraggster
Newly released today:
features
Earn the rank of master chef by perfecting French cuisine
Use the stylus to prepare, cut, mix and cook meals
Watch the kitchen come to life as you use cooking utensils and move effortlessly throughout the different work stations
Please more than 20 customers, including a food critic who comes in various disguises
All recipes that you cook during the game are available in the recipe section
Use your Nintendo DS as a cookbook and show off your skills to friends and family
description
Experience the thrilling life of a famous gourmet chef and master the art of French cooking. Enjoy fun and accessible missions where you cook for different customers and food critics, and ultimately become the top chef at a high-end French restaurant. In the process, you’ll learn more than 70 authentic gourmet recipes that you can bring to life in your own kitchen!
http://www.play-asia.com/SOap-23-83-...j-70-2r9h.html
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June 30th, 2008, 17:27 Posted By: wraggster
Newly released today:
features
Styled to match your Wii.
Charges supplied spare battery packs.
Makes an attractive controller stand.
description
Wii Charging Twin Station is the most versatile Wiimote charger ever. It can charge up the two supplied battery packs which offer an excellent alternative to your original Wiimote battery pack, and when not in use, it’s also an attractive stand for your controllers. Keep your spares charged and you need never run out of power at a crucial moment in the game again!
It’s easy to use. Just connect the power supply from your Nintendo Wii to the Wii Charging Twin Station, then connect the Charging Twin Station to your Wii using the cable supplied. You can then use both the console and the Charging Twin Station, at the same time. Alternatively, buy yourself a second power supply unit such as Datel’s Power Adapter (also sold at the Codejunkies shop), and you can charge your spare battery packs anywhere you like while still using the console. It takes under two hours for a complete charge, and there’s a handy LED to let you know when your unit is fully powered and ready to go.
Wii Charging Twin Station includes a charging dock, two sets of replacement battery packs and a cable to connect your charger to your Wii. The Wiimotes are not included.
http://www.play-asia.com/SOap-23-83-...j-70-2h8t.html
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June 30th, 2008, 17:14 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
Mega Man Star Force returns, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way! Mega Man Star Force 2 will be available in two versions, Zerker X Ninja and Zerker X Saurian with players able to choose between Zerker, Ninja, or Saurian depending on which version they choose.
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June 30th, 2008, 17:13 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
The Component AV Cable included high quality cable and has multiple HD modes, can provide superior picture. The whole length is 2.5m,making the video device put easily.It is compatible with Wii series fully,simple to use too. Anti-oxidation meterials with long life.
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June 30th, 2008, 17:10 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
For the first time, handheld gamers have the freedom to unleash their inner rock star anytime, anywhere with Guitar Hero: On Tour. Utilising the revolutionary Guitar Hero Guitar Grip peripheral that fits snugly into the Nintendo DS and a unique Guitar Hero pick-stylus, Guitar Hero: On Tour brings a new dimension to handheld gaming and gives fans the ability to shred along with their favorite tunes with complete portability.
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June 30th, 2008, 17:07 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
Top Spin 3 brings the fun, action packed excitement of tennis to your console like never before with authentic features including signature styles and expressions for over 20 top ranked players, more than 40 breathtaking real world venues, jaw-dropping graphics via all-new Evolutionary Visuals? and much more! Grab your racquet and prepare to be totally immersed in every game, set, and match in the most realistic and exciting tennis experience ever.
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June 30th, 2008, 17:04 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
Return to Ivalice in the latest installment of the legendary FINAL FANTASY TACTICS series. Summer vacation has begun for all but one unlucky student. Alone in the school library, Luso solemnly toils away the punishment his mischief has brought him. It is there that he finds a dusty, mysterious book. Opening it, he reads aloud the only text it contains: “One is fated to fill these barren pages. Know you his name??Scrawling his name onto the next blank page, Luso unwittingly begins the first chapter of an adventure all his own.
