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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 31st, 2010, 01:03 Posted By: wraggster
Don't expect Nintendo to follow Sony into the smartphone market – it's just not interested, according to NOA president Reggie Fils-Aime.
Reggie told Forbes, "Certainly we are adding more and more elements to fill out the experience and take away more and more time from competing devices. But our handhelds will always lead with games.
"3DS content will be dramatically unique to our platform, because I don't think a smartphone manufacturer will invest to put a 3-D parallax screen in their device and not have the content to bring it to life."
His comments come in the wake of persistent rumours that Sony is readying a PlayStation phone.
Fils-Aime also explained how Nintendo plans to stay ahead of smartphone overlords Apple – its self-proclaimed biggest rival. It's all about the games, apparently.
"What I have on Apple is content, because it's our content," he said. "That will give Nintendo a long-term competitive advantage."
That premium content he's bragging about no doubt includes mooted 3DS launch titles Legend of Zelda: Ocarina of Time, Pilotwings Resort, Steel Diver and Nintendogs + Cats.
The 3DS launches in Europe in March 2011.
http://www.eurogamer.net/articles/20...in-smartphones
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October 31st, 2010, 00:57 Posted By: wraggster
The Legend of Zelda: Ocarina of Time, Pilotwings Resort, Nintendogs + Cats and Steel Diver will be the first party 3DS launch titles, judging by a release schedule included in Nintendo's annual fiscal report.
The list, posted by GoNintendo, states that the four games are down for a Spring release in Japan.
Kid Icarus: Uprising is listed merely for 2011. Mario Kart, Paper Mario, Animal Crossing and Starfox 64 3D are all down as "TBA".
Nintendo gave us a sneak peak at all of these titles in a showreel last month - have a look below.
It's unclear which third party games are set to join Link and co. on launch day but EA's My Garden looks fairly likely to be among them.
The 3DS will launch in Japan on 26th February 2011, with European and US releases expected in March. It's going to be really, really cool.
http://www.eurogamer.net/articles/20...launch-line-up
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October 31st, 2010, 00:50 Posted By: wraggster
You know that Dragon's Lair omnibus you've been working on? The one that details every single version of all the Dragon's Lair games? We're sure you thought it was finally finished and ready to send off to the publisher, but it looks like it's time for another addendum: According to the ESRB, Dragon's Lair 2: Time Warp is headed to DSi.
The first Dragon's Lair was brought to DSiWare by Digital Leisure last year, so it's likely the same will be the case for Dirk's second adventure. We know -- now you have to sit through months of approvals, edits and, of course, the costly resetting of the printing press, but you want the omnibus to be accurate, right?
http://www.joystiq.com/2010/10/29/es...coming-to-dsi/
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October 31st, 2010, 00:06 Posted By: wraggster
Game Boy classic Super Mario Land will be one of the first games to hit the 3DS's online store, according to a video shown to Nintendo investors.
The clip was aired during an investor update hosted by CEO Satoru Iwata in which Nintendo's boss showed off the new 3DS Store.
According to Andriasang, he promised that it would be much easier to use than the DSiWare shopfront and would also have a promotional function, hosting game trailers and release information.
To take a look at the new store and see Super Mario Land running on the 3DS go to the 40 minute mark of the video embedded on Nintendo's Japanese site.
Nintendo confirmed the existence of a Virtual Console for the 3DS last month. You'll be able to download classic Game Boy, Game Boy Color and Game Boy Advance titles to its new handheld. Apart from Super Mario Land, the only other title confirmed so far is The Legend of Zelda: Link's Awakening DX.
The 3DS is due for release in Europe in March 2011.
http://www.eurogamer.net/articles/20...tore-shown-off
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October 29th, 2010, 00:52 Posted By: wraggster
Nintendo of America has announced plans to celebrate Super Mario Bros.' 25th anniversary by selling us Super Mario All-Stars again. On December 12, the Super Mario All-Stars Limited Edition will be released in North America, with the same contents as the European and Japanese releases: the game on a Wii disc, a Super Mario History CD with tracks from classic and modern Marios, and a 32-page Super Mario History booklet.
