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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 14th, 2010, 21:11 Posted By: wraggster
Bored of your Wii? Ready for Nintendo to reveal its next home console? Well, bad luck – the platform holder wants to sell another 15 million units in the US before it unleashes new hardware.
Gregarious Nintendo of America boss Reggie Fils-Aime told Kotaku there were no plans to launch a 'Wii 2' next Christmas.
"As we sit here today we're saying the Wii has many, many more units to sell," he explained.
"After we've reached an installed base of 45 million here in the US, we can have a conversation about the next generation."
Earlier this week Reggie revealed that Nintendo's white wonderbox has moved around 30 million units in the Land of the Free so far, so we're a way off yet.
Clearly, if you want a new console from Nintendo you're going to have convince your American chums to open their wallets. Go on, off you go.
http://www.eurogamer.net/articles/20...llion-us-sales
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November 13th, 2010, 11:22 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15869.html
NRage Input Plugin is a netplay and input plug-in for N64 emulators.
Quote:
NetPlay Input Plugin
Hello everyone. I´ve been working on an input plugin that supports netplay. I´ve attached it to this post for people that want to try it out. This is meant to be a workaround until zilmar implements netplay directly in Project64.
Instructions:
Unzip the dll into the Plugin folder.
Open Project64 and select AQZ NetPlay as the input plugin.
Go to Options, Configure Input Plugin. Select and configure an input plugin to use. My netplay plugin basically acts as a middleman, relying on a normal input plugin to read input from the keyboard/controller. Only plugins in the same directory as my plugin are listed. Also, my plugin does not work with Jabo DirectInput7 1.7, but it does work with Jabo DirectInput7 1.6 that comes with Project64 1.6. When you have selected and configured an input plugin, click OK.
Pick a game to play. Send the save file for that game to each player you plan to play with. The save file is located in the Save folder by default. If each player does not have the same save file, the emulators will probably desync.
Open the game. A message will appear telling you to plug in controllers for each local player. Click OK.
The config window for the plugin you have selected will appear. Check the "Controller is plugged in" check box for each player playing at your computer. (For example, if 3 people are planning to play, 2 people can play at one computer and the 3rd person can play at another computer.) Which controllers you decide to plug in (player 1, 2, etc) does not matter. My plugin will automatically assign each player to player 1, 2, etc automatically when the game starts. Finally, if you want to be a spectator and just watch, uncheck all 4 "Controller is plugged in" check boxes. When you are done, click OK.
The connect window will appear. Decide who will host the game. This person must leave the host box blank, pick a port number (the default, 27999, should work fine), and click Start Server. A message from a firewall may appear. Be sure to click Allow. Also, if the host is behind an NAT (home router), the host must forward the port they selected to their computer. Google how to do that if you don´t know. Every other player should enter the IP address of the host in the host box, choose the port the host chose, and click Connect. When everyone has connected, click Start Game. (Note: If anyone is using WiFi (excluding spectators), the game will probably be laggy unless they have a strong signal with low interference. You´re better off using an ethernet cable.)
Once the game starts, go to Options, Configure Input Plugin. A window will appear. Here you can adjust the lag setting. Set the value as low a possible. If you set it too low, the game will not run at full frame rate. However, the higher you set it, the more delay between the time when you press a key on your keyboard or button on your controller and the time that information reaches the game. The optimum lag is dependent on the connection latency (ping) between the host and each of the other players.
Notes:
From my experience lag is fairly low and often not very noticeable. It is much better than my experience with Kaillera. Of course, the huge advantage my plugin has over Kaillera is that it works with Project64 1.7, the best N64 emulator in my opinion. You can use my plugin with other N64 emulators, too. However, in my experience, most of them, including Project64 1.6, will desync while you are playing. I have never had a desync occur while using Project64 1.7 though.
I recommend going to Options, Settings, and unchecking "Pause emulation when windows is not active?" That way you can adjust the lag easily while the game is running. Otherwise, every time you click the window that lets you adjust the lag setting, the game will pause.
I´m thinking about adding a chat feature in the future so you can chat with your friends while you play. For now, use a separate program like AIM, etc. Again, uncheck "Pause emulation when windows is not active?" if you don´t want the game to pause every time you click the IM window to say something to your friends.
Let me know if you encounter any bugs with my plugin.
