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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 2nd, 2010, 19:10 Posted By: Shrygue
via MCV
Wii owners will be able to download demos of key WiiWare titles through a new service that launches this week.
Nintendo announced that the first demos would be made available this Friday, and new ones will be added on a regular basis.
However, the demos will only be available for a limited time, with the line-up being constantly refreshed – similar to the DS demo service currently operating through the Wii’s Nintendo Channel.
The first games to be downloadable will be Furry Legends, Jett Rocket, ThruSpace and Zombie: Panic in Wonderland. Going forward, a list of the titles will be available on the official WiiWare website.
Nintendo has often come under fire for not offering demo versions of its WiiWare titles, prompting a trial that concluded earlier this year. While this announcement may not appease fans of rival systems Xbox Live and PSN – which permanently host any demos uploaded to their servers – it is a step in the right direction.
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November 1st, 2010, 23:42 Posted By: wraggster
Nintendo are planning on bringing both 2D and 3D Mario platformers to its new handheld, general manager Shigeru Miyamoto has revealed.
According to Andriasang, when asked at an investor Q&A last week whether the platform holder was planning a 2D or 3D Mario platformer for the 3DS, Miyamoto said, "The answer is, of course, we'll make both. They both have their own appeal."
"When Super Mario became Mario 64, the range of players narrowed greatly," he added, before explaining how the new handheld's 3D effect will make games easier to play by helping users judge depth of field.
Using the example of flying Bullet Bills, he said, "It's difficult to tell when they will hit the player, so we were only able to use these lightly [in recent 3D Mario games]. However, we'll be able to use this type of thing quite a bit on the 3DS."
He'll have a tough job topping Mario's last 3D adventure – Super Mario Galaxy 2 scored a perfect 10/10 at the hands of Eurogamer's Oli Welsh earlier this year.
The 3DS goes on sale in March 2011. The only confirmed Mario title for Nintendo's portable so far is a new entry in the Paper Mario RPG series.
http://www.eurogamer.net/articles/20...-games-for-3ds
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November 1st, 2010, 23:41 Posted By: wraggster
Satoru Iwata has used a bunch of his favourite graphs to prove that Nintendo's Wii and DS are not doing badly in shops, despite posting a six-month profit loss of $25 million (£15 million) recently.
"I hope each and all of these charts will convince you that Wii, as a machine set to welcome its fifth holiday sales season, can never be considered to have lost momentum," Iwata said, splashing them liberally in investor's chops (as reported by Gamasutra).
His slides depicted impressive stuff such as Wii sales outpacing PS2 over a similar time-frame; Wii games having tremendously long sales tails; and phenomenal and unpredictable Christmas demand for Wii - 3.8 million were sold in the US last December ("The fact is, such unexpected things can happen when the seasonality throws its weight around.").
The "sole reason", he said, for Nintendo's financial blip, was the "huge re-evaluation of the assets" into Japanese yen - something all public companies there are forced to do.
"Many of you must have the impression that Nintendo's business, which surged with the sales of Nintendo DS and Wii, has already peaked," Iwata stated. The aim of his exasperatingly detailed presentation was to discredit that across the board.
Highlights included Iwata calling Europe "the market where illegal copies [of DS games] have spread most widely among all the advanced nations in the world". Still, he said it was "too premature" to conclude that bootleg games were the "sole reason" for flagging European DS game sales.
"We assume that several reasons are intertwined," he expanded. "The days when any Nintendo DS software could sell are over, and consumers have become more selective. As a result, the gap in unit sales between hit titles and non-hit titles has expanded and, almost at the same time, illegal copies have spread across Europe.
"Also, after the Nintendogs and Brain Training software titles showed explosive sales there, we have been unable to offer another software title that European consumers really feel like purchasing."
Iwata went on to note that the UK had the "smallest number" of Nintendo games in its chart - particularly on DS. "It looks like UK citizens are currently paying more attention to home consoles," he deduced.
"What is unique about the UK is - similar to the US - Xbox 360 has a strong presence. Multi-platform titles are selling more on Xbox 360. This situation is very different from Germany, France and Spain," Iwata said.
In closing, he agreed that the "situation surrounding us today does not allow us to be optimistic". "Even when we may be able to anticipate the exciting year-end sales, some may still argue that the company does not have a software line-up which can be compared with the strong titles from last year's holiday season."