Nintendo says that sales will continue "while supplies last," which makes it sound like there will be only one run of the All-Stars collection. Considering the bonuses, that $30 price actually compares pretty favorably to buying All-Stars on eBay.
http://www.joystiq.com/2010/10/28/su...merica-on-dec/
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October 28th, 2010, 15:19 Posted By: wraggster
News via http://gbatemp.net/t260664-mame4all-...post&p=3225945
Alekmaul has just released his MAME EMU for the DS2. The emulator supports the MAME 0.37b5 ROM set, see below for more information. Based on the included documentation this is a port of his Dingoo MAME4ALL build, which leaves open the possibility for future Dingoo EMU ports to the SCDS2.
QUOTE(Why v0.37b5)
You need MAME ROMS which are compatible with MAME 0.37b5. This is a relatively older version. Many of the later version MAME roms will not work. Some ROMS can be easily converted (using freely available tools), others cannot. Later versions of MAME tend to concentrate on compatibility as the cost of performance. Earlier versions are more in line with the hardware capabilities of our target machine. These earlier versions have some significant programming speedups which have been removed in later versions. Two examples are the use of internal 8-bit graphic rendering and dirty buffer handling.
Later versions of MAME with ALL the drivers included can easily reach a size of 40-60MB - more than the amount of RAM available to the SCDS2 (which is 32MB). So basically we're talking trade-offs here.
http://www.portabledev.com/pages/ds/...e4alldstwo.php
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October 28th, 2010, 15:17 Posted By: wraggster
News via http://baro.drunkencoders.com/blog/167/
Finally, here it is a polished, mastered, perfectioned, improved version of BaSS, Baro’s Script Compiler!
HERE IT GOES, A DOWNLOAD LINK
HEY AND THE SOURCE IS UNDER GPL LICENSE (I tried to do my best to make it legible)
In case you haven’t heard of it (It was already available as Beta), BaSS is a set of tools that let you define an script language and compile scripts with it. The most immediate use of this is to write event scripts, e.g.: what happens when you speak to someone. But, it can be used for anything you find it useful for.
BaSS currently consists of three tools:
Luthier: Lets you define and describe your language: a set of commands and constructs (premade script fragments) that your scripts will use, as well as other options concerning how the script is compiled (endianess, size of some things, etc).
Performer: Compiles the scripts you make, using the references you’ve defined with Luthier.
Technician: Decompiles a script compiled with Performer, in case you need to retrieve a valid source that, when compiled, produces the same script.
The final results, the compiled scripts, contain an array of bytes that can be read by your program to run the script.
The program comes with a manual where this is explained more deeply in the introduction, and then details of everything the tools are capable of. At the end of the manual, there’s a suggestion section which can help you designing your command set and writing your script running function
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October 28th, 2010, 02:23 Posted By: wraggster
Jadusable's tale of a haunted copy of The Legend of Zelda: Majora's Mask wasn't just a well-executed creepypasta. It was also an ARG! Coded messages in Jadusable's 'recent activity' log led players into a narrative in which the occupant of the cartridge escaped and trapped the character of the hapless person who found it. Players interacted with the game in part by leaving comments on the YouTube channel, including the magical songs from the game.
Or they did, until Jadusable declared that the game was on hiatus due to lack of funds. Instead of walking away from an amusing web game, players actually donated money to the project in order to keep it going. Jadusable plans to release the next chapter of the game this holiday season, along with " an interactive videogame for download in tandem with the final phase of the story." Get caught up with the game here if you're interested in jumping into this world.
http://www.joystiq.com/2010/10/27/ha...fe-by-players/
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October 28th, 2010, 00:23 Posted By: wraggster
Nintendo has already revealed that Kirby's Epic Yarn began life without Kirby. Now one of the developers has suggested that Epic Yarn is a strong enough concept that it could continue without him into other Nintendo series.