Enjoy Project64 1.7 with netplay support!
Changes:
v0.11:
Fixed a bug that made it impossible to run the server on Windows XP
v0.10:
Initial release
http://forum.pj64-emu.com/showthread.php?t=1973
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November 13th, 2010, 02:05 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15873.html
On the Project64 site, zilmar posted the newest changelog for the closed beta test. If you are interested in the beta test, just donate at least $20 USD to PJ64 and you are allowed to test! Btw PJ64 is a Nintendo 64 Emulator for Windows.
Quote:
App Project64.exe
1.7.0.50 - ver 23
Redesigned settings dialog to use more modern vertical pages instead of tabs
Plugins can now be set per rom
Added Soft Reset function (resets only game, like pushing reset button on console, default shortcut F1, old Hard Reset now defaults SHIFT+F1).
When app loses focus in fullscreen make sure it is in window mode, should improve stability on fullscreen error messages.
Max cheats per game raised to 50,000
changed how settings is used globally
new setting: allow user to edit VI Refresh rate (see http://forum.pj64-emu.com/showpost.p...7&postcount=18)
changed internal of how settings work
Cleaned up rom browser refresh to remove more unneeded refreshes (Windows returning files in different orders)
re-arranged project source files (please report new errors!)
changed how languages is used globally
optimized writing to ini file
added RDB editor mode and indicator (see hidden settings info)
updated Help menu
updates to video plugin interface for ROM settings
These changes are cumulative since b49 (include all the alpha builds). Does not include minor fixes and regressions between alpha builds.
Note: this build requires updated plugins for the per-rom settings and some other things to work properly, please use all our latest plugins!
Direct3D8
1.7.0.57 ver 5
bugfix: megaman64 no longer crashes during boss battles
bugfix: nba on nbc players look right again
bugfix: full screen time display hour was wrong at times
bugfix: raw frame buffer rendering in fullscreen wasn´t working
bugfix: resident evil 2 videos display better
bugfix: rom settings dialog was crashing woops
bugfix: rom settings for resolution had incorrect defaults
bugfix: resolution in DK64
bugfix: ms pacman classic mode pause delay
bugfix: yoshi´s story fire level and intro had bad texturing
bugfix: goldeneye frigate
tweaked LoD again hopefully less broken, still not correct tho
deprecated badly profiled SSE optimizations
deprecated hacks for TNT/GeForce hardware
added turbo 3d for dark rift
redundant microcode changes are ignored now
raw frame buffer is now rendered in hardware to support FSAA
DirectSound
1.7.0.7 ver 2
added BufferSize hidden option
reverted buffer to around where 1.6 was
RSP
Issues with the RSP plugin, including Low level graphics and audio
1.7.0.3 - ver 18
handles individual game setting for hle audio and gfx
http://www.pj64-emu.com/blog/
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November 13th, 2010, 01:56 Posted By: wraggster
Earlier in the week, we published an interview with Rune Factory series producer, Yoshifumi Hashimoto, where we discussed some of the improvements and evolutions introduced to the series in Rune Factory 3.
Naturally, we couldn’t resist asking Hashimoto-san about a potential Rune Factory game for the Nintendo 3DS, considering that Marvelous are already working on a Harvest Moon game for the system.
"There are certainly a lot of different things I could think of wanting to add. Since it’d be in 3D, I’d want to make it feel as if you are actually walking through this fantasy world," he told us. "I’d want to make farming a more realistic, 3D experience. Dating would have scenes entirely in 3D."
"I really can’t think of going one-by-one here; I know I’d want to go at it and put a lot of different things in," he continued. "Of course, if you’d like to see these things, please give Rune Factory 3 a try! If Rune Factory 3 succeeds in the West, it makes it a lot easier for us to consider making a new game in the future. I really hope you enjoy it!"
http://www.siliconera.com/2010/11/12...-nintendo-3ds/
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November 13th, 2010, 00:49 Posted By: wraggster
Bad news for Who-heads looking for a digital dose of their favourite doctor. Wii adventure Dr Who: Return to Earth has been pushed back by a week.
According to Digital Spy, Deep Silver's tie-in will now be available on 19th November.