Nevertheless, Iwata reckons Nintendo's on course to hit a combined 15 million sales of Wii and DS by the end of the financial year (March 2011).
Strange that he'd issue such an exhaustive defence in the face of Kinect and PlayStation Move. Or perhaps I'm reading between the lines.
http://www.eurogamer.net/articles/20...already-peaked
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November 1st, 2010, 21:35 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15835.html
The beta version of the NES emulator Nintendulator has been updated again.
Quote:
October 29, 2010
In order to improve usability (and likely improve compliance with any existing standards for program data storage on Windows), Nintendulator´s savestates, SRAM files, and debug dumps are now stored within the current user´s "My Documents" folder rather than within their roaming "Application Data" folder.
Additionally, the build configurations have been tweaked such that the ANSI version of Nintendulator can now be run properly on Windows 98 again (and possibly even Windows 95), for those inclined to do such a thing; it had apparently stopped working when I first changed it to store save data within the Application Data folder, appropriately enough.
http://www.qmtpro.com/~nes/nintendulator/
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November 1st, 2010, 21:11 Posted By: wraggster
We appreciate Ubisoft's sense of restraint. How, you may ask, could it be considered "restrained" to bundle a Michael Jackson-style white glove, covered with rhinestones, with initial shipments of the Wii version of Michael Jackson: The Experience? Because Ubisoft could have chosen to put a big loop on it for you to strap the Wiimote into, but it didn't. That's totally classy.
The glove is not included with the PSP or DS versions also out this month, but Ubisoft hasn't mentioned whether a similar offer would come with next year's PS3 or Xbox 360 versions. (We doubt one would be bundled with the Xbox game, though, because Kinect would probably freak out if you were wearing a reflective glove.)
In addition to this critical hand-warmth news, two more songs were announced for inclusion in the game: "Speed Demon" and "Dirty Diana." It's another show of restraint on the part of Ubisoft -- the company could have gone the Guitar Hero: Aerosmith route and loaded the game with non-Michael Jackson music.
http://www.joystiq.com/2010/11/01/mi...erience-glove/
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November 1st, 2010, 21:08 Posted By: wraggster
Harmonix's hope that low sales of Guitar Hero: Warriors of Rock were caused by anticipation surrounding Rock Band 3 have been dashed this morning by official UK sales figures.
According to UKIE, Rock Band 3 sold just 7386 units for the week ending 30th October. That breaks down into 5318 Xbox 360 copies, 1555 PS3 copies and 295 Wii copies.
As a result, Harmonix's tour de force spent a debut week at 26th in the UK all-formats top 40. Rival Guitar Hero: Warriors of Rock finished one place below in 27th.
But Activision's game had a much better start, entering the chart in sixth before going on to place 14th, 22nd and 21st in subsequent weeks. In the US, first-week GH:WOR sales were reported to be 86,000.
On Friday Harmonix told Eurogamer "the early read" was that people were "waiting for our game [Rock Band 3]", which was perhaps why GH:WOR struggled to penetrate the market in a way the series once could.
"I'm not an analyst," RB3 project director Daniel Sussman added. "I know that as a game player I'm the type of gamer that would wait and spend my money on Rock Band 3.
"It's possible that sales of other games in the category are down because people are waiting to spend their money on Rock Band 3. That's what I hope anyway!"
Judging by UK the performance of Rock Band 3, Guitar Hero: Warriors of Rock and DJ Hero 2, the writing appears to be on the wall for the once prosperous music genre. Certainly we're a long way from 2008, a year in which Guitar Hero III managed to shift 3.5 million copies in two months.
The declaration by Harmonix boss Alex Rigopulos earlier this year that "I absolutely do not believe that rhythm-action gaming has reached its peak" may come back to haunt him.
http://www.eurogamer.net/articles/20...ck-band-3-sell
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November 1st, 2010, 18:58 Posted By: wraggster
The WiiWare version of Super Meat Boy won't make its planned November lunch window, according to developer Team Meat.
"attention internets, the wii version is NOT coming out in Nov its impossible. we havent even gotten the size down under 50mb yet (goal=39mb)," the studio said on Twitter.
In better news, the tricky, quirky 2D platformer - which launched a few weeks ago on Xbox Live - is on track to hit PC this month as originally planned. It'll be out via Steam in the last week of November.