Technically both revelations came from the same instalment of the unmissably formal Iwata Asks, but the first, news that the game was originally about a chap called "Fluff", was from a partial translation of the Japanese transcript. This week's comes courtesy of the full English translation.
In it, HAL Laboratory's Tadashi Ikegami, who began in sound but worked on Epic Yarn as more of a manager, told Nintendo president Satoru Iwata that when he first saw the Epic Yarn visuals he thought, "they were perfect for Kirby".
"I think there's a lot of potential for expanding this style to other series, like making a game called Mario's Epic Yarn," he continued. "That's how well I thought the foundation had been laid, so I was really happy that from among all the characters available it was Kirby who was chosen."
There's no suggestion that Nintendo will use Epic Yarn beyond Kirby, but it's a nice thought. Elsewhere in Iwata Asks, developers from HAL, Nintendo and principal developer Good-Feel discuss how the project began, floundered and then flourished with the introduction of Kirby. There's also a video of Hirokazu Ando playing a melodica.
http://www.eurogamer.net/articles/20...l-beyond-kirby
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October 27th, 2010, 15:09 Posted By: wraggster
Newly released
features•Shaun White Skateboarding is set to redefine the action sports genre by providing gamers the opportunity to literally transform a dull and lifeless city into a skating paradise. Extend handrails. Morph park benches into ramps. Turn alley's into half-pipes. The world is yours - Drop in
•Create incredible skate lines using city structures, stretch and twist handrails to dizzying heights, empty fountains to create bowls, make alleys into epic quarter pipes and so much more. New areas are revealed, better skate lines are created and buildings are transformed. Creativity is rewarded with points, gear and new skating opportunities
•Find or create skate sports you've only dreamed about. The city is stretched over massive districts with tons of challenges to complete, including race, collect, story-driven missions and more
•Jump online with friends to create your own maps or simply challenge everyone and anyone in cooperative or adversarial modes - then check the leaderboards to see how you rank against players from around the world
descriptionCreated in collaboration with the dual-sport super-athlete, Shaun White Skateboarding is a game that puts an innovative twist on the action-sports genre by allowing you to transform a dull, lifeless city into an extraordinary skating utopia.
As you skate you literally create the world around you. Extend handrails into endless grinds, carve alleys into half pipes, morph streets into ramps, and much more. Skate any way you want to build your own customized skating world and push the limits of what's possible.
http://www.play-asia.com/SOap-23-83-...j-70-3uen.html
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October 27th, 2010, 01:55 Posted By: wraggster
Zoo Games has announced a DS game based on ... some rubber bands. This December, Zoo will release Silly Bandz, the official game of those rubber bands in the shape of animals and Justin Bieber.
Silly Bandz tasks players with freeing Bandz from capture by launching other Silly Bandz at the structures in which they are trapped. Screenshots found on Amazon show an Angry Birds-esque experience: a side-scrolling game where players knock over colored block-structures and ... is that a giant magnet?
Of course, the actual game content doesn't matter at all, because it ships with a set of twelve video game-themed Silly Bandz -- and the office supplies are the real selling point here. In July, Zoo announced that this game would be released on iPhone as well (without free Bandz, of course), but that version has yet to be dated.
http://www.joystiq.com/2010/10/26/si...ike-a-stretch/
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October 27th, 2010, 01:47 Posted By: wraggster
Pac-Man Party will open its front door to Wii revelers from 26th November, publisher Namco Bandai has announced.
The first full retail Pac-Man title since the PlayStation 2's indomitable Pac-Man World Rally in 2006, Pac-Man Party does everything you'd expect it might: mini-games, and lots of them.
There's a single player mode that sees you taking in the various games on offer in a board game setting, or a four player 'Party Mode', which will come as a welcome surprise to anybody who didn't read the name on the front of the box.
