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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 13th, 2010, 22:58 Posted By: wraggster
News via http://forum.gbadev.org/viewtopic.ph...c945d60428120a
Hello all,
I already posted this over on the devkitpro forums, but figured it might just as well be welcome here.
Anyway, I have ported our original PC-based musicdisk to the NDS. The musicdisk features 26 songs in a mixture of streaming (.ogg) and various module (.mod/.xm) formats, with nifty visualizers running at a full 60fps. Sound quality is extremely good when using headphones or earphones (the internal speakers are OK, but not great).
I didn't use maxmod as I have my own replay code, and I had to make some custom additions to the ARM7 side, but we finally got it done. Next year we'll try to do a simultaneous PC/NDS release.
Thanks goes to WinterMute and the libnds team for providing the low-level libraries and a libtremor port that worked flawlessly the first time! \o/
http://pouet.net/prod.php?which=54489
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September 13th, 2010, 22:55 Posted By: wraggster
Pate has posted some more WIP news concerning his Dos Emulator for DS
Just 5 minutes ago I got all the basic 80186 opcodes (including the REP-prefixed string opcodes) converted and tested! Hurrah! :-) Well, actually it is not much cause for celebration yet, as only now I can start coding the actual emulation framework around the CPU emulation. Many parts of the DSx86 framework are coded in C++, though, so porting those will be much faster than writing ASM code, which needs to be written pretty much from scratch for a new processor architecture.
Next, I think I will work on the interrupt architecture (as I need that to be able to input any keys and Norton Sysinfo needs a timer interrupt to be able to calculate the CPU speed). I am looking forward to getting Norton Sysinfo running, but before I can attempt that I need to add quite a bit of hardware-related stuff, including disk access support and the whole screen output stuff. Also, I need to start studying the DS2 SDK stuff more closely, so far I have only used the console output and not much else. I still have a lot to learn about it as well. But, it is interesting to learn new things!
Oh, and I also finally added a PayPal "Donate" button onto the Main Page, so you can donate a small amount to show your support of my working on DSx86. As I state on the main page, don't feel bad about not donating anything, I am not doing DSx86 for money. But at least you can now stop emailing me about wanting to donate money but not being able to. :-)
http://dsx86.patrickaalto.com/DSblog.html
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September 13th, 2010, 22:52 Posted By: wraggster
News/release from equipted
Droid X Alright my first Platformer shooter....your mission is to find power orbs to power your ship and collect more power orbs to save your people a race of droids whos power supply is running out.so it is up to droid x the chosen one to be droidkinds hero..let me know what you think about droid x...comments and suggestions welcome...Droidx Save DroidKind
http://dsgamemaker.com/forum/viewtop...6ed692a99718a7
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September 13th, 2010, 22:49 Posted By: wraggster
News via http://studioplatinum.drunkencoders....y-demo-%ce%b8/
We are proud to announce we are working on the newest release of MunchiToy Demo 2
here is a quick info specs about it and a demo preview
» Physics has been altered around to save more memory
» Munchi can now use BackChat function
» Touch screen imput.
» Microphone sensitivity.
» collision Bugs fixed.
» Background has changed
More will come in December.
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September 13th, 2010, 22:20 Posted By: wraggster
Newly released today:
features•Engaging Jump and Run fun with an emphasis on puzzle solving and collecting, suitable for the whole family
•Lush and highly detailed worlds: woods, swamps, caves, mountain tops, coastlines – all creating a living and breathing world
•Amazing lightning effects and great animations
descriptionFor generations the mythical island of Yenchling, in the Chinese sea, was home to a variety of animal societies, all living in peace. Then one day Emporer Shun, of the mighty gorillas, attacked the rest of the island without provocation, destroying the peaceful existence of so many. For the young cat Kay, an apprentice at the local Dojo, the attack caught him at practice and wiped out his entire town before he could respond. Travel across the vast island of Yenching as Kay on a quest to protect your fellow cats, and unravel the incredible secret that lies hidden in the volcano fortress of emperor Shun.
http://www.play-asia.com/SOap-23-83-...j-70-3iad.html
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September 13th, 2010, 22:15 Posted By: wraggster
Newly released today
features•More than 165 new puzzles weave seamlessly into the storyline. Players will be challenged with fun, brain-teasing logic puzzles and riddles, and even new types of puzzles
•This game features significantly more hand-drawn animated sequences and voice acting than the previous installment of the series
•Players who are still stumped with a puzzle after three subtle hints can select the new “superhint” option to point them toward a solution
•As with previous incarnations of the franchise, weekly downloadable puzzles will be available after launch for a limited time
descriptionProfessor Layton and his apprentice, Luke, receive a confounding letter – from Luke 10 years in the future. But the message inside is even more troubling: London of the future is in disarray, and the only person who can help set things right is Professor Layton.
