May 8th, 2010, 22:46 Posted By: wraggster
Flames Of Courage KOF V4 was supposed to be the latest revision of the King Of Fighters made by SNK fans those youngsters back in 2005. However, the V4 but becomes quite playable, has a rather poor finish with a number of bugs that spoil and blend all the good ideas and the work we put into the game. Moreover, old div2 limitations (and later Phoenix), we could not program the game so that it could be enjoyed with two pads at the same time. And to be honest, a fighting game in which one player is forced to play with the keyboard is pretty lame.
And that's the main reason that, after five years since your last release, we have encouraged to make a further review taking advantage of new platforms and GEMIX BENNU. Especially the latter, promising 100% compatibility with div2, made us think that a conversion to add functionality to play with two controls (and the new Windows the way) would be a breeze. Big mistake.
KOF Flames of Courage to V4 stop being div2 platform, which support the hypothetical left adrift for many years. Even so the port was rather more simple version of Hardcore Fight GEMIX, reaching very quickly start rescheduling. However once the process an idea began to haunt our minds: Raising the framerate to 60 frames per second of a ****ing time.
The famerate was another of the weaknesses of the old Flames Of Courage. Initially started with 20 fps. Why? Two of the three components of EGS at that time had a 486, and anything that got a few processes resented.
Up the framerate to course work and subsequent rescheduling polishing bugs about a month. But another half a month for new media in the options, and a best finish of the game, but most likely continue to have a good bag of hidden bugs, compared with its previous version is much better done, is much more playable and much more showy.
At first, he planned to do BENNU version, but again in no time and got to do boot code originally was to be only for GEMIX in BENNU also demonstrated that with care can be fairly compatible code between these two platforms. Not only BENNU infiltrated what was going to be an exclusive title GEMIX, but also has become the best version of long, allowing the use of different palettes and features 8-bit 16-bit color mode (while not GEMIX is specified, so the game had to be in 8 bit color for this release). Because of this we have put new graphics to the stage with more tight and paddles similar to the originals and use graphic effects like transparency additive. When we make a game for GEMIX to 16-bit color can really see what this platform has to offer but currently handling 8-bit graphics, BENNU gets the upper hand.
This will very likely the last version for ever and ever. There will only be revised if serious bugs found in the short term. There will be no V6.
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