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June 30th, 2008, 17:03 Posted By: wraggster
New from SuccessHK and on Worldwide Shipping
First, she re-opened the Evans Bakery. Then she sent her grandparents on an exotic Hawaiian cruise. Now, Jill returns in a fantastic all-new cake-baking adventure! Help Jill's college friend run her posh rooftop bakery, rescue her old flame in his underwater theme park, or wind up in 4 other far-flung bakery locations, each with its own unique layout! Will Jill strive for fame, fortune, maybe even love? In Cake Mania 2, you decide which path Jill pursues, with each choice leading to new baking challenges and dilemmas in this fast-paced culinary crisis for the Nintendo DS.
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June 30th, 2008, 02:38 Posted By: wraggster
New from the Wintendos team
Hello Hello!
You were perhaps not aware but with Yann, we started there a week or two to encode the Wintenlib, bookstore you can create your own programs WintenDoS, éh well now, it is available and usable. It is still a bit empty but it can already be pretty small game and software. I take this opportunity also to point out that every month the contest takes place WintenDoS-DEV which rewards the best programmes WintenDoS that YOU have created. So warm your keyboard and CODE!
Download Here --> http://wintendos.olympe-network.com/....php#wintenlib
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June 30th, 2008, 02:33 Posted By: wraggster
News/release from teknecal
The Homebrew Browser allows you to grab the latest homebrew applications and games all through your Wii. No longer will you have to take your SD card out to load the files or transfer the files from your computer to the Wii or even use your computer. Once you install a homebrew application and you no longer want it on your SD card, you can delete it as simple as that!
No more dead links, no more extracting files, no more finding out if there is an icon.png and meta.xml in the homebrew application/game!
Features
Auto updating when your Homebrew Browser version is out of date
One click download and install for each homebrew application
One click deletion of homebrew applications
Able to update your version of a homebrew application once an update comes out
Caching of the homebrew application pictures
Limitations
Currently this application is limited to receiving homebrew applications that only use a single file (boot.dol/elf). E.g. Homebrew applications that load images,etc won't be on the Homebrew Browser list.
Usage
Run the included ELF with your favourite method to boot homebrew . Uses the Wiimote Controller with IR.
A SD card icon under the homebrew application image means that you have the latest version of that homebrew application installed, while a clock icon means you don't have the latest version. You can update your installation of that homebrew application or install new homebrew applications by pressing A. You can delete homebrew applications provided that they have a SD card or clock icon by pressing B.
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June 30th, 2008, 02:30 Posted By: wraggster
News/release from Chaosteil, Feesh!
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.
The library comes with full Doxygen documentation to help get development started. It is also available online:
0.2.2
Image now supports loading from a buffer. Now you don't have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
Quad visibility check fixed. Thanks to crediar for finding the bug.
GameWindow now is a tad faster at initializing. Thanks go to shagkur.
Updated spritetest to load one image from buffer.
Several small bugfixes for the library to make it even more stable.
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June 30th, 2008, 02:27 Posted By: wraggster
News/release from joedj
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Requirements
You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.
History
Version Changes
0.0.8 Fixed MKD bug that caused working directory to change to new directory automatically. Added no-op SITE CHMOD command to prevent some FTP from displaying skip/abort/retry type prompts.
Usage
The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.
Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.
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June 30th, 2008, 02:21 Posted By: wraggster
RetroRocket is a high paced action game inspired by classic gravity games like Thrust and TurboRaketti. It is a game designed for Nintendo DS and requires a homebrew compatible flash card.
RetroRocket is free software (GPL).
Features
Single and multiplayer games
DS-to-DS (liblobby) communication for multiplayer support, no accesspoint needed.
All original TurboRaketti-II maps
All original Thrust levels
Real time strategy mode where you can collect resources and buy weapons and upgrades
New two-player Thrust-like games where each player tries to collect more balls than the opponent
Autogeneration of maps (thanks to Kyrre Glette for programming)
Menus with stylus support
RetroRocket was created by Asbjørn Djupdal and Morten Hartmann.
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June 29th, 2008, 18:40 Posted By: wraggster
News/release from DarkChris
WADit is the first program with which you can easily own channels with all the drum and turn from them. This requires only a DOL or ELF, and you can get an entirely separate channel. It is even possible already created channels.