Our chums at OXM awarded Super Meat Boy a perfect 10, saying of the title: "This may well be the best tenner you ever spend."
http://www.computerandvideogames.com...VG-General-RSS
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November 1st, 2010, 12:20 Posted By: wraggster
Nintendo president Satoru Iwata has pointed out to investors that the Wii is still selling better than the PS2 was at this stage of its lifecycle in the US, with 27.14 million units sold after four years at market in comparison to PS2's 22.09 million.
Iwata also made clear that, although sales figures for the console had dipped from peak levels, the January to September sales figures for the consoles fifth year, 2010, were better than those of the PS2, still the best-selling home console overall in North America.
From January until September 2010, Wii sold 3.21 million units, 22 per cent more than the PS2 did in the January to September period of its fifth year.
"I hope each and all these charts will convince you that Wii, as a machine set to welcome its fifth holiday sales season, can never be considered to have lost momentum," Iwata told investors.
The president was also confident that Nintendo would be maintaining their historical sales lead over PS2.
"Wii's cumulative units-sold lead over PS2 until its fourth year in the US market was 23 per cent. For Wii to maintain or extend this 23 per cent lead in its fifth year, Nintendo will need to sell 5.7 million units of Wii hardware in the US, but it looks like that there won't be so much trouble for the company to outnumber this."
The figures were part an extended presentation on the current state of the console market and Nintendo's position in it - an attempt by Mr Iwata to calm investors after Nintendo's relatively negative financial reports were interpreted as a sign of decline by some analysts. Nintendo said the loss as purely due to re-evaluation of assets held in foreign currencies after a strong period of growth for the yen.
Included in the report was an assessment of the DS's dropping figures, in which Iwata conceded that the slowing sales were something to be concerned about, even though market share in the handheld arena had increased for the DS in comparison to the PSP.
"While this year's Nintendo DS hardware unit sales fell in the first nine months in comparison to the same period last year, Nintendo DS increased its market share from 81 per cent to 83 per cent," he said.
"Of course, we cannot afford to feel happy about this increased market share at all now that the total unit sales have declined. Now that Nintendo DS hardware has reached such a high level of its installed base, it has become even more important for us to materialise the remaining sales potential."
Moving on to Europe, Iwata was forced to admit that the sales figures painted a pretty unconvincing picture for Nintendo, showing that the company had lost ground to its rivals in the territory, although he quickly pointed out that the Wii was still dominant.
"Xbox 360 has increased its sales after the model change, particularly in the UK. So far in 2010, PS3 has outperformed its 2009 sales and, quite recently, it has been leading the European market," Iwata said.
"When we make a year-on-year comparison, Wii showed a decrease and both Xbox 360 and PS3 showed increases, but the fact that Wii has been the best-selling home console hardware with the largest share has not changed."
The DS's position in Europe also came under scrutiny, with Iwata pointing out that, although rife piracy had undoubtedly affected software sales, illegal copying couldn't account for the total reduction - instead he identified a continuing increase in the astuteness of the DS's audience, tacitly admitting that some of the DS's previous software dominance had been down to market saturation and some naivety on the part of the consumer.
"The days when any Nintendo DS software could sell are over and consumers have become more selective," Iwata confessed, "and, as a result, the gap in the unit sales between hit titles and non-hit titles has expanded and, almost at the same time, illegal copies have spread across Europe. Also, after the 'Nintendogs' and 'Brain Training' software titles showed explosive sales there, we have been unable to offer another software title that European consumers really feel like purchasing."
http://www.gamesindustry.biz/article...momentum-in-us
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October 31st, 2010, 22:51 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12578&f=54
Zalo DS offers the 0.9 version of "Jumping Jack", a remake of the platform game of the same name, released in 1983 on the ZX Spectrum.