Its DS counterpart, Dr Who: Evacuation Earth, will still be available this weekend however.
http://www.eurogamer.net/articles/20...enture-delayed
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November 13th, 2010, 00:46 Posted By: wraggster
UPDATE: Square Enix has offered a clarification on its European Twitter feed. A new post reads, "About DQVI, there are [sic] just no news. No confirmation, no cancellation. Please be patient and bear with us!"
ORIGINAL STORY: Maxed-out Dragon Quest IX and looking for another serving of handheld RPG questing? Don't hold your breath – Square Enix has seemingly ditched plans for a European release of its Dragon Quest VI remake.
Responding to a request for news on the title on its Twitter feed, a spokesperson for Square Enix Europe wrote, "Not on the cards right now – sorry!"
When it was first announced in 2008, Square promised the game would be coming to the the US and Europe.
The remake of the sixth game in the series – the only one never to see a Western release – came out in Japan in January this year.
It's a strange decision – the excellent Dragon Quest IX: Sentinels of the Starry Skies, released earlier this year, has sold very respectably outside of Japan.
We've put in a request with Square Enix's US branch to see if it sees things differently.
http://www.eurogamer.net/articles/20...lease-in-doubt
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November 13th, 2010, 00:42 Posted By: wraggster
Last October, when the wounds of Wii Music's critical and commercial failure were still relatively fresh, Shigeru Miyamoto mentioned that "there may still be some possibility" of continuing the franchise. In a recent interview with Techland, Miyamoto went a bit further, explaining, "There's a lot of potential still in Wii Music, I think. Because we're going to change it up, a new interface is coming, and all of that." Them's sequeling words, partner.
Miyamoto also addressed the possibility of Mario making an appearance in a Wii Music follow-up, stating "If we get more people to understand what's going on in the game concept, then he might appear in the game. I don't know." He added that a Mario cameo is somewhat unlikely, as "he can't play guitar" or saxophone using his stubby, gloved fingers. That's a good point, Mr. Miyamoto -- we guess he can't play too many instruments. But he can rap with the best of them.
http://www.joystiq.com/2010/11/11/mi...nts-at-sequel/
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November 12th, 2010, 23:50 Posted By: wraggster
A limited edition black Wii bundle that includes Mario Kart Wii and a bunch of accessories will release in Europe on 26th November, Nintendo's announced.
Those accessories are a black Nunchuk, black Wii Remote Plus, black Wii Wheel and Wii Sports.
As a bonus, it'll also include Donkey Kong original edition pre-installed on the Wii "in homage to Mario's first ever appearance".
Nintendo failed to mention a price – we're chasing that up now.
Did you know Mario Kart Wii has sold more than 24 million copies worldwide since its launch? Now you do. Oli awarded it an impressive 8/10 back in 2008.
http://www.eurogamer.net/articles/20...ndle-announced
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November 12th, 2010, 00:30 Posted By: wraggster
Nintendo of America boss Reggie Fils-Aime has revealed how many consoles the platform holder has shifted in the US to date compared to rivals Sony and Microsoft.
As reported by Gamasutra, citing NPD data, Fils-Aime told the BMO Capital Markets Annual Digital Entertainment Conference in New York that the Wii has sold 30.4 million units in the US and 43.1 million DSes.
In comparison, Microsoft has sold 21.9 million Xbox 360s, while Sony has moved 13.5 million PlayStation 3s and 17.7 million PSPs.
In the wake of news that both Nintendo's systems have been showing rapid decline this year, Fils-Aime went on to explain how, as ever, it will be looking to the Christmas period for a sales bump.
"The holidays are more important to Nintendo than to other manufacturers," said Fils-Aime.
"We have a distinct edge when it comes to gift-giving, and it's no doubt because of the familiarity and recognition of both our brand and key franchises," he said, before claiming that nearly half of all Nintendo hardware sales in 2009 came in the last two months of the year.
"For everyone else that number was just over 40 per cent," he claimed.
"The disparity on the software side is even greater," Fils-Aime added. "For Nintendo platforms, 44 per cent of all game sales came during November and December. For the rest of the industry, that number was only 33 per cent."