Changelog:
Quote:
Version 0.1a:
* WADs extract
* Menu is added
* German language added
* Setup
* Preparing for further releases
Download Via Comments - Only for experianced Wii Users Only, may cause bricking (death of console) if used incorrectly
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June 29th, 2008, 18:33 Posted By: wraggster
Grillo has updated his Tanks game for the Nintendo Wii, he still calls this a test version so dont expect a full on game as of yet.
2008/06/28 v0.3a is out, this version is still a POC, but with a lot of bugs fixed and nunchuck support
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June 29th, 2008, 17:55 Posted By: wraggster
You may recall that earlier in May, Nintendo was pinched to the tune of $21 million in a patent infringement suit brought by Texas-based Anascape. Upon further review, the play stands — a U.S. District Court judge denied Ninty's pretty-please to cut that $21 mil to a less lottoriffic number. So unless they want to take this up the ladder to a U.S. federal appeals court, they'll be cutting a check for that number.
Anascape sued back in 2006 and went for the kitchen sink, claiming Nintendo and Microsoft both infringed on controller designs they had patented. Microsoft settled with Anascape. The original suit against Nintendo covered everything from the Gamecube forward — the Wavebird and the Classic, plus the Wiimote and Nunchuk. The case decided in May found infringements only on the former two not the motion-sensing controls in the Wii. Still, $21 million is not pocket change.
http://kotaku.com/5020552/nintendo-l...fringe-penalty
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June 29th, 2008, 10:47 Posted By: wraggster
News from Neoflash:
R6 motion menu v3.1.1314 for R6 Silver and Gold [2008-6-28]
more info: http://www.neoflash.com/forum/index....ic,5186.0.html
history:
* Srart to support cheat code,please report to us if you know which rom don't support cheat code function yet
* Fixed one bug for the homebrew reading
v3.1.1314Cheat engine beta version
----------------------------------
This version works with the R4 style cheat.dat or usrcheat.dat file. Place the file in the root of your TF card and run the menu. Games which support cheats will have the word "Cheat" next to the icon. To use them:
Hit "X" to go to the cheat menu.
Select the cheats you want with "A" (hit A to expand/collapse folders as well).
Return to the menu with "B."
Start the game with "A." The cheats which were selected should load.
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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June 29th, 2008, 10:46 Posted By: wraggster
News/release from silent_code
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the Stencil Shadow Demo and Volume Shadow Demo.)
It's compatible with most, if not all DLDI-able devices. Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been some rewrites and a lot of renaming and rearranging! I have also included some better (or any, at least ;^D ) error detection and handling.
Now all data can go to ROOT/data/vsd_data or the ROOT!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI-able .nds and an FCSRed .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there's some code and data structures I don't recommend using in "serious" code, but for the sake of simplicity, I used it here (e.g. the triangle structure.) This issue will be addressed in the next major release, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to punch me in the face - right here in this thread - for silly programming and the like (that demo was my first publicly released open source software) - just make sure you read the readme first! ;^)
Anyways, I hope this demo will be useful to at least some of you. :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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June 29th, 2008, 10:42 Posted By: wraggster
Ulti posted this release for Wii
Hey, it's missile command time! This uses the excellent libwiisprite for graphics and Sndlib BETA 1.0 for sound. The background music is Epoq - Lepidoptera, available for free from the Kahvi Collective. The sound effects were made by me spitting on my microphone.
Current Version
0.5a
Fixed a crash bug related to split missiles not being cleaned up properly.
Added text, using Beardface's FreeType With Libwiisprite. The font I'm using is Ben Nathan's Elements, which is available for free from Urban Fonts. Beardface, consider yourself attributed!
Changed background music to Kenny Beltrey - Hydrate, another Kahvi track, because I was getting tired of listening to the old one over and over.
Sped up enemy missile speed by a factor of two.
Added an interface for writing level scripts. This is what enables the title screen, game over screen, etc.
Moved the file hosting to WarpedFlash's dropbox. Thanks WarpedFlash!
0.4a - Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)
Changelog
0.3a - Added split missiles, missiles now have trajectory lines
0.2a - Added silo health and ammo, marginally better sprites
0.1a - Initial release
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