http://www.play-asia.com/SOap-23-83-...j-70-3wog.html
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September 13th, 2010, 22:14 Posted By: wraggster
News from http://www.play-asia.com/SOap-23-83-...-2kl-84-n.html
The discounted restocks we got in the last seven days are mainly for Xbox360™ and Nintendo™ consoles, so gamers with these systems, come see if your next target game is in the list. Today we get three very stylish fight pads that feature some very popular characters from Street Fighter - Chunli, Blanka and Ken, so come grab them before they get out of stocks again.
The list contains games of a variety of genres - for blockbusters, we have Call of Duty 4: Modern Warfare and WET. As for games with interactive mechanics, we have Rabbids Go Home and Trauma Center: New Blood. If you prefer to enjoy a good story with your games, consider Shiren the Wanderer.
Nintendo DS™ (30)
Brain Boost: Beta Wave US US$ 14.90
Classic Action: Devilish US US$ 12.90
Club Penguin: Collector's Edition (Bundle) US US$ 34.90
Desktop Tower Defense US US$ 18.90
Disney's High School Musical: Making the Cut US US$ 15.90
Draglade US US$ 18.90
Drone Tactics US US$ 16.90
Elebits: The Adventures of Kai and Zero US US$ 19.90
Glory of Heracles US US$ 24.90
Guitar Hero on Tour Decades (software only) US US$ 11.90
Guitar Rock Tour US US$ 14.90
Honeycomb Beat US US$ 12.90
Indiana Jones and the Staff of Kings US US$ 15.90
Lock's Quest: Contruction Combat US US$ 19.90
Magician's Quest Mysterious Times US US$ 24.90
Mega Man ZX US US$ 19.90
Miami Law US US$ 19.90
MX vs ATV: Reflex US US$ 24.90
My Weight Loss Coach US US$ 19.90
Pipe Mania US US$ 14.90
Prince of Persia: The Fallen King US US$ 12.90
Puzzle Quest: Galactrix US US$ 15.90
Puzzler Collection US US$ 14.90
Rayman Raving Rabbids 2 US US$ 15.90
Sonic Chronicles: Dark Brotherhood US US$ 24.90
Sonic Rush US US$ 19.90
Steal Princess US US$ 34.90
The Legend of Kage 2 US US$ 15.90
Hidden Mysteries Titanic US US$ 18.90
Treasure World US US$ 24.90
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September 13th, 2010, 22:12 Posted By: wraggster
News from http://www.play-asia.com/SOap-23-83-...-2kl-84-n.html
The discounted restocks we got in the last seven days are mainly for Xbox360™ and Nintendo™ consoles, so gamers with these systems, come see if your next target game is in the list. Today we get three very stylish fight pads that feature some very popular characters from Street Fighter - Chunli, Blanka and Ken, so come grab them before they get out of stocks again.
The list contains games of a variety of genres - for blockbusters, we have Call of Duty 4: Modern Warfare and WET. As for games with interactive mechanics, we have Rabbids Go Home and Trauma Center: New Blood. If you prefer to enjoy a good story with your games, consider Shiren the Wanderer.
Nintendo Wii™ restocks (17)
BomberMan Land US US$ 19.90
Broken Sword US US$ 19.90
Dawn of Discovery US US$ 24.90
G.I. JOE: The Rise of the Cobra US US$ 19.90
Harvey Birdman: Attorney At Law US US$ 15.90
Jillian Michaels Fitness Ultimatum 2010 US US$ 19.90
Let's Tap US US$ 19.90
Metal Slug Anthology US US$ 19.90
Puzzler Collection US US$ 12.90
Rabbids Go Home US US$ 19.90
Rygar: The Battle of Argus US US$ 14.90
Saint US US$ 19.90
Shiren the Wanderer US US$ 34.90
Tenchu: Shadow Assassins US US$ 19.90
The Princess and the Frog US US$ 34.90
Trauma Center: New Blood US US$ 19.90
Wii Speak US US$ 26.90
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September 13th, 2010, 20:25 Posted By: wraggster
Keys Factory are a peripheral development company that provide third-party accessories and peripherals ranging across different DS hardware platforms. They’ve developed screen guards for the Nintendo DS, customized stylii, and even provide outsourcing for graphics production.