Have you ever stopped to think about The First videogame You Ever Played? I Know There Are Hundreds of people out there Answering That It Is Super Mario Bros, Tetris or Any Other famous one. For me it IS different. It Has to Be One of Those for Stored in a cassete our old ZX Spectrum 128k (wow!) I remember like myself or Something Like That 22 years ago Entering into my brother's old room That January 6th, Sitting There and playing it ... For the first time. It Is Hard To Believe That I still playing it Spend Some Time In Some emulators
So .. I Looked for a remake. I found Althought Some games based on it There Any That wasn't enought keeped me entertained so I Decided to do my own one. It Started as a very easy task But Then I Realize I Had To The 10 hazards model (oh. .. it is in. 3d, Sorry About That ^ _ ^ UU) and Animate the character hand .... blah, blah
Anyway, here it is! You Can Find It In The download section as usual or just after this paragraph. I hope you enjoy it as Much as I am doing and if You Have Any suggestions do not hesitate to send 'em
PS: oh ... yes ... The DS version ... I am sorry to say thats the poor DS is Not capable of moving the game well enought Beyond the 5th level, so I Decided not to publish it i would need a new set of graphics and I am not really sure I want to Do That ^ _ ^ U
http://zalods.blogspot.com/
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October 31st, 2010, 22:47 Posted By: wraggster
Pate has posted more news of his Dos Emulator for the DS:
DS2x86 has now progressed so far that I have managed to show the first title screens from my Trekmo demo! That is good progress, especially as I fought with a weird problem for the whole Sunday evening and Monday of the past week. Observant readers of my blog might have noticed something strange in the screen copy of my previous blog post. I myself only noticed the weirdness several hours after I had posted the blog post, when I was just proof reading the blog post again. The amount of EMS memory that 4DOS uses for swapping displayed 8197K! Normally it shows 224K, and there was no reason why it would suddenly start taking that much EMS (especially since I still only provide 1.5MB of EMS in DS2x86)! I looked at my latest changes in the code but did not see anything that would cause such a change, so I ran my opcode tester program, but that did not find anything wrong in any of the opcodes. I usually try to solve such weird issues before going to bed, as otherwise I just keep thinking about the problem and can not easily fall to sleep. This time it was already late Sunday evening so I had to leave the code like that.
On Monday after work I then began to really look into this problem. Luckily I had a working version in my backup directory, so I was able to run file compares between the source codes. The strange thing was that the real-mode opcode sources did not show any changes between the versions, while the problem was obviously in the real mode handling, as 4DOS stays in real mode all the time. After several hours of head scratching I finally figured out what the problem was. I had added a call to one of the real-mode opcode handlers from the protected-mode code, but had forgotten to make the required change into the real-mode handler that would allow it to be called from both real and protected mode. I had changed the main framework for this, though, which is why also the real-mode handling got broken. The file compare did not show this as the problem was that I had not changed the code where I should have, and the opcode tester did not find the problematic opcode because it was one of the simplest opcodes which I thought did not require a unit test! Argh! Well, several lessons learned again:
If you use unit tests to test your code, make sure the unit tests test everything!
No code is simple enough to not possibly get broken because of changes outside of the code.
When you change existing code because of global framework changes, make sure you change every code affected by this, not just the code you are currently working on!
Anyways, after fixing that problem I managed to add the protected mode IRQ handling during the week. By Friday I had reached the location in Trekmo code that switches to graphics mode (Trekmo uses triple-buffered Mode-X 320x240 graphics mode). On Saturday morning I added the Mode-X blitting routine, which I ported directly from the DSx86 ARM ASM code into DS2x86 MIPS ASM, I just needed to add on-the-fly conversion from palettized 256-color graphics to 16-bit graphics (which is the only supported graphics mode in DSTwo SDK). Surprisingly, my new blitting code only had a single mistake. I had accidentally used sw (store word) where I meant sh (store halfword), which caused an unaligned crash, but after fixing that the blitting routine worked fine! I got the initial title pages (two simple PCX images) to display fine, and then I again kept running into various as of yet unsupported 32-bit opcodes and modrm variations.
Now I am working on the missing 32-bit opcodes. I finally figured out a way to use the GCC ASM macro syntax to embed register names into the branch target labels, so I am currently creating a new and improved macro system that would allow me to add several modrm bytes for several opcodes with just tiny additions to a single macro. This would speed up my opcode implementation quite a lot, and also remove one potential source of bugs caused by typos. I found out that if you add \() at the end of the parameter name, the parameter will work even within a word, so that a macro call like this :
#define eax s0
.macro modrm_3_help oper jump reg
\oper\()_\reg\()_SIB:
b \jump\()_\reg
.endm
modrm_3_help mov mov_r32_t0 eax
Generates code like this (as the symbolic register name s0 means register number 16):
mov_$16_SIB:
b mov_r32_t0_$16
So, I think I'll get back to improving the macro system now instead of making this blog post longer. :-)
http://dsx86.patrickaalto.com/DSblog.html
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October 31st, 2010, 22:44 Posted By: wraggster
At a recent Nintendo financial results presentation, company president, Satoru Iwata, once again touched upon the topic of the effect of piracy in Europe on Nintendo DS software sales.