Nintendo's Christmas line-up this year includes Donkey Kong Country Returns and Wii Party. US gamers also have Kirby's Epic Yarn to enjoy.
http://www.eurogamer.net/articles/20...s-wii-ds-sales
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November 12th, 2010, 00:26 Posted By: wraggster
Unsatisfied by their stellar performance in Mario Hoops 3-on-3, a number of characters from the Final Fantasy universe will once again show their athletic prowess in Square Enix's Mario Sports Mix. Gaming news site The Bit Block recently compiled a bunch of gameplay clips from the title's official website, featuring the special moves of the White Mage, Black Mage, Cactuar, Moogle and Ninja. The Mario Sports Mix website also references some Dragon Quest cameos -- though none of those appear in the aforementioned reel, which is posted after the jump.
Once again, the Final Fantasy characters appear to be really sportsmanlike about the whole thing. For instance, that Black Mage would have a much easier time of making a three pointer if he took out all his defenders with a well-timed Ultima, yet he takes his knocks like everyone else. Good form, Mr. Black Mage.
http://www.joystiq.com/2010/11/11/fi...io-sports-mix/
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November 12th, 2010, 00:25 Posted By: wraggster
Speaking at the BMO Capital Markets Annual Digital Entertainment Conference in New York today, Nintendo of America president Reggie Fils-Aime highlighted the importance of this year's holiday season, and contrasted his company's greater reliance on the end-of-year sales boom over that of competitors.
"The holidays are more important to Nintendo than to other manufacturers," Fils-Aime said. "We have a distinct edge when it comes to gift-giving, and it's no doubt because of the familiarity and recognition of both our brand and key franchises." Nintendo's upcoming software lineup for November and December boasts some famous -- though not distinctly edgy -- brands, including Donkey Kong Country Returns and Disney Epic Mickey, but hardware has historically been the company's best performer during the holiday season. Nintendo sold over five million DS units and five million Wiis in the US through November and December last year, a two-month tally which Fils-Aime said comprised over 40% of Nintendo's annual sales.
Fils-Aime also cited NPD data, which showed that Nintendo had shifted 43.1 million DS systems and 30.4 million Wiis in the US thus far. The holidays are just as crucial for software sales, with Fils-Aime noting that 44 percent of all annual game sales were incurred during the last two months of the year (compared to 33 percent for other manufacturers). Nintendo had the top three best-selling games in December 2009 -- New Super Mario Bros., Wii Fit Plus and Wii Sports Resort -- though it conceded November to Call of Duty. It's likely to do so again this year.
With the introduction of new Mario-themed console bundles and a solid lineup of seemingly evergreen first-party sellers, Nintendo seems adequately prepared before it wades bravely into that throbbing, Black Friday consumer crowd. Perhaps Microsoft is the smart one for courting those same customers from a distance -- of eight feet or so.
http://www.joystiq.com/2010/11/11/ho...itors-says-fi/
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November 11th, 2010, 23:45 Posted By: wraggster
The Nintendo Wii has become the fastest selling console in Australia, claiming a two million installed base in 47 months.
According to IGN, the previous record holder was Nintendo's DS which sold the same amount of hardware in 52 months.
The Nintendo Wii is available as a black sku in Australia and comes bundled with Wii Sports and Wii Sports Resort, priced at AUS $299.95.
http://www.mcvuk.com/news/41771/Wii-...les-Down-Under
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November 11th, 2010, 00:46 Posted By: wraggster
Speaking to Game Hunters during Mario's 25th-anniversary celebration at the Nintendo World Store, Mario maestro Shigeru Miyamoto revealed some interesting tidbits about everyone's favorite plumber. When asked what fans don't know about Mario, Miyamoto revealed that the development team on Super Mario Bros had considered using the NES D-pad to make Mario jump instead of the A button. We know, madness.
Another revealing bit of trivia: Miyamoto admitted that his favorite Mario game is Super Mario World. Miyamoto liked that the game combined the traditional action of the series with new map features, making players "think about where they were going and what they were going to do next." He added that many of the Super Mario World staff went on to become producers and directors.
Strangely, Miyamoto neglected to mention the SNES game's standout feature: namely, that the cape is awesome.
http://www.joystiq.com/2010/11/09/su...te-mario-game/
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November 11th, 2010, 00:44 Posted By: wraggster
A lot of the scuttlebutt we've been hearing about 3D and video games has been centered around 3DTVs (and this week's Call of Duty: Black Ops release has been impressing some folks with 3D-enabled televisions), but Nintendo CEO Satoru Iwata says that if anything ushers 3D out of the movie theaters and into the household, it'll be the 3DS. He told the company's investors recently that "people in Hollywood currently do not believe that 3D television sets will be able to spread into ordinary households with rapid speed. I have the impression that they see Nintendo 3DS as a strong candidate to become the very first 3D device to be able to spread into the mass market in massive volumes."