All that not enough to secure a purchase? Classic Mode adds the original arcade game, with Dig Dug and Galaga on the guest list too.
http://www.eurogamer.net/articles/20...rty-gets-dated
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October 27th, 2010, 01:46 Posted By: wraggster
Nintendo claims to have sold over 65.3 million Wii Remotes in the US to date - 30.41 million of which were bundled with Wii consoles.
The results, originating from NPD figures, estimate that 46,000 Remotes are sold every day in America.
Of the 65.3 million total figure, 12.92 million shipped with launch title Wii Play and 18.56 million were separately-sold white Remotes. The remainder was assorted colour variations of the separately-sold SKU.
In addition, the NPD estimated that 52.9 million units of the add-on Nunchuck controller have been sold in the US to date.
http://www.gamesindustry.biz/article...sold-in-the-us
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October 27th, 2010, 01:44 Posted By: wraggster
Nintendo has announced a few more details about the new Pokémon Center it's planning on opening soon in the heart of Osaka. The retail outlet, which will swing wide its colorful doors on November 26th, will stuff 2,500 different kinds of purchasable Pokémon goods and a "Union Room," where players can congregate to trade and battle, into 9,000 square feet of retail space, making it the largest Pokémon Center on this, our planet Earth. We want to go to there.
It sounds like a pretty huge ordeal, but it's kind of a waste -- all anyone ever does in those places in run to the front desk, heal their dudes, then run back out for more adventures and stuff.
http://www.joystiq.com/2010/10/26/la...ka-next-month/
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October 27th, 2010, 01:43 Posted By: wraggster
Cartoon Network's stable of characters will make the jump to stereoscopic 3D this spring thanks to an agreement with Crave. The publisher announced a deal through which it would release an "action-packed battle game" on 3DS starring characters from various current and classic Cartoon Network shows, including Ben 10, the Powerpuff Girls, Dexter's Lab, Foster's Home for Imaginary Friends, and not Adventure Time.
Developer Papaya Studios is also working on versions of the game for Xbox 360, Wii, and PS3 for release in holiday 2011, but without the appeal of new hardware, those aren't nearly as exciting!
http://www.joystiq.com/2010/10/26/ca...s-this-spring/
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October 25th, 2010, 21:58 Posted By: wraggster
Zoonami founder Martin Hollis has told GamesIndustry.biz that he believes Nintendo has not sufficiently promoted its WiiWare download service.
Speaking ahead of his talk at this week's GameCity GameCity event, Hollis remarked that the download market had instead been cornered by the iPhone.
"Apple have had such massive success in capturing media attention - they've sucked all of the air out of it," he said. "I don't know that Nintendo's putting a great deal of energy into trying to generate PR for WiiWare or DSiWare."
The director still saw potential in WiiWare as a business model, however.
"My impression is that you can make a game if you've got a few thousand Euros, Dollars, Pounds - because you will need a dev kit or two.. [If] you've got two really talented guys, you can make a game, and you can sell 200,000 and upwards. Some of the titles are £8 or £10.
"So the opportunities are there for people, you have to make a game that fits in with Nintendo - has a Nintendo feeling."
Hollis also felt that the relative paucity of titles on WiiWare could be a strength.
"I think it's a very fine thing. The best thing about it is the size of the marketplace you can access. There's a huge number of people who have a Wii, and a goodly proportion of those download games from WiiWare - it's tens of millions of people, and it's not overloaded with games, unlike some other app stores I could mention."
"Our experience was extremely positive, but our title was a second-party title and it did have some TV advertising with a spot inside a larger advert for Wii," Hollis continued.
"We assume that has to have an impact. As for margins, it's always the case that, if you make a good game you're selling ten or a hundred times as many units as the guy who made a mediocre game, a game that's maybe a little bit sub-par. Not much, but just a little bit. So that factor completely overrides any other."
http://www.gamesindustry.biz/article...nto-Wiiware-PR
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