Piracy, Iwata concedes, is part of the problem.
But he also believes that the decline in software sales is the result of Nintendo’s inability to produce a piece of hit software whose success could be compared to that of Brain Age and Nintendogs. Iwata went on to state that while Nintendo are launching the 3DS next year, they will continue to take advantage of the current DS installed base.
"Already in next year, we will launch Nintendo 3DS, but for the existing Nintendo DS family of devices, while we’ll intensify the legal and technical countermeasures against the likes of [piracy devices] MagiCom, we’d like to change the situation by creating hit titles by leveraging, upon the already existing huge installed base of the hardware," Iwata stated to investors.
Art Academy, he went on to reveal, launched with higher than expected sales, which led to shortages in several regions. Meanwhile, Professor Layton and the Unwound Future has been selling in line with previous games in the series.
Hmm…Level 5 still have one last unlocalized Professor Layton DS game, Professor Layton and the Specter’s Flute, which is the start of a series of prequels that take place before the events of Professor Layton and the Curious Village.
http://www.siliconera.com/2010/10/31...ast-in-europe/
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October 31st, 2010, 19:12 Posted By: wraggster
News via http://www.codemii.com/2010/10/31/hb...ed-to-v0-3-9b/
» Added secondary CodeMii server
» Added a connection test so HBB doesn’t look frozen if it can’t connect to the server
The Homebrew Browser has been upgraded to v0.3.9b. As you may have noticed the CodeMii server has been down for a few days, so I’ve now added a secondary backup server to the Homebrew Browser in case this happens again, downloads and ratings won’t work on the secondary backup server. Also a connection test has been added so you don’t have to wait for the read error -116 to happen and it will retry 3 times for 3 seconds before trying the backup server.
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October 31st, 2010, 01:07 Posted By: wraggster
Nintendo's Wii no Ma Channel currently provides videos to Wii users in Japan. During an investors presentation, Nintendo president Satoru Iwata introduced plans to add an online shopping component to the service. On November 1, three department store companies and Nintendo will launch the new Wii no Ma Shopping portal, which will carry goods from those department stores in addition to exclusive items like stickers and stamps with Mii images on them. "In addition to exclusive commodities only available at Wii-no-Ma," Iwata said, "there will always be more than 10,000 items to choose from, including foods, daily commodities, fashion items and furniture."
Iwata has high hopes for the shopping service: "Wii is a game console which can be enjoyed by any member of a family regardless of age, gender and gaming experiences, and by deploying services that are unique to Wii with such characteristics, we are trying to make it even more useful for facilitating communication between people," he said. "If we can maintain the high active-use ratio of Wii through that process, people will keep using Wii as a game console. Overall, we are also hopeful that we will be able to increase the social acceptance of video games, which is one of our long-term goals."
Don't expect to buy stuff through your Wii: the Wii no Ma Channel remains unavailable outside of Japan.
http://www.joystiq.com/2010/10/29/on...an-november-1/
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October 31st, 2010, 01:06 Posted By: wraggster
There's no price cut planned for the Wii this year according to Nintendo CEO Satoru Iwata.
Iwata told The Associated Press, "Of course, we cannot say it will never happen, but we are not thinking of it for the near future."
However, he did concede that a purchase incentive was required to attract new buyers.
"Those who really wanted it would have already bought it," he explained, "so now we need to reach those who considered it but never got around to buying it."
Iwata believes that incentive is coming in the form of the recently announced red Wii bundle, which adds New Super Mario Bros. Wii, the original Donkey Kong and a Wii Remote Plus to the standard Wii Sports package.
Nintendo's Christmas games line up for the Wii includes Donkey Kong Country Returns, Wii Party, GoldenEye 007, Epic Mickey, Sonic Colours and Just Dance 2. Japan and the USA also have Kirby's Epic Yarn, though Europe has to wait until 2011 for that.
Investors will be hoping Iwata's strategy is the right one. Sales of the Wii, which currently retails for around £150, have shown steady decline of late.
http://www.eurogamer.net/articles/20...ce-cut-for-wii
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