Really, the president of Nintendo thinks the 3DS will be popular? No kidding, tell us another one. But Iwata also said that developers around the world have shown "much stronger interest" in the 3DS than its old dimensionally-challenged cousin, the regular Nintendo DS, did at its own launch. So maybe by next March, we'll all be seeing things in 3D at home. Wait ... without glasses, we mean. No, wait ... aw, you know.
http://www.joystiq.com/2010/11/10/iw...o-mass-market/
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November 11th, 2010, 00:37 Posted By: wraggster
[Craig] wanted to make the original Game Boy LCD screen do his bidding so he sniffed out the data protocol that it uses. We were amused when he mentions that there’s an army of people out there looking to build pointless crap as part of a hobby. Guilty. And he goes on to outline why this LCD screen is a great resource for hobbiests.
As you can see in the pinout above, it uses 5V logic, with a 4 MHz data clock. These traits are both very friendly to a wide range if inexpensive microcontrollers. If you know how to address the display it should be very easy to use. Furthermore, the low pin count is thanks the to a 4-shade grayscale screen, limiting the data pins to just two. [Craig] hooked up his Saleae Logic probe to capture communications and walks us through what he discovered. During this process he proved to himself that he had figured out the protocol by exporting captured data from the logic probe and reassembling it into an image on his computer.
http://hackaday.com/2010/11/10/divin...-lcd-protocol/
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November 11th, 2010, 00:23 Posted By: wraggster
There will be no rest for Madden following the February 6 confetti drop at Cowboys Stadium. As the league and fans celebrate (and/or curse) the new Super Bowl champ, drawing the 2010–11 season to a memorable (and/or forgettable) close, EA's tireless football franchise will quickly suit up for a rare off-season appearance as Madden NFL Football for 3DS. The publisher today announced the title as part of the handheld's launch lineup in the first half of 2011.
Though not an official Madden 11 release in name, the 3DS game will certainly play like one, as it includes this year's time-shaving GameFlow system, in addition to the paired-down 5-on-5 mode that has become a staple in the series' Wii iterations. Of course, EA reminds us that Madden NFL Football will be unique in that the gameplay and features "jump off the screen with 3D graphics," not to mention the supposed utilization of "the remarkable power of the Nintendo 3DS Touch Screen."
We know what you're thinking -- but, no, EA has somehow muffed the perfect opportunity for a true "Madden" mode. Why play football, when you could sit back and telestrate it? And, hey, if that mic's not a means for blurting (and/or babbling) your own Maddenisms into the game, then what's it there for? C'mon EA, this is Madden football, remember!
http://www.joystiq.com/2010/11/10/madden-3ds/
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November 10th, 2010, 23:55 Posted By: wraggster
Nickelodeon Fit has arrived in the US, giving kids the chance to leap around with the likes of Dora the Explorer.
The title, from 2K Play and Nickelodeon, features 30 games developed in collaboration with physical education and expert science expert Dr Jacqueline Goodway PhD. Activities use either the Wii Remote or the Wii Balance Board and include trampolining with Dora, skateboarding with Diego, running with Kai-lan and jumping rope with The Backyardigans.
"We know from research that in their early years, children learn the exercise patterns that will carry over to their adult lives," said Dr Goodway. "We hope that regular participation with Nickelodeon Fit will empower children to start on the road to an active and healthy lifestyle."
http://www.mcvuk.com/news/41745/2K-P...s-fitness-game
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November 10th, 2010, 23:48 Posted By: wraggster
Nintendo has filed a trademark request for the phrase 'It's on like Donkey Kong' with the US Patent and Trademark Office.
The pop-culture saying has been around for decades and was popularised by rapper Ice Cube in the song 'Now I gotta Wet'cha'.
But Nintendo's only just jumped into action, weeks ahead of the release of Donkey Kong Country Returns for Wii.
http://www.computerandvideogames.com...VG-General-RSS
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