Now, they’re the company that just might have let slip the release date of the Nintendo 3DS, but not really.
The message basically reads: “The accessories we designed for the 3ds that will be released on 11/20 will be sold simultaneously along with 11 different products. Those getting the 3DS, get this at the same time! In time, the homepage will be posting this information too. Ah, but it doesn’t matter anymore to me, does it? w Best regards”
Here’s the fun bit though. Shortly after the post was made, it, along with nocchisan’s entire Twitter feed, was taken down.
So is the 3DS really dated for two months from now in Japan? It’s quite likely, considering Nintendo have a conference planned for September 29th, where they’re scheduled to reveal further details on the device. Expect to learn a lot more then.
Alas, I doubt we’ll ever learn what happened to poor nocchisan. Or perhaps he did it on purpose? He does say, “Ah, but it doesn’t matter anymore to me, does it?” One could interpret that in any number of ways.
http://www.siliconera.com/2010/09/12...-release-date/
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September 13th, 2010, 20:17 Posted By: wraggster
New from Divineo China
This Wii to HDMi Converter converts component video from wii to HDMI, allowing connection of Wii to HDTV. It offers you perfect video and audio enjoyment of playing wii games with your freinds and family on big screen HDTV.
Compliant with HDMI 1.3 and HDCP;
- Input: 1 x Component Video (YPbPr), 1 x Audio, 1 x SPDIF;
- Output: 1 x HDMI;
- Input Audio is selectable between Stereo Audio and SPDIF:
1 X YPbPr input + 1X Stereo Audio = 1 X HDMI Output
1 X YPbPr input + 1 X SPDIF = 1 X HDMI Output
- Supports SPDIF digital 5.1 audio.
- It supports full range of Component Video Resolutions:480i, 480p, 576i, 576p, 720p, 1080i and 1080p;
- HDMI Transmission Rate: 5Gbps
- Power supply (Euro Plug): 5V/1A
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September 13th, 2010, 20:11 Posted By: wraggster
According to a recent Capcom investor Q&A, it looks like the company's upcoming Nintendo 3DS games will be developed using the MT Framework -- the same game engine used for PC, PlayStation 3, Xbox 360, and Wii titles. This means that graphics features like "HDR lighting, real-time color correction, self-shadowing, normal mapping, depth of field and motion blur" will be making their way to your handheld -- whenever it should become available. Hit the source link to see several examples featuring the upcoming Resident Evil: Revelations (or, as it's known in Japan, Biohazard: Revelations) and prepare to enter a virtual wonderworld of machine translated tech details regarding game development. You're welcome.
http://www.engadget.com/2010/09/13/c...-3ds-graphics/
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September 13th, 2010, 14:17 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dop-M...42-t21289.html
While we expected to see out an update of Dop - Mii on the flag HW_AHBPROT , the authors of Homebrew, Lunatik , lukegb & Arikado decided to focus on a version " anti - hacker " directory partion WiiBrew !
In this version WiiBrew corresponding to v14.2 , there are therefore the same features as Dop Mii but without the ability to patch the IOS .
Dop - Mii WiiBrew HW_AHBPROT Edition uses the flag to work, so there is no need to have a patched IOS using the software!
Dop - Mii can:
* Upgrade / Downgrade / Install any IOS , BC, MIOS , System Menu , Nintendo Chains .
* Detect and remove STUB .
* Make a detailed report of IOS and their properties for your Wii .
* To update your version of boot2 if possible
* Works with Wiimote , Classic Controller or Gamecube pad Wii .
For offline installation , you must place . wad at the root of your SD! (Supports script)
QUOTE
v14.2
- Added versions of the IOS update 08/09/2010
v14.1
- Fixed bug which identified all the boot2 as Boot2v1
v14 - Beginning of WiiBrew Edition
- Remove the ability to patch the IOS.
- Added support for installation scripts WAD .
- Possibility to install System Menu 4.3
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September 13th, 2010, 14:15 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiWars-v006-t21288.html
WiiWare is a game of chess with a few modifications created by ichfly.
The game is played by two or one player against the computer .
QUOTE
WiiWare Is a tactical game WHICH IS still in a very early stage of development . Later in time , you Will Be Able to choose more maps , more units, classes of units, buildings and you'll Even Be Able to use plugins and extensions for the game
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September 13th, 2010, 14:13 Posted By: wraggster
PlaatSoft has released RedSquare v0.98. The following changes were made:
11-09-2010 Version 0.98
GUI:
– Update menu screen information.
– Overall FPS has improved 50 percent. Thanks Crayon
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.
If anybody has a good idea how to improve this game, please post a comment
http://www.plaatsoft.nl/wiibrew/rele...edsquare-0-98/
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September 13th, 2010, 14:11 Posted By: wraggster
PlaatSoft has released SpaceBubble v0.96. The following changes were made:
11-09-2010 Version 0.96
GUI:
– Update menu screen information.
– Overall FPS has improved 50 percent. Thanks Crayon
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.
If anybody has a good idea how to improve this game, please post a comment
http://www.plaatsoft.nl/wiibrew/rele...cebubble-0-96/
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September 13th, 2010, 14:07 Posted By: wraggster
PlaatSoft has released TowerDefense v0.96. The following changes were made:
11-09-2010 Version 0.96
GUI:
– Update menu screen information.
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.
If anybody has a good idea how to improve this game, please post a comment
PlaatSoft has released TowerDefense v0.96. The following changes were made: 11-09-2010 Version 0.96 GUI: - Update menu screen information. Core: - Use GRRLIB 4.3.0 as graphical engine. - libpng was updated to version 1.4.2 - libjpeg was updated to version 8b - zlib was updated to version 1.2.5 - FreeType was updated to 2.3.12 General: - Maintenance release. - Build game with devkitPPC r21 compiler. If anybody has a good idea how to improve this game, please post a comment
http://www.plaatsoft.nl/wiibrew/rele...rdefense-0-96/
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September 13th, 2010, 14:05 Posted By: wraggster
News via http://www.dacotaco.com/about-the-pr...er-0-5-removal
It's been a while since I removed the Priiloader 0.5 from my web server and the google code and I did not write about why I did (shame on me) .
I deleted the installer because of a bug. At the time of de - installation, there were a number of bricks ( and fortunately , in 99 % of cases , users had to BootMii boot2 > _ > ) because of this bug .
Why is this bug ?
easy
There was no Internet connection set. True , this is the reason the bug.
At first I was surprised how something like this can completely crash the installer ? ! Initially , I thought having a memory corruption . After a thorough cleaning of memory blocks of the installer , and other memory alignment , I could remove this idea from the list .
Maybe it was a bug in my code ? Only one way to find out . I started a basic "hello world " that initializes only the video and pad GC (so you can leave ) . And bam , crash . This led me to believe a problem with the HBC or libogc (made at this point, I was convinced that the HBC was concerned , because of AHBPROT now used to launch the application ) .
So we ( myself & lukegb ) continued testing and tested various simple operations dhewg help identify the problem. Time passed, and I was getting no response from him, so I tried the 2nd option : to inform the team of libogc this issue, hoping they would help me more.
And they did .
shagkur deleted this setting Internet and launched the demo application . No crash , he turned right. Oddly still, the basic " hello world " continued to grow , he then begin to look at the sources.
After a while he found the cause of the crash , caused by a response not expected CPI , which is connected with a callback registered (recorded from the CHB) . Where is the callback ? at 0x813a2028
This address can not say one thing: a response to a request ipc something pinnacle by the HBC , but never closed . Tantric & shagkur both believe that the source is the initialization of the asynchronous network from the HBC. They believe that this asynchronous request is never canceled / closed , and therefore the response ipc happens when the application is launched , causing this beautiful crash.
So yes , the crash is on the HBC and so it will not be corrected, I should not leave the other version of Priiloader This is not negotiable.
If we want to give the TT AHBPROT , they should check that everything is de- initialized properly ( without AHBPROT , HBC reload the IOS , losing the rights and re -initializing all from ipc ... So , no answer ipc unwanted in the application ) or that nothing bad could happen . That's what I spend most of my time working on the priiloader ( I have a lot of potential holes in my sources ; _ ; )
Geto Over and out
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September 13th, 2010, 13:49 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15556.html
The NES emulator My Nes has been updated.
Quote:
Version 1.1.0.0:
Added mapper# 25, 26, 73, 75, 85
Fixed mapper# 6, 17, 18.
Fixed video size (x1, x2, Stretch).
Zapper removed.
http://sourceforge.net/projects/mynes/files/
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September 13th, 2010, 01:56 Posted By: wraggster
Jewels v1.0 released by Dashxdr
Jewels game for Wii. Similiar to bejeweled. Version 1.0. It's a Wii Homebrew port of gljewels
It's a puzzle game where you have to get 3 of the same jewel in a row by swapping neighboring jewels. The game features 3D solid color objects, anti-aliased fonts, textures rendered with varying transparency and colorization, multiple concurrent sound effects, Wii pointer control.
http://wiibrew.org/wiki/Jewels
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